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![[Post New]](/s/i/i.gif) 2010/06/15 03:50:52
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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Well yet another 'ard boyz 2010 battle report! These few battles took place in Pittsburgh at Legions. We had around 18 people I think for the semis this year which is comparable to last year.
From what I remember the field looked something like this. 3 tyranid players, 2 eldar players, 2 ork players, 1 IG player, 1 SW player (me), 4 chaos players, 1 demon player and the rest were codex marines
My list wasn't very different from the list that took 1st in the prelims
Logan
Rune Priest (Living lightning + random power i dont care about)
Rune Priest (Living lightning + random power i dont care about)
Rune Priest (Living lightning + random power i dont care about)
Elite
Inquisitor + 2 mystics
Troops
10 wolfguard - 3x combi plasma, power fist, 2x terminators with cyclone + power fist
10 wolfguard - 3x combi plasma, power fist, 2x terminators with cyclone + power fist
10 wolfguard - 3x combi plasma, power fist, 2x terminators with cyclone + power fist
rhino
5 wolf guard - 4x combi melta, 1x terminator with cyclone
razorback with TL lascannon
4 wolf guard - 4x combi flamer
razorback with TL lascannon
Heavy
Long fangs - 5x missiles
Long fangs - 5x missiles
Long fangs - 5x lascannon
The basic strategy of this list is to beat the living tar out of the opponent at long range and then when they get to you.. beat the living tar out of them at close range due to logan being extremely OP. You swap out the cyclones from squad 3 and 4 to go with long fangs so you can use the transports to capture objectives
Mission 1
I faced a vulkan list that looked like this
vulkan
librarian
2x assault terminators in 2x land raider redeemers
3x tactical squads in rhinos
3x land speeders
2x riflemen dreads
2x AC/HB preds
Pregame - He won first turn and set up which was fine since my entire strategy was to go second every single game. As it was spear head he deployed his land raiders up as far as they could go, followed by rhinos, preds and dreads. The tacticals combat squadded and went onto a hill and would end up never firing basically
I deployed with mostly all my guys in the far corner with wolf guard units on the table edges to create a L shaped formation. Logan and his entourage (the rune priests) went with the lascannon long fangs and the rest of the army tried to keep 1 model within 6" of him to prevent any absurdities with LD rolls (They spread out later)
Turn 1
He moves up his land raiders with one going to each flank of my army + rhinos and pops smoke (sargs in the rhinos have no useful weapons so they're not much of a threat to anyone). His dreadnoughts fire at a razorback holding the combi melta squad and blow it up :( Thats really it.. Stupid razorbacks, there is a reason I hate you and silly armies that spam them
My turn 1
Knowing mr vulkan and his fabulous friends are going to assault me next turn I use the 4 melta vets to form a wall ( a small wall! ) around that flank so that if he does get out the terms, etc will kill 4 guys and not get into assault with my useful units
For this turn I decide to not really move due to the threat of the land raiders.. instead all my units bungle their difficult terrain checks so the wolf guard units move about 2" on average.. no biggie.
