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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Well there you are, it proves the point.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Locked in the Tower of Amareo




 Kilkrazy wrote:
Well there you are, it proves the point.


It's not my fault I don't want to play games against lists that table me from 60" away with little to no effort or risk.
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 TheNewBlood wrote:

Grimtuff wrote:
 TheNewBlood wrote:

Warhammer 40k just doesn't really work well as a "pick up and play" sort of game. You have to know the group of people you're playing and what kind of games you can expect in that group. I compare it to tabletop RPGs, in that you need to be familiar with the DM and the kind of group you'll be joining.


To paraphrase what I said earlier in the thread...

I suggest you educate yourself on this game's history and the past rulesets. 40k's devolution into it's current fustercluck state of "casual at all costs" and "forge the narrative" stuff is a very recent thing. Up until 6th edition came along it was a (fairly) balanced rules set that was suitable for tournament play. GW also fostered this part of the game with their own sponsored tournaments such a Throne of Skulls and 'Ard Boyz.

These two pieces of anecdotal evidence seem to contradict each other. And yes, some of the senior players at the FLGSs that I frequent have told me about the history of their experience with the game. From what they've told me and from what I've read about previous editions (especially 5th), I'm going to have to go with Sarigar's word. No offense.


You see where I said "fairly". Compared to what is happening in the game nowadays 5th (and prior editions), whilst they had their share of problems were far more suitable and balanced rulesets. In the grand scheme of wargaming they were not great. Ever, especially when put up against things like Malifaux and WMH. But we're comparing 40k to 40k.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Martel732 wrote:
 Kilkrazy wrote:
Well there you are, it proves the point.


It's not my fault I don't want to play games against lists that table me from 60" away with little to no effort or risk.


Exactly...you're proving his point.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Locked in the Tower of Amareo




 Blacksails wrote:
Martel732 wrote:
 Kilkrazy wrote:
Well there you are, it proves the point.


It's not my fault I don't want to play games against lists that table me from 60" away with little to no effort or risk.


Exactly...you're proving his point.


Tell GW to give BA something that can actually do something to Tau and then you won't have this problem.
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




Martel732 wrote:
It's not my fault I don't want to play games against lists that table me from 60" away with little to no effort or risk.
You're getting soft in your old age Martel
   
Made in us
Locked in the Tower of Amareo




Yoyoyo wrote:
Martel732 wrote:
It's not my fault I don't want to play games against lists that table me from 60" away with little to no effort or risk.
You're getting soft in your old age Martel


Nah, I just already played that game in 2nd. New Tau = old CSM.

Seriously; the Riptide doesn't give a feth about any unit in my codex. Zero feths given. If I wanted to feel so helpless, I'd go play Starcraft on the Korean server. But even then, they are doing it with skill, not because GW says so.

This message was edited 2 times. Last update was at 2015/10/05 19:47:46


 
   
Made in jp
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Somewhere in south-central England.

Martel732 wrote:
 Kilkrazy wrote:
Well there you are, it proves the point.


It's not my fault I don't want to play games against lists that table me from 60" away with little to no effort or risk.


It's GW's fault that they wrote a codex for Tau who had spent 11 years in the wilderness that was grossly overpowered, with fab new models any Tau player was eager to get their hands on.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Locked in the Tower of Amareo




The unholy alliance of Taudar didn't help, either.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Caused by the ill-judged Allies rules.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Longtime Dakkanaut




Akiasura wrote:

While I agree that Salous could use some work with how he approaches people who disagree with him (which is cutting off his social skills argument at the knees), I doubt it's lack of knowledge. Some of the people here have vast experience with table top gaming outside of 40k, and it involves many different ways of playing. He's just started this year.

As you say - some do. Some probably don't. All I'm saying is that not everyone is familiar with different directions.

