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![[Post New]](/s/i/i.gif) 2010/08/19 05:59:53
Subject: 1500 SM tourney list ( now with batrep 8/26)
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Lurking Gaunt
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Upcoming tourney at 1500.
Lib
-Null Zone, Might
Tactical x10
-Flamer
-Multi-melta
-Rhino
Tactical x10
-Flamer
-Multi-melta
-Rhino
Tactical x5
-Las/plas razor
Tactical x5
-Las/plas razor
Dread
-MM/HF
Dread
-MM/HF
Dread
-2x TLAC
Speeder
-MM/HF
Speeder
-MM/HF
Speeder
-Typhoon HB
Pred
-HB
=1500 exactly. I have been playing a more gunline list (max rifles and dakkas) but the locals insist on wacky missions. I feel the midfield push this list has will put me in a good position regardless of the oddity's the TO can come up with.
What do you think?
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This message was edited 1 time. Last update was at 2010/08/26 07:01:35
Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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![[Post New]](/s/i/i.gif) 2010/08/19 06:25:12
Subject: 1500 SM tourney list
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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People think I'm crazy for saying this, bit multi-meltas on things that can't move and shoot just seem silly. Nothing you want to shoot with them ever gets within 12 inches... I prefer missiles, but YMMV.
I think it could work, but I'd rather see those Dreadnoughts in some Drop Pods!
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This message was edited 1 time. Last update was at 2010/08/19 06:25:42
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/19 06:35:06
Subject: 1500 SM tourney list
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Sybarite Swinging an Agonizer
The Ministry of Love: Room 101
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IMO the MM/HF dreads need pods, if you can find points for pods for all 3 you can get the 2 MM/HF pods dreads in early, and drop the last pod in empty to throw off an avenue of approach somewhat.
Typhoons and Preds work better in multiples, though with the amount of armor you have it may alleviate the problem somewhat.
I agree with MR on the meltas, consider changing to ML's and combat squadding.
List looks pretty interesting at any rate, and I think it would def be fun to use
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![[Post New]](/s/i/i.gif) 2010/08/19 07:06:46
Subject: 1500 SM tourney list
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Steadfast Grey Hunter
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How is your Five Man Tactical taking a Las/Pla?
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"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator |
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![[Post New]](/s/i/i.gif) 2010/08/19 07:09:32
Subject: 1500 SM tourney list
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Sybarite Swinging an Agonizer
The Ministry of Love: Room 101
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The Las/Plas is on the razorback
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![[Post New]](/s/i/i.gif) 2010/08/19 17:38:46
Subject: 1500 SM tourney list
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Lurking Gaunt
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del'Vhar wrote:The Las/Plas is on the razorback
This.
Re: MM
the tactical MM is there to turn the lowly rhino into a MM Bunker. I zoom forward 12" and park it. Now they exert a 24" s8ap1 bubble, with double threat within 12". Controlling enemy movement is crucial.
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Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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![[Post New]](/s/i/i.gif) 2010/08/19 17:43:19
Subject: 1500 SM tourney list
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Jalil wrote:del'Vhar wrote:The Las/Plas is on the razorback
This.
Re: MM
the tactical MM is there to turn the lowly rhino into a MM Bunker. I zoom forward 12" and park it. Now they exert a 24" s8ap1 bubble, with double threat within 12". Controlling enemy movement is crucial.
Meg. Of rather just have a Missile that can shoot them from 48 inches away.
That doesn't seem to be that much of a deterrent, IMO. Seems more like offering up a tac squad and their rhino on a silver platter.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/19 18:45:05
Subject: 1500 SM tourney list
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Lurking Gaunt
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the only advantage that ML has over MM is the range. By pushing them midfield, i get the MM in range to be a threat. You realize that with a 12" deploy and a 1st turn 12" move + smoke, i can put ap1 fire on to the enemy's board edge right?
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Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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![[Post New]](/s/i/i.gif) 2010/08/19 18:50:02
Subject: 1500 SM tourney list
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Jalil wrote:the only advantage that ML has over MM is the range. By pushing them midfield, i get the MM in range to be a threat. You realize that with a 12" deploy and a 1st turn 12" move + smoke, i can put ap1 fire on to the enemy's board edge right?
I have seen it attempted. You're also that much closer to the enemy's shooting. Hey, if it works for you that's cool. I just don't like putting my heavy weapons out front.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/19 23:27:11
Subject: 1500 SM tourney list
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Sybarite Swinging an Agonizer
The Ministry of Love: Room 101
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It works until the enemy pops the rhino with a 48" ML, and then kills the Tac squad.
