Good news!
Haven't seen anything really posted on the Champions of Fenris supplement, so I thought I'd throw out some information for folks. Fans of the old Logan Wing will really want to take note of the new Force Organziation chart. For people who wonder why I colored some things:
Special Rules
Sagaborn: Characters must always issue and accept challenges. Challenges still have a pretty terrible mechanic in 7e, so being forced to issue and accept kinda stinks. Not really game breaking though.
First Among Equals: Wolf Guard Battle/Pack/Terminator leaders and
TWC leaders get Preferred Enemy in challenges. If we're going to be forced to challenge, we might as well be good at it.
Overall, not anything to worry about. We have to challenge, but get bonuses when we do.
Warlord Traits
1. Re-roll a single failed save each turn. Always nice.
2. Re-roll all failed To-Wound rolls in Challenges. Not bad. Pairs nicely with First Among Equals, too bad challenges are still meh.
3. One free mastercrafted weapon, can't be a relic. *finger twirl*
4. Outflank for him and his unit. Let's you actually use your Acute Senses rule, and being able to Outflank any unit is always excellent.
5. Fearless. Most marines don't gain all that much from getting Fearless over
ATSKNF, and I think they still can't Go To Ground while Fearless. Overall one of the weaker Warlord Traits
6. Preferred Enemy. Not bad, not great. Edit: Apparently Preferred Enemy does extend to a squad! I'd rate this normal to Cyan, depending on your other units. There seem to be plenty of ways to get
PE for Wolves now though!
Relics (not sure if I can list costs. This book is only out to Wolf Guard buyers, but it is out...)
Armour of Asvald Stormwrack- 2+/4++ with Bulky, Deep Strike,
IWND and Relentless. Lose sweeping advance. It's important to note that while fluffed as Terminator armor, there is currently nothing preventing a character from taking this armor AND a thunderwolf mount. It's basically 30 points for Relentless,
IWND, and +2 to invulnerable save over Runic Armor. Not bad, but a wolflord already has a 4++. Other units that can take this armor only have W2 with no way to increase (i.e., no Thunderwolf access). Not bad, and
IWND is probably worth that 30 points alone on a W4 Wolf Lord...
Frostfury- If you liked Bite of Fenris, this 5 points more for Assault 4 instead of Rapid Fire. You do lose the AP4/
IC fire mode though. I'd say I actually like this one slightly better for Hellfrost spamming.
Krakenbone Sword- Basically a Master Crafted Power Axe that isn't Unwieldy, for 10 points over the Fangsword of the Icewolf. A
TWC lord is hitting
AT INIT, with S6 AP2 Master Crafted. Basically extra reliable AP2.
Morkai's Claws- For 15 more points, this set of Wolf's Claws gives you Rending and +d3 attacks instead of +1 for 2
CCWs. I'm pretty sure I'd pay 15 points just for Rending. Not great for your
TWC lord (who already has Rending), but maybe on a Wolf Priest leading a bunch of Blood Claws?
Pelt of the Balewolf- Grants Fear (no, not kidding). Beasts, Cavalry or
MCs, though, automatically FAIL that check if they aren't Fearless or have
ATSKNF. Extremely situational, even if it's cheap. Are Carnifexes still Fearless outside of Synapse? I don't think they are? Can't remember. Either way, hardly much use for this, even for its cheap cost.
Fellclaw's Teeth- Reroll all failed To-Hit rolls in close combat. Just a passive bonus, not too expensive. Be really nice for
TWC lords with the number of attacks they'll be pumping out. If you have spare points, you could do worse than buying this.
Detachment - Company of the Great Wolf
For all you Logan Wing fans, this detachment is for you.
Compulsory: 1HQ, 2 ELITES
OPTIONAL: 3HQ, 3 Troops,
6 ELITES, 3 Fast Attack, 3 Heavy Support, 1 Fortification, 1 Lords of War
Grimnar's Right Hand: Reroll your Warlord Trait, but only if you use the chart in the book. Pretty standard stuff, though I'd say the chart is weaker overall than
BRB charts.