Akiasura wrote:

Myself, I've played Mordenheim, Blood Bowl (not a fan), Necromunda, and Gorka morka. All of these games are narrative games that involve a league creating some house rules and creating stories. They are excellent games that involve an agreed upon contract, especially since the game is no longer supported.
For larger games, I play 40k since 3rd dropped, and Fantasy since 4th. I own, between the two, over 10 armies. I tried infinity and own 4 armies in WMH.
For Role playing games, I've played every dnd ever, BESM, d20 modern, Exalted 1e/2e (which requires more house rules than anything known to man), all of nWOD and oWOD, and too many others to think of.

The point is, I've played many games. No game has been as difficult to play as 40k has become lately (though fantasy comes close, I think that was my local player base being elf/VC heavy). Exalted and the specialist games don't work without a series of house rules and social contracts, and I've had no problem doing that. I've run a DnD amazing race style game that included 20+ players in teams of 4, and didn't have an issue, even though the teams often attacked each other (which was hilarious, since it was in 3rd edition and that game had horrible balance).



That's.. A lot of games. Wish I had the time to do this.

Akiasura wrote:

I still have yet to get an answer to my simple question about the Riptide, from anyone. This is starting to suggest it can not be answered with anything other than "don't take it", which for an expensive centerpiece seems odd.


With respect, what was the question? I'm sorry - it wasn't originally directed at me.

Akiasura wrote:

I find your travel analogy suspicious as well. I've been to many countries across the board, and have more stomach issues than a diabetic grandmother, and always sample the local cuisine exclusively. Any group I've toured with, everyone has done the same. I can't imagine going to Japan and eating McDonalds.
;


Plenty people aren't you though.

Akiasura wrote:

No one will argue the setting isn't fantastic. That and the money we all have invested is most likely the reason any of us are here today.
What we are suggesting is that you can put in way less effort, focus on having fun, and have a same result.
Have you tried Death Watch, DH, or any of those games? They are excellent, and deliver the setting in a way the 40k does not. They require relatively few house rules (and some great ones are freely available on the forums and have been extensively playtested by the community).


I've not tried any of the RPGs. I walked away from gw in a big way - my last stronghold is an appreciation for forgeworlds imperial armour and Horus heresy books. To be honest, most of my gaming focus is warmachine/infinity with some historicals on the side.

Akiasura wrote:

When the rule books are expensive, you expect something of value out of them. Old specialist games, and fantasy back in the day, had narrative league style rules that were excellent. It serves as a good jumping off point for people to set up games and modify them.

True. They were helpful.

Akiasura wrote:

There is not a single game out there that doesn't place players in the driving seat. If you and your friends want to create house rules and league games, that's not a problem. But if I am spending that much for a game, I shouldn't have to do so just to play.


You are right - and I've said as much. I play this way with a multitude of games.

Akiasura wrote:

I didn't get that from him at all. Table top gaming isn't super common, I imagine most people who do it play games like DND, other board games, or even other table top games nowadays. Not many people jump into the ocean before dipping their tool in a pool, in terms of finances.


The question isn't about 'how many games they play', it's the mentality behind how they play - it's about 'do they play different games, but in the same way', or 'do they play the same game. But in different ways'.

Akiasura wrote:

I disagree about it adding nothing. It’s an attitude shift. (1) Playing a scenario out of the book does not let me be creative. (2) It does not let me add my own touches, to write my own script or bring my ideas to life. (3) It does not allow for imaginative and clever scenarios. (4) It also means that you’re more likely to end up playing against like minded opponents who want the same things out of their games as you.

1) You can modify the scenario to be creative, if you wanted to. Any group that'll agree to a scenario made up now should agree to a modified one. Or a new one, so it doesn't detract from anything at all.
2) Sure it does. You can easily create your own scenarios or narrative elements based on what they wrote, and even improve upon it. This isn't a game, where a knowledge of modding is required. Just people willing to agree with you, which you'd need anyway.
3) Again, it does. Either the ones provided are clever or imaginative (maybe you've never played a game where those existed?) or you create your own.
4) I don't see how scenarios in a book makes it any harder/easier to find like minded gamers. It might make it easier, since you all bought the same book, but I doubt it makes it harder.


