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[Apoc] Daemon at Drachen 4 (7,000 pts, Eldar vs. Orks + Chaos) (Pic heavy!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut






All images are clickable, and there are some images in the Apoc Game 1 gallery that don't appear in this post.

Kinda poorly written fluff!
Spoiler:

The Farseer glanced at the holo-screen, though he had long ago memorized its contents. Drachen IV, as it was called by the humans, a small agri-world where the Greenskins thrived in conflict with the human city of Sempronius; a city the Eldar themselves had once helped defend from Ork and Chaos forces. But there was something different about this incursion by Disorder's agents, some dark purpose that worried him. A small dark spot in low orbit caught his attention, and with a silent command the image shifted and focused.

There. A ship. Who?... No, it couldn't be.

With growing uneasiness he called a warlock to him.

Summon the Young King. An ancient evil stirs, and we must not allow it to be released.

******

On the bridge of The Lament of Astyanax the daemon prince Xevious stood transfixed by his view of the planet's surface. The lush green plains, tranquil lakes, snow capped peaks ... he hated them all despite their beauty. At his feet, various adulators lounged and writhed, but he barely noticed their carnal pleasures for the dark whisperings in his mind. He had finally found it: the cursed planet that held his master locked deep beneath its surface in a runic prison.

Not long now Master. Soon you shall be free to devour this place, and begin a new campaign across the stars...

His troops almost completely unloaded, Xevious allowed himself a brief respite before the coming task. He pulled his latest conquest to him, a Tau woman taken from some sept world, her eyes glazed with unnatural pleasure as she looked upon his form ... he had always liked to try new things...

******

The shouting in Warboss Zaghnol Goblobba's great hall was nearly deafening. He sat on the shattered remains of a land raider's piloting seat that served as his great throne and watched the nob arguing. His decision to deal with the stranger had caused no small amount of dissent among his followers, who felt it had been unorky to not at least rough the messenger up a bit, let alone agree to work for the agent of Chaos.

'E's only a smidgen bigger n me, it should be me leadin us, I wouldn'a let that git go. We's orks, we don't need -

But what they didn't need, they'd never find out. There was a loud >fwoosh< and with the smell of roasting flesh the nob collapsed in a heap. Goblobba stood and hefted his kombi-skorcha.

Right you lot, any of yerz wanna be boss? Yer, thought not. Ole smorc there, 'e ain't lookin at the big pictur. Where there's them chaos ladz, there's scrappin. An scrappin's what we do. So once we've helped em kick the backsidez of deez pointy eared, faerie eldar, we get a crack at their wotsit, their kraftin' ship. And then, we can get off this rok and face our destiny right proper!

he contemplated them silently for a moment...

Sidez, dem red onez likez to make big piles of skulls, and they dont' care if dem skullz has teef or not!

There was a flash of comprehension among his boyz. Loot, teeth, a shiny new ship ... it was a grab bag of good fortune they couldn't afford to pass up.

See you lot, dat's why I'm Boss. I'm more kunnin than the lot a yerz put togever!


So some of you may have seen my apoc table project log, made especially for this game. 7,000 points per side played out on a 12'x6' table. The game ended up getting started late so it only went for 3 turns, lasting from 1800 to about 0200 the next morning. The forces (mostly from memory) were-

Eldar (7,000 points)
Spoiler:
Eldrad + 3 Warlocks in a Falcon
Maugan Ra
Feugen

10x Pathfinders

Spirit Host:
-2x 5man Wraithguard w/ Spiritseer (conceal)
-Wraithlord w/ EML & Bright Lance
-3x Spirit seers

Sunstorm Squadron:
-6x Fire Prism w/ Holo-Fields and Spirit Stones

Court of the Young King
-Avatar
-10 man Banshee Squad w/ Exarch
-10 man Warp Spiders w/ Exarch
-10 man Swooping Hawks w/ Exarch
-10 man Fire Dragons w/ Exarch
-10 man Dire Avengers w/ Exarch
-10 man Striking Scorpions w/ Exarch
-5 man Singing Spear w/ Exarch
-5 man Dark Reapers w/ Exarch
(basically a full squad of each aspect with Exarch)

Shadow Walker Squadron:
Command Walker w/ EML & Bright Lance
3x 3 walker squad, each walker with Scatter Laser & Starcannon

Wind Rider Host:
Autarch w/ Bike, Reaper Launcher, Laser Lance
Farseer w/ Bike & Witch Blade and Spirit Stone
Warlock x7 w/ Bike & Destructor
Warlock w/ Bike, Destructor and Singing Spear
Warlock w/ Bike & Embolden, Singing Spear
Warlock w/ Bike & Enchance, Singing Spear

Strategic Assets: Eldritch Barrage & Reinforcements (both from Apoc Reloaded)

Chaos (3,500 points)
Spoiler:

