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Made in us
Dakka Veteran





Big Toof looks at the yoofs and nods.

"That's right. You yoofs can guard the fort and mind the runts while I'm in town."

He gestures to his two remaining boyz.

"Come on ladz, git the Boom dakka snazzwagon loaded up with scrap and we'll be off."

The two ork boyz then proceeded to yell at the grots in the camp and make them pick up all the scrap from the pile and load it onto the snazzwagon .

"Moving fings is grot work anyway. Us boyz can't be bothered with dat." One of them mutters. The two boyz climb aboard and wagon and immediately take hold of a Mek Special (gatling gun) and a big shoota respectively. Big Toof himself climbs into the driver's seat.

As he starts to peel out he notices the lack of scrap in the fort and immediately stops the vehicle. He points a big meaty hand at you.

"Oi, with the wagon loaded up, youz don't av any scrap left to guard! So make yourselves useful when I'm gone. Find some more scrap in dem caves an bring it back. Dat way when I get back, they'll be anuver pile of scrap here, instead of a ....pile of nuthin."

And with that the boomdakka snazzwagon accelerates out of the fort, nearly knocking the fort's gate off its hinges on the way out.

You look around, it's just you two and a few grots which all seem to be ideling about camp. You recognize two of them...Snotload and Shinna. Of course they had survived somehow. The worst grots always did. However unlike the other grots in camp, Snotoad and Shinna were not doing a good job of hiding right now, which meant they could be "recruited" to come with you into the caves again...if called upon.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Grotskorcha gives Big Toof an enthusiastic salut. "Got it, Boss! Ya can count on us!

Excellent,that was what Grotskorcha had hoped for. Another chance at getting their hands on some scrap. He had half hoped that there would be something left from the old pile they could use and looks around carefully after Big Toof left of there really isn't something - a better choppy bit of maybe a knife to fix to his shoota as a bajonett lying around somewhere.

"Oi! Snotload! Shina! Get ya arses down here. Wez going into da scrapcaves again!" and with that he would grap Snazzkrunk and imidiatly go back to where they last finished to see what the dead boyz legt around.

Overall he is filled by a warm and fuzzy feeling. He had a boss now, boyz above him, a buddy beside him and Grots unser him. He was part of a bigger group of Orks and that just... felt right. Thats how it had to be!

This message was edited 1 time. Last update was at 2024/02/07 14:15:17


~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Snazza watches the boss tear off into the dusty horizon then turns to consider his next move.

GrotSkorcha was looking well-happy with himself and busily bossing the grots about preparing for another journey into the dark. The thought of it made his chest twitch, but SnazzKrunk knows now what he is up against. He is already wracking his yoofful brain for the snazziest-possible way of getting some revenge.

It’s true, he might not be the choppiest most krump-worthy ork ever to venture into a mutie cave but he’d be good-Gork-damned if he’d let some jumped-up, mutant, freak of a not-ork get the krump on him and run away unpunished.

He wants it dead, horribly dead, like mutie-head-on-a-spike-for-a-boss-pole dead. The trouble was he’d have to krump a lot of Muties to be sure he’d krumped the right one.

His fists are tight green balls of cold fury.

What they need is more fire power, more… fire.

He spots one of the grots carrying an empty fuel can back from fueling up the Snazzwagon. He thought the little guy looked familiar.

Oi, wot’syourname!

Shinna? the grot replied with a degree of uncertainty.

Nah, he’s da fella wif da shiny hat! Nevermind, give us dat! SnazzKrump snatches the empty fuel can off the grot. He pops the stopper and sniffs in the can. SnazzKrunk smiles darkly.

Where can I fill dis up? You got any more of dese? C’mon grot, chopity chop chop, busta!

The grot leads him to a pumping hut beside a great big fuel tank and offers to refill his can.
It might be the fumes but SnazzKrunk is already growing dizzy with more than a little pyromania. Visions flit before his mind’s-eye of mutie cave-drawings come alive, all dancing in the flickering light of a burning underground settlement while he draws menacing orkish figures in dark green blood among the feeble scrawls.

. Bwahahaha! Muahahahaaaa! he guffaws as the grot continues filling a second can.

Teeheeheeheeee. the grot tittered along with him.

oi, wotchyou lartfng at?

The grot shruggs hopelessly, eying the ork’s recent head injury with suspicion.

You got any x’splosives?