1. Modifying the scenario isn't playing the scenario out of the book.
2. Which is The point I was making - doing your own thing. Using x as a base is fine.
3. Ha. Cute.
4.

Akiasura wrote:

Not that I agree with that statement – I’m trying to be dramatic. I enjoy pugs, but games (eg warmachine) need to be built to be pug friendly to accommodate them. I also would argue that pugs are not necessarily representative of how a lot of wargamers play their games.

How would you argue the bolded?
Warmachine also has different scenarios that you can play, and they provide it for you. They have different tournament styles as well. There is nothing stopping you from playing a competitive or casual game with the WMH ruleset, other than you don't want to put the effort in.


For the bolder: Clear, concise tight rules and universal scenarios that cater to organised play. Basically what you need to play against a total stranger who doesn't speak your language. Prime territory for pugs. Hence pug friendly. Open ended gaming options and massive variety - not so much 0pug friendly.
Regarding warmachine - yes. I've said as much previously.

Akiasura wrote:

It wouldn't work for pugs, obviously (you need to spend a lot of time coming up with everything) but you have failed to explain why it wouldn't work for a PUG friendly game.


Never said that? I said catering for pugs isn't necessity for a games company. It's not helpful, but it's not wrong either. s my baseline, I don't regard 40k as a pug friendly game - I would argue it requires negotiation and compromise to make it work. But you can have immense amounts of fun with 40k. But with the caveat - different hoops to jump through.

Akiasura wrote:

You have missed the argument entirely I'm afraid. A PUG friendly game allows you to still do what you want to do, make up scenarios and such, while still allowing people who want to invest less to enjoy the game.
Unless you can come up with a reason a game like WMH can't be house ruled to include additional scenarios, that isn't "no one will do it" (up those social and creative skills!) or "I don't like the setting" (which while fair, isn't the point), your argument doesn't really fly.

I never said this. I never implied this - if it came across that way, I apologise. Heck, I play fow and infinity this way.

Akiasura wrote:

Many of us have, and find that 40k requires more work than those games, and you get less out of it.
Games like FoW have scenarios built into them, most wargames do, that get modified in some way. Step 1 in those games is never "toss out the entire ruleset, you're in charge!".


You'd be surprised. Read my posts mate. You'll find I sit firmly in the 'plays warmachine' and can't really be bothered with 40k. It requires far more work than pug games - sure I just don't see that as a bad thing. For those that enjoy 40k, or want to do so, there is a way. Some people enjoy doing all that kind of work, and for some, the infinityverse or wmhiverse just doesn't do it for them. Fair play, if that's their thing...

Akiasura wrote:

Then you should have no problem answering my Riptide question, with an answer that isn't "don't take it". After all, we are friends, I just spent a month painting this bad boy and a decent chunk of change on it. I want to play it with all of our friends!.


Assuming that I have to use the game as is, I'd say play the riptide, or play all your riptide so, but balance the scenario around it. 40k is a poorly constructed game, so I. happy to aos it, and ignore the force org chart and points and aim for actual balance that the dartboard balance gw's points system has actually created- I see no point in using an unreliable metric as a measurement of balance.
Genuine questions - what do you want to achieve with your riptides. Why are the tau fielding all those riptides? What are they up against? Are they on the offence, or defense? Is it a defense against hopeless odds? Breach the enemy fortifications? Kill the stompa? What makes sense for the opposing army roster, given the narrative! There is a lot of scope there for building a very interesting story here, and here is how I'd start to do it. Work with me, and help me build an interesting game scenario where you get to use your toys. But it's how I'd approach 40k as a whole.

Akiasura wrote:

If your side wants to claim the "social skills" high ground, they should try displaying them in the forums. Maybe you're one of those people who only gets aggressive online, but either way it reflects poorly on you and your argument.

Internet and tone is my guess. I'm not trying to be aggressive.

