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2014/07/19 18:24:38
Subject: Quick question about Forgeworld models
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Lieutenant General
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Again, there is no exception given for any Games Workshop publication. Telling you that the rules for your Citadel miniatures are found in a wide range of Games Workshop publications, such as codexes, codex suppliments and dataslates doesn't mean that you can use them without an agreement with your opponent. It simply tells you where to find the rules, nothing more.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2014/07/19 18:30:21
Subject: Quick question about Forgeworld models
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Decrepit Dakkanaut
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Ghaz wrote:Again, there is no exception given for any Games Workshop publication. Assuming that you refer to the former (not sure): And repeating, to make sure you get it: your opponent has to agree on everything you field. Absolutely everything. Zero exceptions.
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This message was edited 1 time. Last update was at 2014/07/19 18:31:01
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2014/07/19 18:42:58
Subject: Quick question about Forgeworld models
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Lieutenant General
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Again, 'official' does not equal 'use without your opponent's permission'. 'Official' simply means that it was produced by Games Workshop for use with Warhammer 40,000. Nothing more.
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This message was edited 3 times. Last update was at 2014/07/19 18:43:42
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2014/07/19 18:52:17
Subject: Quick question about Forgeworld models
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Decrepit Dakkanaut
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Again: everything requires your opponent's permission. If I did not want to play vs. Wave Serpents, you'd have to accept it. Or there won't be a game.
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2014/07/19 18:59:43
Subject: Quick question about Forgeworld models
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Lieutenant General
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And I'm simply saying that the rulebook actually says that and makes it a rule.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2014/07/19 19:09:59
Subject: Quick question about Forgeworld models
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Decrepit Dakkanaut
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Ah, I get it now. Yes, I agree - although we don't need the rule to begin with
You can't force an opponent to play, so it's natural that he has to agree on everything. It's the basic rule of every game, not just 40k.
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2014/07/19 19:25:33
Subject: Quick question about Forgeworld models
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Lieutenant General
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Trust me, as often as the Forge World question has come up in the past, its a good addition to the rules.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2014/07/19 19:27:40
Subject: Quick question about Forgeworld models
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Decrepit Dakkanaut
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Why is it a good addition to the rules?
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2014/07/19 19:31:32
Subject: Quick question about Forgeworld models
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Decrepit Dakkanaut
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Ghaz wrote:Where does it say that it doesn't include Forge World? It doesn't. It is all inclusive in it's wording. It covers everything as I've already stated, from codices to Forge World to house rules.
Wait, this is crazy.
What you're saying is that if something isn't explicitly banned from a game before you start playing, it's permissible? Bound lists aren't restricted to force org, right? We didn't actually say that was a restriction? The fandex I just wrote says all of my vehicles have 10,000 hull points. Too bad you didn't ban the fandex I just created before the game began. We didn't restrict my model that starts yours on fire, did we? Good, lemme see your land raider.
Inclusive rules aren't rules. You're just playing storytime pretend if you can do whatever you want unless the person you're playing with explicitly prevents you from doing it before you do.
A realistic interpretation of the quote from the rulebook is that players have to agree on any restrictions IN ADDITION to the ones already provided (or, of course, if they want to house-rule stuff and get rid of them, but that has to be explicit before you begin, hence the wording in the rulebook in the first place).
You might as well go to the part of the rulebook where it says "players may set up the table however they like" and say that it "proves" that forgeworld is part of the game, because the way you like to set up the table includes forgeworld units.
Sigvatr wrote: The first is part of any FW GW publication - I don't think I need to quote that.
And here we go...
Ailaros wrote:It's always the same every time, too. The argument basically boils down to.
Side A: GW is magic and you have to do whatever they say. If they pooped in a box, it would be legal for 40k, because it was GW doing the pooping.
Side B: That's an argument from authority fallacy. Want to make an argument based on logic? Let me know when you find where in the rules say forgeworld stuff is the same as the other rules.
And it's exactly the same every time. A deluge of people hating in favor of forgeworld, and everybody else waiting patiently for a real, rational argument.
Saying "Because X said so, it must be true" is the very definition of an argument from authority fallacy.
A game is defined by its rules. Any person can also add their own rules afterwords, but it's something added afterwards, not a part of the game itself. If you choose to always add something to the game just because GW wrote it, you can, but you're still adding something else to the game after the fact. If GW has the pretense of authority, it is only because YOU have ceded authority to them, as a personal choice, not because of any underlying truth.
Because if you're talking about truth relative to which person says what, then it's an argument from authority fallacy, every time.
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This message was edited 1 time. Last update was at 2014/07/19 19:31:47
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2014/07/19 19:37:39
Subject: Quick question about Forgeworld models
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Decrepit Dakkanaut
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Ailaros wrote:
Saying "Because X said so, it must be true" is the very definition of an argument from authority fallacy.
A game is defined by its rules. Any person can also add their own rules afterwords, but it's something added afterwards, not a part of the game itself. If you choose to always add something to the game just because GW wrote it, you can, but you're still adding something else to the game after the fact. If GW has the pretense of authority, it is only because YOU have ceded authority to them, as a personal choice, not because of any underlying truth.
Ehm...it's their game. They made it. They make the rules. That's how games work.
If playing tag and you suddenly stand in the middle of the field saying it's a safe zone - you broke the rules, no matter how much you explain yourself.
GW has the authority on rules because they make them. You can change that by house-ruling, but GW will always be the lowest common denominator.
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2014/07/20 01:28:52
Subject: Quick question about Forgeworld models
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Swift Swooping Hawk
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Sweet jumping jehovazat, why does every thread involvinG FW devolve into this?
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"If you are not naughty you get a cookie. If you are naked, you get a cookie." - Insaniak, Dakka Mod
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2014/07/20 20:43:43
Subject: Quick question about Forgeworld models
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Furious Fire Dragon
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gregor_xenos wrote:Sweet jumping jehovazat, why does every thread involvinG FW devolve into this?
I have no idea what i have done D:
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2014/07/21 22:14:24
Subject: Quick question about Forgeworld models
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Regular Dakkanaut
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I think what most people are saying is forge world is as legal as codex eldar, but you opponent would have to agree for you to use either.
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2014/07/21 22:33:18
Subject: Quick question about Forgeworld models
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Decrepit Dakkanaut
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haroon wrote:I think what most people are saying is forge world is as legal as codex eldar, but you opponent would have to agree for you to use either.
Precisely!
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2014/07/21 22:42:23
Subject: Quick question about Forgeworld models
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Gore-Soaked Lunatic Witchhunter
Seattle
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gregor_xenos wrote:Sweet jumping jehovazat, why does every thread involvinG FW devolve into this?
Been that way since FW was a thing, so, yes.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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2014/07/21 22:54:59
Subject: Quick question about Forgeworld models
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Esteemed Veteran Space Marine
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gregor_xenos wrote:Sweet jumping jehovazat, why does every thread involvinG FW devolve into this?
Its actually quite comical.
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2014/07/21 22:57:51
Subject: Quick question about Forgeworld models
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Gore-Soaked Lunatic Witchhunter
Seattle
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BrotherOfBone wrote: Ghaz wrote:Sorry, but those are the rules. Forge World requires both players to agree, whether you like it or not.
Where does it specifically say Forge World? Why is Forge World different from C: SM? You'd have to agree that you were allowed to play C: SM, or any other codex or unit in the book.
That is, however, basically the case. You can't force someone to play vs C: SM or C: AS or C: Orks or any other army you want to put on the table if they don't want to. That's just the way it goes.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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