WhiteBishop wrote:HQ
Command Squad Power fist, vox caster 70
-Transport Chimera 55
Drop the fist, a 5 man squad will never live long enough to use it. Also, humans have S3. Fist only gets you up to S6, which is barely enough to hit Av10 rear armor. Because you are inside a Chimera, you won't even get to use it till your opponent is shooting at you, which means he will likely get the assault. Like I said, 5 humans will be wiped off the board before they ever have a chance to do anything in
CC.
WhiteBishop wrote:Elites
Ratlings 7 70
Storm troopers 9, 2x meltaguns 169
I am not a fan of melta guns for infantry. I've found that generally, you find yourself sacrificing a squad to your opponent so you can melta a tank. You have to be inside 12" to shoot, and 6" to melta. Any army can assault 12". 169pts is a lot of points to lose just so you can blow up a single tank, and that's if you actually manage to do it. Consider that a Vets squad could do the same thing, for 100pts and have 3 melta in the squad. The only difference is that you would have to add a transport, maybe a Chimera, making the squad 155pts. But for less points you now have 3 melta, and another tank on the board.
That being said, I really HATE melta infantry. An
IG army simply has more options to blow up tanks at range than any other list (except maybe tau... but they have blue skin... so who gives a feth?).
Ratlings are cool, they are surprisingly hard to kill and a really cool if they cause your opponent to stop and do something about them. If he ignores them all game, then they have the opportunity to make back the points you spent on them.
WhiteBishop wrote:Troops
Platoon 1
-Platoon Command squad Vox 35
-Squad 1 Flamer, vox 60
-Squad 2 Flamer, vox 60
-Squad 3 Flamer, vox 60
-Special Weapons Squad 3 sniper rifles 50
Platoon 2
-Platoon Command squad Vox 35
-Squad 1 Flamer, vox 60
-Squad 2 Flamer, vox 60
-Squad 3 Flamer, vox 60
-Heavy Weapons Squad 2x lascannons, missile launcher 100
First, no idea why you brought snipers, when you have ratlings, and could bring more ratlings. You just spent 50pts on snipers, and you only get 3 rifles, no infiltration, and no stealth. 50pts could be 5 ratlings, all with rifles, and all the special abilities. Not to mention the snipers in a platoon have BS3, and thats complete gak.
Second, drop the vox network. Holy crap that's a lot of points you are wasting for a lot of nothing. Most of the orders in the
IG army make a minimal difference. For example, first rank second rank. If you ever waste an order on that, you are doing something awfully wrong. Here's some math:
Combined squad of 50 Guard w/ FRFSRF gets 150, if they get to rapid fire versus another squad of Guard.
BS3 is 1/2 hits. 150*1/2=75
S3 v T3 is 1/2 wounds. 75*1/2=37.5
Enemy has Sv5+ so 2/3 shots are unsaved. 37.5*2/3=25
Combined squad of 50 Guard w/ FRFSRF gets 150, if they get to rapid fire versus a squad of Space Marines.
BS3 is 1/2 hits. 150*1/2=75
S3 v T4 is 1/3 wounds. 75*1/3=25
Enemy has Sv3+ so 1/3 shots are unsaved. 37.5*1/3=8.33
Lasguns are awful, they are really not worth having in your army. That's why most guard players insist on heavy and special weapon in your squads. Otherwise your squads are useless. The order Bring it Down is a good order, but none of these squads have heavy weapons for going after vehicles. On my target is good for an opponent who uses a lot of cover, but your squads have flamers anyway. Get back in the fight is a life saver, but it comes up very few times, as Guard are more likely to die, than survive long enough to fall back
LOL. Not to mention most of the good orders are issued by your
CCS... so you only get two anyway.
