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Made in us
Posts with Authority






NoggintheNog wrote:
Deadzone though, that is Necromunda updated. Its a great game in a box, with scenery and a mat thrown in.

It isn't perfect - I dont like the material the minis are made from, its very hard to get rid of mold lines and so on, and I think the better campaign rules are found in the expansion book, although it is cheap so the issue isnt quite as bad as some manufacturers.

But it is very good at recreating the same feeling I got when playing Necromunda 20 years ago. So that is the one I would suggest.


The trick to getting mold lines off of PVC is to cut, not scrape.

Slice the line off, as though you were whittling, so that you get a little curlicue of plastic.

It takes practice, and a very sharp knife, but once you get the knack it is easy.

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in au
Longtime Dakkanaut




Squatting with the squigs

Can you people stop saying that deadzone is good! I am trying desperately to keep my hobby spending under $100 for the rest of the year. All this declaring that deadzone is good, simple and a successor to Necromunda is not helping things

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Fixture of Dakka





Japan

 Bullockist wrote:
Can you people stop saying that deadzone is good! I am trying desperately to keep my hobby spending under $100 for the rest of the year. All this declaring that deadzone is good, simple and a successor to Necromunda is not helping things


DeadZone Deadzone deaaaaaadzooooooone! is fingerliking good

Just keep playing necromunda, lots of miniature companies out there that could supply mini's for it.
Other than that Infinity is a nice skirmish game.

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Posts with Authority






 Jehan-reznor wrote:
 Bullockist wrote:
Can you people stop saying that deadzone is good! I am trying desperately to keep my hobby spending under $100 for the rest of the year. All this declaring that deadzone is good, simple and a successor to Necromunda is not helping things


DeadZone Deadzone deaaaaaadzooooooone! is fingerliking good

Just keep playing necromunda, lots of miniature companies out there that could supply mini's for it.
Other than that Infinity is a nice skirmish game.
80% of the players in the Necromunda game that I play in are also in a local Deadzone game.... (And it would be 100%, if two of us weren't busy on Deadzone night... dammit!)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Brigadier General






Chicago

The club just played Nuclear Renaissance last night. I really liked the ruleset. It's roughly the same level of complexity as -perhaps slightly less-than Necromunda , but it's a post apoc setting with vehicles.


I picked up the rulebook and expansion during the kickstarter, but you can download the rulesbook for free here. here:
http://www.ramshacklegames.co.uk/nuclear/downloads.html
The Expansion/Campaign book is avialable for pay as a PDF or print edition.
It has a pretty massive selection of vehicles and miniatures made for the game, but it's entirely a build-it-yourself statline, so you can use any post apoc line that catches your fancy.

The only issues I see with the game is that the unit creation mechanic (like all such mechanics) is open for abuse, so you have to play with folks who are willing to rein in any WAAC tendencies. Second, the campaign provides for gang advancement, but it doesn't have a territory/income system like Necromunda.

All in all, we enjoyed it and will be playing it again.

This message was edited 1 time. Last update was at 2014/08/01 11:44:41


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

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Battlefield Tourist




MN (Currently in WY)

 insaniak wrote:
If you're after something like Necromunda... Why not just play Necromunda?


That's what I was thinking?

PM me if you need to talk about Necromunda rules and stuff.

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Brigadier General





The new Sick Man of Europe

The Empire of Dead could be good choice if you like Necromunda for the RPG elements, since it has a very similar system to that.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
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Posts with Authority






A few more skirmish games to consider -
Cutlass (Black Scorpion Games) - a skirmish game with pirates - pretty much made to fill the hole left when GW ended Warhammer Historicals and Legends of the High Sea. Not a bad game, with a fantasy element - but no rules for ships. What the heck?

Chaos in Carpathia (Blue Moon Manufacturing) - a skirmish game of classic movie monsters. Frankenstein, the wolfman, vampires.... (Blue Moon also has skirmish rules for fighting aliens, pulp SF, monsters in the roaring Twenties.....) A fun romp of a game, well worth a look.

The Hills Rise Wild (Pagan Publishing) - a Cthulhu Mythos skirmish game in the wilds near Dunwich.

USX (RAFM) - a Cthulhu Mythos skirmish game in the modern day.

