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![[Post New]](/s/i/i.gif) 2010/06/24 07:17:49
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Sneaky Lictor
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So....
This is my first post on the forums and I am really new to W40k tabletop as I only started in February. Next month there is a tournament at my local and I will participate so I would like some help with my list:
The theme (as the title would suggest ) is a dreadbash list:
HQ
Big Mek with KFF 85
Big Mek with KFF 85
Elites
15 Lootaz 225
15 Lootaz 225
Troops
Deffdread with 2 CCW 105
Deffdread with 2 CCW 105
29 sluggaz plus Nob with PK 215 (not enough shoota models  )
29 shootaz plus Nob with PK 215
29 shootaz plus Nob with PK 215
Heavy Support
3 Killa Kans with Grotzookas 135
3 Killa Kans with Grotzookas 135
3 Killa Kans with Rockets 150
Total 1895
I guess this is a pretty generic dreadbash list but I need help with what to do with the remaining points and some shifting around probably.
I think this list lacks mobility and long range anti vehicle so I thought I might add 2 squads of deffkoptas (1 and 2 member each) in order to take out long range artillery which the lootaz cant (AV13 and 14 front) and to contest points late in the game. My other thought was to use Snikrot and a minimum squad of kommandos as he may cause my opponents to deploy closer to the middle of the table or split up his army to leave body guards with his long range vehicles..
In order to clear the points for either of those choices I am willing to sacrifice a few lootaz or some shoota boyz (squads of 25?) or even give the mek a PK and remove the nob depending on your suggestions. I dont really want to remove any of the walkers as they are what makes up the army theme (and removing them makes the others a lot more vunerable).
All help will be much appreciated
Thanks
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/06/24 07:25:28
Subject: Re:2000 points Ork Dreadbash list. First post first tournament
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Sybarite Swinging an Agonizer
Alabama
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Elites
15 Lootaz 225
15 Lootaz 225
Drop these down to 5 man squads and add a 3rd, easier to place in cover and saves you some points.
29 sluggaz plus Nob with PK 215 (not enough shoota models )
29 shootaz plus Nob with PK 215
29 shootaz plus Nob with PK 215
Add a bosspole to each squad, but do not drop the PK Nob in exchange for a PK Big Mek, the Big Mek can be singled out in close combat while the Nob cannot.
With the few changes you will have enough points left over to add 3 Deff Koptas with TL rokkits and buzzsaws.
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This message was edited 3 times. Last update was at 2010/06/24 07:28:43
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![[Post New]](/s/i/i.gif) 2010/06/24 14:52:43
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Tower of Power
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A generic kan wall list as you said but for a new player it's pretty good.
Your meks are your lynch pin in the force, a enemy could get into assault with them and kill them meaning no KFF. Give them cybork body so they can take invulnerable saves.
Leave your lootas as is. They work on volumes of fire power to take out targets and you need to kill half of them to make them run away. You should have enough terrain to hide at least half of them in for cover saves.
Deffdreads go nice with skorchas before softening up and assaulting or twin big shootas for mass fire power but don't expect to hit a lot.
Boyz need bosspole on the nobz and you'll be sorted
With the remaining points take deffkopters with rokkits and buzzsaws in seperate units. Do not take kommandos.
Rest is fine - good luck in your tournament!
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/06/25 09:30:16
Subject: Re:2000 points Ork Dreadbash list. First post first tournament
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Sneaky Lictor
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Thanks guys!
I took this list for a spin yesterday vs IG, I split the Lootaz into 3 groups of 9 (27 instead of 30), brought the boyz down to 26 per squad and ran 2 squads of deffkoptaz as mentioned- he ran 6 Valkyries 3 Manticores 2 Catachan command squads with nasty meltas in Chimeras plus some troops with Autocannons and grenades.
The list performed rather well and I won the game however the single deffkopta provided a very easy kill point (and didn't hurt anything) and other squad also wasn't much help... Has anyone had experience with a similar set up? Should I maybe run all three together? Another idea I had would be instead of deffkoptas to include a squad of Tankbustaz. They would of course be footslogging it all the way however they could provide some usefull anti vehicle and I really like the tank hammer model
With regard to the meks I can't really find the points for cybork and in order for someone to assault them they have to crack the wall which i guess means that the list has failed big time and I am doomed cybork or not. Also I find the Deffdreads, though very expenive, require every CC attack they can get as I usually only get one shot at a vehicle must destroy it to make it count. Scorchas like to remove the closest model which I need to assault and also the one just behind it which mayyybe might have been close enough for assault :S
The boss poles is an interesting point... I thought that because of the size of the squad it will not brake before it was of no concequence however after what you say and having lost a few kill points yesterday when the mek, the nob and 2 boyz failed their leadership and started running. The pole would have probably saved me .