Daemon Prince w/ Wings, Mark of Slaanesh and Lash of Submission

10 Chosen Chaos Space Marines (2x Melta Gun, 2x Power Weapon, 1x Power Fist)

10x World Eaters (Aspiring Champion w/ Power Weapon & Melta Bombs) in Rhino
10x World Eaters (Aspiring Champion w/ Power Weapon & Melta Bombs) (would end up in Land Raider)

10x Plague Marines w/ 2x Plasma Gun, Aspiring Champ w/ Combi-Plasma and Power Fist in Rhino

10x Thousand Sons, Chaos Sorcerer w/ Doombolt in Rhino

2x Predator w/ TL LC & Sponson LC

2x Defiler

Hounds of Huron:
Chaos Lord on Bike w/ Mark of Slaanesh & Power Weapon
3x 5 Choas Bikers w/ Mark of Khorne, Aspiring Champ w/ Power Fist

Strategic Asset: Careful Planning

Orks (3,500 points)
Spoiler:

Kult of Speed:
Warboss on Bike w/ Power Klaw, Attack Squig, Cybork Body
6x Nobz on Bike w/ 2x Power Klaw, 2x Kombi-Skorcha, Waagh! Banner, Bosspole, Pain Boy w/ Grot Orderly, all with Cybork Bodies
10 'Ard Boyz in Trukk (red paint and armor plates). Unit has no special weapon, but does have a Nob w/ a PK and BP
Big Mek w/ KFF (goes with 'Ard Boyz in Trukk)

Deffkopta Big Choppa Skwadron:
12x Deffkoptas (12x TL Rokkits, 4x Buzzsaw)

Shokk Attack Battery:
3x Big Mek w/ Shokk Attack Gun, Cybork Body
1x Runt'erder
5x Snotling ammo bases

3x Looted Wagon w/ 'Ard Case, Boomgun, 2x Rokkits

2x Killa Kan (1 kan units) w/ Rokkits

10x BurnaBoyz in
Battlewagon w/ Deffrolla, Killkannon, Kannon, 4x Rokkits
Big Mek w/ KFF

2 units of 30 Boyz, all with shootas, 3x big shootas, Nob w/ Power Klaw

Strategic Asset: Rok em Boyz! (from Apoc Reloaded)


You can see a (very blurry) general overview of the board here:



Terrain run down:
Anything with plants was treated as a forest (difficult terrain, 4+ cover save)
Stump was vertically impassable (the top was fine), blocked line of sight (despite the holes in it)
Ruined Farm House counted as 2 level ruins, 4+ cover save. Models directly against the walls can shoot through
Bunker #1 (not really visible in this picture, but the smaller non-lego one) had a capacity of 10 models with 4 fire points and 1 access point
Bunker #2 (also not visible in this picture, but made of legos) had a capacity of 15 models with 6 fire points and 1 access point
2 Twin Linked Autocannon turrets. We decided they were each controlled by one of the bunkers, with a model in each bunker using their own BS to fire. They were armor 10, destroyed by any glancing or penetrating hit
4x city ruins. Difficult terrain w/ 4+ cover save. 1 had only a single level, 2 had 2 levels and the last (on the left) had 3 levels.

The Eldar bid 18 minutes, Disorder bid 10 minutes. We chose the right half of the table (from the picture's perspective) and set about deploying. The scatter roll for deployment zones pointed almost to one of the corners, so deployment zones ended up being pretty evenly cut down the center of the board. This is shown as the black/red rope going down the table.

The two Kanz both went into the middleish ruins, figuring I'd want to have a speed bump at least in the back


The Deffkoptas went near the turrets to dissuade the Eldar from heading for the Bunker. I also figured they'd be able to sweep up the flank and maybe get some side armor shots eventually. The Nurgle marines also went on that side, figuring they could take the bunker if they wanted.


Other than that we mostly deployed in a line down our side of the board, pretty close to the "No-man's land area". The Shokk Attack Battery went into the small bunker (the Runtherd would end up firing the Turret, while the 4 fire points meant all of my Shokk Attack Guns could fire), a Defiler parked behind it for cover.




I kept my Battlewagon close to the two looted Wagons in the middle, figuring I'd leave the last in Reserve to come on where I might need a pie plate later. The Boyz were basically there to look scary (big units tend to do that), but didn't really succeed next to a line of Tank Death:


Strategic Reserves for Chaos was the Chosen Marines and the Hounds of Huron formation. Reserves for the Orks were 1 looted wagon, 1 unit of 30 boyz and the Kult of Speed Formation. I started to put the Kult on the board, but ended up running out of time and had to remove it. In hindsight, I'm really, really glad I did.

