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Made in us
Tail-spinning Tomb Blade Pilot




Well Redbeard beat me to the punch (and with pics) but I will give my accounts of the tourney weekend anyways. I really think the Necrons can be competetive, its not easy, but by no means are they a pushover army. Everyone has drank the "no way can they compete in 5th" Kool aid, but I am trying to revive them as they are my favorite army. Here is how the weekend went-
List
Deciever
Lord (res. orb, des. body, war scythe, phase shifter)
2 x 11 warriors
2 x 3 wraiths
5 destroyers
4 pariah
1 monolith
1 t. spyder

1st game was against a foot slogging ork list. It is from memory so units are approx.
2x Big Mek Shokk attack gun, amo runts
15 lootas
15 Komandos Snikrot 2 burnas
2 x 30 shoota boys
2 x 30 choppa boyz
20 gretchin
3 ZZapp guns
2 x 3 Kannon wiith gretchin crews.

Mission Primary: Kill Points 2ndry: Victory Points Tertiary: Wipe out troops

Pitched Battle

I deployed Mono in center with pariah, T. Spyder, Deciever behind. On left my destroyers and the wraiths surrounding my lord. He set up with lootas and all artillery across from my wraiths. One unit of choppas next to the lootas. On the other side of all the guns in the center of the board was his two shoota units. Next to them was another choppa unit ans in the corner on a hill was the shokk attack guns mixed with the gretchin.

Turn 1 My mono shoots at huge clump of boyz and misses. My destroyers knock out 3 arty pieces in center out in open. Wraiths turbo boost to center of the board. Mono and the "hiding units" move forward. Warriors wait in reserve.

Bottom 1 Orks all run. Shokk attack guns both shoot at lord and score direct hits. Drops 4 of my wraiths and puts 2 wounds on the lord. Lootas get 3 shots each and knock down 3 destroyers.

Top 2 Wraiths hit shoota boys squad after 3 get up. All destroyers fail WBB rolls (ugh). 1 warrior unit walks on board from reserve. Wraiths kill about 10 orks when melee is complete. I lose 2 wraiths. My destroyers knock out 3 more arty pieces but he makes 3 for 3 cover saves. Dam. Mono shoots what it can with the bug zapper guns and kills 2 or 3 orks from a couple units.

Bottom 2. He runs all units of orks again, and Sikrot stays in reserve. Shokk attack gun fires but he rolls SNake eyes for one of the strengths and it kills both meks and all the gretchin. The melee continues in center of the board and 5 more orks are killed. He is very close to me now with a shoota squad, a choppa squad and the lootas get another 3 shots apiece and drop 4 arriors that just came in.

Top 3 My other warrior unit arrives and I keep it a good 12 " from the other unit in case Snikrot comes in so he cant hit both. 1 wraith gets up so there are 3 plus the Lord in melee with the shootas. Mono, plus pariah, and two last destroyers shoot up the shoota squad and cut it down to 7 boyz. T. spyder and pariah are up front so they cant reach my warrioirs in case they pass morale. Deciever has to charge choppa unit or they will hit one of my warrioir squads. His shootas in the open take morale and fail, yessss, oh wait bosspole, crap. Re-roll and......passss. Well 5 points are worth it. Deciever eats 6 or 7 orks with combat res. Wraiths wipe out rest of shoota squad.

Bottom 3 Snikrot comes in. Moves directly behind one warrior squad that just came in. Small bit of shootas left that just made morale run around all my melee units and just touch my other warrior squad. Choppas that were next to the lootas to start game move to assault the monolith. Lootas roll another 3 for number of shots and the sheer fire power drops my 3 wraiths wiping all wraiths off the board. Lord also drops. He waaghs to get the distance he needs to hit mono, and two various warriopr squads. Snikrots unit kills 4 warriors in melee and two from shooting. I drop 2 in return. The shoota boyz kill 2 warriors and I kill 2. The nob in the choppa unit hits the mono. Rolls for penetration and gets "6". Pen. Rolls for result and "6" explosion. Well there goes the mono. Artillery kills three pariah. Things are desperate. Now I cant get out of my melees.

