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Would you face this force with fear?
Yes, because I have trust in my forces and they look like daisy eaters in drag.
Maybe, as my knees are weak and I need a to look in the rule book and cry like a 5 yr old.
No!...::slams the rule book on the table and stares:: Thats not Legal!!!
I don't care.....just let me at em!!!!

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Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

I am thinking that creating an army one must look at how you want to build it as a winning army, my veiw is that for every 1,000 pts take an HQ and build from there calling it a Company force here is a 2,000 pt test army.

HQ
Chaos Lord, termie armor, deamon weapon, personal icon.
155

Troops
10 Bezerkers. rhino.
245

Fast Attack
8 Raptors
160

Heavy
Vindicator, havoc launcher.
140

Heavy
Predator, Turret Upgrade x2 las-cannon.
105

HQ
Chaos Lord, Mark of Khorne (Blood Letters Body), demon weapon, personal icon, plasma pistol, melta bombs.
160

Troop
10 Bezerkers, rhino.
245

Heavy
5 Havocs, x3 las-cannon, 1 auto cannon, champion, power weapon.
230

Heavy
Obliterator Cult x3.
225

Troop
(2) 10-man CSM, champion.
330


total: 2,000

I think this is a very good list because it represents the best Khorne can feild in my opinion this army can beat anything played vs it. Pleantty of close combat and just enough heavy to keep you safe. I could drop the CSM units and add termies if I think the battle might be hard as I cuold deep strike the termies for that surprise punch. What do you think?

This message was edited 2 times. Last update was at 2010/07/28 23:40:49


Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in us
Sword-Wielding Bloodletter of Khorne




Oklahoma

Well first you have 4 heavy supports. You can only have up to 3.

Also its alot easier to read if you post your list like this.

HQ
(insert HQ choises here)

Troops

(insert Troops here)

Eiltes
(ext,ext)

Fast Attack
(Ext,Ext)

Heavy Support
(ext,ext)

I would also drop the havoc squad. They cost an arm and a leg for what you get as well as the champ with the power weapon is somewhat a waste. Since havoc squads are ment to sit and shoot.

Its also best to have all your troop choices in rhinos. They are just generally better of if everyone is in a rhino

On the vindi the havoc launcher is also somewhat a waste. Since you will always want to fire the main gun and since its ordanace its the only weapon youll be able to fire.

Also give the raptors some sort of special weapons. Ether flamers or melta guns.

Can't you see we have been abandoned? Forget matters of duty and honor to the emperor this is now a matter of pride.  
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

my veiw is that for every 1,000 pts take an HQ and build from there calling it a Company force here is a 2,000 pt test army.

I was saying that every 1,000 pts take an HQ, I know its not I was asking a Q? my bad....next time post more clearly Thank you my fellow Khorne follower. its fixed.

My Havocs tend to sit at the end of the table and kill what they can see...

Havoc launcher on my Vini is for enemy troops that get close and it is worth it facing a 20+ Boyz Mob thats running my way...

My Raptors have done just fine with out meltas and flamers for some time.....they love close combat (Space Wolves are the diet of choice)

This message was edited 2 times. Last update was at 2010/07/27 19:33:43


Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in us
Possessed Khorne Marine Covered in Spikes





Here's a good holy number of eight comments on this list.

You're list looks pretty decent for a 2k list of khorne.

A lot of your point values seem to be a little off (or I'm reading it wrong?) I'm sure you mean tl lascannon turret upgrade for your pred.

Chaos Lords never have a very suitable means of entering combat, and because of so, they're usually not as useful as other HQs (DPs, Sorcs, Named Characters) Considering their price that is.

Let me get this straight..... You have 2 lords, 20 zerks, 20 marines for troop and hq base?

Here's all the comments I think I can make that would (fluff wise and point wise) make sense.

1. Why not streamline points all around and try to field rhino's for all your squads?

2. Whats the point of the champion on both CSM squads? When both the Zerk squads have none.

3. Why are you maximized on some units, but with extreme minimalism on others? (Vindicator, Oblits, lords, Havok Squad)=way to point expensive. (Raptors, Zerks, CSM) = almost no upgrades.

4. The idea of making a template of an army towards success, much like a graves model representation, means that everything must coordinate properly. At 2k points 2hqs is understandable, but 4trp choices and 4 hvy choices is normally not as understandable. (or legal) which leads to number 5

5. Why field the more basic x10 CSM, x2 weapons, IoCG, Rhino? You will find it the cheapest and most able troop choice for the Codex: Chaos Space Marine.

6. Daemon Weapons are cool and all, but they regularly hurt their owner (the expensive Chaos Lord) And the Khorne Daemon Weapon has an even doubled chance of going awry and 1/3 killing your Chaos Lord. I don't like using them at all normally.

7. Ohh of your really wanting to use a vindicator, just drop all the upgrades and try to get 2, or just give that one Daemonic Possession (since it's almost the same price as the Havok Launcher) I really recommend dropping all the heavy and just rethinking everything from a different point of view.

8. If I were you I would sit down and make up a list that involves my "core" army. Pick your two HQs perhaps, and four troop choice of whatever (just make sure they all have transport at least). And then factor in how many points you have available for the final portion of your army. On a side note to this process, I recommend streamlining everything to the maximum on this "core" list.


Here's what I think your "core" list should look like

x2 HQs (300 points roughly)

x20CSM, x2 rhinos, x2 IoCG (395)

x20 Zerks, x2 Rhinos (490)

I really think you should rethink your HQ choices, or find room for them in the rhino's somewhere or Deep strike one in a very small squad of terminators (since one has the terminator armor)

My final comment is that you really should just keep in mind "streamlining points" and after you have your entire list together with random points left over. Then use those points to try to add power weapons, or champions to squads that you wanted.

