First Foray Into Warmachine.
Cryx vs. Cygnar 15 Points.
Cryx List:
pDenny
Slayer
Deathripper
Deathripper
3 Soulhunters
Cygnar List:
Kraye (Tier 2 List)
Defender
Hunter
Hunter
So, yes, my opponent did proxy, but we are all getting into it, so a proxy game is better than no game
IMO.
Note, since we are both really green to the game, we did fudge up some rules along the way.
We both roll off and roll 5’s, but Kraye gets +1 to start for being at Tier 2.
My opponent deploys Kraye centrally, with the Hunters behind the fences and the Defender ready to get on top of the hill.
I don’t have any plan so I thought I’d try ‘it all’.
So the I deploy in a line with the Slayer in the Forest, rippers side by side and then the Soulhunters on the right flank, Denny sets up behind all that using the forest as blocking line of sight.
Turn 1 Cygnar:
Things move forward, nothing gets shots as it’s too far. The defender gets the hill under Full Tilt and the Hunters get to another fence.
Turn 1 Cryx:
I sort of flip flop. I send one Arc node screaming up the board in the open.
The soulhunters move to the left flank, thinking the Hunters would be better targets.
The Slayer ran through the forest.
Denny Gives herself Ghostly and runs through the forest as well.
I guess I’m just playing too defensively and well, it’s the start of feeding my army to Cygnar piecemeal.
Turn 2 Cygnar:
Kraye casts Guided Fire.
Everybody fires on the poor bonejack in the middle of the board and is left with only 4 boxes left with everything taken out except for movement.
Turn 2 Cryx:
So…I need to actually approach his army… cause I’m not using my focus to actually debuff and stuff like that.
So the Slayer, Denny, and Deathripper move out of the forest. Crippled Bonejack shuffles forward.
Big Mistake # Greater Than One, by now: I had the smart idea to run my Soulhunters at the Hunters…getting into Combat range means they can’t shoot me unless they move away, and they take free strikes.
What was that? They are Hunters and have parry?
This did not come up until the next turn, and well…my fault for not looking closer to the rules and such. You can guess what happens next.
Turn 3 Cygnar:
Guided Fire + 5 shots from 3 Jacks and all the Soulhunters are down.
Oh yea, and shuffling back a bit.
All the while the Defender getting aiming bonuses on the hill too.
Turn 3 Cryx:
Well that sucked… alright, there’s really nothing left to do but to charge in and finish this.
The remaining mobile jacks run at Kraye.
I did get off Crippling Grasp after a boost on one of the Hunters… but I mainly did that just… because, no real intensions of actually using it.
Turn 4 Cygnar:
Guided Fire… it’s the theme…
The unmolested bonejack is molested by the Defender and Kraye, but everything is still working.
The rest of the fire power of the Hunters is on the Slayer, one misses, but the other one does 12 damage and just the right box to take out movement.
Turn 4 Cryx:
I didn’t upkeep Crippling Grasp on one of the Hunters.
In a moment of “not gonna check the rulebook” we had assumed the loss of Movement means he couldn’t move… so he sits tight.
The bonejack with an arc node moves towards the Defender… I move real close but did not intend to be in combat range.
Denny moves into the middle of the three jacks and pops feat. It actually catches all of the Cygnar forces.
In addition, I tried out scourge through the Arc node into the Defender and did some damage 7-8, I don’t remember, but did knock it down.
Then I threw a parasite onto the defender.
The crippled bone jack continues to move towards Kraye and into combat range… I think I rolled without thinking and did 5 points of damage… only to be reminded that the weapon was crippled.
We assumed the weapon was gone and we go at the base strength of the model… I think after looking in the rulebook when I got home, all I lose is one of the damage dies.
Turn 5 Cygnar:
Defender shacks off knockdown.
The Defender kicks the bonejack in front of it dead.
Kraye kicks the other bonejack in front of it dead.
The hunters take shots at the Slayer but miss or hurt it just a little bit.
Turn 5 Cryx:
Ok, so upkeep parasite.
Charge Kraye, Denny is pretty fast and has reach.
Boost first to hit, Boost Automatically to wound.
Affected by Shadow Bind.
Purchased second attack, boost hit, boost wound.
Purchase third attack, hits, boost wound.
It all results in scaring my opponent and taking Kraye down to 4-5 boxes left.
Turn 6 Cygnar:
Kraye can’t move away, but the Defender and both Hunters charge in… but the Defender grinds her down first and she dies.
I think he feats too, but it doesn’t change too much.
So, Kraye wins and I have lost.
Again, lots of mistakes between the both of us, but it was fun.
It was pretty demoralizing to lose a lot of my stuff, but it was well worth it to hang out until the end.
It was a morale victory for getting first blood between the Warcasters…but yea, the major problem I had was going in piecemeal vs a highly mobile and accurate shooting list. Oh yea, and the parry thing, it prob. would have been better if I went for the Defender…..and actually remembered my light cav extra movement before they died.
Things Learned:
-Actually Read the opponents’ rules.
-Loss of movement doesn’t mean “can’t move”.
-Loss of weapon doesn’t mean “no more weapon”.
-Higher up doesn’t make it hitting enemies easier.
As the general description states, Cryx are generally harder to hit, fast, but really squishy.
I should have run forward with everything… I would have gotten more stuff there to actually have a chance at doing something.
Even with a high focus, I felt I was constantly running out of Focus between running jacks then wanting/needing to use Ghostly or a debuff… (mainly debuffs as there wasn’t too much terrain in the middle to hinder me).
Anyway, it was fun and I'm hungry for more.