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![[Post New]](/s/i/i.gif) 2010/03/13 01:15:26
Subject: Dealing with the Nightbringer?
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Halsfield wrote:Skarboy wrote:
Doesn't the tempest only affect units of under S4? Aren't lesser daemons S4, thus making them resist the tempest? Did they FAQ it or something? Otherwise, there's nothing I can see that wouldn't let lesser daemons tarpit him...
The tempest may not be a problem for them, but the gaze of death certainly is a problem.
That would be damaging, but a S4 hit would only cause wounds 1/2 the time and they'd still have an invulnerable save and are Fearless. I don't expect them to hold out the entire game, but if they can buy 2-3 turns in the heart of the game, that is more than enough. Plus, that daemon unit probably costs half of what Nightbringer does, so the rest of your army has a 150-200 pt advantage. Worth it to me.
Frankly, the Deceiver seems to be a better choice, not that I'd enjoy facing either with Orks.
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![[Post New]](/s/i/i.gif) 2010/03/13 02:19:30
Subject: Dealing with the Nightbringer?
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Nurgle Veteran Marine with the Flu
Pennsylvania, USA
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Skarboy wrote:
That would be damaging, but a S4 hit would only cause wounds 1/2 the time and they'd still have an invulnerable save and are Fearless. I don't expect them to hold out the entire game, but if they can buy 2-3 turns in the heart of the game, that is more than enough. Plus, that daemon unit probably costs half of what Nightbringer does, so the rest of your army has a 150-200 pt advantage. Worth it to me.
The exact details of how you bring the LDs into being, how big the LD squad is, etc matters a lot when figuring out how this would work out. If you bring them into being with a squad of csms holding an icon that's a lot more than just the cost of the LDs he could be killing. If nightbringer shoots and then gets the charge that's a good portion of whatever squad gone already. The next round he is killing half of anything under that template (with potential to kill them all). This also says nothing about what his monolith and the rest of the army are doing.I think it is entirely possible that he could deal some damage before you are in a position to tarpit him as well.
There is nothing that says a 360 pt unit needs to kill 360+ points of the enemy to be worth taking either. If he ties up a significant portion of your army (1 csm squad + 1 ld squad + whatever he kills with his shooting attack before getting into CC) so the rest of his army can do their thing he was worth it.
He is certainly better against armies with lots of str 3 units, but I think he would walk over anything you threw at him and be very hard to kill while doing it.
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This message was edited 2 times. Last update was at 2010/03/13 02:21:54
In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.
-Kulvain Hestarius, Death Guard |
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![[Post New]](/s/i/i.gif) 2010/03/13 09:53:24
Subject: Dealing with the Nightbringer?
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Boosting Black Templar Biker
Fenton Michigan
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My experience as chaos fighting a night bringer. Two rounds of shooting with four missile launchers, equals one dead nightbringer. I truly never have a problem with him. Or the best tactic since he is slow as gak. Just get your daemon prince right to the warriors, they won't hurt him, and he will kill them in droves.
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This is good.... isn't it?
-Big Boss |
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![[Post New]](/s/i/i.gif) 2010/03/13 21:01:56
Subject: Dealing with the Nightbringer?
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Rotting Sorcerer of Nurgle
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Sorry, it is str 3 and under that get swept away.
I don't have the Necron codex, but it was PMed to me by a friend who thought it was str 4 as well, but got to check it out for sure.
It's nice to cheat without knowing it  .
Anyway, my bad there.
@Halsfield:
You say:
4 Autocannons = 12 shots.
I'm saying you are wrong.
4 Autocannons = 8 shots.
Anyway, you have editted your post after my post calling you out on it, so you have corrected/deleted whatever you had written.
_________________
As for reserved necron warrirors...they must roll to come in starting turn 2, so they will eventually be there.
And I did say focus on killing 'NECRON' units...there are plenty ofthers besides just necron warriors. By the time you deal with destroyers and such, the warriors should be on the board by then.
As for NB, if you've meched up just stay away. You get booted out, run away if you are the closest thing, if you can't, then just charge in...there's not much else you can do, by taking NB the necron player has also handicapped himself in terms of model count.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/14 03:32:46
Subject: Dealing with the Nightbringer?