That said, the thing I like about this list is it has alot of priority targets, even if none of them are particularly hard to kill.
So chances are the Rhinos will be left alone until the dreads/speeders/razors are taken care of, which will mean youve got a couple of turns of field control.
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![[Post New]](/s/i/i.gif) 2010/08/19 23:29:35
Subject: 1500 SM tourney list
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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del'Vhar wrote:It works until the enemy pops the rhino with a 48" ML, and then kills the Tac squad.
Or gets a shaken result through the Smoke Launchers.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/20 18:10:01
Subject: 1500 SM tourney list
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Lurking Gaunt
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So you're telling me that if I push 2 mm dreads, 2 MM rhinos and 2 mm speeders into the midfield, you'll be able to shut them all down? or are you going to fire at smoked rhinos, leaving my dreads/speeders untouched? I've still got a rifleman dakkapred and typhoon lobbing shots forward, as well as two plasbacks. Maybe pushing one rhino on the board is whats causing you guys to carry such a low opinion of them. Target saturation
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Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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![[Post New]](/s/i/i.gif) 2010/08/20 18:28:23
Subject: 1500 SM tourney list
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Heh. Yeah, that's pretty much what I'm saying.
You've got 500+ points of your army within assault and melta range if you grid that against me. I've seen the tactic used against me, man. But like I said, if it's working for you do it.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/20 19:16:09
Subject: 1500 SM tourney list
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Lurking Gaunt
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Looking at an example of you 1500 point list, I'm not impressed. You drop 2 dreads into my lines, maybe pop both my rhinos. then you lose those dreads to melta/las fire. so i'm down two 35 point pillboxes, and you lost... what 2-300 points?
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Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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![[Post New]](/s/i/i.gif) 2010/08/21 05:07:43
Subject: 1500 SM tourney list
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Purged Thrall
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My only concern is the Might of Anchients on the libby, Why? Has no practical use it's a kill point if you run at a tank with no invuln. i know strength ten is appeasin but be realistic unless your playing a lousy rolling IG mech player that's just not a viable power. Also why all the dreads just run two TL AC squad killer. Make the two 5 man tacks one squad with a rhino it'll atleast get you closer to opp/objectives. Drop the speeders to one and deep strike behind his lines and pop a tank or two. Run some termi's near the libby and maybe a Vindi or two if you drop the pred or run two dakka preds. But it's up to you. Good Luck!! Maybe the Dice Gods show more favor to you than the rest of us? Automatically Appended Next Post: heres a quic list i did HQ Libby - terminator armour Elite Terminators - cyclone missile launcher 2x Dreadnought in DP's Troops 10 x Tactical Marines w/ Rhino - meltagun & missile launcher 10 x Tactical Marines w/ Rhino - meltagun & missile launcher 10 x Tactical Marines w/ Rhino - meltagun & missile launcher Heavy Support Vindicator Vindicator just leave off the meltas and your fine with the libby in termi armor
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This message was edited 3 times. Last update was at 2010/08/21 05:17:16
"BROTHERS! War calls you. Will you Answer?" |
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![[Post New]](/s/i/i.gif) 2010/08/21 05:53:38
Subject: 1500 SM tourney list
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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He's asking for critique on his list, not for us to write him new ones.
Something to remember is that just because you have Dreads in pods doesn't mean you have to go after your opponent balls out on turn one.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/23 17:50:55
Subject: 1500 SM tourney list
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Lurking Gaunt
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Lib -Null Zone, Might Tactical x10 -Flamer -Multi-melta -Rhino Tactical x10 -Flamer -Multi-melta -Rhino Tactical x10 -melta -ML -Las/plas razor Dread -MM Dread -MM Dread -2x TLAC Speeder -MM/HF Speeder -MM/HF Speeder x2 -Typhoon HB Pred -HB
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This message was edited 1 time. Last update was at 2010/08/23 17:51:17
Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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![[Post New]](/s/i/i.gif) 2010/08/23 17:53:17
Subject: 1500 SM tourney list
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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You could win with that. Definitely.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/08/26 05:53:32
Subject: 1500 SM tourney list
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Lurking Gaunt
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Pulled a minor loss to Kan Wall. List was
KFF
KFF
20 boys pk bp x4
deff dred ccwx3 skorcha (x2)
Kan x3 rokkit CCW x3 (9 total)
Spearhead, Bases.
He won the roll and let me go first.
9 o'clock - dread, rifle, pred
8 o'clock speeder rhino
7 o'clock dread razor typhoons
6 o'clock Speeder
He lines his zone with kans and dreads, boys behind, all under KFF. Didn't see that one coming
Turn one
Movement: Very little. I knew that we were pretty close, and move very little. In fact, the pred could've been immobilized from the start and not made a difference on this game. speeders scoot a little, dreads shuffle around and we shoot.