Not ‘ere! R’you mad?!

Maybe I is an’ maybe I ain’t. But is it worth gettin’ krumped to find out?

The grot shrugs, Da Boss keeps da stikkbombz on de ovver side of da camp. Ask Snotload, he makes ‘em. But you betta wotchit. Wagon fuel an’ stikkbombz don’t mix.

SnazzKrump’s maniacal grin widens, all his pearly white underdeveloped Yoof teef glint like pocket change in the gutter. Dats just wot I’m countin’ on.

Shinna has been counting too. At least Yoof teef are easy to pull, he thinks.

   
Made in us
Dakka Veteran





Snazzkrump doesn't quite have the know wots to rig up any kind of sophisticated improvised explosive. But he is able to procure a fair number of fuel containers and a single stikkbomb from the camp and he does instinctively know that the fuel containers might very well cause the stikk bomb to "boom bigger."

Meanwhile Shinna and Snotload pretend not to hear Grotskorcha...but eventually fall in line after the next threat or kick delivers some much needed enthusiasm for their new assignment. They gather up a long wooden ramp and put it into a wheeled cart, along with a couple of small pick axes and Snazzkrump's extra filled fuel containers. They start pushing the cart...grudgingly in the direction of the cave.

"Da ramp let's us get down the pit. Better than the ladder cause it lets us use da cart," Snotload squeaks between wipes of his nose.

"An da cart let's us put a bunch of scrap init," Shinna finishes.

"Wez goin somewhere safe dis time right?" Snotload asks.


Meanwhile Grotskotcha looks around the camp and finds a discarded lumen, which he is able to tie onto his shoota with a piece of rope to use as a makeshift flashlight.
Now he has his own light...much better than having to rely on a grot's head lamp...or a fiery torch that could light your only means of escape on fire.

...

Down Down Down into the depths of the scrap caves.
The way to the missing Burna seems obvious as the smell of charred flesh and burning promethium wafts through the tunnels, it's scent nearly overpowering at times.

Not surprisingly, the path takes you down the same way that you came before, through the "secret" tunnel, and into the half metal, half rock filled corridors that you came through before.

Eventually you find yourselves right back in the same large cavern where you had fought the mutants.


Here the smell of promethium is overpowering. Charred ash and blood stained walls line the floor of the room though oddly enough no bodies of fallen monsters or dead orks are seen.

It is here that Grotskorcha finds exactly what he was looking for....the Burna, lying in a pool of ashen material.

It also seems to be exactly the right place for the grots as well. Shinna and Snotload take the cart and their pick axes, and lazily amble toward the wrecked ork buggiue that they had picked through before.

"Oi there's probably more scrap behind this buggy once we clear out the debris." Snotload says.

"Yah...us grunts can mine a whole bunch of scrap out of ere. Lot safer den going looking around anywhere else!" Shinna adds.



But then something else catches your attention. A coughing noise. Cough...cough...cough. It's not coming from the cavern though but down a small narrow tunnel which branches off from the cavern.

Decision:

Stay where you are?

or

Go investigate the noise!

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






"Yeees, come to papa, yuz pretty tingy!" Grotskorcha exclaims rapturously and picks up the Burna. Carrasing the weapon he mutters "now dats sum proppa dakka!

Huh? Snazz, did yuz hear dat? Dere's somtink alive down dat hole ova dere!
he points down the corridor and goes over with his new toy to investigate. Maybe one of Big Toofs Boys survived, pr maybe there is some mutie to krump

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

hnnnng….

Snazza drops to his knees accidentally grabbing a grot by the shoulder for support. An embarrassed look flashes across both of their faces before he can collect himself.

Go check dat nu burna, grot! Fill it up! An’ grab us a spare can an’ a stikkbomb too while you’s at it. We’z going to explore.


He shakes himself and checks his gear, preparing to go check out the cave. The Fuel can goes in his pack, the stikkbomb in his belt. Choppa in hand, slugga holstered at the ready. He leaves his shoota with the grots and goes to see how GrotSkorcha is getting on with his new toy.

You rekkon dat fing’ll work right? You ready to get stuck in?

   
Made in de
Boom! Leman Russ Commander






Grotskorcha grins from cheek to cheek oh yeah! Dat tingy will burn ya mutie nice an crispy! Waddabout you? Ya feelin good enuf? Ready to krump? his tone implies that this is a retoric question. Snazz is an Ork, so he is always in the mood for krumpin'

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Give us your light, Skrocha. I’ll go in dead sneaky-like and low, and when I switch da light on, If it’s someone in dere dat ain’t proppa Orky, you be ready to skorch it.

