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![[Post New]](/s/i/i.gif) 2009/07/21 21:18:58
Subject: Heavy 2 Blast?
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Resentful Grot With a Plan
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Question came up when I was using the Grotzookas this weekend. How do you resolve a Heavy 2 blast weapon. Do you first pick a model then resolve both shots on that same model or do you pick a model resolve one shot, then pick another model to resolve the second shot on?
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6900 and still going
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![[Post New]](/s/i/i.gif) 2009/07/21 21:25:39
Subject: Heavy 2 Blast?
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Junior Officer with Laspistol
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You resolve the blasts individually for determining the number of hits that they each cause (though they would be put on the same model: the one that allows you to hit the most baddies).
Then, after you roll the scatter dice for each blast and determine the number of hits you cause, you roll to wound.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/07/21 23:09:07
Subject: Re:Heavy 2 Blast?
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Towering Hierophant Bio-Titan
UK
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Its a tricky one.. but im a fan over multiple small blast markers over singular big ones. The follow are the areas of the blast and large blast marker templates. One blast marker = 22.2" squared (inches squared) One large blast marker = 61.6" squared So while two blast markers double up to equal 44.4"(2); you have to also take into account the fact that now models only partially covered are hit so in terms of Circumference (the entire outside egde of a cirle) which comes to One blast marker = 18.8" One large blast marker = 31.4" So doubled up the small blast marker comes up trumps. Now, finally, when you take into account that you'll more likely hit with atleast one blast template (out of more than one) compared to the one-chance-per-shooting of a singular large blast marker.. you'll get more consistent (and averagely larger) amount of hits(I think..). So this is what makes units like Deathspitter Tyranid warriors and Leman Russ Executioner tanks so great. Ha, sorry to go on.
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This message was edited 3 times. Last update was at 2009/07/21 23:10:24
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/07/22 03:30:55
Subject: Heavy 2 Blast?
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Sinewy Scourge
Long Island, New York, USA
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willydstyle wrote: You resolve the blasts individually for determining the number of hits that they each cause (though they would be put on the same model: the one that allows you to hit the most baddies).
That is true for template weapons (place the template so it covers as many enemy models as possible but without touching any friendly models.) For blast and large blast, it just needs to be placed so that the hole in the center is over the base on an enemy model (or the hull) so for multiple blasts, you could place the 1st over one model's base and the next over a different model's base, so long as they are both in the same unit. You colud place multiple blast markers over different area of a vehicle's hull as well. It depends on how you feel your scatter roll is going to hit. So long as the center hole is within the weapon's range and all shots are targeted on the same unit, it's ok.
willydstyle wrote:Then, after you roll the scatter dice for each blast and determine the number of hits you cause, you roll to wound.
Correct!
TW
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2009/07/22 03:40:06
Subject: Re:Heavy 2 Blast?
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Stabbin' Skarboy
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Its in the rule book under multiple blast templates i dont have my brb so somebody help me out with a page number please.
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early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED |
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![[Post New]](/s/i/i.gif) 2009/07/22 04:17:30
Subject: Re:Heavy 2 Blast?
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Hardened Veteran Guardsman
Phoenix
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Razerous, I think some of your figures are off, but otherwise I agree with your statement.
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![[Post New]](/s/i/i.gif) 2009/07/22 04:24:59
Subject: Re:Heavy 2 Blast?
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Resentful Grot With a Plan
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I'm still not sure which way is up...
So both blast templates are resolves with their own scatter die roll, this part I get. But do they both originating from the same spot and resolved at the same time?
Consider these three different scenarios
Do I...
1) place a blast template over 1 model
2) role scatter die
3) roll for wounds
4) opponent rolls any saves and removes models
5) role scatter die for second blast template originating from the same spot as the first template
6) roll for wounds
7) opponent rolls any saves and removes models
or do I....
1) place a blast template over 1 model
2) role scatter die
3) roll for wounds
4) opponent rolls any saves and removes models
5) place 2nd blast template over a new model (same squad)
6) role scatter die
7) roll for wounds
8) opponent rolls any saves and removes models
or do I....
1) place a blast template over 1 model
2) place 2nd blast template over a different model (same squad)
2) make 1 scatter die for each template
3) roll for wounds
4) opponent rolls any saves and removes models
Which scenario is correct?
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6900 and still going
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![[Post New]](/s/i/i.gif) 2009/07/22 04:34:31
Subject: Re:Heavy 2 Blast?
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Evasive Eshin Assassin
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place template
scatter
roll for wounds.
place second template
scatter
roll for wounds
make saves.
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![[Post New]](/s/i/i.gif) 2009/07/22 04:53:52
Subject: Re:Heavy 2 Blast?
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Hardened Veteran Guardsman
Phoenix
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usernamesareannoying wrote:place template
Check range
scatter
roll for wounds.
place second template
Check range
scatter
roll for wounds
make saves.
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![[Post New]](/s/i/i.gif) 2009/07/22 05:10:09
Subject: Re:Heavy 2 Blast?
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Longtime Dakkanaut
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AffliKtion wrote:usernamesareannoying wrote:place template
Check range
scatter
record numberof hits
place second template
Check range
scatter
record number of hits
resolve hits for any other shots from the units
roll for wounds
make saves.
pg 30 40krb folks heading Multiple Blasts
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This message was edited 1 time. Last update was at 2009/07/22 05:11:01
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![[Post New]](/s/i/i.gif) 2009/07/22 13:21:14
Subject: Re:Heavy 2 Blast?
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Heroic Senior Officer
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Almost..........
AffliKtion wrote:usernamesareannoying wrote:place template
Check range
scatter
determine number of hits
place second template
Check range
scatter
determine number of hits
roll for wounds
make saves.
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This message was edited 1 time. Last update was at 2009/07/22 13:21:43
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2009/07/22 13:27:03
Subject: Re:Heavy 2 Blast?
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Proud Phantom Titan
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don_mondo wrote:Almost..........
AffliKtion wrote:usernamesareannoying wrote:place template
Check range
scatter
determine number of hits
place second template
Check range
scatter
determine number of hits
roll for wounds
make saves.
+1 for correctness
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