Logan uses his super powers to give the long fangs tank hunter and I fire 5 S10 lascannons and 2 S9 missile shots at the land raider coming for the middle of my lines.. blowing it up and PINNING the librarian + terms inside. Splitting fire the entourage shoots 3d6 living lightnings at the closest dread in the middle (avoiding night fight) and weapon destroys it..not very good for S8 shots seriously
Rest of the army fires its missiles and stuns a rhino, immobilizes the other dreadnought and shakes the land raider. Not all that impressive honestly
TURN 2
He moves up the remaining land raider into a forest to give it cover and only deploys Vulkan who then assaults the 4 man squad I planted in front.. He kills 2 and the squad holds their ground much to my dismay. I think it was a big mistake not to deploy the terminators and you'll see why. With his other unit of terms pinned he decides to move up one of his rhinos and use the others to sit back and hover over the other 2 objectives.. Land speeders zoom up 24" to get into position for next turn (yay more razorback killing)
Some marines might have died to auto cannons
My turn 2
Figuring I could kill vulkan on his own I move the squad that was being protected by the 4 man squad up.. I had 3 power fists and he only had a 3+ save, so.. i figured it would work. Skipping ahead it didnt, he passed all his invul saves and took a wound from normal weapons.. more of my marines died
Logan points and the long fangs click.. causing 4 penetrating hits to the second land raider which he failed 3 cover saves.. and it died. The terminators pass their pinning check but then suffer 3 wounds from 9 frag missiles being fired at them. I focus most of the rest of the fire on the rhinos, causing a lot of weapon destroyed results and immoblizing one that was sitting on an objective (Which is important because it makes them all much easier to kill).. The razorback being threatened by a land speeder fails to do damage! go go razorbacks
At this point I ignore the pinned terminators as they arent a threat right now
Turn 3
With his mobility really hurt he moves up the now unpinned terminator squad with librarian and runs them.. which puts them very close to my lines. On the other side the remaining 2 terminators charge into the combat with vulkan.. killing a few more marines and yet again vulkan survives all the power fists. His land speeder moves up and kills my razorback and his tactical squads move up to get into better position from off their hill (they had plasma cannons so not in range)
On my turn I saw that his durability was drastically reduced so I started moving up with my large wolf guard units and now logan using relentless. Firing into his terminators with combi plasma and bolters the librarian and all but 1 terminator was killed. Massive missile fire from the other 2 long fang squads reduce 2 of the tactical squads to 1 and 2 members while destroying a rhino as well. At this point he was really on the defensive
Vulkan finally is killed by power fists but by that point I only have 2 marines left
Rest of the game
With 1 terminator surviving he charges a wolfguard squad and dies.. the other remaining terminator from the vulkan combat moves up to try to slow down logans unit but eats 23 power weapon attacks and also dies.. My rhino with 4 flamers arrives from reserves and sits on a far objective right next to his rhino. For some reason he gets his guys out of the rhino to fire a melta shot and destroys mine, which allows me to 4x flamer him and then assault his unit.. forcing them to break and giving me control of the objective. As for the middle.. Logan and wolf guard advance and slaughter every marine in the way
23 points to me
Round 2 vs chaos space marines
This guy had a very strange list. Warptime DP + kharn..greater demon, 2 units of walking 16 man units, 4 units in rhinos, defiler and 2 oblit squads. He won roll to go first and took it (yay me!).. His deployment was just a bunch of guys in position to assault. Deciding to come at me he deep striked the objectives right into my lines (very bad idea.. should have put them on his side of the board given my lower mobility and his huge units of walking guys).. I deep striked mine in a corner with a unit of 10 wolf guard protecting it which was far away from where he was advancing.
He moved up, popped smoke and shot at my razorbacks yet they survived intact!.. My first turn included killing 2 rhinos and putting 2 wounds on the demon prince (ALWAYS KILL THESE FAST).