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Nihilistic Necron Lord
The best State-Texas
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The C'tan Ignore invul saves, so that doesn't really come into play, with CC for the LD.
Deceiver is way better than the Nightbringer, IMO.
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![[Post New]](/s/i/i.gif) 2010/03/29 05:45:21
Subject: Dealing with the Nightbringer?
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Yellin' Yoof
Dawson Springs
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lootas didnt have a porblem with him, brought him down in one turn.
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Tyranids Hive Fleet Kraken(fully painted) 3000 points and growing.
Orks 4000 points
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![[Post New]](/s/i/i.gif) 2010/03/29 07:17:12
Subject: Re:Dealing with the Nightbringer?
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Daemonic Dreadnought
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Halsfield wrote:sourclams wrote:
There's no way for a Necron player to adapt to it, beyond shooting the Lasher to death.
Shooting him to death is pretty much what necrons have going for their entire army. The DP must be within 24" of the nightbringer and if you have warriors/monolith somewhere in between there he is going to be within range for shooting of a large number of units. Once the lasher is out of the way the nightbringer is free to tear up the rest of the army.
schadenfreude wrote:Havoc squads with missile launchers math hammer=30 shots=20 hits=10 wounds=5 failed saves=dead nightbringer.
It takes 30 str8 shots to kill him. Waste of time don't bother. That's 20 dead necron warriors that could be killed with the same firepower.
Bottom line if you face the nightbringer the necron player only has 1 necron lord, and 1 res orb. Kill the Necron lord and necrons instead, force a phase out.
If this was a response to me I was talking about autocannons so let's get that out of the way first. Next, it would take 3 squads of 4 missile launchers 3 rounds to deal 5 wounds (2/round). With ACs you would be doing 2.5/round with the same amount of weapons(so equal chance of killing in 2 rounds or 3). So 50% chance that you will kill him an entire round earlier.
They would certainly all be better when turned on the necrons themselves but this is a post entitled "dealing with the nightbringer" so I'm trying to help the guy with what he wants help with.
If a chaos player wanted to make an army to kill the nightbringer 3 squads of havocs with AC would do it, but 12 autocannons isn't the best of choices for fighting units with a 3+ armor save such as marines, other chaos armies, or big tyranids.
What next after the nightbringer is dead?
What are all those autocannons going to do? Shoot necron warriors?
24 autocannon shots=16 hits=13.33333wounds= 4.44444 failed necron warriors armor saves=2.22222 failed we'll be back rolls.
After the night bringer is dead that army will have 3 heavy support slots that can only kill 2 single necron warriors per turn.
In the same 2 turns you spent killing the night bringer a normal CSM lash list could wipe out 4 squads necron warriors with a combination of lash and template weapons, probably forcing a phase out before turn 5.
Necrons have no psychic defense, their troops can't hide in transports, and they forfeit the game if you kill 75% of their infantry. If a CSM player can't phase out a necron list that wasted 360 points on a CC HQ the problem is with the chaos player.
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This message was edited 1 time. Last update was at 2010/03/29 07:20:12
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/03/29 07:45:32
Subject: Dealing with the Nightbringer?
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Member of a Lodge? I Can't Say
Australia
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Chaos in my opinion, lack the necessary gear for a player who who is crazy enough to want to slay the Nightbringer (instead of going for the phase out as the firepower power need is best used elsewhere). Chaos lack rending fodder, sniper rifles and mass poisoned attacks to get the job done. The MON Daemon weapon does have a poisoned attack but that's about it. A chaos player's only option in this case is heavy weapon spam (which is not too effective and is better suited to slaying necrons to trigger a phase out).
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This message was edited 1 time. Last update was at 2010/03/29 07:46:25
H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/03/30 23:47:02
Subject: Re:Dealing with the Nightbringer?
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Thrall Wizard of Tzeentch
Here, obviously
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Actually, you could gamble on tank shocks. What you do is ram the nightlight with a rhino; the player, confident in the CC ability of the big grey slasher, DoG! it. He fails to stop it and promptly gets mulched.  If it fails the first time, keep trying.
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Thatguyoverthere wrote:Sir Motor wrote:
Powersword is better because its useful when need to do seppuku.
Yes, but consider how awesome it would be to commit seppuku with a powerfist. |
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