Does everyone put a pole on their boyz even when they are at 25+ units? 3 poles is after all a loota...
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/06/25 09:39:37
Subject: Re:2000 points Ork Dreadbash list. First post first tournament
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Sybarite Swinging an Agonizer
Alabama
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I put a atleast 1 bosspole (2 for my nobs just incase) with every unit regardless of size. Orks saves are bad, you will lose models and then at some point need to make a leadership test, poles are generally worth every point (sometimes not but hey it's all in the dice)
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![[Post New]](/s/i/i.gif) 2010/06/25 10:32:49
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Yellin' Yoof on a Scooter
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Deffkoptas are great if you can use them good.If you run them alone it can give you a advantage of attacking multiple targets.As you know they are very fragile so if you dont start the game in your scout move hide them behind a terrain which Blocks line of sight.
In every match i used them they give damage to the enemy beyond their points .
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![[Post New]](/s/i/i.gif) 2010/06/25 11:09:17
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Malicious Mandrake
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In this list, I would drop the dreads and instead get 2 units of 3 warbuggies with TL rokkitz.
Loss:
Deff dread combat potential.
Gain:
6 BS2 TL S8 Ap3 shots, needed for anti-tank.
6 AV10, open-topped, 4+ cover hulls, more survivable than dreads.
Tank shock. Invaluable in a foot list.
Longer screen for boyz, as they take up more space, you can spread out more.
Overall I much prefer the buggies.
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![[Post New]](/s/i/i.gif) 2010/06/25 12:23:59
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Sneaky Lictor
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Wow that actually looks sounds quite good (though I dont think they can tank shock as they are not tanks)
I don't think I will actually go ahead with it for the tourney as I feel it is out of theme, and I love all those walkers which is why I am playing this list but I am going to test it out straight away in some friendly games...
My concern would be that the wall is no longer immune to small arms fire and parts of it are considerably faster than others
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/06/25 21:05:54
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Growlin' Guntrukk Driver with Killacannon
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Hey man thats great to hear your running a Kan Wall list. Their really fun and can be pretty good if you run them right.
I would have to agree, the Dreads are probably your weakest unit in the army, but i completely understand why you want them. There is nothing like having 11 Walkers running up the field.
I have to second that the Deff Koptas are really awesome if used right. You HAVE to turbo boost them on your scout move, and then move in 12 inches and blast some armor. After you blast the armor, assault with them to get them stuck in and out of harms way of your enemy shooting.
I would keep your Lootas squads maxed out if you could. Also, its nice to have your boys units maxed out at 30 as well.
You could just add 3 Deff Koptas without Buzz Saws to your first list and be at 2010 points. Then you could just take out 2 Boyz from 2 squads and attach your KFF Mechs to them. That way they cant be singled out in the shooting phase and your still a 29 man strong unit. Buzz Saws aren't NEEDED just recommended. Aside from popping armor, the main reason people take the Koptas is for distraction purposes. They will take 1 round of fire off of your "Wall o Metal".
HQ
Big Mek with KFF 85
Big Mek with KFF 85
Elites
15 Lootaz 225
15 Lootaz 225
Troops
Deffdread with 2 CCW 105
Deffdread with 2 CCW 105
28 sluggaz plus Nob with PK 215 (KFF Mech)
28 shootaz plus Nob with PK 215 (KFF Mech)
29 shootaz plus Nob with PK 215
Fast Attack:
Deff Kopta
-TL Rockets
Deff Kopta
-TL ROckets
Deff Kopta
-TL Rockets
Heavy Support
3 Killa Kans with Grotzookas 135
3 Killa Kans with Grotzookas 135
3 Killa Kans with Rockets 150
Total 1998
I hope this helps man.
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![[Post New]](/s/i/i.gif) 2010/06/26 19:53:30
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Sneaky Lictor
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Thank for the help mate! Actually that list comes in at 2018 3 deff koptaz plus rockets = 135 points so I have to drop some more boyz..
