Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2016/02/06 18:49:21
Subject: Re:Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
MeanGreenStompa wrote: My Dark Mechanicum! My beating heart! My poor poor wallet! That Macrocarid! That Porphyrion! That Protodrone!
And I was all set for Alphas as my allied astartes... but that Iron Warriors bot... gah! It's so sexy!
Why not have the best of both worlds?
Take Alpha Legion and use the Coils of the Hydra RoW
Then take the bots as your 'Rewards of Treason'
These guys would be scary if they were close to you first turn...
2016/02/06 18:59:55
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
It's a great day to be a Death Guard player while also starting Shattered Legions with Iron Hands from BaC. Well, great for everything except my wallet.
I regret nothing!!
co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
2016/02/06 19:06:49
Subject: Re:Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
m_r_parker on bolter and chainsword gave a quite breakdown of the 10 new rites of war.
m_r_parker wrote:
Without going into too much detail on the new generic rites (there are over 10)
Armoured Breakthrough: Predator squads are compulsory troops, Sicarians as Elites, no fortifications / immobile units / units without transports
Primarchs Chosen: Primarch is HQ and not LoW, Veterans and Terminators as Compulsory Troops.
Brethren of Iron: Castellax as non-compulsory troops, Vorax as fast attack and Domitar as Elites but requires a Forge Lord / Iron Father / Warsmith
Fury of the Ancients: Dreadnought and Contemptor Dreadnought Talons as Compulsory Troops, but are no longer Elites. Need a Forge Lord and Primus Medicae, and can't seine the initiative
Outcast Sons: meant for small detachments of traitor loyalists, very circumstantial, not great bonuses.
Sky Hunter Phallanx: Jetbikes as Troops, and can voluntarily leave the table to be placed into ongoing reserves. Infantry can only be on Jetbikes or transports with the flyer rule.
Orphans of Betrayl: like Outcast sons but for loyalist traitors
Drop Assault Vanguard: compulsory troops can only be assault squads, half of which must be enter through deep strike. Only take units that can deploy through Deep strike or embarked on a Flyer transport.
Legion Recon Company: recon squads are compulsory troops, all models deployed using scout or infiltrate also gain shrouded during first turn. No termite armour or heavy support choices.
Zone Mortalis Assault Force: terminators as non compulsory troops, breacher squads with all models in base contact get bonuses to Invulnerable save
Sacrificial Offering: all models gain outflank and must begin in reserve from the primary detachment. An allied detachment must be taken, has stubborn whilst in own deployment zone, and have no VP if destroyed. Traitor only (duh)
2016/02/06 19:11:24
Subject: Re:Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
MeanGreenStompa wrote: My Dark Mechanicum! My beating heart! My poor poor wallet! That Macrocarid! That Porphyrion! That Protodrone!
And I was all set for Alphas as my allied astartes... but that Iron Warriors bot... gah! It's so sexy!
Why not have the best of both worlds?
Take Alpha Legion and use the Coils of the Hydra RoW
Then take the bots as your 'Rewards of Treason'
These guys would be scary if they were close to you first turn...
The Iron Brethren is likely to count as a unique special Character unit, which I don't think is covered by the Rite of War, which allows you to take Legion-specific squads, not other Legion's heroes. Similar to how the Alpha Legion cannot use the Anakutis blade slaves because they are only taken with the special summoner dude.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2016/02/06 19:40:59
Subject: Re:Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
I wonder what situation Mechanicum Ordinatus would ever be used in-game. Perhaps they're just for showcasing (as I'm sure some of the other large models exist).
Really makes me want to see Titanicus- now THERE is a a spot where models like this would get used!
EDIT: the battle automata just keep getting better and better. I might have to invest in them as opposed to starting a marine army for 30k!
This message was edited 1 time. Last update was at 2016/02/06 19:47:31
2016/02/06 19:46:25
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
Accolade wrote: I wonder what situation Mechanicum Ordinatus would ever be used in-game. Perhaps they're just for showcasing (as I'm sure some of the other large models exist).
Really makes me want to see Titanicus- now THERE is a a spot where models like this would get used!
EDIT: the battle automata just keep getting better and better. I might have to invest in them as opposed to starting a marine army for 30k!
The Saggitar is about 700 points, so could be deployed as a standard 3000 point Horus Heresy game. But yes, with weapons ranges in kilometres, Epic is so much better to use these in.
2016/02/06 19:54:02
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
That, and so many more of the things that have popped up. Thousand Sons are going to make me so very, very poor. I am loving more and more of the Mechanicum stuff, there's lots I may pick up just to build and paint, even if I never do a Mechanicum army.
And I'm starting to come around on the Stormbird. Still aerodynamically ridiculous, still going to be an enormous pain in the butt to put together, but my Thousand Sons need one.
MeanGreenStompa wrote: My Dark Mechanicum! My beating heart! My poor poor wallet! That Macrocarid! That Porphyrion! That Protodrone!
And I was all set for Alphas as my allied astartes... but that Iron Warriors bot... gah! It's so sexy!
