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Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Hey all. What is the maximum number of war walkers an eldar army could take? I don;t have my dex at the moment but if memory serves, each errr fast attack? slot could take 3 outlflanking walkers. 9 outflanking twin linked scatter lasers, theoretically could be a punishing wave of destruction.

Does anyone know if this is a legal or viable army build?

I have a love /hate relationship with anything green. 
   
Made in us
Furious Fire Dragon




ROK

No. I am pretty sure this is a lie. What are you playing it in?

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it is possible to field 3x3 Warwalkers with scatter lasers outflanking the enemy.
If all three squadrons arrive at the same turn it can be a pain.
To achieve this, I'd include an Autarch bolstering reserve rolls.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Veteran Wolf Guard Squad Leader






Include two Autarchs, that way you can basically be guaranteed that your nine War Walkers will show. And BTW they are Heavy support choices, not fast.

As for legality and viability, i is completly legal, and when i have seen any sort of 9 war walker armies, they generally mop up

This message was edited 2 times. Last update was at 2009/09/06 09:31:33


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Yeah, two Autarchs are even better to bolster reserve rolls.

But you want synergy with the other parts of your army.
What troops do you plan to field?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in cn
War Walker Pilot with Withering Fire





Behind you

I agree with 18 scatter lasers,but I would rather trade one of the three squads with bright lance,just personally


Automatically Appended Next Post:
I agree with 18 scatter lasers,but I would rather trade one of the three squads with bright lance,just personally

This message was edited 1 time. Last update was at 2009/09/06 09:46:24


What is the joy of life?
To die knowing that your task is done
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I agree with 18 scatter lasers,but I would rather trade one of the three squads with bright lance,just personally

But the Warwalkers with bright lances need to be guided.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Longtime Dakkanaut




Deuce11 wrote:Hey all. What is the maximum number of war walkers an eldar army could take? I don;t have my dex at the moment but if memory serves, each errr fast attack? slot could take 3 outlflanking walkers. 9 outflanking twin linked scatter lasers, theoretically could be a punishing wave of destruction.

Does anyone know if this is a legal or viable army build?


War Walkers are Heavy Support. You can take a maximum of 9 (3 squads of 3) War Walkers in an army. Their double weapons do not become twin-linked, so every War Walker can take two Scatter Lasers. This means 18 Scatter Lasers (72 S6 shots) every turn. I would not outflank them most of the time, as the 36" range on Scatter Lasers, combined with being able to move and fire all weapons, is enough to make them useful from the very start. Besides, Autarchs take spots that could be taken by Farseers and we can all imagine how devastating a Guided War Walker Squadron can be.

The rest of your army is going to have to fill up the anti-tank role though.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I second Armaniac.
You better keep the Warwalkers in the back field able to shoot each round.
Imagine a Warwalker squadon arriving in 5th turn.

The army needs some anti-tank units such as Fire Dragons in Serpents and counter-strike units such as Harlequins.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Furious Fire Dragon




ROK

OK, the whole they were fast attack thing got me. I didn't think that maybe he had messed up on the org slot it was. Yeah, totally legal then. Plus, don't war walkers have the scout rule?

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

i was just brainstorming so everyone's advice was a huge help. thank you all.

So it seems that this is viable spam. I love the models and was trying to use them as the core of an army build.

I see the problem with reserve rolls etc.

Could all 9 walkers fit effectively in a 1500 pt list or would it have to be 2000?

Would the tactics essentially be an old school gun line but with better maneuverability to get into position? Please discuss more of the pros and cons of a list like that includes 9 walkers, gardians/DA's kitted for objective holding, FD's for tank hunting, and either harlies or scorpians for counter charge.

I have a love /hate relationship with anything green. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Could all 9 walkers fit effectively in a 1500 pt list or would it have to be 2000?

That 540 pts in toto.

Would the tactics essentially be an old school gun line but with better maneuverability to get into position? Please discuss more of the pros and cons of a list like that includes 9 walkers, gardians/DA's kitted for objective holding, FD's for tank hunting, and either harlies or scorpians for counter charge.

Well, I'd take two Guardian Defender units with brightlances led by Warlocks with embolden. This will increase their staying power.