Akiasura wrote:

The reason people bring up infinite money is that if your answer to my riptides is to "leave them at home" then I need to buy something else to bring it. If your answer to every powerful unit is to do this, the cost of fielding a 1850 point force quickly rises, as I may need 3k points to pick and chose from so I can play everyone at my local store. The riptide doesn't make a good proxy atm either (though the new codex might change that).


No, it's one of makumbas usual jabs towards me- apparently I'm super rich. I wish I was.

But to be honest, I don't see any issues with having a sideboard to your main force. Variety is the spice of life - I see little point Of Only fielding a single army list who h never varies.

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I'm still havin' fun with 40k. The recipe is to avoid competitive tourneys.
   
Made in jp
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Somewhere in south-central England.

Are you talking about pug dogs or is it some modern acronym?

To me the thing about current 40K is that I could invest large amounts of time, money and energy in trying to get the game work well, but for the same amount of resources I can get several other games all to work well and have more varied and just better wargaming experiences.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Soul Token




West Yorkshire, England

Yoyoyo wrote:
You guys know that 40k works for both competitive play, narrative play, and casual play?

What 40k doesn't do is auto-filter its playerbase so you end up playing with the right people.


Competitive play needs a balanced set of rules that can't be rendered down to a handful of Best options and armies. Casual play needs a low buy-in and rules that can be quickly understood with a minimum of quibbling or confusion. Narrative play needs rules for consistently advancing a story (rather than one where warlords might be feeling like a master of infiltration one day and fearsome the next).

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in ca
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Halifornia, Nova Scotia

Martel732 wrote:


Tell GW to give BA something that can actually do something to Tau and then you won't have this problem.


Well, yes? And several other armies too.

The issue is bigger than just BA and Tau.

Mordian Iron Guard - Major Overhaul in Progress

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Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
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Dakka Veteran




 Blacksails wrote:
Salous wrote:

Great post, but the people in this thread have the minds made up. They're either unable or unwilling to take matters into their own hands and have fun. If its not done for them they're lost. I imagine this is how they got things done as a child... cry, bitch, and moan till their parents fixed every problem and did everything for them.


People might be inclined to take you seriously if you didn't act like an ass. Straight up man, your post above adds nothing of any value to the conversation. None. Nothing. Zip. Zilch.

This discussion is about the state of 40k. That state is one of unbalanced mess that is only getting more complicated and more expensive while also not being particularly good for competitive games, casual games, and any shade in between. Yes, players can invest tons of effort and compromises to make something work in 40k. But, if that's the case, wouldn't it be incredibly obvious that the state of 40k is flat out bad? If you need to put in that much effort to make the game work when nearly every other game currently on the market works out of the box the way its intended to, it means 40k is not in a good position.

You can like it all you want, and that's fine, but again, seeing as this thread is about the state of 40k, most people agree its not good or at least could be dramatically improved. Your own arguments support that statement too. If the game needs tons of compromising and only playing with close friends and ensuring you're all on the same power level and developing your own sets of FAQs and other houserules, that pretty much makes the game, well, bad.

Oh, posting politely might help your case. Right now, its been a lot of personal attacks and snide remarks with no backing.


I don't think anyone would argue that the core rules are good - no scenario support, not balanced, not supported by GW post release (no FAQ/Errata). GW themselves state over and over that they're a company for collectors and the rules aren't a priority.

It really is a game for the 'collector' target audience now - people who get fun from collecting Citadel minis and occasionally putting them on a table. Some people may spend time to tighten up the rules or create scenarios, but that's secondary to the fun they get from collecting Citadel minis.
If you're one of these players it's probably never been a better time to play GW games - little or no restrictions on what of your collection you can plonk on the tabletop.

What'll be interesting is if GW can sustain itself in the long term with this plan. Players who liked a tighter ruleset have left or are leaving, and at the moment GW don't seem to be recruiting enough collectors to replace those leaving
   
Made in ca
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If I'm not mistaken, GW has stated on record that their core audience are the 'collectors'. I put that in quotes because its a rather vague and nebulous term that I don't think even GW knows what it really means for them, besides 'a person who buys whatever we sell'.