   
Made in de
Boom! Leman Russ Commander






"That'll do, Snazz! That'll do! Grotskorcha nods and waits for his friend to sneak around and find out what's going on.

~6550 build and painted
819 build and painted
830 
   
Made in us
Dakka Veteran





Shinna and Snotload graciously accept the shoota and then proceed to hide in the scrap cart. "If we both hold onto it...might be able ta make it work." They both chatter.

You move through the winding narrow corridor as "stealthily" as two ork boyz can be, which isn't very stealthy at all, nothing like an ork kommando, but at least you made the effort.

Eventually the corridor straightens out and widens out into a small room, about the size of an ork hut. You also quickly find the source of the coughing, another ork!

The ork appears injured and is sitting down on the ground, back propped up against one of the cave walls.

"Oi, that's my burna!" He calls out angrily when he sees the burna light. "Why I oughtta..." But then he errupts into a fit of coughing again.

As you approach, you see a fair amount of dried blood covering the ork, and infectious pus covering the scabs. He doesn't look good at all.

"Oh zog, it's no use. I'm too banged up." He mutters to himself before he looks up to you. "Your dem yoofs right?" "My names Brila. I was with Big Toof when we fought da spawn. I'm pretty sure we scragged dat fing, but den I black out, an woke up ere."

"But listen. I know where da muties are hiding. I sawz em...well not saw, but heard em. But...I know which way de went. Or I fink."

"Yah got ta git me to da dok first though. I ain't gonna be krumpin nothing like I am."


"COUGH....COUGH...NURGLE."

"Why'd dat weird word comin out me mouth when I cough?" He mutters.

[Toughness test DN 3 to resist infection. But DN 5 for Snazzkrump because of his chest injury] [You just roll your toughness attribute and nothing else]

[Rolling for Snazzkrump. Fail + Wrath Complication. Snazz is now poisoned, meaning +2 difficulty for all actions. It will take a full un-interrupted 6 hour rest to heal up from the infection...key word uninterrupted, which might be hard to pull off in the cave. You or Grotskorcha could also try doing a Medicae + Intelligence test of DN 5 during a 1 hour rest, but that's a high difficulty considering your dice pools!]

Snazz feels a tightening in his throat and the pain in his chest really starts to flare up. He is functional...but it sure is irritating and distracting. Something was not right about this ork...ork's are not supposed to get this sick.




This message was edited 2 times. Last update was at 2024/02/10 11:51:13


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Spoiler:
Grotskorcha failed top, 1,2,6,3, the 3 was the wrath dice. Tried to burn a wrath point, but the reroll was still a 2


The symphony of puzz and ooze in front of them is quite literaly sickening and Gtotskorcha too gags heavily, as they get near the injured Boy.

As the invalid claims his Burna, Grotskorcha replies "Yuz too weak to fight me for it right naw, so dats my Burna until ya can!" That's not even meant as an insult, it just shows an excellent grasp of orkish possession law and economics.

Looking at all of them bring rather heavily influenced by the sickness, Skorcha scratches his head and gets an idea "Me iz no Doc, but I saw dem Doc in da Orctown make da bad wounds go good with some booze. And our gas is kind of like booze amiright? So I iz saying we pour it on our wounds and drink sum and see if it gets bedda! And on the wounds we can set it on fire if dat don't work. I haz seen dat at the Docs too! "

In another example of orkish behaviour, Grotskorcha volunteers Brila to try his treatment first and carefully pours some of the flamemable liquid on his infected skin and forces some more down his throat.

Oi? Feelin bedda yet?

Spoiler:
Skorcha really believes in his treatment,so I would like to burn a glory point if we still have it to make that work

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

kaff, kaff, hnnng….
I’z not feelin’ too snazzy, doc.
Mork Almighty, is dis cave spinnin?


Snazza doesn’t much feel like trusting his health to the tender mercies of his pyromaniac buddy. He’s backing away and putting as much distance between himself and the soon to be on fire docs surgery, as he can. Considering how much ‘medicine’ he’s carrying, he doesn’t think the cure sounds particularly healthy.

I’ll jus’ see if da grots got any proppa grog on ‘em.

