Farseer Ava calmly sat, meditating in complete silence. For weeks she endured grueling torture both physically and mentally. At first her monkeigh captors had tried breaking her through pain enhance drugs, constant beatings, and shock therapy. But Ava had mastered both body and mind and simply blocked off all physical sensation, ignoring her pain receptors. The monkeigh interrogators realize methods were ineffective and employed more radical techniques specifically for psykers, but even that didn’t work. The Farseer’s mind was too strong. One day a hooded figure entered the prison cell and quietly stood still in a corner.
Without warning, the hooded figure unleashed a tidal force of psychic energy crashing into the Farseer’s mental shields. Ava gasped, holding back the psychic onslaught. Never have she faced a power of such great magnitude. She tried to repel the overwhelming force, but her monkeigh captors had injected her with some sort of catalyst that lowered her innate abilities. The assailant repeatedly wracked her brain with bolts of negative warp energy blasts over and over, giving no room for respite. The Farseer squirm in her seat, struggling against her restraints, trying to break free and put distance between her and her tormentor, but it was no use. She could feel the jabs of needles stabbing into her brain while an invisible force slowly screw into her cranium, slowly splitting her mind apart. Nausea and migraine flood her thoughts, her hands gripping her seat, and a scream rip from her throat before blacking out.
In her dreams a storm rage on as beings from the Empyrean, stalk the Farseer, eager to feast on her rich soul. For centuries Farseer Ava had concealed her presence from the realm chaos, but the hooded assailant had stripped her mental shields, leaving her naked to the horrors of the warp. But even in her dreams the hooded figure pursued, appearing as a ghostly ethereal dark specter, sucking on the Farseer’s soul. Even the Daemons and horrors of the Empyrean stopped in their tracks surrounding the two, wary of the mysterious fiend’s presence. Ava noticed on the ground, a silver barrier had formed surrounding both her and the phantom, a sanctuary where no Daemonic entity could cross. Ava collapse under pressure as the fiend continues draining her life force. “No,” the Farseer thought, “it wasn’t supposed to end this way.”
Suddenly a blood curdling, “WAAAGGGGGHHH!!!” roared across the realm and an Ork teleported into the sanctuary. A moment of silence descended upon the dream world as Daemons, Farseer Ava, and the hooded figure all stared at the new visitor, confounded by the Green Skin’s sudden appearance. The fiend immediately turn his attention on the Weirdboy, launching a full psychic assault. Warp lightning shot from the specter’s deathly fingers, surging towards the Weirdboy, but the Ork open his jaw wide and suck in the psychic energy. Inhaling deeply, the Weirdboy released the warp energy in another loud “WAAGGGGHHHH” shooting a bright green beam from his mouth, piercing the phantom, punching through the sanctuary, and incinerating any Daemons caught within the blast. The hooded figure wavered, howling in agony, before fading from the Farseer’s dreams.
The Ork let out a loud belch, nodding to himself, and then set his glowing eyes on the dazed Farseer. The oppressive force cleared up in the Farseer’s mind and she let out a sigh of relief, finally freed from her tormentor. “Oi, wakey wakey, me an’ me warp boyz coming da bust ya out ‘ere real good,” said the Ork. Ava shook her head in disbelief, “Of all things fate had in store for me, it was to be saved by an Ork?!” “Oi, I’s not da best hero no savior, but I save ur arse soo shut it!” Ava shrugged, the Ork was right, and she was in no position to refuse, not after what just happen after coming perilously close to death. “Fine, but why is it that you are here saving me? Your kind worships war and have little regard for kindness. Surely there is nothing to be gain from saving one such as myself,” inquired the Farseer. The Weirdboy boomed with laughter. “Tru is dat,” said the Ork, “I want da crump yah weaklin’ real good, but in me visionz, Mork sez dere a good fight to be had an’ you kno ere’ it be. “Then come free me,” replied the Farseer, “the monkeigh who captured me have many powerful psykers who should quench your thirst.” The Weirdboy smiled a big toothy grin, “be dere in a jiffy!” A bright green light envelope the Farseer and the Ork and Ava woke up, returning back the physical realm. Before her, the hooded figure laid motionless, slumped across the floor.
…
“Sound the alarm, Orks in the courtyard,” yelled a prison guard. “Activate the servitors and notify the covenant,” barked the prison warden. The command bunker was in an uproar as vox operators scrambled to relay messages, request outside help, and transmitting orders to guards. “How could this happen? I thought Hell Rock II was impenetrable, not even an Alpha class psyker could breach our defenses,” thought the prison warden. Outside the green-skins were in frenzy, smashing anything they set eyes on. Bastions Servitor and automated guns blazed into the Ork mob, firing everything they got, but there were too many Orks.
Played a 1000 points game with my Sisters of Battle pitted against Orks. We rolled for mission and got Capture & Control. Rolled for deployment and got Pitched Battle.
