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2011/01/06 12:32:00
Subject: Dwarf Rare Unit
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Average Orc Boy
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I know you said you didn't like the idea of a monster in a dwarf army. But personally i'd like to see a big stone golem as a rare choice. Forge World could make it.
It could be a guardian to a dwarven citadel, standing outside the doors, most of the guardians have been destroyed and only 10 are left. (possibly max of 2 per army?)
They are in the shape of a dwarf, covered in runes (the runes make them resistant to magic) that glow bright red under their stone skin
They're slow but very tough, maybe they need to be activated by a runelord.
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This message was edited 3 times. Last update was at 2011/01/06 12:36:53
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2011/01/06 19:17:37
Subject: Dwarf Rare Unit
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Regular Dakkanaut
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@calmacil, You know, that might work. I just could not see dwarves with a dragon or a hydra or whatever . . . but a rune golem would have merit.
Maybe an "ancesetor golem"? The runes making the golem resistant to magic is interesting, better if they could also take war machine runes.
Or is this too close to chaos dwarf territory? Thoughts?
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WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden |
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2011/01/06 20:14:04
Subject: Re:Dwarf Rare Unit
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Stoic Grail Knight
Houston, Texas
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Goblin Hewer would be broken in this edition.
IIRC it acted as a chariot/war machine hybrid and did d3 impact hits at str 5 per rank of the unit it hit.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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2011/01/06 21:20:34
Subject: Dwarf Rare Unit
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Average Orc Boy
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Bastion of Mediocrity wrote:@calmacil, You know, that might work. I just could not see dwarves with a dragon or a hydra or whatever . . . but a rune golem would have merit.
Maybe an "ancesetor golem"? The runes making the golem resistant to magic is interesting, better if they could also take war machine runes.
Or is this too close to chaos dwarf territory? Thoughts?
Yeah i agree, can't see dwarfs with a dragon or hydra type creature. Not sure about the war machine runes.
I like the ancestor part of the name, but not sure the name golem feels right for dwarfs (i know i used it earlier, but i was trying to describe the construct) Maybe Ancestor Guardian? or Runic Ancestor?
Be nice to see the figure with a massive hammer and shield.
Then it's a case of thinking up a few abilities that would fit...... maybe something like >>> if he doesn't move he can smash the ground with his hammer. Anything within X amount of inches needs a test to stay on their feet (initiative maybe?)
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This message was edited 1 time. Last update was at 2011/01/06 21:21:23
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2011/01/06 22:08:41
Subject: Re:Dwarf Rare Unit
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Master of the Hunt
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I like the thought of the dwarf golem with runes. I am not so sure I want my giant golem making all my nearby dwarfs take an initiative test though. Isn't it suppose to be on our side.
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dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar |
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2011/01/07 06:13:45
Subject: Re:Dwarf Rare Unit
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Killer Klaivex
Oceanside, CA
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ShivanAngel wrote:Goblin Hewer would be broken in this edition.
IIRC it acted as a chariot/war machine hybrid and did d3 impact hits at str 5 per rank of the unit it hit.
Not quite.
It was a normal warmachine, crewed by 3 slayers (with only great weapons, because they are old rules slayers)
Roll to hit as normal, with a range of 48".
It inflicted a D3 S4 armor piercing hits per rank of the target (or per file if you're shooting into the flank).
Against skirmishers, it only did D3 hits.
It was BS3, but had a BS5 slayer/engineer with a repeater rifle. You could either use his BS for the machine, or use the normal BS and have him use his rifle.
Because it is a warmachine, it never could charge.
I would be totally fine with an opponent using one ( IIRC it was about 130-140 points).
It's not any better than a S5 stone thrower, that comes in at about the same cost.
My logic is: if the rules and fair, and the price is right, I'd rather see something different than simply duplications of the same unit.
-Matt
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2011/01/08 00:15:28
Subject: Dwarf Rare Unit
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Sinewy Scourge
Lawrence, KS
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THAT'S what it did? Eff yes! Bring that bad ass back! In the realm of Hordehammer that thing truely would be a great machine to have, and by the math ends up doing just about as many wounds versus, say, orcs as a stonethrower for similar points if you hit the flank and have a bs5 engineer. Yep, I'd take one.
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This message was edited 1 time. Last update was at 2011/01/08 00:16:54
Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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2011/01/08 15:56:45
Subject: Re:Dwarf Rare Unit
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Cosmic Joe
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I like the golem idea too, maybe have two kinds, Runic with a ward save, and mechanical with better armor and added ranged weapons, add some upgrade runes to 'em for all the fancy customizin.
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This message was edited 1 time. Last update was at 2011/01/15 18:47:32
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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2011/01/08 18:28:35
Subject: Dwarf Rare Unit
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Regular Dakkanaut
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2 types would be even more interesting. That way the plastic kit would have both options, like the skaven bell/plague thingy. And excess parts could be used for terrain projects.