Two squads of 5 or 6 Fire Dragons in Serpents and 6 Harlequins incl. Shadowseer, all with kisses, will round up the army.
The Harlies can effectively stay back and cannot be targeted. This and their speed makes them more useful than Scorpions.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

wuestenfux wrote:
Could all 9 walkers fit effectively in a 1500 pt list or would it have to be 2000?

That 540 pts in toto.

Would the tactics essentially be an old school gun line but with better maneuverability to get into position? Please discuss more of the pros and cons of a list like that includes 9 walkers, gardians/DA's kitted for objective holding, FD's for tank hunting, and either harlies or scorpians for counter charge.

Well, I'd take two Guardian Defender units with brightlances led by Warlocks with embolden. This will increase their staying power.

Two squads of 5 or 6 Fire Dragons in Serpents and 6 Harlequins incl. Shadowseer, all with kisses, will round up the army.
The Harlies can effectively stay back and cannot be targeted. This and their speed makes them more useful than Scorpions.


Wow, to an Eldar Noob this sounds fantastic! But, practically, is this a competitive list or just another themed list never to see a battle? Careful now, I'm looking at my bank account balance as we speak haha

I have a love /hate relationship with anything green. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, you need a Farseer and possibly an Avatar.
The Farseer could fortune the Avatar and guide a Guardian unit.
It seems to be competitive.
Some Eldar players here prefer non-mech armies and are quite successful.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Veteran Wolf Guard Squad Leader






Hows about taking

Eldrad-210

Farseer with guide, Doom, spirit stones-125

2*10 guardians with brightlances-240

4 Vypers each wit spirit stones and Brightlances-340

9 War Walkers with 2 scatter lasers and spiritstones-585

That comes to 1500pts and has 'enough' Anti Tank
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd replace the Farseer with an Avatar.
He makes the Guardians fearles if deployed in his (fearlessness) bubble.
The Vypers can become a liability.
Options are a Pathfinder unit - 120 pts - and 6 Harlies (incl. Shadowseer, all with kisses) - 162 pts.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Bounding Assault Marine




Los Angeles

2 farseers, one of which being eldrad is a little pricy for 1500. also I think that scatter lasers are pricy at 1500. I would suggest this instead.

Farseer+guide+doom+stones+warding+witnessing=145

10 guardians+brightlance=110
10 guardians+brightlance=110
10 guardians+brightlance=110
10 guardians+brightlance=110
total=440

3 vypers with 2 shuriken Cannons=180
3 vypers with 2 shuriken Cannons=180
3 vypers with 2 shuriken Cannons=180
total=540

3 warwalkers+2 shuriken cannons=120
3 warwalkers+2 shuriken cannons=120
3 warwalkers+2 shuriken cannons=120
total=360

total army=1485

thats 108 str 6 ap 5 shots + 4 brightlances. at 1500 you probably won't be going against that must 13+ AV, so 4 bright lances are enough AT, I think. at 1850 or 2000, you really so need more though.

I would love to take this army vs horde orks


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in nl
Longtime Dakkanaut




I would suggest something like this if you want a really strong list including War Walkers:

-Farseer (Jetbike, Fortune, Runes of Warding)
-8x Warlock (Jetbikes, 1x Embolden, 1x Enhance)

-10x Storm Guardians (2x Fusion Gun)
-Wave Serpent (Bright Lance)

-10x Storm Guardians (2x Fusion Gun)
-Wave Serpent (Bright Lance)

-3x War Walker (3x2 Scatter Lasers)

-3x War Walker (3x2 Scatter Lasers)

-3x War Walker (3x2 Scatter Lasers)


I don't know the exact amount of points, but it should be somewhere around 1500. The War Walkers are great against any infantry and light vehicles. The Storm Guardians and their Wave Serpents are there to deal with the heavier tanks and to claim objectives. The Seer Council can kill heavy tanks as well and can act as a counter-charge unit for your War Walkers.

The army will obviously have trouble against anything with a 2+ armour save, but volume of fire is often the way to go against these opponents anyway and your War Walkers have a lot of that!
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I like both lists.

The first is a bit short ranged but its amount of fire power is amazing.

The second list has a strong anvil unit and the two bright lance can silence guns
while the Warwalkers take on everything that comes close or is a serious threat.

This message was edited 1 time. Last update was at 2009/09/07 07:18:54


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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