On his second turn he continued to move up and shoot me.. destroying a razorback I put in the way and his greater demon came out. Yeah sorry not much to report when chaos just marches up. Again I shot him a lot and destroyed another rhino with plague marines inside.. I then marched up my inquisitor + 2 mystics right infront of his berserkers which forced them to assault him next turn (or waste a lot of time going around).. Demon princed was shot to death and a lot of models died from frag missiles due to being bunched up. Only major issue was my unit of 8 wolfguard deploying next to a rhino to shoot at the marines inside.. yet none of my units managed to destroy it so they had to.. leaving them unable to do anything except assault the rhino. It blew up and left my unit in a very bad spot
His turn 3 brought a lot of assaults.. Plague marines from 2 destroyed rhinos assaulted my long fangs and the stranded wolf guard unit.. They had no upgrades! so my long fangs held pretty well yet my other squad got shot down pretty badly and then killed in assault. The highlight was his unit of 10 berserkers charging logans death squad. I lost 1 model (passed 8 saves) and he lost the entire unit due to 23 preferred enemy power weapon attacks.. Consolidation helped me to move towards the next victim unit as that was the beginning of the end for his assaults. Kharn + friends killed my inquisitor and moved closer. On my turn I marched logan up and used relentless to pelt kharns unit with lascannons.. killing a few. Long fangs killed the great demon and I assaulted kharn + the other plague marine unit my long fangs needed help with. A lot of my marines died to kharn but logan and friends killed the entire squad including kharn. Only 1 plague marine was left. Being locked out of the plague marine fight Logan and his group consolidated
He had 2 moderate sized CSM units left at the start of turn 4 which were near the 2 center objectives. 1 unit of 10 wolfguard and 1 long fang squad protected them with Logan about 8" away. He charged my wolf guard and lost around 6 guys and i Lost 1 or 2.. At this point the game was over as Logan moved up and his squad obliterated the rest of the chaos marines
22 points
Game 3 vs Orks
Ghazghull, warboss, lootas, battle wagon with burnas, 3 units of 25 orks, 10 nobz in trukk, 5 mega nobz in trukk, 3 kans, warbikers (non nobz)
This guy didnt quite understand you could deploy on the sides via dawn of war so he deployed 2 big units of ork boys up in the middle.. covering the whole board basically. I didnt deploy anything and went second (again)
All of his stuff came on and did nothing obviously.. On my turn I moved on from as far away from him as possible .. except one unit of 4x flamers that drove on (with 10 wolfguard behind them) and killed about 20 of his boyz that were still near the table edge (this was a mistake on my part because I didnt really realize a warboss was in the unit). Basically all of my stuff was on the LEFT side of my table edge with a rhino and razorback acting as a wall becuase he moved most of his units along my right side
Logans unit didnt really do much for some reason.. as his trukks survived my onslaught. However splitting fire the 3d6 living lightning shots decimated the lootas down to 3 models yet they passed their LD test.
His turn 2 allowed his warboss + boys to assault and kill my 4 man squad and he moved his bikers and nobz up to assault my razorback and rhino. The RB was destroyed but the rhino was unhurt. On my turn I responded with my 10 man wolf guard unit.. and failed to kill very much.. I assaulted the unit as well and still didnt kill a lot. The warboss + nob killed a bunch
I made a big mistake this turn and really underestimated ghazghulls ability to whoop ass so I shrugged and attached logan + friends to the wolf guard squad nearby .. after reducing the nobz to 3 models via shooting I charged in and killed them + the warbikers that had also assaulted me. The mega nobz trukk also was killed and the other trukk immobilized.
His turn 3 allowed him to charge with ghazghull and call the waaagh.. i did 13 wounds to him but he saved all 13 and then killed ALL of my rune priests in response. Huge error on my part as I forgot about the 2+ invul thing and should have kept them far back .. should have allowed ghaz to murder a wolf guard unit.. However, he also made a big mistake and assaulted my rhino that I had moved to the other side of his warbikers with his mega nobz and a boyz unit that was on my flank.. This bunched them up very nicely. On the other flank he killed more marines and I reduced the unit down to 1 warboss and 1 nob!! useful.. I failed my morale and ran away (far enough to regroup).
My turn 4 saw me regroup my 3 wolf guard that ran from the warboss.. by this point i had atleast put a wound on each nob and boss.. I tried to fire a lot of missiles at the unit but he passed all his saves. So I tried to run and rolled a 1 (horror movie anyone?)..Logan was still locked in ghazghull and he still had that stupid 2+ invul. On the bright side my long fangs opened up on the boys unit that assaulted my rhino and killed the whole 25 man squad with 7 frag missiles. The unit + logan managed to deal 2 wounds to Ghazghull who only did 1 wound back to logan. He then failed a no retreat wound so he was down to 1.