   
Made in us
Dakka Veteran





[Ouch so you both are poisoned now. Remember though if you spenjd a wrath you get to re-roll all the fails except the wrath die. Not sure if that would change the result] In any case, since it wasn't a wrath die complication we'll say Grotskorcha is poisoned until he gets 1 hour uninterrupted rest. Unfortunately no Glory either since glory and wrath reset each chapter. Oh well, Grotskorcha still has 1 wrath and Snazz still has 2 wrath]

Grotskorcha also feels his throat tighten up as his body starts going into overdrive to keep the infection at bay.

Brilla's eyes start growing very wide and he grabs Grotskorcha suddenly after he spits out the oil.

"Eh, listen up. Gork be comin to take me. I can feel it. Not much time left. Youz da new burna boy now. An yah better do gud by Nob Big Toof an burn a whole lotta shat!"

"Cough...Cough...Cough...Gork!" He forces himself to say the name of Gork instead of Nurgle.


He gestures wildly in one direction.

"I seez it now. A vision straight from Mork imself." He points off in the distance. "Down there is a big flight of stairs. I finks dats where da Muties all live! A big big cave at the bottom. Yah go down der and finish em off! WAAAAAGH!"


With one last defiant WAAAGH, Brilla expires in ragged exhalation and he lifeless body slumps to the ground. Silence returns to the caves.

You look in the direction Brilla pointed and clearly see a long steep flight of rock hewn stairs. The stairs decend as far as you can see.

Meanwhile Snazzkrump makes his way back to where the grots are. Unsurprisingly, the grots have been hiding in their cart, pointing the ork shoota and looking about.

"Hey who's there!" Calls out Snotload.

"It's Snazz Ork" cries out Shinna.

"You ok boss?" The grots say in unison, looking bewildered.

Decisions:

-Rest and regroup with the grots and hope no one attacks you.
-Rally the group and head down the stairs. Sickness or not, there's muties to krump!
-Head back to the surface. Remember, not runnin away, just bein all "strategic" kunnin like dem blood axe boyz.

This message was edited 2 times. Last update was at 2024/02/11 03:33:35


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Alright you grots… kaf kaf. Bring dat uvver fuel kan and follow me. Hnnnng…. Inna minute…. In fact, follow Skorcha, I’m comin’ too, kaf kaf. Jus’ gotta pull meself togevver.

Snazza levels his slugga at the grots to get them moving but tries to keep his distance. There’s no point in them getting infected too.

   
Made in de
Boom! Leman Russ Commander






Yuck... that was no way for an Ork to die... Grotskorcha feels weird and he doesn't like it. He snorts and grunts heavily as he pulls up the bile in his throat and spits out a big ball of phlegm. "Buarks! ... now dat shoulda do it... Snazz? Buddy? Ya lookin' a little green around da gills. Hang in dere!

I say weez go in dere, throw da gas canistas between dem muties, set dem on fire and frak of while dem get crispy. Weez wait if any of dem runz and gun em down. Dat will show dem!


As Snazz proposed, Skorcha takes the lead

~6550 build and painted
819 build and painted
830 
   
Made in us
Dakka Veteran





The grots are reluctantly cajoled out in front of the orks and down the stairwell.

"Oh right, this is the part where yah use as a meat shield. That's a good idea boss!" Snotload says sarcastically as he struggles with his half of the shoota.

The stairs are dark and corridor is very narrow. The ceiling is also very low. Even with some lighting it is hard to see far in front of you at all.

But eventually you hear the sound of footsteps, and they are definitely not your footsteps. And there are a lot of footsteps. That sound is followed by the growling feral noises that come along with it.

A few second after that the light from the grot shoota illuminates a corridor full of vicious looking slimy, ragged hunchbacked, pale green skinned mutants wielding large blunt objects. They are packed into the corridor, only two across, but rank upon rank of them following behind.

In these narrow conditions, only two mutants can attack you at once. But you are outnumbered. You figure the first of the tightly packed mutants is about 8 meters away from you.


[Combat! You are facing 10 mutants. But fortunately only two can attack you at once.

Combat turn order is

1. Snazz or Grotskorcha
2. One of the mutants
3. Snazz or Grotskorcha (whichever one of you didn't go first)
4. The grots.
5. The rest of the mutants.