The Auld Grump


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Brigadier General






Chicago

 TheAuldGrump wrote:
A few more skirmish games to consider -
[https://www.bluemoonmanufacturing.com/view_product.php?product=RULE-01]Chaos in Carpathia[/url] (Blue Moon Manufacturing) - a skirmish game of classic movie monsters. Frankenstein, the wolfman, vampires.... (Blue Moon also has skirmish rules for fighting aliens, pulp SF, monsters in the roaring Twenties.....) A fun romp of a game, well worth a look.

That's a good one. I recommend that anyone looking into skirmish games at buy at least one of the "goalsystem" games to try it out.
Theres:
-Supersystem-Superhero gaming, the first goalsystem game
-Blasters and Bulkheads- Sci-fi space opera rules. My preferred.
-Chaos in Carpathia- As mentioned above.
and others.

They all use a similar set of mechanics revolving around certain dice mechanics and "heroes" and "henchmen". The soon to be released "Ghosts of Heife" which is near future gang skirmish in a not-bladrunner setting also uses goalsystem.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Fixture of Dakka





dead account

Settlers of Catan... that's a kind of skirmish right? In fact in this case its a live action skirmish:


Me: Anyone want to trade brick for wheat?

Them: No way Frank... you're totally close to building one more city to win...

Me: You sonovabitch!

*Breaks bottle of Kombucha against table*

*Skirmish begins*



Yeah... totally skirmish... and if you wear goggles its scifi and/or steampunk...

Settlers of Catan

...This time... its for money...

   
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 Eilif wrote:
 TheAuldGrump wrote:
A few more skirmish games to consider -
Chaos in Carpathia (Blue Moon Manufacturing) - a skirmish game of classic movie monsters. Frankenstein, the wolfman, vampires.... (Blue Moon also has skirmish rules for fighting aliens, pulp SF, monsters in the roaring Twenties.....) A fun romp of a game, well worth a look.

That's a good one. I recommend that anyone looking into skirmish games at buy at least one of the "goalsystem" games to try it out.
Theres:
-Supersystem-Superhero gaming, the first goalsystem game
-Blasters and Bulkheads- Sci-fi space opera rules. My preferred.
-Chaos in Carpathia- As mentioned above.
and others.

They all use a similar set of mechanics revolving around certain dice mechanics and "heroes" and "henchmen". The soon to be released "Ghosts of Heife" which is near future gang skirmish in a not-bladrunner setting also uses goalsystem.
I forgot all about their Free Lite versions that are included in the boxed sets as well as the downloads. Mostly for Things that Go Bump in the Night/Chaos in Carpathia, though I seem to recall there being some musketeer rules there somewhere as well.

The Auld Grump

This message was edited 1 time. Last update was at 2014/08/04 04:10:07


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
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MN (Currently in WY)

I just picked up their SuperSystems and can't wait to read/try them out.

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Cosmic Joe





That Chaos in Carpathia looks hilarious. I gotta try it.



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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Deadzone sounds like the game you want: unless I'm mistaken, it's written by the same guy who did Necromunda, so you'll notice a lot of revamps, but still close to being the same game you remember. The factions are all useable with GW minis, and the rules are easy to pick up. There are campaign rules, and models can gain experience and "level up". Weapons do not, but there really is no reason for them to when the models wielding them already do. Hope that helps.

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Los Angeles, CA, USA

Deadzone is a blast and really reminds me of Necromunda. The rules are simple, fast and fun and the campaign and levelling system is fair and balanced. It's also possible to proxy most things in the game with existing models if you need to do so.

If Necromunda is what you are after though, you might check out yaktribe for some excellent resources.

My Deadzone campaign has several players using old Necromunda gangs as Deadzone forces with no problems at all!
   
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Gargantuan Gargant





New Bedford, MA USA

This thread has mentioned a few games I didn't even know about.

I'm a big supporter of Deadzone, as well as anything from Ganesha Games(Mutants and Deathray guns, Flying Lead, Song of Blases and Heroes)

After reading this thread I'm going to look into Nuclear Renaissance and In The Emperor's Name as well.


   
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Brigadier General






Chicago

 adamsouza wrote:
This thread has mentioned a few games I didn't even know about.

I'm a big supporter of Deadzone, as well as anything from Ganesha Games(Mutants and Deathray guns, Flying Lead, Song of Blases and Heroes)

After reading this thread I'm going to look into Nuclear Renaissance and In The Emperor's Name as well.