Why not have the best of both worlds?
Take Alpha Legion and use the Coils of the Hydra RoW
Then take the bots as your 'Rewards of Treason'
These guys would be scary if they were close to you first turn...
I...oh, my goodness.
I hadn't thought of that, although I should have. Yes, yes my Alpha Legion WILL have these. If possible.
This message was edited 2 times. Last update was at 2016/02/06 21:13:36
2016/02/06 21:16:54
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
Just thought I'd chime in and say that the Mastodon will not be released anytime soon.
When the guys who mass produce all FW models received it they immediately sent it back to the modellers asking them to redesign it as it is too complicated to mass produce.
RGilbert26 wrote: Just thought I'd chime in and say that the Mastodon will not be released anytime soon.
When the guys who mass produce all FW models received it they immediately sent it back to the modellers asking them to redesign it as it is too complicated to mass produce.
For what it's worth they tags with display for the Mastadon said April... Given what your saying that may simply have been the original plan.
2016/02/06 22:38:18
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
Legion RoW (excluding BA, WS and DA) via the Australian 30K Heresy Community Facebook Group
Spoiler:
Legion exclusive rites of war
Sons of horus gain relentless while in their own deployment zone, fleet in no mans land, and crusader while in the enemy deployment zone, may also re roll all rolls of 1 to hit in the first turn. legion terminators are troops
death guard gain a cover save of 5+ while in the open as long as no enemy models are within 12", also rolls a D6 for each woodland terrain piece on the board, on a 4+, the piece has -1 to its cover save and is dangerous terrain to all non-DG units, all frag grenades and missiles are str5, must include siege breaker
world eaters gain FNP while in enemy deployment zone, ICs also gain IWND as well, enemy team gains +1 VP if WE player doesn't achieve 'attrition' or 'linebreaker' secondary objectives
emperor's children gain kakophoni squads as troops and they gain relentless, any infantry model in power armour or artificer armour may take sonic shriekers for cost
word bearers gain gal vorbak as troops, they may take drop pods and dreadclaws as DT. any unit that can take a rhino can instead take a drop pod, any enemy unit within the drop pods final landing spot (post scatter) takes a pinning test. all infantry units must deploy by deep strike
night lords gain night raptors as troops, any unit can take trophies of judgement for a fixed cost, any unit of 10 or more men, may take kharybdis assault claws as DT. must always charge if in range.
iron warriors: barrage weapons fired within 12" of friendly iron warriors only scatter D6, counters are left in the center of barrage attacks, if more barrage attacks are made within 18" of a counter and within 6" of friendly IWs do not scatter. also any IWs within 6" of a counter is fearless
alpha legion gain head hunters as troops, reroll who goes first, and any enemy unit shooting at an alpha legion unit must pass a leadership test first, unless they have already been shot at by alpha legion. enemy gains D3 VP if AL do not kill their warlord, all vehicles are held in reserves
imperial fists get phalanx warders as troops, any infantry unit can buy teleport arrays for a cost, units gain shrouded the turn they arrive via teleport array, plus enemy units with LoS and within 12" of the teleporting unit, must take a blind test at the of the phase
ultramarines must take a milita allies detachment with gene-crafted and warrior disciplines provenances, all infantry units in allied detachment gain infiltrator and implacable advance. recon marines lose 'support squad' rule.
iron hands gain medusan immortals as troops which are stubborn while in enemy deployment zone, also gain 'hatred(traitors)' rule across the whole army, no allies and no ferrus manus
raven guard for one turn only (of their choice) entire army gains zealot, gains D3 VPs for slay the warlord, allied militia are fearless while within 6" of raven guard infantry
salamanders cause fear, may chose to play additional game turn if random length in is use (instead of rolling) librarians gain special psychic power, which is a replacement 'pyromancy' primus power. str5 ap1 beam 18" range, and units that take casualties from it must take a morale check regardless of the 25% rule, with a negative modifier equal to the number of unsaved wounds caused.
2016/02/06 22:43:28
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
Need those DG dice, a leviathan dread, & a bunch of those new pattern MLs!
Check out my gallery here Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!!
