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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 cuda1179 wrote:
Brace yourselves boys, Rumor has it that the FAQ tomorrow will limit us to 5-man squads.

That would suck, but at the same time it would also free Custodes up to lean into MSU builds instead of the giant deathstar units. Some players are already finding success with that style of list, as today's Goonhammer article showed.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I am hearing point increases on a sliding scale based on win% over 50%. So like Eldar might get a 20% points increase, We might get 5%. This came from a very rough source, basically the bathroom wall scribbles of the interwebs. I would much rather pay an increase in cost over a nerf to our structure. So few of our units are even worth their cost. Wardens are sure to take a nerf, but I'm hopeful they might throw Vertus Praetor's a bone, maybe a boost in AT missile attacks? Back to d3 shots? Or just flat 2?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

FezzikDaBullgryn wrote:
I am hearing point increases on a sliding scale based on win% over 50%. So like Eldar might get a 20% points increase, We might get 5%. This came from a very rough source, basically the bathroom wall scribbles of the interwebs. I would much rather pay an increase in cost over a nerf to our structure. So few of our units are even worth their cost. Wardens are sure to take a nerf, but I'm hopeful they might throw Vertus Praetor's a bone, maybe a boost in AT missile attacks? Back to d3 shots? Or just flat 2?

Wardens need to get a more logical selection of unit sizes. Why is a unit that is sold in boxes of 5 only able to be taken in units of 3 or 6?

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

If I guess to guess the reasoning was that the Wardens box could be used to build a Shield Captain and a Vexilla, so you only have 3 Wardens left (back when a Vexilla was a separate unit). To me it's fine to have a minimum of 3 for the unit.

But putting the next bracket at 6 instead of 5 doesn't make sense. For me I have 9 Wardens with one of them built as a Shield Captain, so while a group of 6 and group of 3 works for me I don't think it works for many people.

I'm hoping they make the unit size of 3/4/5 instead of the odd 3/6 we've had so far.

EDIT: Spoke too soon, Wardens are now 4/5. Also our fight first strat is no longer a battle tactic so Shield Captain's can't choose it for free. The change seems fair, however, I don't think the Shield Captain needed a points hike to go along with it.

The change to Devastating Wounds is going to be a pretty massive nerf to the Custodes detachment. The number of things that create MW now is severely reduced.

This message was edited 2 times. Last update was at 2023/09/07 13:06:10


 
   
Made in at
Longtime Dakkanaut




Ok so the Dataslate is out, and in my opinion the biggest nerf to custodes is not even faction specific but regarding devastating wounds.

With devastating wounds now just ignoring any save and not being mortal wounds, our 4+ feelnopain against mortals got a lot less valuable and custodes got a LOT less durable against devastating wounds.

The changes to unit sizes and to the unwavering sentinels strat are fine honestly.

Limiting Bikes to a max squad size of 3 is hilarious because nobody was going to play them anyway.

Edit: I think we're still fine but I find it hard to judge how the dev wounds change is ultimately going to impact us. If it is a severe impact in that were much easier to kill while also being more expensive, it could be a problem.

This message was edited 1 time. Last update was at 2023/09/07 13:56:44


 
   
Made in no
Liche Priest Hierophant





Bergen

I think that is the same as before? Feel no pain is not a saving throw.

The new bording is to make sure and Eldar wraightknight with a 20 wound damage gun does not kill a whole squad in one shot.

   
Made in fi
Locked in the Tower of Amareo





 Niiai wrote:
I think that is the same as before? Feel no pain is not a saving throw.

The new bording is to make sure and Eldar wraightknight with a 20 wound damage gun does not kill a whole squad in one shot.


Cust det bonus is 4+ fnp vs mortal wounds.

Devastating wound now doesn't cause mortal wounds.

Thus devastating wounds ignore your save, invulnerable save AND detachment rule.

2024 painted/bought: 109/109 
   
Made in no
Liche Priest Hierophant





Bergen

Ah I see. Carry on then.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Bikes are down to 80 ppm. Nobody's probably still going to run them, especially when the Dawneagle SC went way up in points (seriously WTF GW?!).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Yeah, Custards got rogered but good. Wardens are now locked in at 5 man squads, are worse, but cost MORE than Guard. Guard now cost what they did in 9th, and the best way to kill us now is to toss buckets of shots and pray for 6s.

So as someone who never encounters sister players, do miracle 6s still generate Devastating Wounds?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

FezzikDaBullgryn wrote:
Yeah, Custards got rogered but good. Wardens are now locked in at 5 man squads, are worse, but cost MORE than Guard. Guard now cost what they did in 9th, and the best way to kill us now is to toss buckets of shots and pray for 6s.

So as someone who never encounters sister players, do miracle 6s still generate Devastating Wounds?

They might if Sisters had any weapons that caused Dev Wounds.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in fr
Locked in the Tower of Amareo





They have the epic hero banner that can give to melee attacks but that's dam1 or 2. 6's way too valuable for that and 1 per phase big deal. 2 dam. Yey.

Beside that i don't recall devastating wounds. Sisters light onthat.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





Denison, Iowa

Well, at least the FW termies and jetbikes have a point now. They are the same costs as the codex versions. Add to that the jetbikes can still have units of 6 if that's your thing.
   
