@LordWynne:
1)Rhino's are 35 pts and cheap....I give them to units that get the job done A.K.A. Bezerkers lead by a Chaos Lord in termie armor and deamon weapon because of the hack and slash factor odds are lotsa wounds in close combat and lotsa guys dieing.
-What are you saying here? The Lord in
TDA can’t get in a rhino…nor will he keep up. Deepstriking is not a great idea for him either.
2) 1 Champion in my 2 CSM squads as I keep them close together as meat sheilds so the enemy can focus on them and not the rest.
-The champs offer very little for what you are paying for and offer no offensive bite without special ranged weapons. Your plan for being meat shields doesn’t hold up in
40K when the meat shields don’t offer more or equal threat to what they are drawing fire for in the
CSM army.
4)Heavy support is needed, I have had great many victories using this as 2K is a basic army a vindicator provides alot for me as well as Havocs....I do use Obliterators depending on what army I fight. Orks and Nids is were I would use Obliterators everyone else is meaty bags of blood to me.
-What you need is immaterial. You still have 1 hvy support too much for a NORMAL
RAW game of
40K.
There is a reason they limit Hvy support. In the chaos army there is a lot of competition in those slot, giving yourself one more is a big deal.
5) 10-20 basic CSM are what I take as meat bags that absorb bullets and all other shots aimed at me.... a bullet bait unit.
-No, it’s not bullet bait, they offer nothing very lasting unless you go up against slow hordes and objectives.
They can be tankshocked, lashed, they can’t effectively hurt average walkers…and they are not ‘cheap’.
6)Demon weapons are great for I arme my Chaos Lord in termie armor and plasma pistol (can not use a Psi-Cannon) and he creates havov leading Bezerkers or Raptors in close combat....my then
-Daemon Weapons are ‘fun’. The undivided Deamon weapon is ‘decent’. But it’s not something to write home about, esp. for the amount of points invested.
8)Vindicator is choosen for its battle cannon only as for Havoc launcher its for sneaky troops that get to close. buying two is expencive and not worth it...
-The Vindi has a Demolisher Cannon, not a Battle Cannon. The Havoc Launcher shoots further away…using it on closer troops is a waste. Heavies come in pairs… it is not too expensive and highly worth it because 2 Vindi’s are 2.5 times better, not just 2.
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Lord: how is he being delivered? I see no good way. He can’t get in a rhino. Too Slow to walk. Can’t charge after deepstriking…so…
Zerkers with no fist at 10 models…you don’t go up against Walkers or Wraithguard much?
Even plague marines would stop them cold. The Lord (should he join them) is not enough as a fist is there to kill far more variety of targets than the lord.
Raptors: no special weapon? They offer very little.
Vindi: other than the Spiky SMurf vibe by not getting
DP, I wouldn’t suggest he Havoc Launcher. Shoot the Democannon, if it gets destroyed, it’s more valuable moving 12” as mobile terrain than anything else
IMO.
A
TLLC Pred is somewhat meh. Nothing too bad with it…just if you need Anti-transport the
AC/
LC is much better for points spent.
Khorne Lord: the Bloodfeeder is a fun weapon. Though having 1/3 chance to do nothing while being stuck at
str 4 the other 2/3 is kinda meh.
Havocs: I do not suggest lascannons, they are cost ineffective, while the weapon mixing is not ideal and there is a useless champ+power weapon in a squad with too few dudes.
Oblits are ok
CSM joes would really appreciate some special weapons.