his turn 5 was the back breaker turn for the orks.. He charged with his warboss + nob and I killed the nob with a normal attack then the passed an invul save with my terminator against the warboss.. in return he suffered 2 power fist hits and failed both saves.. giving me 2 KPs (nob + warboss).. With only his mega nobz left he charged logan and the unit of wolf guard.. With a sigh of relief logan killed ghazghull who no longer had a 2+ save and then the whole wolf guard unit died to power fists
My opponent told me to take a -10 LD test with logan with a grin.. I reminded him logan is stubborn so I easily passed. On my turn I played clean up.. That unit of 3 killer kans sat behind a forest all game so I opened up with 15 missile shots and killed them all.. I then used a nearby long fang squad to charge the mega nobz to help logan.. I think I did 1 wound with them and then logan passed 2 of 3 saves to stay alive with 1 wound.. Following that he killed every nob with his power fist
His turn 6.. He tried to shoota his 1 remaining loota at something and some mega blasters but failed.. My last turn consisted of killing his remaining loota with 5 lascannon shots..
20 points to me and 1st place
The main error I keep making is those damned rune priests during KP missions.. I gotta stop being so brazen with them when facing power fists
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/15 04:13:26
Subject: Kirasu's loganwing at 'ard boyz semis
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Furious Fire Dragon
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shoulda used those force weapons on warboss....unless hes eternal warrior, than no lol
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![[Post New]](/s/i/i.gif) 2010/06/15 04:14:54
Subject: Kirasu's loganwing at 'ard boyz semis
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Regular Dakkanaut
192.168.4.20
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no Blood Angels? don't know the merits of offering up one lone Terminator to a squad led by Logan, but something about the masochism of it deserves applause. Also, that's a brutal way to find out about Stubborn...and I wonder, too, about what to do with the Rune Priests? though, that much Living Lightning is bound to be a pain... Nice write-ups, though & congrats on advancing...
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''if you try the best you can, the best you can is good enough''
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''People will call me a failure. Others, however, will call me the world's sexiest killing machine, who's fun at parties.''
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![[Post New]](/s/i/i.gif) 2010/06/15 04:46:28
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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No blood angels because I try to play the same army throughout the whole prelims and semis.. and the BA book just came out for the prelims
Also Im enjoying all these missile launchers..
Ghazghul is eternal warrior which was the issue :p However, he also passed all his stupid saves.. 2+ invul is so irritating
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/15 04:59:30
Subject: Kirasu's loganwing at 'ard boyz semis
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Regular Dakkanaut
192.168.4.20
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aww, I was just givin' you a hard time about BA since I've seen a bunch of your figs! [esp. Stormravens] and yeah, Long Fangs are great!
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This message was edited 2 times. Last update was at 2010/06/15 05:38:46
''if you try the best you can, the best you can is good enough''
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''People will call me a failure. Others, however, will call me the world's sexiest killing machine, who's fun at parties.''
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![[Post New]](/s/i/i.gif) 2010/06/15 07:26:00
Subject: Kirasu's loganwing at 'ard boyz semis
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Wicked Canoptek Wraith
Vancouver, BC
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Good battle reports. Your list is tough as nails. What army are you going to ask for?
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2010/06/15 15:11:40
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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Imperial guard. Never trust GW with sending any army that relies on metal models. I have enough SM and Eldar have horrible plastics in terms of army building
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/15 15:16:36
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Infiltrating Broodlord
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Logan uses his super powers to give the long fangs tank hunter and I fire 5 S10 lascannons and 2 S9 missile shots at the land raider coming for the middle of my lines.. blowing it up and PINNING the librarian + terms inside. Splitting fire the entourage shoots 3d6 living lightnings at the closest dread in the middle (avoiding night fight) and weapon destroys it..not very good for S8 shots seriously
Good report and all, with a list i haven't seen before, but i don't get the quote.