Great! I think it's likely you won't be disappointed.
We just played our first game of nuc-ren and enjoyed it.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
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Hauptmann




Hogtown

Just skipped through the thread so I dunno if it's been mentioned but there are some GREAT fan edited kill team rulesets available for free with a quick google search, many with awesome RPG elements. You can homebrew what you want easily and still use your own models and those of your friends. I highly recommend giving it a go.

This message was edited 1 time. Last update was at 2014/08/09 01:04:00


Thought for the day
 
   
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[DCM]
Stonecold Gimster






I have run a 40K club at the school I work at for the past 11 years. We get a one hour lunch to play in once a week. The club has always had 6-12 players who play a 400 pt 40k game. With price increases from GW and its "premium" attitude the numbers have dwindled down to me and 1 player.

I've been looking online at info/pics of Deadzone which looks like a 65 pound outlay for 2 players and all the rules etc. The 2'×2' size and scenery looks spot on. Players would need a 15-20 pound outlay for a complete force to play rather than GW 4x that amount to play. My question is... how long does a typical game last? Could it squeeze into an hour?

My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
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Longtime Dakkanaut






 Gimgamgoo wrote:
I have run a 40K club at the school I work at for the past 11 years. We get a one hour lunch to play in once a week. The club has always had 6-12 players who play a 400 pt 40k game. With price increases from GW and its "premium" attitude the numbers have dwindled down to me and 1 player.

I've been looking online at info/pics of Deadzone which looks like a 65 pound outlay for 2 players and all the rules etc. The 2'×2' size and scenery looks spot on. Players would need a 15-20 pound outlay for a complete force to play rather than GW 4x that amount to play. My question is... how long does a typical game last? Could it squeeze into an hour?


Once you get the rules down after the first game, I would say you could play in an hour.
Also with the grid system it would be easy enough to take a quick phone pic pack up and then set back up next session .

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
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UK

 Gimgamgoo wrote:
I have run a 40K club at the school I work at for the past 11 years. We get a one hour lunch to play in once a week. The club has always had 6-12 players who play a 400 pt 40k game. With price increases from GW and its "premium" attitude the numbers have dwindled down to me and 1 player.

I've been looking online at info/pics of Deadzone which looks like a 65 pound outlay for 2 players and all the rules etc. The 2'×2' size and scenery looks spot on. Players would need a 15-20 pound outlay for a complete force to play rather than GW 4x that amount to play. My question is... how long does a typical game last? Could it squeeze into an hour?


Once you have the rules down, certainly an hour is doable. The game also scales well, the standard is 70 points but 50 isn't impossible. That could get you through a game in 30-45 minutes, and yeah, with online discount you can get more minis than you'll ever use in one game for less than a box of SM. I say go for it, and best of luck to the club if you do!

 
   
Made in gb
[DCM]
Stonecold Gimster






Any ideas if I can buy a digital set of the Deadzone rules online somewhere? Mantics site has a section for digital downloads but the Deadzone rules seem to be £24.99 (on sale from £32.99) which seems odd as the physical rulebook is priced at £9.99
I'm trying to move away from having my wallet raped by GW but that pricing seems odd to me.
:-(


Edit: never mind. Found the rules download for £7.99
My tablet and phone weren't showing the side options for books. All it was showing was latest releases.

This message was edited 1 time. Last update was at 2014/08/10 19:11:33


My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
Made in gb
Fixture of Dakka







The downside of Deadzone though, is while you can play actual games in 1 hour or less, setting up and packing away the scenery can easily take up to 20 minutes, depending on how fill you make the board.

Although, that also depends on how much you have prebuilt too.


50 points with the Nexus Psi 'Intelligence Run' mission rules are pretty fun though for a fast and quick game, also for doing slightly more advanced intro games too.
   
Made in us
Fixture of Dakka






 MWHistorian wrote:
That Chaos in Carpathia looks hilarious. I gotta try it.


If you get the game I'm thinking of, it is a bag of chips. You'll like it as well as the sister game, Chaos in Cairo. I saw it the first time many moons ago, and the guy that was playing it showed me some really good quality from Blue Moon. The figures are a bit rough, but they grow on you. Game plays smooth, and you can really get into it over a beer and some snacks while not getting too deep into it.

They had a space game a year or three back, as well if you are into scifi.



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