Shooting: I had guessed correctly; I was almost completely in range. I think One rhino MM failed, but everything else was clean. Didn't manage much though, the dice were hardly with me. I drop one kan and a dred.
His turn. Moves, starts to show some split in his force around the central forest, breaking off a Kan and boy unit to push south, kff, mob and kan go through, and the rest go around. He runs his dreds and some boys, lets loose a few rokkits. They stun a speeder.
T2
Move: same as before, just a few shuffles here and there.
Shooting: Completely useless. the few that hit ( i mean one or two) failed to pen, and the one that got through KFF stunned a kan, which it squadded off. By the third or fourth '1' to hit with MM, i started pilling the 'bad dice' off in my casualty pile.
his t2
Mistake! I left my speeder in range of his kans. they get the charge off, but only shake and remove MM. Rokkits immobilize and weapon destroy a rhino.
T3
The south is threatened by a mob and 2 kans. to the north is twice than and a dred. things aren't looking good. I turbo the speeder and disembark the razor's melta unit. both dreads move up to face the kans. One melta, one MM, one LAs and 2 plas barely kill one kan. one remains to eat my tacticals... The north fairs the same, one kan in omnom range.My other speeder jumps into the forst to block his center Kans. MM pings off KFF, 2 HF hits roll 3's to pen, but do kill one ork. Rifle man scores 3 hits on the deff dred, no damage. good bye rhino! Charge a kan with a dread, score a weapon destroyed, and fluff the rest of my attacks until the end of the game.
His T3
Charges a rhino with the deff dred, explodes, killing one marine, leaving the rest unpinned. The kan charges into the melta squad, kills 2, marines hold. Mob with KFF sweeps past my locked up dread and charges my Rifleman. I was able to put 2 stomps on the KFF, and his Claw bounced off me. He takes the speeder bait with his kans. They could've side-stepped and eaten my rhino, leaving the speeder for the mob, instead he bought me a turn.
T4
The exposed marines stand their ground and blast the dred. immo. Quite dramatic. The south dread charges into the Kan in my tacs. Score a immo, allowing the marines krap grenades to score a pen for a wreck. Consolidate back to the razors. the pred and other rhino do nothing to the center kans, at full strength. My southern speeder pops around a ruin and drops a flamer on the mob creeping up, dropping 3, and the typhoons pick up 10-11. Not a bad round of shooting. His claw manages to put down my rifle, and they score a 6" consolidate. they're breathing down my tacticals neck.
His T4
He calls a waaagh, letting the few boys in the south charge into my razor and my melta squad. he decides to drop a scorcha on my marines, and i choose to fail morale, hoping to fall back enough to regroup and melt face. he charges my other rhino with his Kans, exploding and pinning the boys. The south mob explode the razor and kill the squad down to the sarge who holds.
T5
The Kan's charge put them within 6" of the retreating tacs so I knew some fear and fell back again, dreadfully close to the edge. My libby charges in with might and cleans house on the orks. The pk picks up the sarge, then gets swept. Spectacular shooting from typhoons dread and pred pick up 2 of the three remaining kans and immo the last. 6 HB shots glancing 3 times was dirty dirty.
his t5
he charges into my remaining tacticals who break and run. =\ playing for a minor loss now with no more scoring units and his own bubblewraped against my last speeder. he'd have a major win if we failed to roll another turn.
T6 ( we did)
we had to speed play, time was critical. between the lib and the dread, they managed to wipe them, leaving the score 1-0.
it was an interesting match. Lootas would've given me a huge headache; glad he didn't take any. The sheer number of misses from the MM's was pretty frustrating. I didn't want to crutch it up, nut dropping the lib and a typhoon with free points up for vulkan. I was really wishing for him, especially with only one MM per unit. Here's my next list
Vulkan
Tactical x10
-Flamer
-Multi-melta
-Rhino
Tactical x10
-Flamer
-Multi-melta
-Rhino
Tactical x10
-Melta
-MM
-Las/plas razor
Dread
-MM/HF
Dread
-MM/HF
Dread
-2x TLAC
Speeder
-MM/HF
Speeder
-MM/HF
Speeder
-Typhoon HB
Pred
-HB
=1500
If I could do it again, I'd have pushed east with my south group and kept a running battle against those southern kans. i think that that force could've take the 40 boys between me and the objective and at least forced a draw that way.
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This message was edited 1 time. Last update was at 2010/08/26 05:54:24
Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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