Logan + 3 rune priests join the long fang squad with 5 lascannons, giving them tank-hunters. So that explains the S10 lascannons and the split fire of the runepriests targeting something else. Where do the 2 S9 missiles come from?
10 wolfguard - 3x combi plasma, power fist, 2x terminators with cyclone + power fist
10 wolfguard - 3x combi plasma, power fist, 2x terminators with cyclone + power fist
10 wolfguard - 3x combi plasma, power fist, 2x terminators with cyclone + power fist
rhino
5 wolf guard - 4x combi melta, 1x terminator with cyclone
razorback with TL lascannon
4 wolf guard - 4x combi flamer
razorback with TL lascannon
Also this, are the 10 man wolfguard squads all in terminator armor or just the 2 with the cyclones? What about the 5 man squad? If they are, why even take the rhino and razorback, as they can't transport stuff. Screening purposes? Seems like a silly way to give up easy kill points to me.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2010/06/15 15:55:28
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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The 1 10 man squad with the rhino splits off the 2 cyclones onto 2 different long fang squads
And the 5 man squad splits the cyclone to the third, which allows them to use the transports if I need to
Thats where the 2 S9 missile shots come from.. Its a lot of tank hunting firepower heh
The transports are there so I can get objectives
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/16 17:10:11
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Been Around the Block
Franklin, Pa
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Don't the runepriests have to be armed different?
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![[Post New]](/s/i/i.gif) 2010/06/17 04:35:09
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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They are.. Each one has a different power I dont care about
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/17 12:09:52
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Been Around the Block
Franklin, Pa
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page 81 Space wolves codex "The Leaders of the Pack" : To Represent this, no two characters may bear the same saga, nor may they bear the same psychic powers or wargear options.
Doesn't this mean they have to be different in 3 regards, sagas, psychic powers, wargear? I believe they are different in 2 of those but not all three.
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![[Post New]](/s/i/i.gif) 2010/06/17 12:53:54
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Banelord Titan Princeps of Khorne
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ohiowargamer wrote:page 81 Space wolves codex "The Leaders of the Pack" : To Represent this, no two characters may bear the same saga, nor may they bear the same psychic powers or wargear options.
Doesn't this mean they have to be different in 3 regards, sagas, psychic powers, wargear? I believe they are different in 2 of those but not all three.
Make a new thread in YMDC, don't derail this Bat Rep.
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![[Post New]](/s/i/i.gif) 2010/06/17 13:07:17
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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[DCM]
Et In Arcadia Ego
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whitedragon wrote:ohiowargamer wrote:page 81 Space wolves codex "The Leaders of the Pack" : To Represent this, no two characters may bear the same saga, nor may they bear the same psychic powers or wargear options.
Doesn't this mean they have to be different in 3 regards, sagas, psychic powers, wargear? I believe they are different in 2 of those but not all three.
Make a new thread in YMDC, don't derail this Bat Rep.
That'd be better, ta
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This message was edited 1 time. Last update was at 2010/06/18 11:56:48
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"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/06/17 13:21:04
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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whitedragon wrote:ohiowargamer wrote:page 81 Space wolves codex "The Leaders of the Pack" : To Represent this, no two characters may bear the same saga, nor may they bear the same psychic powers or wargear options.
Doesn't this mean they have to be different in 3 regards, sagas, psychic powers, wargear? I believe they are different in 2 of those but not all three.
Make a new thread in YMDC, don't derail this Bat Rep.
Modquisition on.
Agreed. please refocus on the batrep itself people.
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![[Post New]](/s/i/i.gif) 2010/06/18 06:13:42
Subject: Kirasu's loganwing at 'ard boyz semis
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Wicked Canoptek Wraith
Vancouver, BC
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LOL
ohiowargamer made a fair point. Unless Kirasu gave each Rune Priest different wargear, his list was illegal. I assume he did, and didn't mention it because it was irrelevant.