Top 4 About 4 warriors fighting Snikrot get up and one form the other squad. Lord also makes wbb roll and goes to rescue warriors fighting shootas. T. Spyder also jumps in. I am desperate enough to charge snikrots crew with destroyers figuring he needed 6's to wound me and at least I might kill an ork each turn. I kill off the shoota boyz and move my units (lone pariah, spyder, lord) to block path of the 6 warriors in the squad from the 20 choppa boyz bearing down on them. Snikrot and other warrior squad push and lose 1 or 2 each.

Bottom 4. Lootas are out of range and dont shoot. Arty misses. Orks charge in and kill T. Spyder, lord, and a couple warriors. Snikrot kills 4 more warriors and I kill 2 of his men. I have no crons left in one unit (they are within 6 of the other unit though) and 4 standing in the other squad. the two destroyers are alive though. Deciever has been killing orks left and right knocking the squad from 30 to 12 at this point. I have taken two wounds. I want to go help in the fight, but if I go to fight another squad that unit of choppas is so close they will be on my crons.

Top 5 I make 8 of my 10 WBB and everything is on Snikrots boyz. Lord gets back up to block path of the slugga boyz in the open. I would charge, but if I die he would consolidate closer. My warriors fend off snikrot and snikky fails morale. Luckily Snik has no bosspole so he falls back. My warriors consolidate 4 inches from the boyz squad bearing down on them. I am down to 10 warriors and a lord. When I have 8 Necs remaining I phase.

Bottom 5 He shoots lord and kills him AGAIN. Boyz Move at me. He has about 16 left. We roll to see if game ends and it does not.

Top 6 Lord fails WBB and is permanately dead. Warrioprs have no where to run so I can only shoot him at point blank and hope to beak him with morale. I shoot and kill them down to 8 orks. My deciever wipes out the rest of his choppa squad and consolidates backwards towards the melee. His orks roll morale and..........passss. Oh well, its up to the melee now.


Bottom 6 His warriors assault and he drops two with the Power Klaw. They can not come back and if the game goeas another turn I will phase imediately. We roll and.......game ends.


It did not make much difference whether I phased or not. We added up kill points and he won 8 to 7. Close. Added up victory points and he needed to win by 250 and he won by 280. Close again. No one had the tertiary. When all was said and done he had 38 out of 48 and I had 1 out of 48. I was really disheartened. I really wanted to come to this tourney to prove the Necrons were a viable army and getting 1 of the 48 points was not how I wanted to start out. That being said my opponent was awesome. He was a ton of fun to fight against and the game was a lot of fun. It had close rolls and lucky shots on both sides. All in all I cant blame dice my opponent did a noce job of keeping the pressure on and wiping out my units systematicaly. Knocking out the mono was lucky with the back to back sixes, but losing the Shokk attack gun with snake eyes was unlucky. In the grand scheme of things a close game with an awesome opponent is far more rewarding than everything just rolling your way. It was an awesome game and that took a lot of the sting out of my loss. I figured I would go get some lunch, regain my thoughts, and strive for two crushing victories for any chance to do well at the tourney.
Round two was going to have me pitted against a Chaos Marine player geared for hand to hand. Tough fight for the Crons but one I needed to do well at to give me hope of doing well at the tournament. I will write up the report in a day or two.
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Nice report mate. Good that you've had fun and a close game, those are the best.

Im starting Necron as my second army atm. Your report is what I fear when writing lists. It seems that the average point/model cost is so high in a Necron list that you're left with barely enough stuff that can really deal the damage. Of course against footslogging Orks it'll allways be a struggle to deal the damage, but still.

