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Made in us
Been Around the Block




I am a sick person and ended up acquiring the following DKOK the other day:

30 infantry
20 grenadiers
3x autocannon teams
1 command squad

I love the way these models look and am mostly interested in "putting them together and painting them", but I'd like to create a playable list while at least loosely sticking to Krieg "fluff". Although I'm not a very good player, I'd like to come up with a reasonably competetive list (so when I lose, I lose because I'm a rookie, not so much because I have a terrible list). I've never played IG, but it seems most people don't like stormtroopers so I was thinking that I'd use my grenadiers as veterans.

Edit:

HQ:

80 - Company Command Squad (need to buy): 2x plasma

Troop:

360 - Infantry Platoon
40 - Platoon Command Squad: power weapon
45 - Commissar (need to buy): power weapon
70 - Infantry Squad: autocannon, power weapon
70 - Infantry Squad: autocannon, power weapon
70 - Infantry Squad: autocannon, power weapon
65 - Special Weapons Squad: 3x melta

100 - veteran squad: 3x melta
85 - veteran squad: 3x flamer

total: 625

This message was edited 2 times. Last update was at 2010/08/21 19:12:18


 
   
Made in us
Been Around the Block




After reading through a bunch of the lists posted here, I took a stab at "helping myself".

I'm thinking of giving the veterans (company command and vet squads) the bulk of the weapons that hurt (plasmas and meltas).
I've given the troops on the platoon power weapons (blob assault).
I've added my autocannon guys to the infantry squads, freeing up 6 infantrymen for a special weapons squad.

This is a start, right? Any thoughts on what I should look to add to this list first? I know my list isn't perfect (ideally I'd trade my grenadiers for standard infantry and there are probably better heavy weapons than autocannons), but it'll look cool and hopefully be somewhat competetive.

Eventually, I was thinking of adding:

another infantry platoon with lascannons
a vendetta "cuz they look cool"
some armour

Edit: I'm using the Imperial Guard Codex

This message was edited 1 time. Last update was at 2010/08/12 15:46:45


 
   
Made in ca
Longtime Dakkanaut





I think you've made good use of your models, and you're off to a good start.

A couple of suggestions. I think I'd swap the meltas in the SWS for the flamers in the vet squad. The vet's BS4 and extra bodies will help make sure the melta does it's job, and keeping the squishy SWS cheap with flamers that don't care about BS3 may be better. Not critical.

Make sure you put the commissar with one of the infantry squads and not the PCS. That way, when you do blob, you've got a stubborn blob. The PCS is too squishy to take advantage of the commissar for long, and imo the PW should be dropped from there as well. Switch it for a couple of flamers or GL's.

You may want a regimental standard, but not critical as you have the commissar.

For expansion, if you do keep the vets around, you'd probably want to get them some chimeras to help get their short-range weapons on target. I'd say that the main problem with your list right now is that the melta is the only thing you have to kill AV14, and it has to walk. The vend will help with that, but there is something to be said for leaving it empty. Armour will also help with this, and who doesn't want tanks?

Also, I'd max out the weapons in the squads, putting 4 specials (or two and a heavy) in the command squads (unless you add a regimental standard) and a special in the regular squads. Instead of a whole platoon, at once, you could just add two lascannon squads to the existing one and blob them seperate from the AC squads.

You may want to think about streamlining the infantry by removing the AC's to a HWS. I personally like having heavies in my squads, but I'm sure others will suggest dedicating the blob to assault, and there's something to be said for that. You could experiment. The Ailaros Power Blob includes meltabombs and a priest, with no heavies, but possibly assault specials.



This message was edited 1 time. Last update was at 2010/08/12 15:58:51


Fun and Fluff for the Win! 
   
Made in us
Been Around the Block




Wow Murdog, thank you so much for the advice, you've given me a lot to think about! Chimeras for the vets, an empty Vendetta, and some armour sound fun and I'll have to look into this Ailaros Power Blob business.

I was reading through your posts to these forums and have been wading through the 10 man squad vs blob thread. Good stuff in there, sounds like one can choose to blob or 10 man squad at the start of a match with the assault killyness of the opponent being the deciding factor.
   
Made in us
Been Around the Block




Ok, here's my latest.

