For my list and introduction, see:
http://www.dakkadakka.com/dakkaforum/posts/list/295315.page
Opponent: Chaos Space Marines
List:
Daemon Prince w/
MoN, Wings, Nurgle's Rot
Daemon Prince w/
MoN, Wings, Nurgle's Rot
Greater Daemon
6x Chosen w/ 5x Plasmagun, Aspiring Champion
3x Terminators w/ Heavy Flamer & Chainfist, two Combi-meltas
Dreadnought w/ Missile Launcher, Heavy Flamer on
DCCW
7x Plague Marines w/ 2x Plasmagun, Icon, Champ w/
PF, Rhino
7x Plague Marines w/ 2x Meltagun, Icon, Champion, Rhino
7x Plague Marines w/ 2x Plasmagun, Icon, Champ w/ Fist
7x Lesser Daemons
7x Lesser Daemons
7x Lesser Daemons
Defiler w/ 4x
DCCW
3x Oblits
3x Oblits
Initial thoughts: Not ideal, but he is dealing with the
CSM codex. I don't think that
CSM is bad, but every single thing in the codex is overcosted. His army was amazingly painted, so this indicated to me that he would know it well (and it showed, more later). For this mission, I knew the Oblits would be a nuisance, but after that all I had to do was avoid getting charges onto vehicles that haven't moved. His entire army is fearless except his chosen and his terminators, so I would not be able to have any fun tank shocking things around (one of my hobbies). A great player, Dan ended up coming 2nd to me overall.
Deployment:
Well, I lost first turn despite my Tarot, and I never count on seizing the initiative. I put my Leman Russes ahead of units as much as possible to take that lascannon fire. My Heavy weapons squads were in the back because I assumed I would move out of the way and I really had no high ground (gotta at least give them cover). Finally, two of my Vendettas (on the flanks) deployed empty and the third started with the Inquisitor (His job was to control the centre of the table and mess up deep strikes). All the vendettas scouted for their cover saves and positioning and you will notice that the sneaky guy infiltrated a rhino into a relatively safe position. I reserved two units of Imperial Guard Stormtroopers for later shinanigans.
Turn 1:
He ended up not killing anything of my main army. His sneaky infiltrators took out the closer heavy weapons squad with 5 rapid fire plasmaguns. Two of them die to gets hot and they panic. It is unfortunate that his lascannon shots wiffed against my vehicles.
In response I poured just about everything into the two Obliterator Squads leaving the a single one at the top, and one wound on the lower one. Some of my rear elements immobilized the rhino. My
DH Stormtroopers hopped into the dedicated transports that they were not able to start in. My Vendetta moves back to escort the Chosen off the table.
Turn 2:
His Rhino moved into the centre and he melta'd down my Vendetta forcing the Inquisitor out. Along the way he knocked over a chimera. Its hard to tell, but his Daemon Prince and Terminators started moving in to the north. Sixes to come in from my Officer of the Fleet meant nothing came in, and I am pretty sure nothing does until turn 5, so I'll stop mentioning it. The Veterans Rhino gets a shaken result (the uppermost Chimera) despite its smoke.
Thanks to my Astropath, both my my Stormtroopers got to deep strike with their rerolls, both getting nice placements. One got in his deployment zone to try and get the Defiler (and penetrated twice with two 1's, which it prompty ignored), and the others came more central to knock out the Terminators, killing the one with the chainfist (goooo hotshot lasguns). On the bottom right corner, my
PCS came out of their Chimera and immobilizes and killed the Missiles on the Dreadnought. I start to notice they I am running out of things to shoot at, but at least this places them well to hold that quarter. The autocannons finish off the infiltrating rhino.
Turn 3:
The Stormtroopers squad straight-up dies, the other loses three. I sneakily place the wounds onto the lasguns and sergeant and the meltas run never to reform (but to continually melta along the way). He places his Terminators and a Daemon Prince in the middle of the table ready for assaults. His chosen continually fail to hurt the Vendetta with side shots as they run.
At this point, I want to knock some things out of the middle; it is getting to look like a demolition derby. I disembark the vets and the
CCS and 'Bring it Down' on the Prince. He gets two wounds left, so basically I'm screwed, haha. I knock the cannon off the Defiler. The lower rhino takes lots of hits, so I never get the chance to put the plasma shots onto the contents. Oh well, more pain on the way. I continue to manoevre the tanks in that have become out of range.
Turn 4:
A unit of Lesser Daemons finally comes in. He pulls a slick move in the assault which I will always remember. If you look at the last turn, I had the vets screening my
CCS from assault. So, he assaults his Daemon Prince into the far side of them forcing them to move into him and clearing the way for the terminator to assault the
CCS. Both die and the terminator runs into a knock beside the crashed vendetta. His Plague Marines fail their charge on terrain trying to multi-assault the Inquisitor and Leman Russ (with his powerfist) and rolls a 1. Had he not gone for the Russ he would not have had to roll, but I guess you have to go big or go home. He immobilizes my empty chimera at the north end and immobilizes the upper Vendetta.
My two running meltas knock over his rhino. In vengeance I tear apart his Daemon Prince. I finally kill off the poor dreadnought that must have been going insane. I run the Inquisitor away a little, and knock a few covered marines down.
Turn 5 - Last Turn(forgot to shoot this right away, we picked up a couple vehicles at this point):
We started running short on time, last turn.
Everything comes in from reserves and makes a mess at the north side of the table. He contests the NW corner with some lesser daemons who assault the immobilized chimera. Lesser daemons did come in on the east side of those big rocks (but I killed all but one in shooting, its behind the rock). I lose my Inquisitor to the marines.
I blow up the Defiler finally taking out a bunch of his lesser daemons with it (6" roll). The rest of my army put all of its shooting into the marines at the south and wipe them off.
Result: Major Victory + 2 Quarters (19 points)
I think we came out to around 1800 vs 1150 or so. He got a lot of points for my
HQs. I have to remember to never, ever disembark them.
Post-Game Analysis:
What was I thinking?! I obviously outshoot the guy, I should have just stayed in my corner and let him move on and just flood the quarters beside me. I get overly excited bringing my killy death to people's doorsteps I suppose. Just as I suspected, he played really well on account of knowing every strength and weakness of his list. If I made a mistake, he would spot it and capitalize on it. A great game. He will be bringing Blood Angels to the next round.