Setting:
The table was setup to look like an Industrial city tainted by chaos. Scattered around the battlefield were craters filled with spools of sludge sprouting tzeentchy tentacles. An abandoned ruined manifactorum sat perched on top of a hill overlooking the battlefield. In a corner, an Adeptus Mechanicus research station stood, the only building untouched.
Army List:
Orks:
-Weirdboy, Warphead
-Big Mek, shokk attack gun
-Snikrot and 4 Kommandos
-30 Boyz, Nob, Power Klaw, 3 Big Shootas
-30 Boyz, Nob, Power Klaw, 3 Big Shootas
-Herder and 10 Grots
-5 Nobz, 2 Power Klaws, 2 Big Choppas, Painboy, eavy’armour, cybork body
Sisters of Battle (Order of Faith):
-Canoness, Eviscerator, Book of
St. Lucius -
Canoness Dianus
-5 Celestian Retinue, 2 Meltaguns, Immolator
-10 Battle Sisters, Veteran Sister Superior, Brazier of Holy Fire, Book of
St. Lucius, Flamer, Heavy Flamer, Rhino, extra armour, smoke –
VSS Cath
-10 Battle Sisters, Veteran Sister Superior, Brazier of Holy Fire, Book of
St. Lucius, Flamer, Heavy Flamer, Rhino, extra armour, smoke –
VSS Tristy
-10 Battle Sisters, Veteran Sister Superior, Brazier of Holy Fire, Book of
St. Lucius, Meltagun, Heavy Flamer, Rhino, extra armour, smoke –
VSS Felecia
-Exorcist -
Wrath and Ruin
Later on I recalculated the points and discovered my opponent was off by 55 points. Sneaky Xenos!
Deployment:
My opponent won the roll off to go first and started placing his objective (Grot Assistant model) on top of the Adeptus Mechanicus building.
I placed my objective (female Commissar model) in one of the chaos-tainted terrain pieces along my board edge.
The Ork forces emerged, surrounding the Adeptus Mechanicus building.
To the left, Nobz setup, ready to sprint across towards the Sister’s objective.
Big Mek attached himself to the Gretchins and Rune Herder. They scaled up the Adept research station, setting up on the top deck, getting a clear view overlooking the city.
Weirdboy and his mob of 30 Boyz stood to the right of the right.
A second squad of 30 Boyz setup right next to them.
A train of mechanize vehicles rolled onto the board edge, ready to recapture the Adeptus Mechanicus building. Canoness Dianus and her command squad drove up in an Immolator along the right flank.
VSS Felicia and her Battle Sisters chugged forward on the left.
VSS Tristy and
VSS Cath deployed dead in center. Exorcist Wrath and Ruin drove in form behind, providing fire support from the rear.
Turn 1 (Orks):
The Green Skin horde raced across the board, eager to get into grips with the Sisters of Battle.
Dok and his Nobz moved along the left flank.
Weirdboy and his Boyz splashed through the craters with little regard to what they were stepping in.
Second Ork Boyz jogged around the Crater.
Weirdboy rolled a 6 for his psychic power. From the top of his lungs, he screamed “waaagh!” He and his Boyz charged forward, sloshing through the slimy infested craters.
Dok and his Nobz also ran forward.
The second Ork Boyz shot wildly with their Big Shootas into the Immolator, but either their shots missed or ricocheted harmlessly off of the vehicle.
Big Mek charged his shokk gun and blasted
VSS Cath’s Rhino. Despite it being a Strength 9 large blast and hitting dead center on the Sister’s transport, it only stuns the Rhino.
Turn 1 (Sisters of Battle):
The Adeptus Sororitas armored wall shifted gears and slowly creep forward.
VSS Felecia secured the left objective.
Canoness Dianus followed by
VSS Tristy and
VSS Cath maneuvered towards the right flank.
Exorcist Wrath and Ruin drove forward, backing
VSS Felecia.
Exorcist Wrath and Ruin unleashed a deadly barrage, raining deadly rockets on the Nobz. Despite all hits and five wounds, the Nobz makes an astonishing four invulnerable saves! One Nob armed with a Choppa is crushed, smearing the ground with wet green ichor oozing out.
VSS Felecia’s Rhino crew pop opens a hatch and fires a storm bolter at the Nobz, but fails to hit.
VSS Tristy’s Rhino crew fires into the second Ork Boyz mob, picking off one Green Skin.
Turn 2 (Orks):
Snikrot and his low cunning Kommandos became available from reserves, sneaking in behind Adepta Sororitas mech train, and making their way towards Exorcist Wrath and Ruin.
Weirdboy and his Boyz along with the Nobz continue advancing towards the left flank, heading towards the Sister’s objective.
Second Ork Boyz moves right, heading towards the Immolator.