Some things to think about. The mutants are packed in together so tightly that the burna should hit about five of them in one attack. A well placed stikkbomb on the other hand could hit all of them at once. Be warned though, a stikk bomb in such a confined area could lead to a cave in or a section of the stairs collapsing. Also...you are so close that you could potentially get caught in the blast range as well.

Your first move will be critical because after that the muties will start charging in and then once it becomes a melee, you'll be more at the mercy at the dice. Good luck!]

BTW: Grotskorcha, will be DN 5 to hit with the skorcha because of the vision penalty (very little light) but you can burn through your ammo (salvo option to exhaust 1/3 of your ammo) to give yourself one extra die for the roll.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Spoiler:
So, lets see if I get this right: I have Agility 3 and BS 3 +1 for burning through 1/3 of my ammo +1 for aiming (I assume I can aim? On page 221 of the rule book I have that gives +1 dice)
=> that should be 8 dice for attack. The first one is my wrath dice:
2/5/2/1/4/4/2/5... 4 icons, so almost there... I use my second and last Wrath point to reroll the failures. Final result:
5/5/2/2/4/4/4/5, better, but unfortunatly no 6es. 6 icons, so I hit.
Damage for Mutant 1 to 5: 13/14/12/11/14



Lots of Gits to krump? check
A narrow tunnel with nowhere to hide? check
A fully loaded burna in his hands? check
Things about to get rokkin'? Hell Yeah!

Calculating that they would need their stickbomb for the main lair of the nasty muties - and first and foremost driven by the irresistebile urge to try out his new toy - Grotskorcha steadies himself, aims the nozzle of his flamer towards the foremost bunch of mutants and pulls the trigger as much as he can. As the flaming cloud bursts forward and engulfs the abominations in a blaze of pain and death, Grotskorcha laughs manically over the "WHOOOSH" of promethium and the deathscreams of his enemies. "COME AND GET SOME YA NASTY UGLIES!" he shouts, hoping that the flames will discourage them from rushing forward all at once, so that Snazz and himself might get a shot at bringing them down.

~6550 build and painted
819 build and painted
830 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Snazza’s not feeling too snazzy right now. there’s a time for being a flash git and a time for just getting stuck in so he’s going choppy choppy on the biggest enemy he can reach right now. Best stick to what he’s good at.

WAAAGH! Kaf kaf!

This message was edited 2 times. Last update was at 2024/03/03 00:00:40


   
Made in us
Dakka Veteran





[Oh man I'm going to enjoy writing this reply. In regards to the flamer. Rules say: "If you hit a target with a Flamer, blazing liquid fills the
space between you and your target in a straight line. Anything in that line is also hit by the attack."
So I interpret that to mean he can aim for the last mutant in the formation and just push that flame out a good 12 yards, and hit half (about 5 mutants in the process). Definitely some Epic WAAAGH!]




[Will post up the in character results of the first round later!]

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in us
Dakka Veteran





The gush of flames archs out into the mob of mutants and at once the shreaking howls and gnashing of teeth turn to pathetic cries of fear and pain as five of the mutants are enveloped in flame.

They immediately fall to the ground, crying and wailing, "Grandfather save us!" one of them cries out in anguish before the burns take his life. Others fall and tumble down the stairwell in a frantic effort to put out the flames...but to no avail.

The fires claim the lives of five of the mutants and for a moment it looks like the survivors are on the verge of fleeing. A few of them take a few steps back, trembling in fear. But one steps forward, a tall and musceley looking mutant with three arms and bulging fishlike eyes.

"FOR THE DARK LORD," IT screaches and throws itself into a charge.

But then it runs head long into Shinna and Snotload, who had been prod ever so slightly in front of the orks. So close that Grotskorcha's flamer singed a few hairs pff of Snotload's chin.

"Oi watch where yah pointing that thing!" Snotload shouts.

"That's why he's called Grotskorcha. I git it now!" Shinna shouts.

In that moment, the fish eyed mutant's bludgeon comes crashing down barely missing the grot's head by meer inches. "Yikes!" He shouts as he sidesteps the blow.

Then Snazz charges into the mutant champion and lays into with a brutal swipe of his choppa. The choppa blade catches the mutant in the chest and crunches through it's thick hide, drawing green oozing blood. The creature howls in pain but continues to fight on. [2 wounds inflicted, 3 remaining]

Meanwhile Snotload immediately flees between the orks aiming to as far from the attacking mutants as possible. "Hey dey tripped over us so we did our job in dis." He squeaks..."Now you orks do yours!"