I like that you're trying a 'different' kind of list with one Monolith and a CC-aspect. Im tempted to give that a try as well. Also: don't feel down on one game or even one tournament. To establish whether Necron can still be viable you'd need a bigger samplesize anyway. My guess is that Necron can still be threatening enough, the nay-saying is mostly just the Intarwebs hyped flavor of the day-talk.

Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Tail-spinning Tomb Blade Pilot




As I stated before round 2 was going to be against a Chaos Marine list. Here it is (approx.)
Deamon Prince (MOTz, Wings, Warp Time)
10 CSM Icon that allows re-rolled morale, 2 flamer, P.Fist, Rhino
10 CSM Icon that allows re-rolled morale, 2 melta, Fist, Rhino
8 Berserks Fist, Rhino
8 Noise Marines Champ with power weapon, icon, Noise flamer devise, Rhino
5 Lesser deamons
5 Termies with icon allows re-roll morale, 5 combi meltas
3 Bikers, (2 w/ melta)
2 x Defilers all close combat

Mission- Primary Random and to be determined turn 4
2ndry Score 500 or more victory points than opponent
Tertiary Kill highest point HQ of opponent

He won roll off and had me go 1st. Dawn of war deployment.

We both deploy nothing

Top 1 I move My mono on in center of board, deciever moves on next to it. Wraiths and lord turbo boost onto the board near mono and just to left of it. Destroyers behind them, pariah and T. Spyder come on other side of mono but just a couple inches away from it. Warriors stay in reserve.

Bottom 1 He moves his rhinos on near the center. Deamon prince stays behind one rhino. Bikers turbo-boost on, defilers on each side of the rhino wall, deamons and termies in reserve.

Top 2 Everything advances and both units of warrioirs come in from reserve behind pariah and t. Spyder. Destroyers pop the noise marine rhino and wreck it. Mono targets the marines but it scatters on to defiler, wrecking it.

Bottom 2 Both his units arrive and he lands them off of the rhinos about 18" up the board from his edge. His defiler shoots at the destroyers and hurts 1. Some minor shooting from vehicles and one wraith falls. Bikers advance towards my lines about 12" His rhinos pop smoke.

Top 3 My wraiths are able to assault his termie squad. My destroyers shoot his demon prince causing a wound. Tomb S. creates scarab swarm and takes a wound in the process. Deciever assaults the bikes and wipes them out. My wraiths plus the lord kill 4 termies in melee and the other breaks due to combat res. I run down the termie.

Bottom 3 His noise marines open up and kill 3 wraiths. His berserkers and Prince charge remaining wraiths and lord. One rhino moves to within 16" of my troops but they stay in rhino. The berserkerrs kill the lord, and the demon prince does no wounds to the wraiths. Those invul saves come in handy. I cause 2 wounds to the deamon prince in return. I take Ld at -1 and BREAK, man that sucks. Wraiths are run down and now none are left so no WBB.

Top 4 we roll to see objective and it becomes who controls table quarters. You must have a scoring unit in the table quarter with no enemy. I start marching one unit of warriors to the left and leave the other where they are. My destroyers shoot the nearby rhino and wreck it. The CSM with the meltas get out. I roll WBB for the lord and he gets back up. The berserks and Prince are within an inch so I am instantly in melee. That sucks now I cant shoot at either unit and they are dangerously close (about 18" away). My lord dies and the Prince consolidates 6" towards my warriors. The berserkers move 4 " towards my other unit. The Deciever assaults the unit that got out of the rhino and breaks their morale, they escape his grasp and run towards his board edge.

Bottom 4 He flies over to my warriors with his prince and assaults my warriors. Bereserkers aassault my pariah. His broken squad is within 6" of the deciever and they fall back further. His remaining noise marines and lesser deamons move to the empty table quarter. His flamer squad moves up in a rhino about 14 " from my table edge where the warriors and prince are battling. His berserks wipe out my pariah. His prince kills 4 warriors but my warriors force him to make 3 saves. He rolls and......"2" 1 wound, that kills thhe prince. That was a huge bullet to dodge. I lose 4 warriors permanately but the prince is gone.