As for the game being designed for them, sure, I suppose, but even then its still poor. The RPGs by FFG are probably better suited for something like that really.

I think the issue is that the game is just not good at doing anything in particular. Its not good for competitive play due to the balance and vague rules. Its not a casual game because of the money and time investment, and even here, balance and poor rules writing hurts. Its not good for narrative play due to a lack of scenarios, campaign backing, rules that work at odds against the fluff, and again, poor balance and writing.

The advantaged the game has really boils down to its ubiquity. Its also supported by some cool models that have cool backgrounds. That's about it. Now, for anyone who says that putting in 'X' amount of effort can fix the game, they might as well put in the same effort to simply port over their models into another system that doesn't have these problems.

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 Kilkrazy wrote:
Then along comes the 6th edition codex and makes them awesome, and suddenly Tau players are supposed to leave all the awesome units at home?!?!?


That's what certain people are suggesting Eldar players do.

Screw that.

If you have a "non-competitive" Codex, simply step up and ask for a points handicap when you're playing a stronger Codex.

Or just L2P.


Automatically Appended Next Post:
 Blacksails wrote:
If I'm not mistaken, GW has stated on record that their core audience are the 'collectors'. I put that in quotes because its a rather vague and nebulous term that I don't think even GW knows what it really means for them, besides 'a person who buys whatever we sell'.


GW gaming *IS* for hobbyist collectors, as opposed to gamers.

Consider that 40k is completely playable with generic units, yet what is this whole push for bitz customization, parts swaps and so forth. The whole business of personalizing a unique army and and scratchbuilding and so on is collector behavior. Why else the fetish for the original RT / 2E models or Forgeworld. That's all collector mentality.

This message was edited 1 time. Last update was at 2015/10/05 21:07:26


   
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 JohnHwangDD wrote:


GW gaming *IS* for hobbyist collectors, as opposed to gamers.


A bit of a contradiction eh? Wouldn't gaming by its nature be for gamers?

Regardless, the issue becomes since when has this been a thing? When I started 40k, it was very much supportive of 'gamers' or whatever vague term you'd like to use.

Now, it doesn't know what it wants to be. Which is the issue.

Consider that 40k is completely playable with generic units, yet what is this whole push for bitz customization, parts swaps and so forth. The whole business of personalizing a unique army and and scratchbuilding and so on is collector behavior. Why else the fetish for the original RT / 2E models or Forgeworld. That's all collector mentality.



Isn't every non-historical wargame about creating a unique and personalized army? From what I've seen, conversions and scratch builds are encouraged in many other games.

Point is, its hard to nail down what a collector really is, and it also neglects that people can be a part of many of these vague definitions people like to try and pigeon-hole other hobbyists in.

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Sort of. The other part of the collector mentality that GW doesn't seem to understand are those who collect things for the perceived value they may one day have, such as comic collectors.

When you have scratch-built, or modified, the original model? It now has no collector value.

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 Elemental wrote:
Competitive play needs a balanced set of rules that can't be rendered down to a handful of Best options and armies. Casual play needs a low buy-in and rules that can be quickly understood with a minimum of quibbling or confusion. Narrative play needs rules for consistently advancing a story (rather than one where warlords might be feeling like a master of infiltration one day and fearsome the next).
Hence ITC-style tournament environments with active management, low-points chill games between friends with simple units and a more relaxed attitude to rules, and campaign managers who ensure logical progression over multiple games.

You are 100% right in your assessment but all of these options are out there if you take the time to explore!
   
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Seattle

Though ITC and other groups basically nerf the more-powerful units/armies/builds which doesn't actually address problems, it just moves them around.

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What else can they really do? They just try pulling the top tier stuff down a bit. Aside from just re-writing the basic rules, I don't see how they could do anything else.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
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Seattle

Because what it basically does is punish people for wanting to play the army as-written and, moreso, simply creates other problems with power-builds in other areas, rather than attempting make all armies balanced, internally and externally, because that is a major, major undertaking.