All heavy weapons that require BS are with vets.
Commisar is with the infantry
Regimental standard - I don't think I need to spend the points on one, but will people be annoyed if I model a figure holding one? I can go either way, it's just that a guy holding a flag would look cool.
Why do you like to keep Vendettas empty?
Autocannons are in a separate HW squad

HQ

(140) CCS (4 vets, 1 commander)
1 flamer
3 melta
chimera

Troops

(100) Veterans, 3x melta
(100) Veterans, 3x melta

Platoon

(105) 1 PCS, 4x flamer
chimera

(240) 3x Infantry,3x melta bombs,3x power weapons+Commisar w power weapon (combined)

(075) 1x HW Squad: 3x autocannons

Fast

(130) 1 vendetta
(130) 1 vendetta

Heavy

(160) 1 manticore
(160) 1 manticore
(160) 1 manticore

1500 pts

Plan:

Vets go in vendettas and hunt vehicles / wreak general havok (along with HQ in chimera).
Manticores drop pie plates all over the place.
Combined platoon protects manticores / hangs out on objectives?

Probably not very "Kriegy". I was thinking of modeling my army in North Korean army colors with a Kim Jong Il company commander.

Let me know what you think.

Edited to add and remove the following:

For 75 pts, add 4 flamers and a chimera to the PCS.
For 55 pts, add 4 power weapons to my blob (Commisar and 3 sergeants). add 3 meltabombs to blob (3 sergeants); they suddenly become a factor.
For -15 pts, change heavy flamer to flamer in PCS

This message was edited 1 time. Last update was at 2010/08/21 02:22:27


 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

mgraham wrote:Ok, here's my latest.

All heavy weapons that require BS are with vets.
Commisar is with the infantry
Regimental standard - I don't think I need to spend the points on one, but will people be annoyed if I model a figure holding one? I can go either way, it's just that a guy holding a flag would look cool.
Why do you like to keep Vendettas empty?
Autocannons are in a separate HW squad

HQ

(155) CCS (4 vets, 1 commander)
1 heavy flamer
3 melta
chimera

Troops

(100) Veterans, 3x melta
(100) Veterans, 3x melta

Platoon

(030) 1 PCS

(185) 3x Infantry+Commisar (combined)

(075) 1x HW Squad: 3x autocannons

Fast

(130) 1 vendetta
(130) 1 vendetta

Heavy

(160) 1 manticore
(160) 1 manticore
(160) 1 manticore

1385

115 pts left

Plan:

Vets go in vendettas and hunt vehicles / wreak general havok (along with HQ in chimera).
Manticores drop pie plates all over the place.
Combined platoon protects manticores / hangs out on objectives?

For 75 pts, I could add 4 flamers and a chimera to the PCS.
For 40 pts, I could add 4 power weapons to my blob (Commisar and 3 sergeants); they suddenly become a factor.

115 pts exactly. Probably not very "Kriegy". I was thinking of modeling my army in North Korean army colors with a Kim Jong Il company commander.

Let me know what you think.


Looks good, my suggestion is that if you're blobbing the Infantry, giving them power weapons makes them very good and wearing down even dedicated assault troops, due to the fact the power weapons can't be picked out by attacks.

]
 
   
Made in us
Been Around the Block




I dropped the vendettas and 1 manticore and added 2 chimeras giving me 310 points to play with. So far I have..

HQ

(140) CCS (4 vets, 1 commander)
1 flamer
3 melta
chimera

Troops

(100) Veterans, 3x melta
chimera

(100) Veterans, 3x melta
chimera

Platoon

(105) 1 PCS, 4x flamer
chimera

(240) 3x Infantry,3x melta bombs,3x power weapons+Commisar w power weapon (combined)

(075) 1x HW Squad: 3x autocannons

Fast

Heavy

(160) 1 manticore, HF
(160) 1 manticore, HF


1190 pts

9 meltas (str 8, ap 1)
2 manticores giving me 2 d3 str 10, ap 4 blast per turn for 4 turns (HF as well I guess)
3 autocannons giving 6 str 7, ap 4 shots
4 chimeras producing lots of str 6, ap 6 and str 5, ap4 shots
5 flamers

I kitted out my infantry platoon to be dangerous in CC and also gave them meltas for anti-dreadnought assault. Does this seem reasonable? I intend to use them to protect my heavies from assault.

What does my list currently lack (what to spend the 310 points on)? A couple of LRs? Maybe I could use some more large blasts?
   
Made in us
Fixture of Dakka





Moore, Ok.

mgraham wrote:I dropped the vendettas and 1 manticore and added 2 chimeras giving me 310 points to play with. So far I have..