Missle Launchers are god awful. For 15pts you get a single S8 shot, or a small blast with the same stats as a Mortar, except you get 3 Mortars for the price of a
ML except they are also Barrage, which means Pinning and Passes (some) cover, and hits side armor on vehicles. Which honestly, I think S6 against side armor is nearly as good as S8 against front armor. Anyway, S8 isn't even enough to pen Av14, and if you are going to go for Av13 or lower... an
AC can glance and has 2 shots. Since you are shooting with BS3, your
ML is going to have a remarkably low success rate. If you are looking for anti infantry, go for Mortars, save yourself a lot of points and give yourself some barrage weapons. If you need to take down armor, do a full
HWS of Lascannon. You should always avoid mixing and matching weapons too. Because when you shoot at an Av14 that
ML would have been useless, but when you fire the
ML at something then the las will not be as effective as they should be.
Here is what I am thinking, drop the second platoon. Move 2 of the infantry squads over from the 2nd platoon (you can't fit the 3rd) and combine some squads. I don't care if you do a squad of 50, or a 30 and a 20... but these squads look like they are supposed to be a meat shield between you and your opponent. A good strategy, but in squads of 10 they won't survive long enough to do much. ALSO you save yourself some points by downsizing to one platoon. Drop the Special weapons squad, and keep the heavy weapons. Fix the
HWS you have, and add a second with another weapon (NOT
MLs!). Then if you really want you can just put one vox in the 50 man combined squad. So now, your list is cheaper, more effective, and you saved yourself a ton of points on vox you didn't need. Now you can take a Vets squad and give them meltas, and use them instead of the Stormtroopers. Now you save even MORE points, and are even MORE effective. And if you still can find the points for the storm troopers, you can do what they were meant to do, and that is kill
MEQs and other infantry.
WhiteBishop wrote:Fast Attack
Scout Sentinel Heavy flamer 40
Valkyrie Multiple rocket pods 130
Bane Wolf Heavy flamer 130
Not sure why you have a Av10 open-topped vehicle by itself. It is just gonna get popped before it can do anything. Especially since it is carrying a flamer, it can't just fire from cover 4' away. I would recommend upgrading to an
AC.
AC lets you outflank and find a nice bit of cover to obscure yoruself with, and then plink away at rear armor from 4'.
AC is also pretty good againt heavy infantry, so it can do that too when you need it. I would also recommend making it a squad of 3, they last longer and 3 shots is enough to get a job done.
Valks are awesome, so are MRPs. I would recommend dropping the Sentinel all together and bringing a vendetta or another valk. If you take your
PCS and make it a barebones squad, you can leave it in the Valk/Vend for the whole game and it turns your bird into a scoring unit. It is hilarious when you 24" all out to an objective on the last turn and cap and hold a point that was too dangerous to leave men on all game, or just take any Valk/Vend and fly it into an enemy squad holding a point to contest it. If you hold 1 point, and you fly birds into the 2 points your opponent had, then you win.
Banewolf is good against
MEQ. If you don't expect Marines, then bring a regular Hellhound. I feel like you can do more with Basilisk against marines than a Banewolf, and the Hellhound would serve you better overall.
WhiteBishop wrote:Heavy Support
Basilisk 125
Basilisk 125
Basilisk are great. If you put them in a squad they fire together. This helps eliminate some scatter, as the two shots will fall next to each other or on top of each other. You should go read the rules about multiple barrages. I feel like you should have Russ however. You really need some Av14 in this list. You lose a little range, and 1 strength, but you keep the
AP, and you can use the Av14 to protect your weaker vehicles and infantry.
WhiteBishop wrote:1494
You can find a place for 6 points in an
IG list, never waste your points.
WhiteBishop wrote:-Power fist has been modelled, but it will count as a CC weapon. He now has a plasma pistol(+5pts)
Drop the plasma pistol. You are going to feel awful when the thing puts a wound on your company commander, the guy who is issuing all your orders. I would recommend filling the squad with grenade launchers however. Maybe even put a heavy weapon in, so when you don't move the Chimera you can fire a lascannon.