Kingsguard: Gives a free +1WS for Wolf Guard of all stripes, and Thunderwolf Cavalry/Pack Leaders. Ya know, the guys you have a TON of slots for?
So fans of Logan Wing, you still don't have ObSec, but at least you have
8 Elites slots to fit everything in. With 0 mandatory troops!
Dataslates
Kingsguard Stormforce: Requires Logan on a sled, 5
WG Terminators with Land Raier, and a Stormfang. When the
WG charge from the Land Raider they get Furious Charge AND get to reroll failed charges. Also, as long as Logan is alive, you can choose to pass or fail and Reserve roll for the Stormfang. Pretty freakin sweet if you ask me.
Brethren of the Fell-Handed: Bjorn + 2 venedreads. All get Adamantium Will. As long as the dreads are within 6" of Bjorn, they get a 5++. While he's alive (regardless of distance), they all get to reroll failed To-Hit rolls in
CC. Makes that Axe/Shield venedread seem really awesome. 3++ to the front, 5++ everywhere else, reroll hits in
CC? DON'T MIND IF I DO!
Wolf Guard Void Claws: 1 unit of Wolf Guard Terminators (5 or more models), all have to have dual Wolf Claws, must start in reserve and arrive on turn 1. Starting out at 240 points for this Dataslate, all you get is:
-Reroll reserves as long as one model lives
-Reroll scatter when they deepstrike
They do get Kingsguard for the +1WS though.
Frankly, I think it's kind of a weak dataslate for its cost.
Grimnar's War Council- Ulrik, Njal, 1 Rune Priest, 1 Iron Priest. All get Fearless. Can be formed into a special unit that can't be joined by
ICs except Logan and Arjac. If Logan joins them their Fearless becomes Zealot instead. More importantly, they let you reroll to see who deploys first AND give +2 to Seize the Initiative. Combined with Bjorn you're seizing on a 3+!
Arjac's Shieldbrothers- Arjac with
TH/
SS Wolf Guard (no unit size requirement) in a Land Raider Crusader. They get Kingsguard for +1WS, and Hammer of Wrath. Additionally, if Logan is in the army and alive, they Fearless. If Logan dies, Fearless becomes Zealot. (sort of the opposite of the War Council, sort of.) THey also get Shieldwall.. basically as long as models in the formation are in
B2B with another model from the formation, they get +1T. When they roll 6s on invulnerable saves in
CC, they cause a S8 AP2 Concussive hit with Random Allocation. Kind of badass,
imo.
Wolf Guard Thunderstrike- 1 unit of
WG Terminators (any size), 1 unit of 10
WG in a
DP. Kingsguard once again. All arrive via 1 Reserve roll, and get Twin Linked (except the
DP) when they show up. No idea how the "all arrive on 1 reserve roll" thing works if you decide to include the
DP WG in your turn 1 Drop Pods... (wait, do they still get half on turn 1 automatically?)
Champions of Fenris- Okay, so you know the 6 Dataslates I already listed? The Champions of Fenris dataslate requires you take ALL of them. If you do, all models in all formations get:
Fear (
lol)
Fearless
While Logan is alive, all non-vehicles reroll failed to-hit rolls in
CC.
While the Iron Priest is alive, all vehicles get
IWND! (hello Brethren of the Fell-Handed!)
While Njal is alive, all models get Adamantium Will.
While Ulrik is alive, all models get Preferred Enemy.
I'll leave it to someone else to figure out the point costs associated, but considering the number of Wolf Guard Terminators you need it's going to be hefty. Still, the picture for that dataslate is beyond epic!
So there you go. A basic rundown of the options in the Champions of Fenris book. Honestly? It's kind of awesome, but doesn't entirely eclipse the options in the actual codex (which is good). The Relics are pretty amazing, the Warlord traits (like most) are decent on average, and the dataslates are (largely) really fluffy and interesting. I suspect the Brethren of the Fell-Handed will see a decent amount of use. (seriously, 3 venedreads with 5++ saves AND adamantium will? yes please!)