HQ

(140) CCS (4 vets, 1 commander)
1 flamer
3 melta
chimera

Troops

(100) Veterans, 3x melta
chimera

(100) Veterans, 3x melta
chimera

Platoon

(105) 1 PCS, 4x flamer
chimera

(240) 3x Infantry,3x melta bombs,3x power weapons+Commisar w power weapon (combined)

(075) 1x HW Squad: 3x autocannons

Fast

Heavy

(160) 1 manticore, HF
(160) 1 manticore, HF


1190 pts

9 meltas (str 8, ap 1)
2 manticores giving me 2 d3 str 10, ap 4 blast per turn for 4 turns (HF as well I guess)
3 autocannons giving 6 str 7, ap 4 shots
4 chimeras producing lots of str 6, ap 6 and str 5, ap4 shots
5 flamers

I kitted out my infantry platoon to be dangerous in CC and also gave them meltas for anti-dreadnought assault. Does this seem reasonable? I intend to use them to protect my heavies from assault.

What does my list currently lack (what to spend the 310 points on)? A couple of LRs? Maybe I could use some more large blasts?


I'd keep the CCS all meltas.

i'd add the Vendettas back in.
that gives you dedicated Anti-amor/MC.
the Manticores can help with Hordes and armor.
you could spend the last 50 on a sentinel.

EDIT:
sorry, you'd only have 45 to put on the sentinel because of the 5 point add on for the melta in the CCS.

This message was edited 1 time. Last update was at 2010/08/21 20:33:49


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Been Around the Block




alarmingrick wrote:
I'd keep the CCS all meltas.

i'd add the Vendettas back in.
that gives you dedicated Anti-amor/MC.
the Manticores can help with Hordes and armor.
you could spend the last 50 on a sentinel.

EDIT:
sorry, you'd only have 45 to put on the sentinel because of the 5 point add on for the melta in the CCS.


So that would put me back to this:

HQ

(140) CCS (4 vets, 1 commander)
1 flamer
3 melta
chimera

Troops

(100) Veterans, 3x melta
(100) Veterans, 3x melta

Platoon

(105) 1 PCS, 4x flamer, chimera

(240) 3x Infantry,3x melta bombs,3x power weapons+Commisar w power weapon (combined)

(075) 1x HW Squad: 3x autocannons

Fast

(130) 1 vendetta
(130) 1 vendetta

Heavy

(160) 1 manticore
(160) 1 manticore
(160) 1 manticore

1500 on the nose.
   
Made in us
Fixture of Dakka





Moore, Ok.

my personal taste would be to leave the 3rd Manticore out and the Chimeras in.
i like having my Vets in their own Chimeras, and the Vendetta s empty(or with a non-shooty Inquistor).
it's too many eggs in 1 baskett for me to put them in the Vendettas.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Been Around the Block




alarmingrick wrote:my personal taste would be to leave the 3rd Manticore out and the Chimeras in.
i like having my Vets in their own Chimeras, and the Vendetta s empty(or with a non-shooty Inquistor).
it's too many eggs in 1 baskett for me to put them in the Vendettas.


Oh, I see. So this:

HQ

(140) CCS (4 vets, 1 commander)
1 flamer
3 melta
chimera

Troops

(155) Veterans, 3x melta, chimera
(155) Veterans, 3x melta, chimera

Platoon

(105) 1 PCS, 4x flamer, chimera

(240) 3x Infantry,3x melta bombs,3x power weapons+Commisar w power weapon (combined)

(075) 1x HW Squad: 3x autocannons

Fast

(130) 1 vendetta
(130) 1 vendetta

Heavy

(160) 1 manticore
(160) 1 manticore


1450

..and then you suggested a (sad and lonely) sentinel for the extra 50 pts.

Other things I could do with 50 pts:

Add 10 troops to my blob.
Make 2 of my flamers into heavy flamers (1 flamer in CCS and 1 in PCS). 10 pts left over.
Edit: or add some dudes to my HQ. An advisor, a body guard, and maybe another special weapon.

I like the idea of leaving the Vendettas in as I think they're cool looking models. 8 vehicles seems nice too.

This message was edited 1 time. Last update was at 2010/08/21 21:46:00


 
   
Made in us
Fixture of Dakka





Moore, Ok.

i would take out the flamer in the CCS, also.
i personally think the H flamer would be a waste of points. i only use them on my vehicles.
a sentinel would be fun to outflank your opponent with and be inline with DKoK.
not to mention if you put an Autocannon on it, he won't ignore it. he'll have to dedicate
something to deal with it or chance losing vehicles, etc...

This message was edited 1 time. Last update was at 2010/08/21 22:04:38


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
 
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