Top 5 My lord fails WBB so I use the mono to attempt a reroll and get it. Lord emerges from portal and turbo boosts behind the unit that is broken to force them further to the board edge. My deciever assaults the berserkers. My destroyers shoot up berserkers killing 3. Mono moves to table quarter with Noise marines and demons to contest. Deciever kills 4 berserks but stays locked with the champ.

Bottom 5 His rhino with flamers disembarks and assault warrior squad. Defiler shoots at warrioirs on other side killing 7. Ouch. His warriors that are broken flee to within 4 " of the board edge. They shoot backwards and kill my lord, again. His warriors in melee with mine and kill off the squad. Deciever kills last berserker and consolidates towards the CSM that just killed my warriors.

Roll to see if game ends and it does not.

Top 6 Deciever assaults marines. Lord fails WBB so I suck him through mono, tuurbo boost behind his squad agin so they can not rally. My warriors huddle in terrain All alone in a table quarter. Deciever kills 3 but squad stays in the fight.

Bottom 6 His broken squad runs off the board. Defiler shoots at destroyers and knocks down 3. His noise marines assult my lord and lose a few troops but do nothing to his T6 destroyer body.

Roll to see if game ends and it does not.

Top 7 Deciever kills off remaining marines, Mono moves into Quarter to contest lesser deamons. Lord kills a few noise marines, and my T. Spyder assaults the back side of the defiler to keep it away from my table quarter with 4 warriors remaining. His defiler hits only two times and only causes 1 wound. I put it on the scarab base and the two crewatures stay locked.

Bottom 7 Lord kills last Noise marine, Defiler kills T. Spyder but only consolidates 1" about 3" shy of my table quarter.

Game ends. I have 1 table quarter and he has 0. I outscore him by 550 kill points. I also killed his highest point HQ. Gives me a score of 47/48. Again an awesome game that was much closer than the score suggests. This time I came out on the winning edge. My opponent was awesome again. We had quite a few laughs during the battle. My lord getting up and getting locked in the melee, the prince dying to the warriors and the lone T. Spyder taking on the Defiler. Awesome game. My last game was going to be against Redbeard of Dakka Dakka. He already has photos and a recap of the battle but I will do one anyway. I still needed a big win to place well in the tourney. I will do my report later this week.
   
Made in ca
Numberless Necron Warrior





Canada

Wow. a 1850 list with only 34 Necron units. I am very surprised you didn't phase out in all games, but I guess your opponents weren't exactly geared for that

I've never tried a melee-heavy list myself despite owning a Destroyer lord with a 'scythe, five Pariahs, and Daddy. I've always gone for shooter heavy and almost all Necrons. I might give this list a try to see how melee-heavy 'crons hold up

I own and play:
Space Marines (all flavours)
Tau Empire
Tyranids
Necrons 
   
Made in us
Longtime Dakkanaut




I like the synergy of you list. The units work well to get the job done. Your Lord died 3 times and came back each time, twice with the help of the monolith. That's a neat trick.

I've always been a fan of Wraiths. I used to run 9 wraiths and a res orb destroyer lord like you have. They would be the hunters who would roam the board looking for targets. It is a very tough grouping.

I have a question though, what is the purpose of the tomb spider in the list?
   
Made in us
Tail-spinning Tomb Blade Pilot




Yeah I came up with this list a couple weeks ago and I liked how it played so I figured I would try it.

As for the T. Spyder, it does a couple things. #1 Make 1 scarab swarm so the whole unit is T6. This allows me to take a melta hit or two and survive. Also, in melee I can allocate the wounds to the scarabs so the Spyder can swing. This allows the spyder a little survivability as a defense unit in the back field so the deciever can go "hunt". #2 I can spread my two warrior units apart so they can WBB off of each other with the T. Spyder in between. This way the units cant get dual assaulted. Also, if a unit is swept, the crons that are shot up or lost to the non power weapons in melee can be absorbed into the other squad with that 12" T. Spyder WBB range. #3 a long shot but if I split the waraiths and support them with the T. Spyder they can WBB off of each other. He has no direct purpose he is very situational.