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WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden |
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2011/01/08 22:19:41
Subject: Dwarf Rare Unit
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Fighter Pilot
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I think I have to disagree. I see runes as mostly improving the function of an item, not making it into something else. So runes on a statue would make it stronger, not animate it.
And for technology, I think dwarf tech should mirror real world tech. We cant make flying dragons today. Dwarfs should not either. Skaven and empire are willing to mix magic and tech, but dwarf engineering should be build around laws of physics.
edit: Something like this as a baggage train would be high technology in Warhammer, but not look out of place in a dwarf army.
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This message was edited 1 time. Last update was at 2011/01/14 05:38:33
"Anything but a 1... ... dang." |
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2011/01/14 05:41:39
Subject: Re:Dwarf Rare Unit
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Fighter Pilot
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And this post was just to show off... LOL
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"Anything but a 1... ... dang." |
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2011/01/14 22:09:35
Subject: Dwarf Rare Unit
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Utilizing Careful Highlighting
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Dwarven transport?...
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2011/01/15 18:43:04
Subject: Dwarf Rare Unit
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Regular Dakkanaut
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Those look great, but you cannot see an ancestor golem for the dwarfs? The artillery runes increase their strength, why not increase the strength of an existing golem?
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WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden |
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2011/01/17 17:58:06
Subject: Dwarf Rare Unit
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Fighter Pilot
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D&D? Absolutely!
Warhammer? Nope.
Warhammer dwarfs have great fluff. Any new unit or monster would be 'new' in the fluff. Runic items are relics of an almost forgotten art. Basically, the ancient dwarfs knew a lot more runes of a non-military application (per 6th edition book, thinks like lamps etc). Dwarfs today really know mostly war based runes.
So the only place where we see 'new' in dwarf holds is the engineer guild. And even the wacky stuff there should be strictly technological (no warp stone, enchanted pistons, etc.) Runesmiths wont even put a rune common on cannons onto an organ gun. I don't see them "rune-ing up" a steam-punk contraption.
(I don't even see the guild making steam golems)
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"Anything but a 1... ... dang." |
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2011/01/17 23:14:03
Subject: Dwarf Rare Unit
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Regular Dakkanaut
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You are right Gen. Losing, but maybe the C'Tan will retcon dwarves to have really cool golems and motorcycles. It could happen, right?
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WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden |
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2011/01/18 00:37:38
Subject: Dwarf Rare Unit
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Fighter Pilot
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Ah Ha! I knew it! The Ancestor gods were C'tan! It all makes sense! LOL
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"Anything but a 1... ... dang." |
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2011/01/18 06:24:35
Subject: Re:Dwarf Rare Unit
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Killer Klaivex
Oceanside, CA
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Awesome!
I'd call it the dwarven brew-engine. By products of the brewing process are used (rather than water). The result is a steam engine that bellows out fumes of beer.
Type: Monster (the engineer cannot be singled out)
M* WS4 BS4 S6 T6 W5 In2 A1 Ld9 Save 2+
Impact Hits: 1D6
Thunder Stomp (being driven over)
Weapons: Crushing tracks and a brace of pistols.
Movement isn't exact in these brew engines. The Brew Engine uses Random Move or 1D6, 2D6 or 3D6; choose before rolling.
Beer Fumes: Any friendly unit in a multiple combat that includes the Brew Engine counts double their ranks for steadfast (both gaining and removing steadfast)
200 points.
-Matt
Gen. Lee Losing wrote:And this post was just to show off... LOL
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2011/01/18 19:47:30
Subject: Dwarf Rare Unit
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Regular Dakkanaut
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Love the Brew-engine idea!!!
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WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden |
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2011/01/21 23:06:54
Subject: Dwarf Rare Unit
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Warp-Screaming Noise Marine
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Hlaine Larkin mk2 wrote:hey malakai was in the gotrek and felix novels having created a missile launcher adn a zepplin which could survive the chaos wastes
Dwarves gave the empire their steam engines WHERE'S OURS??
you should also be able to put runes on the organ gun etc
Didn't the Warhammer Leonardo De Vinci invent the steam tank.
Anyway I think the Dwarfs should have some sort of cave beast as a rare choice,like some bull like thing that eats rocks and dwarfs eat them or something.
And for war,they give it armour and put some sort of steam wagon on it with a bolt thrower or something.
Has anyone played Battle for Middle-Earth 2,they Dwarfs in that had something similer.
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2011/01/23 11:35:51
Subject: Dwarf Rare Unit
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Long-Range Ultramarine Land Speeder Pilot
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Give bear cavalry for dwarfs
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"Each path must be chosen with care,
Lest disaster swallow us whole."
Varo Tigurius
Ultramarines Chief Librarian
Wh40k: Ultramarines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Grey Knights, Imperial Guard, Inquisition, Eldar, Dark Eldar, Harlequins, Tyranids, Orks, Chaos Space Marines, Daemons of Chaos.