WhiteBishop wrote:-3rd lascannon for heavy weapon team in 2nd Platoon (-5pts)
Oh, good. Then disregard me from above if you already fixed this.
WhiteBishop wrote:-In its first battle last week (which i won
btw 
) i mobbed two squads per platoon, with another two 10 man squads being flexible. Two voxes will be dropped (+10pts)
I really think you could afford to just have one platoon. Take Vets and combine everyone in to one HUGE mob of 50 dudes. Use the
PCS and Vets (that you would have to add) to cap and hold points and use your 50 man squad and vehicles to contest other points.
WhiteBishop wrote:-The basilisks are in separate squadrons, usually deployed at each end of the deployment zone. My terrible rolling for scatter means they rarely hit, but their psychological impact seems to be their greatest strength. In the battle one got destroyed turn One (they went first), the other stunned three war walkers and took a wound off a Wraithlord in its first shot. It missed between turns 2-5

, (very bad rolling on my part), in turn 6 it killed a Farseer and one of his guards. As a bonus, his two units of Guardians never left the hedge cover on his side of the table
Leman Russ could do the same thing and would not die as easy. Or if you put the Basi into a squad, they would scatter less, as the two shots HAVE to place near each other and if you get a hit on the second shot you can place it wherever you want.
WhiteBishop wrote:-Splitting the storm troopers into 2 units with one meltagun each costs 190pts, another 21.
IMO, sorry, but not really worth it (don't have the pts and one meltagun shot will be too risky to rely on taking out a tank [even with BS4]). They should be a bit scarier for my marine opponents in a huge unit like this

. In the Eldar battle, they dropped out of the Valk and gunned down six Fire Dragons sneaking up on my immobilised Bane Wolf. The Bane Wolf held an entire flank, their units didn't dare go near it

I will keep this too, its wounding on 2+ AP1 weapon is scary
Hellhound works better against most everything so long as it doesnt have Sv3+, in which case the Banewolf is barely superior for no other reason than its AP3. Consider that wounding on a 2+ is great, but the hellhound has S6 so it does that anyway against anything T4 or lower.
As for the storm troopers, as I said above, I don't think they are meant for tank hunting. They are meant for infantry hunting, like you used them for. Drop the meltas or drop the squad. I think taking melta vets would serve you better, freeing up your troopers to go hunt other elites, which they are quite good at.
WhiteBishop wrote:-With a free 16pts, will be giving each PCS a grenade launcher and a flamer to my command
Lasguns are awful, you should always make an effort to fill every squad with as many special weapons as you can, unless you have a very specific role for them to fill. For example putting a bare
PCS on a valk to just cruise around and hold objectives.
WhiteBishop wrote:-I'm keeping the vox network, just in case i really need to rapid fire their CC units 12" away or make them run to an objective. There are no heavy weapons in the platoon squads so that i don't lose two lasguns (heavy weapons are one, two wound, models), and can move and fire with full strength. I feel heavy weapons would encourage me to never move units
Like I mathed above, lasguns and
FRFSRF is one of the worst wastes of orders you can have. You really should spend your time giving out
BiD orders to your
HWS and Incoming! and Move move move! to your platoon's huge mob. If you drop the whole network, you save 40pts, that's another sentinel to keep your other one from being lonely. AND considering that your units can still pass most of their orders without a vox network, it isn't even like you are giving up on your orders. If you drop your other sentinel, you could have 80 pts for something else. I feel like that's half way to something good
Automatically Appended Next Post: CCS-50
+Mortar-5
+Chimera-55
Ratlings-50
PCS-30
5xInfantry-250
+5xFlamers-25
+5xPowerweapons-50
2xHWS-120
+3xLascannon-45
+3xMortars-0
Vets-70
+3xMelta-30
Hellhound-130
Valk-100
+MRP-30
LRBT-150
+Las-15
LRBT-150
+Las-15