This message was edited 1 time. Last update was at 2010/07/27 20:05:10


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

Wow lotsa help there I hear you..

1)Rhino's are 35 pts and cheap....I give them to units that get the job done A.K.A. Bezerkers lead by a Chaos Lord in termie armor and deamon weapon because of the hack and slash factor odds are lotsa wounds in close combat and lotsa guys dieing.

2) 1 Champion in my 2 CSM squads as I keep them close together as meat sheilds so the enemy can focus on them and not the rest.

3)Upgrades are needed in units that can kill and get victory points....after all I am Khorne....Objectives are second.

4)Heavy support is needed, I have had great many victories using this as 2K is a basic army a vindicator provides alot for me as well as Havocs....I do use Obliterators depending on what army I fight. Orks and Nids is were I would use Obliterators everyone else is meaty bags of blood to me.

5) 10-20 basic CSM are what I take as meat bags that absorb bullets and all other shots aimed at me.... a bullet bait unit.

6)Demon weapons are great for I arme my Chaos Lord in termie armor and plasma pistol (can not use a Psi-Cannon) and he creates havov leading Bezerkers or Raptors in close combat....my then

7) Meat Sheilds can take the objective.

8)Vindicator is choosen for its battle cannon only as for Havoc launcher its for sneaky troops that get to close. buying two is expencive and not worth it...

9)Core troops..Mine is simple: 2 HQ, varied troops and fast, and hvy....it makes sense fore what works and wins....my win loss is this year 6 wins, 0 loss, 0 tie...so my Waste Tactics can be a factor kill everything in front of you and take what you want....Easy....so easy even an Ork Warboss can understand....Overwhelm, kill and take what is now yours....

Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Well, first couple things I saw. Raptors are Fast Attack not heavy and you have 4 Heavy (not including the raptors) so this isn't even legal. Drop a Heavy and I would personally drop the normal Marines in favor of more Khorne Berserkers if you are going for a Khorne theme. That being said where is Kharn!?!

This message was edited 1 time. Last update was at 2010/07/28 05:35:47


 
   
Made in us
Rotting Sorcerer of Nurgle





@LordWynne:

1)Rhino's are 35 pts and cheap....I give them to units that get the job done A.K.A. Bezerkers lead by a Chaos Lord in termie armor and deamon weapon because of the hack and slash factor odds are lotsa wounds in close combat and lotsa guys dieing.


-What are you saying here? The Lord in TDA can’t get in a rhino…nor will he keep up. Deepstriking is not a great idea for him either.

2) 1 Champion in my 2 CSM squads as I keep them close together as meat sheilds so the enemy can focus on them and not the rest.


-The champs offer very little for what you are paying for and offer no offensive bite without special ranged weapons. Your plan for being meat shields doesn’t hold up in 40K when the meat shields don’t offer more or equal threat to what they are drawing fire for in the CSM army.

4)Heavy support is needed, I have had great many victories using this as 2K is a basic army a vindicator provides alot for me as well as Havocs....I do use Obliterators depending on what army I fight. Orks and Nids is were I would use Obliterators everyone else is meaty bags of blood to me.


-What you need is immaterial. You still have 1 hvy support too much for a NORMAL RAW game of 40K.
There is a reason they limit Hvy support. In the chaos army there is a lot of competition in those slot, giving yourself one more is a big deal.

5) 10-20 basic CSM are what I take as meat bags that absorb bullets and all other shots aimed at me.... a bullet bait unit.


-No, it’s not bullet bait, they offer nothing very lasting unless you go up against slow hordes and objectives.
They can be tankshocked, lashed, they can’t effectively hurt average walkers…and they are not ‘cheap’.

6)Demon weapons are great for I arme my Chaos Lord in termie armor and plasma pistol (can not use a Psi-Cannon) and he creates havov leading Bezerkers or Raptors in close combat....my then


-Daemon Weapons are ‘fun’. The undivided Deamon weapon is ‘decent’. But it’s not something to write home about, esp. for the amount of points invested.

8)Vindicator is choosen for its battle cannon only as for Havoc launcher its for sneaky troops that get to close. buying two is expencive and not worth it...


-The Vindi has a Demolisher Cannon, not a Battle Cannon. The Havoc Launcher shoots further away…using it on closer troops is a waste. Heavies come in pairs… it is not too expensive and highly worth it because 2 Vindi’s are 2.5 times better, not just 2.

-------------------------------

Lord: how is he being delivered? I see no good way. He can’t get in a rhino. Too Slow to walk. Can’t charge after deepstriking…so…
Zerkers with no fist at 10 models…you don’t go up against Walkers or Wraithguard much?
Even plague marines would stop them cold. The Lord (should he join them) is not enough as a fist is there to kill far more variety of targets than the lord.

Raptors: no special weapon? They offer very little.
Vindi: other than the Spiky SMurf vibe by not getting DP, I wouldn’t suggest he Havoc Launcher. Shoot the Democannon, if it gets destroyed, it’s more valuable moving 12” as mobile terrain than anything else IMO.

A TLLC Pred is somewhat meh. Nothing too bad with it…just if you need Anti-transport the AC/LC is much better for points spent.

Khorne Lord: the Bloodfeeder is a fun weapon. Though having 1/3 chance to do nothing while being stuck at str 4 the other 2/3 is kinda meh.

Havocs: I do not suggest lascannons, they are cost ineffective, while the weapon mixing is not ideal and there is a useless champ+power weapon in a squad with too few dudes.
Oblits are ok
CSM joes would really appreciate some special weapons.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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