2016/02/06 23:14:38
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn
next info dump: shattered legions, Black shields and dark compliances
shattered legions
[*]must use legiones crusade army list[/*]
[*]must contain at least two different legions or more[/*]
[*]to take legion exclusive units, you must take a HQ choice from that legion[/*]
[*]can't take primarchs or legiones(black shield) units[/*]
[*]must declare if traitors or loyalists before game starts[/*]
[*]while the warlord is alive, all legions in the force treat each other as sworn brothers, once the warlord dies, all legions treat each other as distrusted allies[/*]
[*]no shattered legion units are denial[/*]
[*]can use any generic rite of war, and has 3 rites of war for shattered legions, may also use the legion exclusive rites of the legion the warlord belongs to[/*]
[*]certain legiones astartes rules are completely ignored (due to rules issues). list is proved in the rules. not going to bother repeating it here.[/*]
[*]certain legiones astartes rules carry over to all friendly shattered legion units in the same detachment, list proved in rules[/*]
[*]one rite of war is isstvan 5 survivors which makes tactical veterans troops, all marines gain hatred(traitor legions) and slay the warlord confers D3 VP rather than one. however must take 3 HQs, 1 iron hands, 1 raven guard and a salamander[/*]
[*]other is for the traitors that hunted them down, recon squads are regular troops and seeker squads become non-compulsory troops, wiping out enemy units confer additional VP to regular mission objectives, D3 VPs if wiped out through a sweeping advance. also when rolling a 6 to outflank, you may choose any side, not just left or right.[/*]
[*]the third rite of war, is actually one of the white scars which shattered legions can use as their own. will cover that one when i do the new legions.[/*]
army of dark compliance
[*]primary detachment is made up of any units from legion crusade or the militia/cult army list[/*]
[*]must contain at least a single praetor or centurion (including consuls) and they are the warlord[/*]
[*]must be traitors[/*]
[*]may not use rites of war[/*]
[*]legiones astartes rules do not carry over to militia[/*]
[*]units are counted as being from the same army list, so may share transports benefit from warlord traits .etc[/*]
[*]may not have more unit choices from legions than militia.[/*]
[*]may not take a discipline cadre (that's what the marines are for)[/*]
[*]legion astartes gain +1 to cover saves if shot at through a militia unit, however said unit takes D3 wounds with no AP value[/*]
[*]any militia unit may take the 'disposable' rule for free (don't confer victory points for being killed) but are no longer scoring.[/*]
Black shields
[*]is a new version of the legiones astartes rule, and uses the standard legion crusade army list[/*]
[*]adds +1 to the roll to see who goes first[/*]
[*]are 'by the emperors/horus's command' allies to legions, and fellow warriors to non-legion army lists[/*]
[*]may not take praetors, command squads, tactical squads, drop pods, dreadnought drop pods or deathstorm drop pods[/*]
[*]can't use rites of war, but can use the alternative FoCs.[/*]
[*]may only take a single consul of any kind[/*]
[*]must have more vehicles than infantry units[/*]
may take one or none of the following collections of rules
[*]gain FNP(6+) but must pass a leadership test to end the movement phase further away from a visible enemy unit then they started. if test is failed they move D6" towards the closest enemy unit they can see[/*]
[*]gain +1 leadership and rerolls 1s to hit while within 6" of another friendly blackshield unit, however they may not use the leadership value of other models and suffer D3 casualties if they fail a leadership test in the assault phase in addition to other effects. characters gain preferred enemy instead and can not take chaplains nor ally with other astartes[/*]
[*]up to half of the infantry units without a dedicated transport gains deep strike but suffers D3 casualties if mishaps in addition to other effects, may take additional wargear options, characters may take rad grenades, after half of the blackshield units have been killed, each turn after, each unit must pass a leadership test or be removed from play[/*]
[*]may choose one of the following options but may not take allies
option 1: +1 str, +1 toughness, -1I, -1" to charge range, may not sweeping advance
option 2: +1ws, +1bs, -2ld
option 3: gains fear, fleet and rage, -1bs [/*]
[*]black shields may take a range of replacement wargear options called 'pariah' each confers a bonus over the original wargear, but has a negative attachment as well. won't list them here.[/*]
[*]may take a blackshield reaver lord, basically a speical praetor with different wargear options, all the basics are there, plus the pariah gear and some others, while some 'fancy' praetor gear isn't.[/*]
[*]black shields have a named character called 'nemean reaver' who is believed to be a former dark angel, may also be taken as a knight errant and replaces his blackshield special rules for the knight errant rules for a price.[/*]
[*]main basic squad is the 'marauders' 5-20 basic marines with lots of basic options and 1in5 can take special/heavy weapons[/*]
knights errant
[*]nathaniel garro is as his pdf, only for note, the knights errant can be taken by any loyalist army, not just legiones astartes.[/*]
[*]tylos rubio is pretty much a librarian consul with the knights errant wargear and special rules, (mastery level 2). takes his powers from deviation and telekinesis, may re-roll failed psychic tests when rolling for divi powers. also has an ability, where any left over warp charge in your pool, gives him +1str for each warp charge to a maximum of str10. warp charge don't carry over between turns.[/*]
[*]build a knight is here, mostly basic options but everything is mastercrafted by default. may upgrade to a libby for usual consul price, may also take a selection of extra gear like narthecium, nuncio-vox or servo arm (gains battlesmith at the same time). has all the same rules as garro and rubio (by falsehood cloaked, oaths of moment, etc)[/*]
will cover the blood angels, white scars and dark angel rules next. then post all the new characters and generic units after that. BTW only dealing with book 6 for now. will cover the 'age of darkness legions' changes once i've finished with book 6.
This message was edited 1 time. Last update was at 2016/02/06 23:15:40
2016/02/06 23:23:01
Subject: Latest Forge World news and rumour thread : page 77 Age of Sigmar - Skaarac The Bloodborn