That being said a major factor was I only had 69 points to spend and without anything to buy but more crappy warriors I thought a 55 point T. Spyder gave me a few more options for such low points. The tough part about that cron codex is the unflexibility of spending points. As it was I was using a 1836 list with 14 points squandered. Without a major overhaul I just had to let them go like a tragic romance.
   
Made in us
Freaky Flayed One






Mars Terra

Very cool 'cron playing style.

I'm still a fan of the 'shoot-em-up' lists but this has inspired me to go slightly more towards CC.

Although, I'm still firm on using the Nightbringer over the Deceiver. =P

"That's how I roll: "
Necron fo' life!  
   
Made in us
Regular Dakkanaut




Enjoyed the reports, just noticed one thing:
My lord fails WBB so I use the mono to attempt a reroll and get it.


You can't port a solo lord through the monolith. He can only go if he's attached to a squad.

wileythenord wrote:then Player-A ruined my entire life
 
   
Made in us
Tail-spinning Tomb Blade Pilot




Gulp...yeah I didnt believe you so I looked it up but yeah you are correct. In the fine print you can teleport Necron units and the lord only if he is attached. My appologies to any opponents I used this on. It rarely comes up that the lord is solo being sucked through but I have been playing it wrong. Thanks for pointing that out, better to know now than mid tournament somewhere. Jeez
   
Made in us
Longtime Dakkanaut




Excellent reports.
I look forward to the final one.


Automatically Appended Next Post:
Player-A: You can't port a solo lord through the monolith. He can only go if he's attached to a squad.
I believe you can teleport the lord.
Since the Lord is a Necron -unit- (he has the necron special rule). The rule states that the monolith may port 'entire' units of necrons and the lord is a unit of 1.
I believe the description on page 21 indicates that when the lord is attached to a unit you may teleport the 2 units at once. (ie Lord + Unit)

This message was edited 1 time. Last update was at 2009/10/20 19:08:12


 
   
Made in us
Regular Dakkanaut




@Norbu: Don't worry, it's a pretty common mistake. I did the same thing when I played Necrons.


Belphegor wrote:I believe you can teleport the lord.
Since the Lord is a Necron -unit- (he has the necron special rule). The rule states that the monolith may port 'entire' units of necrons and the lord is a unit of 1.
I believe the description on page 21 indicates that when the lord is attached to a unit you may teleport the 2 units at once. (ie Lord + Unit)

That's not what the rule states. It says:
If there are no eligible reserves, and a Necron unit (specifically Warriors, Immortals, Flayed Ones, Destroyers, Heavy Destroyers or Wraiths and any Necron Lord that has joined such a unit) ...

If it didn't use the word "specifically" I'd agree with you that the lord having the Necron rule would qualify him for teleportation... but since it does say "specifically", and he's not listed except with a clause that he can go along for the ride with the unit he's joined, he cannot be teleported individually.


Anyway, I'm sorry, I didn't mean to hijack the thread with a rules discussion (YMDC is probably more appropriate for this).


That said, I'm looking forward to the final report!

wileythenord wrote:then Player-A ruined my entire life
 
   
Made in us
Tail-spinning Tomb Blade Pilot




Well for the final installment is round three of the tournament this weekend. I had to play none other that Redbeard. Now his report has some nice pictures so I would encourage all of you to check out his version of the battle as well. Also, Redbeard was kind enough to help me get in touch with the tournament organizer so I could even participate this weekend; and as fate would have it we met for the third and final round.

