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![[Post New]](/s/i/i.gif) 2009/11/16 21:20:39
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Guard Heavy Weapon Crewman
Germany
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Hi,
my last game was Necrons vs. IG (me)
I fielded a Leman Russ Exterminator with Hull Lascannon and Knight Commander Pask.
I fired all of his Weapons from the stationary Tank (didn't move to use Pask's special rule) at the Monolith.
Do I get the +1Strength from Pask against it ? My opponent said no.
I borrowed his Necron Codex and read the part of the "living metal" special rule.
It only says that it Ignores lances and weapons which get a 2nd d6 for penetration, both doesn't apply for Knight Commander Pask.
Was he right ? is there any errata that disables Pasks special rule against the Monolith?
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Chaos Deamons 3500
Imperial Guard 7000
Deamonhunters (pure Grey Knights) 3000 |
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![[Post New]](/s/i/i.gif) 2009/11/16 21:41:36
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Loyal Necron Lychguard
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You only ever roll S+D6 for armor penetration against the Monolith. It ignores augmented strength, which is what Pask provides.
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![[Post New]](/s/i/i.gif) 2009/11/16 21:43:16
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Raging-on-the-Inside Blood Angel Sergeant
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MasterSlowPoke wrote:You only ever roll S+D6 for armor penetration against the Monolith. It ignores augmented strength, which is what Pask provides.
Unless it specifies that you get a bonus against living metal - such as blessed vehicles for the deamonhunters.
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![[Post New]](/s/i/i.gif) 2009/11/16 21:47:30
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Loyal Necron Lychguard
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IIRC Blessed only provides a bonus against a number of Chaos vehicle upgrades, none of which are Living Metal, and most of which no longer exist.
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![[Post New]](/s/i/i.gif) 2009/11/16 21:50:11
Subject: Re:LR Exterminator + Knight Commander Pask vs. Monolith
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Guard Heavy Weapon Crewman
Germany
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Thank you for your replies,
but where can I find the rule that it ignores the augmented strength?
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Chaos Deamons 3500
Imperial Guard 7000
Deamonhunters (pure Grey Knights) 3000 |
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![[Post New]](/s/i/i.gif) 2009/11/16 21:51:11
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Loyal Necron Lychguard
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It's right in the rule for Living Metal.
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![[Post New]](/s/i/i.gif) 2009/11/16 21:52:59
Subject: Re:LR Exterminator + Knight Commander Pask vs. Monolith
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Guard Heavy Weapon Crewman
Germany
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Hmm, I only have the german codex here, and in it there is nothing similar to that.
thanks
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Chaos Deamons 3500
Imperial Guard 7000
Deamonhunters (pure Grey Knights) 3000 |
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![[Post New]](/s/i/i.gif) 2009/11/16 21:59:51
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Raging-on-the-Inside Blood Angel Sergeant
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Look under the heavy support at the monolith's special rules. In the US Codex it is the first special rule. Now that I look at it there is nothing that states that you would not get the extra strength. It only affects weapons that use multiple dice for armor penetration and for weapons that count the armor value as less than what it actually is.
Pg 21 of the US Codex under special rules for the Monolith unit entry.
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![[Post New]](/s/i/i.gif) 2009/11/16 22:00:07
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Loyal Necron Lychguard
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Yeah the Living Metal rule is really poorly standardized.
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![[Post New]](/s/i/i.gif) 2009/11/16 22:23:15
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Hanging Out with Russ until Wolftime
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I thought Pask gave Tank Hunters?
In any case, vs a monolith you roll S+ D6, end of discussion
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![[Post New]](/s/i/i.gif) 2009/11/16 22:32:45
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Loyal Necron Lychguard
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He's better. If the vehicle is stationary, he adds +1 to Armor penetration for all the Russ's weapons, and rerolls to wound against MCs.
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![[Post New]](/s/i/i.gif) 2009/11/16 23:09:28
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Heroic Senior Officer
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Emp Servant, look in a newer copy of the codex, there are two printings and the more recent one says that you will only ever roll unagmented Strength plus 1d6 no matter what. So no Crack Shot, no Tank Hunter, no Furious Charge, nothing that adds to the strength or provides any sort of bonus.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2009/11/17 16:22:39
Subject: Re:LR Exterminator + Knight Commander Pask vs. Monolith
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Guard Heavy Weapon Crewman
Germany
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don mondo is right, after i saw the "newer" version of the nec dex i found the rule, but i didn't know there are 2 versions of the 3rd Edition Codex
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Chaos Deamons 3500
Imperial Guard 7000
Deamonhunters (pure Grey Knights) 3000 |
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![[Post New]](/s/i/i.gif) 2009/11/17 21:51:08
Subject: LR Exterminator + Knight Commander Pask vs. Monolith
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Sadistic Inquisitorial Excruciator
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Right, I have brand new copies of both the english codexes, Knight Commander Pask adds +1 to armour penetration against vehicles. Living metal states that you use your normal strength with nothing added + a single D6 no matter what. So you can not add anything extra on. Case closed.
BTW, you could only glance anyway.
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![[Post New]](/s/i/i.gif) 2009/11/18 16:36:41
Subject: Re:LR Exterminator + Knight Commander Pask vs. Monolith
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Guard Heavy Weapon Crewman
Germany
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But I can penetrate it with the hull lascannon^^
the glances if it worked would be a bonus, but it doesn't matter.
The blob squad on my home objective with lascannons recieved the "Bring it down" order and destroyed the mono finally.
I chose to shoot his destroyers with the Russ instead.
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Chaos Deamons 3500
Imperial Guard 7000
Deamonhunters (pure Grey Knights) 3000 |
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