Weirdboy rolls for his psychic and got “Zzap”. A green beam discharges from his glowing eyes, shooting straight at
VSS Felecia’s Rhino. The laser hits tank’s treads, melting it into metallic goo. Sister’s transport becomes immobilized.
Second Ork Boyz and Big Mek concentrate fire on the Immolator, but all their shots miss or scatter off the command squad’s vehicle.
Kommandos shot into the Exorcist’s exposed rear, but fail to hit despite the vehicle being right in front of them.
Nobz continue running forward.
Snikrot and his Kommandos leaped on top of Exorcist Wrath and Ruin, banging it repeatedly with their crude weapons. Snikrot using his Mork’s Teeth daggers finally rips into the Exorcist hull, slaughtering the Servitor reloader, organist, and wrecking the Exorcist engine entirely.
Turn 2 (Sisters of Battle):
VSS Felecia and her squad assemble outside their immobilized transport and dashes towards their objective.
Canoness and her command squad disembark from the Immolator and sprints towards the Ork Kommandos.
VSS Tristy orders her Rhino forward. She and her Battle Sisters disembark near the second Ork Boyz mob.
VSS Cath follows behind, disembarking behind
VSS Tristy’s Rhino, ready to provide fire support.
Immolator also moves towards the second Ork Boyz.
Two Celestians from Canoness Dianus’ command squad fires their meltaguns into the Kommandos. A bright hot beam punches through an Ork and the Kommando drops dead with a smoking hole in his chest.
VSS Felecia’s Battle Sisters unleash a torrent of bolters, promethium, and melta into the encroaching Nobz. But tough and resilient Xenos shrug off their wound, intoxicated by the Dok’s drugs. One Nob with a Power Klaw takes a wound.
Both
VSS Tristy and
VSS Cath Battle Sisters fire everything they got into the second Ork Boyz. Immolator spews gouts of holy promethium, lighting the Xenos on fie. An inferno erupts and explosive bolter cuts in the mob. Orks howled in agony as many are burned alive or blown to pieces. 17 Ork Boyz perishes in the raging fire storm.
Canoness Dianus spearheads the assault on the Ork infiltrators. Celestians and Kommandos clash, pitting muscles against steel. The highly trained Sisters elites dodged and parried, slaying two Kommandos. Snikrot lunges on one Celestian, plunging his black daggers into the Sister’s gut ripping her open. Canoness brings down her Eviscerator, cleaving one Kommando in two. Snikrot looks around realizing he’s the sole survivor and attempts to flee, but the Celestians quickly tackles him, restraining the leader to the ground while Dianus walks forth. Lifting her Eviscerator high over her head, the Canoness brought it crashing down, decapitating the Kommando Boss. The command squad moved on, heading towards the objective.
Turn 3 (Orks):
Remnants of the second Ork Boyz rushes toward
VSS Tristy.
Weirdboy and his mob, along with the Nobz, continue slogging towards the Sister’s objective, now held by
VSS Felecia’s squad.
Weirdboy rolls a 5 for psychic power. “Ere we go,” said the Weirdboy and a green light enveloped him and his Boyz. Suddenly the entire squad disappeared into the warp. A moment later, space rift opens up near the wrecked Exorcist and the Weirdboy pops back into the physical realm. Shotrly after, the rest of his Boyz reappeared around him.
The Canoness and her Celestians stared with their eyes wide open, shocked at what just happened. The Boyz spotted the nearby Sisters and excitedly started shooting at them. Steel rain caught the command squad out in the open, ripping three Celestians apart. Canoness Dianus and a single Celestian survives the onslaught, but loses moral and flees off the table.
Second Ork Boyz opens up on
VSS Tristy and her Battle Sisters, killing one Battle Sister.
Big Mek supercharges his shook gun and fires an electrifying bolt towards
VSS Cath’s squad.
Despite hitting all of them, it was a low strength 4 blast, killing two 2 Battle Sisters.
Nobz fires wildly into
VSS Felecia’s squad but the good Dok’s drugs hypes their adrenaline, causing them to all mist despite the Sisters being right in front of them.
Nobz bellows in frustration, switching to their point weapons, and charges into
VSS Felecia’s squad.
VSS Felecia and her Battle Sisters chanted in unison, invoking Hand of the Emperor.
The Nobz, erratic and frenzy, butchers and smashes 9 Battle Sisters into bloody chunks.
VSS Felecia, the sole survivor from her squad, attacks back, and inflicts two wound on the brutes.
VSS Felecia stubbornly holds her ground, fighting on to the bitter end.
Meanwhile the second Ork Boyz pounces
VSS Tristy’s Battle Sisters.
Like the Nobz, they too manage to slaughter all but one Bolter girl.
The lone Battle Sister passes her leadership, holding off the Orks for an entire turn.