He was playing Nurgle Deamons. His list was as follows
20 p. Bearers (+ Epidemus)
14 p. Bearers
14 p. Bearers
Herald of N. w/ breath of chaos
7 nurglings
1 Demon prince (wings, iron hide, dem. gaze, MON, cloud of flies, Nox. touch)
1 Demon Prince (wings, iron hide, MON, Nox. touch, cloud of flies)
1 Demon Prince (Iron Hide, demonic gaze, MON, nox. touch, cloud of flies)
1 Great Unclean one (cloud of flies)

I know how tough those princes could be so I was a little nervous, Nurgle is not an easy army to knock down.

Mission Primary: Place 4 objectives and each is worth 5 points that you have a scoring unit near uncontested.
2ndry Score 750 more victory points
Tertiary Have a unit (any unit) in each of the 4 table quarters
Table quarter deployment.

He wins roll off and chooses to go first. He picks his quarter that most of the objectives are near and I deploy in the opposite. I set mono as close to the center as I can. The wraiths with lord to its left. The Deciever to the right. I put the Pariah in some terrain behind the mono. My T. Spyder behind the mono as well. The destroyers sat in the back corner and spread out to minimize chance of him droping behind me. Table quarters is tough against demons because they can drop and corner you in, especially with him going first. I figured I would have to take it to him first turn to "bust out" or suffer a strangling defeat. Warriors sat in reserve.

Turn 1. He wins his primary half and gets the three princes and Epidemus' heard. Epi and the boyz drop in the oppsite corner on an objective. One prince lands towards my deciever and scatters in towards my lines. Another D.P. with wings scatters about 14" in front my wraiths. The DP with no wings lands and scatters away from my wraiths and is sitting a couple feet away. He shoots some demonic gaze at the pariah but they make their cover saves.

Bottom 1 Mono moves towards center, deciever moves toward D.P. with wings, wraiths encircle the other with wings. Pariah shoot at the one that will fight the wraiths and put a wound on him. Mono shoots and does nothing. Destroyers open up and put one wound on the DP the deciever is about to face. Melee. Wraiths plus lord do 2 wounds to one DP and take none in return (thanks to the invul saves) and the deciever and other DP trade a wound each.

Top 2 His Great Unclean one lands and another unit of PB. The PB he lands off of epidemus near the objectives and the GUO lands about 6" from the wraith melee. His demon prince with no wings moves up to support the GUO and relieve the prince already in melee. My deciever leaves combat so as not to trade blows again, and my T. spyder is near so hopefully I can tagteam that prince. The wraiths and lord kill off the Prince they are fighting.

Bottom 2 Both warrior squads came in from reserve. They walked on near the DP that was facing the deciever. My wraiths assaulted the other DP with no wings and I marched my Pariah to point blank range of the GUO. I didnt want to assault him and give him a consolidation move plus he had defensive grenades so assaulting would not be much of a bonus. My mono sprayed its shots around putting a wound on the GUO. Destroyers put another wound on the demon prince my deciever was going to fight. Wraiths hit the DP and put two wounds on him. Deciever killed off the other DP. Now all DP were killed.

Top 3 Another unit of PB with the herald come in this turn. He risks landing a squad of P.B. near my warriors and sticks it. The herald unleashes breath and drops four necrons. GUO charges the pariah and kills the entire squad. I was able to swing first and the warscythe put 2 wounds on the greater deamon. My wraiths killed off the other demon prince but there was a wound put on my Lord. Tally at 9

Bottom 3. I unload all my warriors and destroyers onto the fresh pile of plauge bearers and kill 3 or 4. Deciever and T. Spyder assault the plauge bearers and he kills the T. Spyder under the sheer numbers. Deciever is fine and I kill an additional 2 pb. My wraiths assault the GUO and kill it.

Top 4 Nurglings arrive and drop near the wraiths wich have been cutting straight through his monstrous creatures. His tally is going so he wounds on 3+ now. I need to be careful with the deciever. I pull deciever out of melee to avoid damage. He moves his army (slowly) towards me.