This would not be appropriate for the YMDC section at all. "Here is Kirasu's list, we all know the rules, did he add unique wargear to his RP's?" Yeah that would be pretty stupid.
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2010/06/18 11:36:53
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Boom! Leman Russ Commander
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That is one brutal list, you might be right that Logan is broken
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![[Post New]](/s/i/i.gif) 2010/06/18 14:52:43
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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Sheesh guys.. yeah i didnt note every piece of wargear cause it didnt matter lol.
On the other hand, not knowing what SW can do is one reason logan crushed so many faces :p
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/18 15:26:38
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Regular Dakkanaut
NE TN
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I've been working on a 2000pt Loganwing. How would you trim 500 from your list?
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![[Post New]](/s/i/i.gif) 2010/06/18 16:26:59
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Banelord Titan Princeps of Khorne
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reds8n wrote:Make a new thread in YMDC, don't derail this Bat Rep.
That'd be better, ta 
Frazzled wrote:Modquisition on.
Agreed. please refocus on the batrep itself people.
MorbidlyObeseMonkey wrote:LOL
ohiowargamer made a fair point. Unless Kirasu gave each Rune Priest different wargear, his list was illegal. I assume he did, and didn't mention it because it was irrelevant.
This would not be appropriate for the YMDC section at all. "Here is Kirasu's list, we all know the rules, did he add unique wargear to his RP's?" Yeah that would be pretty stupid.
MOM, can you not read? And since no one has made a thread yet, I just did:
http://www.dakkadakka.com/dakkaforum/posts/list/0/300878.page
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![[Post New]](/s/i/i.gif) 2010/06/18 17:37:21
Subject: Kirasu's loganwing at 'ard boyz semis
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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MorbidlyObeseMonkey wrote:LOL
ohiowargamer made a fair point. Unless Kirasu gave each Rune Priest different wargear, his list was illegal. I assume he did, and didn't mention it because it was irrelevant.
This would not be appropriate for the YMDC section at all. "Here is Kirasu's list, we all know the rules, did he add unique wargear to his RP's?" Yeah that would be pretty stupid.
Yes but as two other moderators pointed out, that query is appropriate for YMDC not criticising the battle report.
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![[Post New]](/s/i/i.gif) 2010/06/18 23:13:00
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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magodedisco wrote:I've been working on a 2000pt Loganwing. How would you trim 500 from your list?
2 rune priest, inquisitor, flamer wolfguard and the cyclone from melta wolfguard.. drop 1 razor and downgrade other to a rhino
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/19 20:06:19
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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Well fought Kirasu! Your army is quite versatile. Well done !!
G
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![[Post New]](/s/i/i.gif) 2010/06/19 21:48:50
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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Thanks.. was a hard fought couple of games
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/19 23:38:56
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Wicked Canoptek Wraith
Vancouver, BC
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Dude maybe your reading skills are the problem. The unique psychic powers and wargear thing is clearly spelled out in the codex; I have no idea why you'd need to make a thread in YMDC for that.
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2010/06/20 00:08:54
Subject: Kirasu's loganwing at 'ard boyz semis
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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Nice list. Ive actually used a list similar but with all Terminators. Not quite as versitile but it has the same concept. Lots of firepower, and can destroy people up close too with Logans help.
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/06/20 01:33:31
Subject: Kirasu's loganwing at 'ard boyz semis
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Fixture of Dakka
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Im just not a big fan of terminator armies due to AP1-2 guns being so common.. The whole premise was just to spam a lot of missiles and other various weapons. If I could get as many cyclones I would do terms maybe
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/06/20 06:13:56
Subject: Re:Kirasu's loganwing at 'ard boyz semis
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Banelord Titan Princeps of Khorne
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MorbidlyObeseMonkey wrote:
Dude maybe your reading skills are the problem. The unique psychic powers and wargear thing is clearly spelled out in the codex; I have no idea why you'd need to make a thread in YMDC for that.
Because the Moderators said to.
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