Encouraged by the fish eyed brute, the remaining mutants quickly recover and charge in, but the cavern is only wide enough for a second mutant to attack.

This second mutant appears hideously deformed and hunch backed, like many of the rest, but also has animal like fur growing along it's face. It lashes out at Grotskorcha and the blow connects, crushing into his flesh and bone.

[Grotskorcha takes 5 wounds and 2 shock damage. Shock is spent so Grotskorcha is exhausted. Meaning he can only engage in basic attacks, and falling back]

Round 2: Auto resolve


In the darkness of the cave the orks fight on in close quarters. Grotskorcha tries to incinerate the fish eyed mutant foe but somehow the burna doesn't blast at the right angle and he misses. The mutant swings back at him, but the swing is clumsy and Grotskorcha easily dodges the blow this time.

Snazzkrump swings wildly and connects again with his choppa, this time taking the wounded fish eyed mutant down for good. Once again the grots slide in to slit the throat of the downed creature as yet another mutant steps into the fray to attack. [Snazz exhausts all of his wrath points.]

But then the furry faced mutant swings his bludgeon and this time Snazzkrump isn't able to get out of the way in time. [Snazzkrump takes 4 wounds and exhausts 3 out of 4 shock]

And then another mutant takes a swing at Grotskorcha but he is able to dodge. The creatures swing their weapons wildly through the air while shreaking and shouting all the while.

Round 3: Auto Resolve

Exhausted, Grotskorcha continues haphazardly attempting to incinerate his new opponent, a horned scaly looking mutant, with hir burna, but the creature is just too close in and slippery to hit. The mutant lashes out in response, but Grotskorcha blocks the blow and pushes his opponent back.

Snazzkrump fights off the infection in his body and rams his choppa home on the annoying fur faced creature, driving the choppa right into the things face, egregiously wounding the creature. The creature lashes back out with it's bludgeon but misses again. [4 wounds inflicted]

Round 4: Auto Resolve:

Grotskorcha just can't seem to get the slippery horned mutant to hold still long enough to burn his opponent up and the thing slips away again.

However the resolve of the mutants begins to wane..

First the injured fur face creature falls back, then the horned opponent of Grotskorcha withdraws. Before they know it and before they can act again, the surviving mutants have withdrawn further down the stairwell toward their presumed layer.

Snotload and Shinna cheer. "Wahoo we won. So we can go back now right?"

You get a sense that your evil enemies are regrouping further below ground and that far below lies something even more sinister than the mutants themselves.

What will you do now?

[Ok lot's of rolling, and lot's of vision penalties made for a lot of missing weapons. Amazingly I didn;t have to use any of my ruin, but your all wrath are spent, Grotskorcha is exhausted and Snazz is poisoned. No glory earned but the dice still let you edge out a win!]





This message was edited 1 time. Last update was at 2024/02/14 03:21:04


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






Grotskorcha had stopped laughing while he was quite in a pinch in melee, but as the muties break off, he sends them a gout of flame as farewell gift and starts to guffaw again. "Now dat waz a good scrap!" looking down at his burna he mutters to himself "But dat tingy needs to be much more stabby and pointy. Or maybe slashy and smashy..." Then he answers the grots "Yeah, wez gettin outta here for now. Deres more muties down here den me thought. Weez need more dakka! And more choppas! And more boyz while weez at it." also Snazz and himself were kind of battered and needed to sleep it of a bit, but Grotskorche be dammed if he'd said this in front of the two Grots. "Hack of dem ugly heads of da muties and get them on da cart. Weez shoulda show Big Toof dat we wazzent lazy grots! And look if dey have some scrap at them!" he himself does the same, searching for something worth showing their Nob.

Towards Snazz he asks "Whats ya mind, Goff? Back to camp fonow?"

This message was edited 1 time. Last update was at 2024/02/14 08:00:35


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Snazz pokes one of the rapidly decaying corpses with an outstretched choppa and grimaces…

Dis gak is well sick… Kaf kaf! I don’t reckon we oughta take any of dem. Rememba Brila?… kaf… we bring back dis mutie filth an’ da whole of BigToof’s camp will be like Brila. You grots just gavver up da usual… hnnnnng…. Da weapons and wot not.