This message was edited 1 time. Last update was at 2015/10/05 22:57:41


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
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Fireknife Shas'el






But again, aside from writing everything from scratch there isn't much they can do. It's a lot of work just to get the competitive aspects of subpar armies up to the competitive level, much less attempting to bring balance as a whole.

If anyone would have the means to do this, it would be the TO since they may have means to play test the rules with a large community.

The game has bloated to a point where it just isn't a reasonable undertaking to do that. In 6th I was able to make an army list using 6 books. Now with the Codex: Imperium of Man I'm sure it's even more insane to try and just touch the army books without making massive overhauls to the BRB.

But again, this is something that GW should have done. If they want to say they aren't a game company then they shouldn't make so many fething rule books.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Kind of my point. The ITC rules, and those from other tournament organizers and such, are bandaids on a sucking chest wound. The game, fundamentally, is broken, and broken badly. There should not be the "learning curve" there is to 40K. One should not expect to drop $500+ for a game to play with one's friends and then expect to have to lose a dozen (or more) times just to kind of get an inkling of an idea of what it is you're doing... or find out that the $500 you spent on those pieces of plastic will *never* win a game against the $500 your friend spent on his other pieces of plastic.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Fresh-Faced New User




Ok, so I've read all the comments, as well as done some research, and this is the way I see it (objectively, since I haven't played in 10 years).


• People have been complaining that the sky is going to fall in on GW since 2009. Complaining that it'll go bust within the year, etc: It's still open, and doing reasonably well. True, there are some areas they can do better in such as dialogue with the customers (who aren't just customers, but members of a community), as well as bearing in mind the psychological needs of the customers (which is community - people play 40k for fun, and for the sense of community that comes with it).

AoS: Mixed reviews, but overall it seems to be selling quite well, and most people I speak to say that they enjoy it once they tried it.

• Tryrannid players spend a lot of time washing the tears off their models.

This message was edited 1 time. Last update was at 2015/10/06 01:04:31


 
   
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Australia

Myc wrote:
Ok, so I've read all the comments, as well as done some research, and this is the way I see it (objectively, since I haven't played in 10 years).


• People have been complaining that the sky is going to fall in on GW since 2009. Complaining that it'll go bust within the year, etc: It's still open, and doing reasonably well. True, there are some areas they can do better in such as dialogue with the customers (who aren't just customers, but members of a community), as well as bearing in mind the psychological needs of the customers (which is community - people play 40k for fun, and for the sense of community that comes with it).

AoS: Mixed reviews, but overall it seems to be selling quite well, and most people I speak to say that they enjoy it once they tried it.

• Tryrannid players spend a lot of time washing the tears off their models.

I think that depends on how you define a couple of things.
Is GW doing 'reasonably' well if they are still pulling a profit but if sales have been falling year on year for a long time now? It is a controlled slide but it will inevitably end at a point where you can't raise prices or cut costs enough to actually turn a profit.
As for AoS, there is a lot of talk of the starter set selling, but the sigmarines that followed seem to be gathering dust on the shelves and they are then 90% of the actual AoS products released now. I tried to find some painted up on CoolMini and in like 10 pages worth of sigmarine pics there were about 6 of them that weren't from the starter set models and store owners here on Dakka are saying the same. Starter sold, nothing since.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
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On moon miranda.

Myc wrote:
Ok, so I've read all the comments, as well as done some research, and this is the way I see it (objectively, since I haven't played in 10 years).


• People have been complaining that the sky is going to fall in on GW since 2009. Complaining that it'll go bust within the year, etc: It's still open, and doing reasonably well. True,
Sort of. They remain profitable following some major internal restructuring, but their revenues is basically in continuous decline for the last 11 years. Couple that with the fact that their prices have skyrocketed, and the fundamental conclusion is that they're selling less stuff to fewer people. Doesn't mean they're going bye-bye tomorrow, but it does mean that their player/customer base is shrinking at a steady rate.