Bottom 4 Wraiths assault 1 PB squad and kill 5 or so PB. Another 2 are lost to combat res. My warriors and destroyers shoot at the PB the deciever just fought and take another 3 or 4. Deciever charges back in and kills 2 more. Takes another wound.

Top 5 His nurglings assault one of my wraith squads and tie them up. My other squad continues to kill PB wiping out the rest of the squad. My deciever kills off the rest of the squad he is facing plus the herald.

Bottom 5 Warriors start marching to objectives. I warp wraiths and lord out of melee through the mono to get them into melee with epidemus. Deciever is moving over to help. Other squad stays locked with nurglings widdling them down and doing a good job of amking saves and WBB.

Roll to see if game ends and it doesnt.

Top 6 Epidemus kills off wraiths but lord stays alive. Nurglings are down to about 2 stands one has wounds.

Bottom 6. Wraiths finish off nurglings, Deciever moves over to block Epidemus from hitting warriors if game continues (with some friendly advice from my competitor) . Warriors are running to grab as many objectives as they can. My units move around the board to be in each table quarter.

Roll to see if game ends and it does.



I have 3 of the 4 objectives, a unit in each table quarter, and most of my army is alive iving me 43/48 points. Redbeard was a good sport. It is no fun when the dice rolls go bad and my dice were awesome that game. I was gald to fight him though because his army looked great. He also told me he painted it in a WEEK!! It took me two months to paint mine. I like demon armies a lot and I think the Nurgle build was cool, not to mention he stayed true to papa Nurgle taking units of 7.

My total battle points + softscore points netted me 2nd place overall @ the tournament and the Best Sportsman trophy. I was very happy. After the first round catastrophe I was very surprised at my placing. I was actually more excited to do it with Necrons as they are my favorite army. I took them to 2nd round of Ard Boyz but could only muster an eighth place finish, (Of course my monos fell prey to the dreaded deff rolla smashing vehicles rule 2nd game) so I wanted to see if they could be a viable competetive army. I think Necrons do have a bit of an uphill struggle but they can still get it done in 5th edition. Again, awesome time @ the Battle Bunker Chicago and I recommend you go check out the store. The tables are incredible. The tournament went smooth with no crazy arguments that I noticed and everyone was friendly and would talk about their armies. It was a 2 hour drive to attend but it was worth it. Hopefully some of you dust off your Necrons and give them a go sometime. It doesnt have to be a tournament, try a few beer and pretzel games and you might be surprised how well they do for ya.

Hope everyone enjoyed the battle reports. I will probably attend the next event and post how the tourney goes if anyone cares, although I dont know if Ill be taking the Crons, it is only 1650 points and 1750-1850 is about as low as Ill go with the Necrons or the warriors just eat up too much percentage of the army.
   
Made in us
Fresh-Faced New User




I have just started a Necron army and I had a question. In your first two reports you kept your warriors in reserve and walked them on I thought the rule states if you have them in reserve and have a monolith they must enter play via it? I dont have my book handy so I was just wondering.
   
Made in us
Grisly Ghost Ark Driver





NC

sgierlinger wrote:I have just started a Necron army and I had a question. In your first two reports you kept your warriors in reserve and walked them on I thought the rule states if you have them in reserve and have a monolith they must enter play via it? I dont have my book handy so I was just wondering.


This is addressed in the most recent Necron FAQ


Norbu,

Good reports. I play necrons myself but typically use far shootier builds. reading your reports is making me re-think Necrons CC builds. However I am still having trouble taking in that you did this well against these lists. Just looking at the army list, I did not think it was possible for you to pull out these victories, but I was wrong. My hat is off to you, you really know what you are doing.

Falcon Punch!


 
   
Made in gb
Human Auxiliary to the Empire





scotland

nice game


2000
sometimes the biger they are the harder they kick your ass 
   
 
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