Snazza looks for a suitably choppy new choppa among the scorched and putrefying flesh. Something huge that he can wield two handed and really get stuck in with.

He opens up the fuel can he’s been carrying and offers GrotSkorcha a refill.

We betta jus’ scorch da rest. Dere’s plenty more scrap in da waggon to show da boss. kaf… kaf. An’ you his new burna boy now… hnnng… kaaaaf.

Snazza spits a disgusting gobbet of phlegm on the corpses and turns back up the steps without another word. He’s too exhausted for any more talk.


   
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Grotskorcha scratches his Chin "yeah... ya probably right. Ok ladz, da heard da big dude. Get da scrap and get outta here!

Edit: as soon as everyone is out of the way and before they leave, Skorcha levels bis Burna a last time at the corpses, making sure they are burned for good. "Dat shoulda do it"

This message was edited 2 times. Last update was at 2024/02/14 14:29:30


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The howling cries of the fleeing mutants echoes through the caverns again after Grotskorcha offers them a parting blast from his skorcha.

"Despair....Despair. All is ruin. Grandfather has abandoned us!" One of the mutants cries out in its sickening black tongued language before it tumbles down the stairs. You hear the sounds of it falling and thudding along the way.

Meanwhile the grots gather up 6 industrial bludgeons (i.e. massive steel clubs) from the dead mutants. Snazz reckons that a Mek could forge them into a nice big choppa for him, or at the very least it could be sold as crap metal.

The way back to the surface proceeds uneventfully. The group finds the scrap cart and the grots load it up, then the group slowly but surely trudges their way up the caverns.

When they reach the entrance to the caverns, something very weird happens. The air suddenly grows very cold, freezing cold even. And then you hear a loud booming voice coming out of the air. You instinctively recognize that the entity speaking is not physically there and that this is likely some "weird spikey boy stuff" going on.

[Why are you leaving so soon? You didn't want to fight me? That must mean you are cowards! MWHAHAHAHA. Don't worry. You haven't slowed down our plans in the slightest. Soon the Dark Lord will rise from his slumber and bring the death of all your kind to our world. Sleep well idiots!"

Then the temperature returns to normal and you feel the warming air and wind of the surface world.

Snotload was petrified the whole time, but once the evil entity is gone he can't help but hurl an insult back.

"Youz calling us cowards? Youz da coward for not showing up ta da fight stupid! Huh!"

Once outside the caverns your spirits start to feel uplifted by the warm air and the strange red light that spits out of the big star in the sky. Soon the fort comes into sight and you hear the sound of a recently returned Boom Dakka Snazzwagon.

Soon you are back in the safety of the fort and company of Big Toof and his new mob of orks that he brought back with him from ork town.

A warm fungus brew awaits you both.

Chapter 2 Complete 10 XP Awarded!

This message was edited 3 times. Last update was at 2024/02/15 03:54:57


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
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Liberated Grot Land Raida






Northern Ireland

SnazzKrunk reckons he should tell BigToof about the creepy voice and see what the plan is.

Hey Boss, looks like you got some nu boys. You gearing’ up to go back down da caves an’ find da, kaf… kaf… wierd Spikey-Boy? He talked to you too right?

See, da fing is, …kaf. I reckon I is gonna need a bigga Choppa for dat fight… hnnng… an’ I might need to see da doc too, if you knows a good’un. I been a scragged a couple o’ times down dere on account ov dis too-puny choppa.

You mind if me’n GrotSkorcha borrow a buggy and head to town tomorra? We got more scrap to bring back, anyhow.


This message was edited 2 times. Last update was at 2024/03/03 00:03:39


   
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"Weez krumped some more of dem muties! Like... dat much... I tink Grotskorcha exclaims proudly and holds up 5 fingers and another two halfway to imply "5-7".
"And da two of us found Brilla. But he waz all gacky and coughy and slimy and stuff. All green and not da right green yuz know? Just so ya know Boss. He would word that as a warning, but he doesn't want to sound frigthened in front of the Nob, so he lets the big guy draw his own conlusions.

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Big Toof takes a moment to speak. He has a slightly puzzled look on his face. It's as if too much information is coming in at once.

Eventually he responds.

"So yeah. You krumped lotz of muties. Dat makes sense cuz before you looked like yoofs. Now yah look like propah boyz!"

"I ain't hear no voices lately, but sometimes you hear fings when yah go in da caves. Jus mutie tricks as all."