Wh: Dark Elves, Vampire Counts, Empire, Dwarfs, High Elves, Warriors of Chaos, Bretonnia. |
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2011/01/23 18:38:44
Subject: Dwarf Rare Unit
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Regular Dakkanaut
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@Theofilos: While I've seen Reaper's bear mounted dwarfs and I think they look great, I kind of see dwarfs as guys who like to fight on their own two feet (Kind of like the Huscarls at the Battle of Hastings).
However your idea gave me one of my own, bears live in caves right? What about a dire bear? Usually I cannot see dwarfs with a large dragon, hydra or what have you, but a dire bear might fit.
If nothing else the "Old Grumblers" could have a grumpy contest with the bear.
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WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden |
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2011/04/20 16:21:35
Subject: Re:Dwarf Rare Unit
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Kabalite Conscript
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Based on the larger scale models that have been released this edition, I would not be at all surprised to see treekin and treeman sized stone/metal golems in the next Dwarf army book.
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2011/04/21 22:56:14
Subject: Re:Dwarf Rare Unit
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Utilizing Careful Highlighting
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whatisntart wrote:Based on the larger scale models that have been released this edition, I would not be at all surprised to see treekin and treeman sized stone/metal golems in the next Dwarf army book.
New book!? When!?
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2011/04/22 07:29:50
Subject: Re:Dwarf Rare Unit
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Sickening Carrion
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EagleArk wrote:whatisntart wrote:Based on the larger scale models that have been released this edition, I would not be at all surprised to see treekin and treeman sized stone/metal golems in the next Dwarf army book.
New book!? When!?
I think he's just making a point....like, for example, the Tomb Kings. Our largest model in the last army book was the Bone Giant, now we have things like the Necrosphinx/Warsphinx and Necropolis Knights/Seprulchul Stalkers. O&G got some sorta giant spider thing-a-majigger
I honestly think he was making a speculation based on the size of the new creatures coming out in the lastest Army books.
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2011/04/25 08:41:15
Subject: Dwarf Rare Unit
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Evasive Eshin Assassin
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I'd expect to see some kind of giant vehicular contraption before a magical or natural creature.
As for the Slayers, I've always thought they should be better. How about:
Rare, 20pts/model
M3 WS5 BS3 S4 T4 W1 I3 Ld10
Unbreakable
Skirmish
Slayer: must either declare a charge or move as close as possible to a unit that contains Monstrous Infantry, Monstrous Cavalry, or Monsters. The bonus to strength applies before weapon bonuses?
Slayer Axes
Runic Tattoos: (either MR1 and a 5+ Ward versus shooting and magic missiles, or MR1 and a 5+ Ward versus attacks of S4 or less)
Slayer Vow: one auto-hit against the model that killed 'em.
I see something like this functioning as Skaven Plague Censer Bearers that are, depending on the situation, either (a) more durable and less devastating, or (b) as durable and more devastating. Situation "b" is pretty narrow, and they cost a bit more.
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This message was edited 1 time. Last update was at 2011/04/25 08:41:55
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2013/06/09 20:21:30
Subject: Dwarf Rare Unit
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Dakka Veteran
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calmacil wrote:I know you said you didn't like the idea of a monster in a dwarf army. But personally i'd like to see a big stone golem as a rare choice. Forge World could make it.
It could be a guardian to a dwarven citadel, standing outside the doors, most of the guardians have been destroyed and only 10 are left. (possibly max of 2 per army?)
They are in the shape of a dwarf, covered in runes (the runes make them resistant to magic) that glow bright red under their stone skin
They're slow but very tough, maybe they need to be activated by a runelord.
These were in 2nd edition-"The Collosi of Asram the mighty"
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2013/06/11 21:39:36
Subject: Dwarf Rare Unit
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Utilizing Careful Highlighting
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You are a powerful necromancer.
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2013/06/12 01:05:46
Subject: Dwarf Rare Unit
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Stubborn Hammerer
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I like the idea. Personally I still want to see both Runic Stone Golems, and some kind of Automatons. And as it was stated both very plainly, but accurately above, Dwarfs are not too keen on new ideas. Though it may not be favorable by many, I think that idea lore wise may need to be phased out slightly. Especially if it means the difference between seeing new units and lore in the new army book, and seeing more of the same.
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2013/06/19 16:55:10
Subject: Dwarf Rare Unit
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Evasive Eshin Assassin
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Dwarf combat: there's the grumpy, stubborn warrior-class who hates everything new, and then there's the grumpy, unhinged Engineers who build contraptions.
I think that, if we can expect to see anything new, it'll be in the form of something from the Engineer's guilds.
I re-wrote the Dwarf fandex when my friend became bored with "how many units of Big Axes/small-arms fire/war machines should I take?", which is essentially the limit of the Dwarf book, minus some really gimmicky concepts and the Anvil+Miners/Rangers.
Among the changes were:
- giving Organ Guns and Flame Cannons Rune-options.
- making Flame Cannons playable.
- making Slayers awesome.
- blasting charges for Miners that work like the Skaven Warp-grinder or Tomb King's Buried Beneath the Sands.
- a zepplin that can be upgraded to a Gyrocopter and/or to drop casks of gunpowder.
- a Rune magic-Lore .
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