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Made in us
Cultist of Nurgle with Open Sores





Here goes nothing, Wolf Wing just for fun. I want to keep the basics, but I'm looking to hone the fine details.

Logan

Squad 1
1x Term w/ Cyclone Missile Launcher
1x Term w/ Chain Fist
3x Terms

Squad 2
1x Term w/ Cyclone Missile Launcher
1x Term w/ Chain Fist
3x Terms

Squad 3
1x Term w/ Cyclone Missile Launcher
1x Term w/ Chain Fist
3x Terms

Squad 4
1x Term w/ Cyclone Missile Launcher
1x Term w/ Chain Fist
3x Terms

Long Fangs
5x Missile Launchers
1x Pack Leader

13 Missile Launcher shots
21 Power Weapons

And this is where I'm at. I have roughly 245 left.
Thought 1
2x Lone Wolves
ChainFist and Storm Shield
w/ two wolves
Some combi weapons mixed in

Thought 2
2x Dreads
MM/HF/DCCW

Thought 3
3x MM/HF LandSpeeders in different squadrons
Some combi weapons mixed in.

Any other thoughts? What do you think?
   
Made in us
Devestating Grey Knight Dreadknight






I know the wolf devastators are one of the best units in the codex, but it's not really wolfwing to me with power armr mixed in. Maybe drop the long fangs and throw in the land speeders and some dreads, or more terminators.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Few infantry models. How to reach the enemy lines?

Mix termies with normal power armored guys. You could have more guys without losing termie-only equipments.

Tokugawa plays:  
   
Made in us
Cultist of Nurgle with Open Sores





Hmm, for the cost of the long fangs I can get 2 typhoons, and I only lose 1 missile shot. That does make it a little more fluffy, but how best to round it out with the remaining points?

So good bye thought 3, but what about 1 and 2? Should I bother with a rune priest?

   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Speeders are good for your army.

You has no ranged weapons which could hurt AV14 easily, is it correct?

And...what is the theme of your army? If you want "Lorgan-all-Guards", it could be effective. But if you want "Lorgan-all-terminators"...well, just wish you a good luck.


Tokugawa plays:  
   
Made in us
Sinister Chaos Marine




fort lauderdale florida

I think you should bring njal. this guy is wicked annoying for anyone who has a strong psyker in their army. his whole blizzard thing isn't bad either.


Automatically Appended Next Post:
I'd advise against putting typhoon missile launchers on landspeeders. one of the best things about land speeders is how cheap they are... and typhoons nearly double your investment. multi-melta + heavy flamer makes a unit that threatens a broad spectrum of targets, is mobile enough to hit anything on the board, and doesnt hurt you too much if it dies.

This message was edited 1 time. Last update was at 2010/02/14 08:01:31


Hatred Is My Sword. Contempt Is My Shield. Impurity Is My Armor. Glory Is My Destiny!
25,000 
   
Made in us
Navigator






Hmm. Odd to see any kind of -wing without Assault Cannons.

But I guess cyclones are a better choice in this context.

Raven Guard 3,000pts
WIP Imperial Navy Armsmen
WIP Birmingham 411th
==][==Begin Dakka Geek Code==][==
DC:90-SG+++MB++I+Pw40k04#-D+A+/areWD325R++T(T)DM+
==][==End Dakka Geek Code==][== 
   
Made in us
Crazed Troll Slayer




Bohemia, NY

You may want to invest in some drop pods or LRC's, Also the chainfist you may want to use a thunder hammer instead same pt cost but better vs MC's and IC's (i just see MC's a real issue for this list), Also if the vech moves you need a 4+ to hit that vech so about half your attacks are gonna hit plus your cyclones should take care of most vechs, and lastly you may want to use a dread in this list and pod them all i would drop the LF's as the rest of your army will be advancing.

 
   
Made in us
Cultist of Nurgle with Open Sores





The Chainfist/Thunderhammer question is one I pondered for awhile. I just don't think TH's give that much benefits over CF's.

As for transporting them, I'm open to it but in most case I'll take bullets over boxes. In an already low personnel list don't want to be spending even more on transports.

I chose CM's over AC's for the range, I hate the idea over somebody skirting me around the table.

So I'm hearing Dreads? Anybody else?
   
Made in us
Crazed Troll Slayer




Bohemia, NY

The Chainfist/Thunderhammer question is one I pondered for awhile. I just don't think TH's give that much benefits over CF's.


I have to disagree with you on this imo the TH has much more to offer they both strike at s8 the only thing chanifist does that a TH cant is give 2D6 pen. But this isnt that big of a deal since your waddleing across the field already i doubt your'll even be able to kill a LR or predator as they would simply move away and shoot you and if they go full speed your'll need 6's to hit them in cc and if its dreads your worry about your cyclones should wreck them long before they close in to kill and a TH is still s8 but can shaken/stun (cause MC's and IC's to not attack back) Its great imo much more worth it to cc a vech is rough now.

 
   
Made in au
Crazed Spirit of the Defiler






Honestly, something with ranged punch is needed in this army. Heck, take a Landraider or something if needed, or some predators. Lone Wolves make great context in a normal SW army as a distraction or an ace in the hole. However, with this many termies all in the board, their strengths are few, and they don't really contribute anything extra to your army for their points costs. Anything which can hurt enemy tanks or transports and bring them to a halt will be really welcome - Dreads, LR's and Preds fit this bill.

 
   
 
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