"An dat goes for da sick green shat. Jus anuver mutie trick ta slow us down. No propah ork could die from dat. So Brilla must av just been a weak ork, OR jus half krumped alreadyan da sick finish im off."

He pauses for even longer when Snazz asks about borrowing the snazz wagon.

"Yeah...you git rested up. An den tomorrow you two can take the Snazzwagon into town. Sell da scrap, buy whatever, and bring some more boyz back ere ifn yah can rustle em up. Den I can attack da cave with way more den lotz of boyz. We'll av LOADZ OF BOYZ."

Big Toof laughs heartily before he gets distracted with an annoying squig and crushes it with his big choppa.

"Grot cooks. Git cookin. Wez hungry. An wez need fresh fungus brew so...Go GIT IT!"

That evening you are treated to various squig meats and warm cups of fungus brew. You find that your wounds heal up quickly and after a few hours of rest, Snazzkrump doesn't feel sick anymore, though his chest pain continues on as before from his first serious wound.

As the camp fires light up, the boyz break into the ocassional discussion of things past and things yet to come.

One boy proclaims: "This world is called Red Sands and long long long ago a great WAAAAGH took it away from a bad sick green and made it propah green. But then Gork's Grin opened up and da sick green been tryin to take it back ever since. That's what the Runt Herders say. Dey say dat da muties is leftover from da last time da sick green came ta Red Sands. But da ardest git in da sick green is Da Dark Lord. He is some flash beakie git. Real ard. An da Runt Herders say no matter ow many times yah krump him, he always comes back!"

Another boy responds harshly: "That's all rubbish. Skepti-Mek says ders nuthin but the fings we can see with our own eyes. So all dis talk of beakies and flying around in space is just nonsense. Dat...an Skepti-Mek says da world is flat. Now dat makes sense ta me!"

Big Toof snorts: "Talk of fings dat appened an fings dat going to appen is all odd boy rubbish. Propah orks only care bout whats ere right now. An dats muties in da caves an da orks everywhere else. So shove it both of yah for I gits ta krumping yah both!"

Eventually the drunken reveley descends into propah brawling which livens things up....you pass out at some point and hours later, a new day begins.

[Ch. 3 Begins Next Friday! All wounds healed and conditions removed, except for Snazzkrump's traumatic chest injury which will take a Dok in town to heal]

This message was edited 3 times. Last update was at 2024/02/16 23:26:53


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
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Grotskorchas chest wells with pride as Big Toof calls him a real Boy. He puts on a heavy grin like a Squigg in a mudpen and nods enthusiastically to everything Lese his nob says. The cherry on top is that nobody seems to challenge him for the Burna right now, so that seems to be his now.

And it gets even better as they get to drive to Orktown tomorrow. As sonst as they are in private he turns to Snazzkrump "Listen here Snazz, me ol' chap. Youz helped me get ma Burna and I won't forget dat. So herez what me thinks: when weez get ta Orkytown, weez get ya to da Doc and fix ya up. If ya want to ya might even get sam snazzy implantaschions. And for the Scrap weez get ya da best and bigger and most orky choppa da red sands habe eva seen! Or at least da best wez can get right nao!

This message was edited 1 time. Last update was at 2024/02/17 15:59:21


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Yeah, yeah, sounds good. But dere’s sumfink I wanna talk about. You heard it too, right? As we was leaving da caves. Dat weird voice? He talked about Da Dark Lord just like we heard dat ork boy talkin’ about. Da Dark Lord ov da Sick Green. I don’t wanna get sick green again like we did down dere, I don’t wanna die like Brila.
BigToof says it’s all oddboy talk; well if we can find one, a propa old an’ crusty Snakebite shaman. I wanna tell ‘em what we knows. I wanna know how we keep good-an’-Orky green and not get sick green…. Hnnnng….

An’ if it’s sumfink da Doc can stick in me when he fixes me up den all da betta.
Hnnng… Ah zog it, let’s get some rest and we’ll get da wagon loaded up first fing in da morning.

This message was edited 1 time. Last update was at 2024/02/18 00:46:14


   
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"Dats why you iz callin' da shots, Goff. Ya just have more in ya noggin! All kunnin but brutal and stuff. Grotskorcha compliments his friend, agreeing to his course of action. Then he goes to sleep, dreaming of screaming, burning mutants... a wonderful dream

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