AoS: Mixed reviews, but overall it seems to be selling quite well, and most people I speak to say that they enjoy it once they tried it.
As jonolikespie said, the starter sets seem to have sold fairly well, but after the initial July rush, there's a very large sense of "fizzle out" in a lot of places.

In my own personal experience, the only sales I've seen of AoS Sigmarines and Khrone stuff has been for 40k proxies in BA and KDK armies, but haven't seen anyone actually play AoS recently, basically after the interested people tried a couple games it seems to have largely fallen by the wayside.

IRON WITHIN, IRON WITHOUT.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Why not? Doing the gaming version of clubbing baby seals isn't fun either, unless you are a socially inept loser with no empathy. If they're the kind of players that just want to roll dice against helpless opponents, they are shallow, mannerless bullying cowards with no shred of decency or morals, and are no better than those bullies on the playground when we were kids - in other words, they aren't worth me giving them the time of day, let along partnering up for a wargame.

But they aren't helpless those that play necron, eldar, tyranid tyrant armies or sm bikers lists are doing fine and they make most of the people playing. Those with BA or IG or CSM are the minority, so they have to do what the majority wants. Specialy as doing something would mean that someone has to buy bad models. Can you imagine 2 CSM , 1 BA and IG player making almost 30 people buy bad units ? Or telling people like GK players that we don't want them to run draigo, cenurion and tigurius. They should buy bad GK units and stop using ally. That will work for sure.

No, I just play with nice people. I don't have to 'force' anyone - I just explain that no, I'm not having fun, and no, I don't like getting roflstomped- I like being a participant in games.

I don't see how forcing others to buy models they don't want is suppose to be nice. People here would think it is crazy.

Course I can. Because I have social skills and can talk to my mates and bring them on side with interesting scenarios and clever mission ideas. 'Wouldn't it be cool if...' Is usually answered with 'yeah, let's do it'. You'd be amazed with how far a simple chat with decent folks can get when organising games. It's just a shame you play with losers and tfg, but really, the fact that you refuse to better yourself, and step beyond that mentality yourself and see how stifling self destructive and narrow minded it is means I have little sympathy for you.

You mean like tournament scenarios? My army sucks at those,in fact my army sucks for 7th, because it was writen as if the rules for winning were the same as they were in 5th or 4th ed. Using tournament scenarios won't help, most people have optimized lists anyway. And if I write something that favors my army, they will just say no.

Why not? I've had no issues selling any of my old taus on Facebook. And yes, you can still use 40k models in other games, assuming they are appropriate stand ins. I'm planning on using my rhinos and kasrkin as generic sci fi human troopers from now on.

Because tau are still ok, and getting a new codex now. No one here plays IG and no one runs IG as ally as there are other armies. Some months ago I could have had sold some of the wyverns, now even those don't sell. If people are ok with you to use w40k models in warmahordes or ifinity, then your more lucky then I am. Here neither the people, not the shop owners supporting those games accepts such stuff.

But in the meantime, assume the truth that my gaming budget is quite small, and the time I can give towards gaming is even more limited, I can just chat to my fellow gamers and bring them onside with playing our games. It's called 'socialising' and it offers some remarkable rewards. You'd be amazed how a chat with decent folks can clear up any amount of grievances and lead to common ground. Maybe you should leave your group and try and find some nicer people, eh?

Our play group is made out of people from the same 2 schools, out of the 4 people I play against 2 are my family and 1 my aunts husbands son and one is my boyfriend. Aside for getting married it is impossible to get more socialized with the 20+people here . And chating will get me nothing. When 7th started I already felt that it is going to suck for me, so I ask If I can use the special characters from the old IG codex . The anwser in every time was "no". Then I tried to play non mealstorm missions, because my army is impossible to win them. The anwser was always "no" too.
And leaving the group is impossible. The other one is in the part of town supported by the other football team from my town, and it is dangerous for me to go there or to take a 3 hour train trip to another city, and that is not counting the time needed to get to the station or it getting late.
   
 
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