So I think now my question is: Is it worth dropping more boyz and lootaz for a buzz saw or 2? And how do you reccomend I run the Koptaz? 3 signles? all together or signle and double?
P.S. Was the tankbusta idea not worth considering?
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/06/27 21:42:03
Subject: Re:2000 points Ork Dreadbash list. First post first tournament
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Tough-as-Nails Ork Boy
burton, MI
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Tankbustas are a absolute NO! as they will get kited around and out shot, remember that they have to target a tank even if its not within range, this may not sound bad but wait until your opponent keeps all of his vehicles on the oppisite corner and blasts your tankbustas into the next century.
As for the koptas there are only two ways you should take them. 1) max out squads and mix weapon load outs. This can be A rather resilient distraction, but is a huge point sink and is not recomended since they will only be tank hunting anyway. 2)Take them as singles. Again, this also takes care of LD problems, but they are basically one turn use plus distraction. All this being said, I always take a unit of deffkoptas, I always keep them in squads of one and most of the time i will use them to outflank. The only time i dont use them to outflank is when they have a light vehicle out that could cause me problems, then i just scout 24, move 12, shoot 12 and assault the closest thing to me. The reason for outflanking is that they wont get shot up right away and they can contest objectives.
As for the buzzsaws... Personally sometimes i use them sometimes i dont. they can be a huge help, but take 2 or 3 of them and your creating more of a point sink than you need. if you can afford it in the firstplace great if you cant, leave them out. If you really want them in a list than put them in when you start the list and forget about them. For you, i dont think you should take the buzzsaws. if you assault a vehicle (wich is one of the few situations that you would need a buzzsaw) than you go againts the back armor anyway and if im correct that means you will glance on a 5 pen on a 6 without the buzzsaw... if im right, i dont have the codex at hand right now. Any way im suggesting that you dont take the buzzsaws and that you make sure that if your deffkoptas attack that have all of them attack the same target.
BTW, I like that your keeping the DCCWs on the dreads, it provides a lot of much needed anti tank, just get them in close.
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This message was edited 1 time. Last update was at 2010/06/27 21:51:06
DAKKA!!! DAKKA!!! DAKKA!!!
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![[Post New]](/s/i/i.gif) 2010/06/28 19:13:42
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Growlin' Guntrukk Driver with Killacannon
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Yeah he answered your questions about the Tank Bustas.
When it comes down to the Buzz Saws, im going to have to go with Zane. If you have the points then take them, if not then dont. Buzz Saws are one of those things thats nice to have but will neither make or break your army. Since your running the Lootas, you will be able to take out some of the light armor that your Coptas would be going for anyways. So dont worry about getting the Buzz Saws and Never drop Boyz or Lootas for them.
Also, I would make ALL of your Kans have Grotzookas. Since the Kans are packing the STR 10 boom hit in CC, and you have the other 2 Dreads running up packing a powerful punch that will crack armor, i would save the points and just take the Grotzookas. Not to mention its scary as hell when your dropping 18 Pie plates on turn 2 haha.
Hope this stuff helped man. Let us know how it goes.
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![[Post New]](/s/i/i.gif) 2010/06/29 00:44:35
Subject: Re:2000 points Ork Dreadbash list. First post first tournament
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Sneaky Lictor
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Thanks team!
Now with regard to the Grotzookas I've though about it long and hard and what I've come down to is that most of the stuff I meet is mechanized and the Grotzooka doesn't harm it. So I have a good two turns where the Kanz do nothing. With the rockets at least I can take a couple of pot shots at some vehicles and occasionaly get some good results (talking out a badly deployed whirlwind on turn 1 or a vindicator on turn 2 spring to mind). I have so much dakka in the list that the shootaz can pretty much take care of any infantry threat without the additional 3 Grotzookas. Finaly the three rocket Kanz are usually what my opponet wants to go for first with his AV so my placement of them in the wall can dictate part of his deployment.
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/06/29 01:31:20
Subject: 2000 points Ork Dreadbash list. First post first tournament
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Growlin' Guntrukk Driver with Killacannon
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That sounds like a good reason. You know your meta better than I do =)
I would say your pretty set for a win man. Keep the Lootas Shooting and just rock the list. I want some battle reports!!!
Happy Krumpin!
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