Made in dk
Regular Dakkanaut




Quick question:

So im playing on Wednesday and I want to try the landraider in a serious list. Ive been testing it for months and it honestly performs very well for me. I usually deliver a blade champ with either 5 wardens for a bit of longevity or 5 spear guards if I need to kill something important on an objective somewhere. the 4 las canon shots often take down stuff for me too and the oc5 body is just around great. Yeah, I give up bring it down but hey, what can you do?

my list is:

blade Champ - veiled blade
termie cap - hunter

2x5 spear guards
6 alarus
5 wardens

landraider

that leaves me with 250 points and I can't decide if I want callidus assassin and 3x4 witch seekers or just straight up 5 spear guards more?

the first package gives a bit more control and flexibility and we all know the callidus is amazing. But 5 guards more gives me a whopping 5 units that can actually kill stuff.

What would you guys do?
   
Made in no
Liche Priest Hierophant





Bergen

Have you considered adding a plain Inquisitor to the squad in the landraider? If you target the squad with a stratagem you get a CP back on 3+ for 55 points. Seems quite good to me.

   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




New model for Custodes teased. Any speculation on what it could be?

I see a guardian spear, an eagle crested helmet and some sort of crest or vane on his back. He is standing on a rock so almost certainly a character.
[Thumb - Screenshot_20231231_235854_Samsung Internet.png]

This message was edited 1 time. Last update was at 2023/12/31 11:06:42


 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




And heres another image, with colour enhancements to show detail:

Nice shield
[Thumb - IMG-20231226-WA0016.jpg]

   
Made in us
Morally-Flexible Malleus Hearing Whispers




It looks like it will do absolutely nothing to fix our glaring problems. Unless they completely break the lore, we can't have librarians, which means the idea of the thing in the back being a psychic hood is right out. If it's a new character/HQ model ala Blade master, then who cares? The best we can hope for is that it's a "hoplite" style unit that ignores the entire 10th wounding BS, and somehow is effective against tanks.

My honest guess: it's a BL character like Captain Walken.
   
Made in no
Liche Priest Hierophant





Bergen

FezzikDaBullgryn wrote:
It looks like it will do absolutely nothing to fix our glaring problems. Unless they completely break the lore, we can't have librarians, which means the idea of the thing in the back being a psychic hood is right out. If it's a new character/HQ model ala Blade master, then who cares? The best we can hope for is that it's a "hoplite" style unit that ignores the entire 10th wounding BS, and somehow is effective against tanks.

My honest guess: it's a BL character like Captain Walken.


Our glaring problems? We where the 3rd most powerfull faction until the nerfs. We work just fine, there are no glaring problems.

Anything that can be taken away with a flick of the wand can be put back with a flick of the wand. The only thing we do bad is bad design space. Having the best melee army be focused on fight first leaves very little room for counterplay from other melee armies.

   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Ignore Fezzik (i.e. place him on Ignore). He is just a sad misery guts and is not worth reading or responding to.

One extra photoshop effort, looks like a melta spear in plastic, interesting implications right there.
[Thumb - image.png]

   
Made in no
Liche Priest Hierophant





Bergen

If it is a meltaspear in plastic perhaps they are phasing out the Forge world models.

The current problem is that the melta options are quite bad. But this will release with the codex, so probably balanced on release. Or perhaps it is a single character

(I do ha e Fezzil on ignore. I have the worst cases on ignore. But then you get curious and reveal anyway.)

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

The main thing I'm hoping for when our codex drops is for the jetbikes to be viable again. I have 9 of them and would like a reason to put them on the table (or rather a reason to build the rest of them, most of them are still on sprues at the moment).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

Yes getting Jetbike back on the table would be great - I'm ok with them costing alot but they need more survivability and more damage output!

I like the introduction of a codex melta spear, in volume they can be pretty effective so I hope they are on a unit not a character.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in gb
Regular Dakkanaut





Played a couple of games with my Custodes. I personally feel the point costs hurt more than the loss of the 4++ against Dev wounds and the strat hit. I'd likely reverse them and leave everything else the same and we'd possibly be solid.

- 10,000 pts CSM  
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Yeah, getting the jet-bikes back to being usable would be amazing. Fixing the anti-tank issue would be even better.

Definitely no "Librarians" but possibly some sort of "Null" shield-vane equipment?

And how about some sword and board Allarus? Talk about tanky.

"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Our faction is supposed to be one of the hardest to kill. Now with the revised 10th wounding systems, we're no longer that. I'd gladly trade the Null abilities for the ability to actually make our "highest cost faction in the game" actually stay on the board a bit longer. YMMV
   
Made in us
Fixture of Dakka




NE Ohio, USA

So, just idilly browsing the AC model range & index units....

Is there anything interesting to be done with the various Sisters of Silence units here in 40k?
Any good reason to invest $12/model into these unuts?
For the $ they just don't seem to bring much to the game, let alone this faction.
maybe a unit of all flamers, but ....
Or am I completely missing something as I look at these units?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

The flamer ones, with their scout move, could potentially be a nice disruption piece, and their overwatch isn't nothing considering it all auto-hits. Maybe cheap enough for mission play too so you don't have to dedicate a 200-point Custodian Guard unit for that.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

Balance Dataslate is out.
https://www.warhammer-community.com/2024/01/30/metawatch-warhammer-40000-the-first-balance-dataslate-and-points-update-of-2024/

We got our faction ability back and price cuts on Allarus, Guard squads, Wardens, and jet bikes.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Every little bit helps.
   
 
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