Eldar deployment was much more compact. The Formations all had to deploy within proximity to each other, so Eldrad's crew, the Court of the Young King and Sunstorm ended up deploying in the largest area, while the Spirit Host claimed a hill farther along the board towards the city's edge:





The pathfinders deployed into the ruined farm house to get a 2+ cover save, and have good LoS for their sniper rifles. With that, we set up objectives. I don't really remember who started, but we ended up with our 6 objectives as such:






This message was edited 1 time. Last update was at 2010/09/10 20:18:43


 
   
Made in us
Longtime Dakkanaut






Extra note: You'll notice several things about models during this game:

1. Some are proxies (such as my SW bikers filling in for Chaos Bikers, or my IG sentinels being used for Eldar War Walkers)
2. Some will change models (like when the actual war walkers are destroyed, we swap the IG sentinels for actual war walkers)
3. A lot of em aren't painted, are missing flying bases, etc.

Please just bear with us for the report

Disorder Turn 1

The deff koptas zoomed 12" up trying to get a bead on the Spirit Host, the Nurgle Marines did the same, zooming 18" thanks to the road. The kanz split silghtly, the one on the top level moving slightly over to claim the fallen Pathfinder. The Thousand Sons' rhino moved up and they deployed out, while the Zerker's stayed in their Land Raider which moved up 6". The three Ork vehicles moved up, being sure everything stayed in KFF range. The Demon Prince moved into one of the forests hoping he'd be able to pull the Dark Reapers out of cover later with Lash. Thanks to Careful Planning, the Hounds of Huron came in from Reserve. The Formation itself gets Flank March, so they zoomed in from behind the bulk of the Eldar Forces, preparing to dish out death to the Fire Prisms and the Court. The 30 man Boyz squad advanced purely out of bordeom




With movement basically done, we move on to shooting and the revealing of the second Disorder strategic asset: Roks from space! I took it knowing it might not be that effective, considering it scattered in feet, but when I rolled up 3 Roks I admit to getting a little giddy. I placed the Rok counters (using actual pebbles) around his forces, hoping for minimal scatter. In the end, I wasn't too disappointed. One scattered a foot off course, but into his forces, one would hit the daemon prince, and the last would scatter waaaay off the board:






I only ended up killing a few models and immobilizing the Command Fire Prism, but most importantly I killed the Avatar (which strangely doesn't have Eternal Warrior like the Daemon Prince did), which removed much of the bonus of the Court of the Young King formation. One of the predators ended up destroying another of the Fire Prisms:

which killed a few more Banshees. Most of the big guns did relatively little, killing a few models here and there but not really doing anything note worthy. Eldrad got his revenge though, with his Runes causing the Daemon Prince to fail his Lash. He didn't suffer from Perils, unlike the poor Aspiring Sorcerer with the Thousand Sons, who ended up melting his own brain in an attempt to use Doom Bolt:


The Thousand Sons did pick off one Wraith Guard, but the Koptas were still out of range to fire.

The Hounds of Huron opened up on various targets with their bikes' bolters, not really hurting the Fire Prisms, but almost wiping out the unit of Warp Spiders. (The crater is what used to be a Fire Prism)


With shooting pretty much over, we launched into assault. And by "we" I mean the Hounds of Huron. They ended up wrecking another Fire Prism (blowing it up and losing a biker in the process) as well as stunning the crap out of another. The lord charged into the Singing Spears (who would end up Hit and Running, allowing the Chaos Lord to consolidate into the wreckage of a Fire Prism for cover), while the Warp Spiders held decently, getting cut down to only 3 members, killing one rider, and then holding their ground.



End disorder turn 1.


Automatically Appended Next Post:
ack, i'll have to post up the rest after I get home! Sorry!


Automatically Appended Next Post:
Eldar Turn 1

The Avatar was down, but the Eldar were far from done. Eldrad cursed the group of Bikers fighting the Warp Spiders with Doom, and fortuned his own unit. The Banshees and Scorpions turned around to deal with the Hounds in the back while the Spirit Hose advanced on the Disorder forces on that side of the board. The Swooping Hawks and Dire Avengers advanced a bit, moving towards the near objective in no-man's land.





In the city ruins, the Shadow Walker formation turned up, spread in an X pattern (sort of). They'd get double shots this turn, so we expected some serious pain.



Unfortunately for the Eldar, even double shots couldn't overcome bad, bad luck. 1 Kan would be destroyed, along with only 5 Deffkoptas out of 12. The command Walker tried to use its EML and Bright Lance against a Defiler, but nothing even glanced.


Shooting from the Wraithlord destroyed the Chaos Land Raider in a single shot, leaving the Berserkers inside to walk for now.


Farther along, the Dark Reaper squad obliterated the Daemon Prince in a hail of fire, and one of the Fire Prisms immobilized the Rhino carrying the other squad of berserkers.


Calling down Psyhic abilities from a group of Farseers orbitting the planet, we ran into the first Eldar strategic asset: Eldritch Tempest. The apocalyptic barrage template covered my battlewagon and both looted wagons, and the Barrage (6) resulted in 8 total hits, 2 on the battlewagon, 2 on the looted rhinos and 4 on the looted soulgrinder. Were it not for the Big Mek in the Battlewagon toting his Kustom Force Field, all vehicles would have been destroyed. In the end, the field managed to deflect all but one shot against the Soulgrinder, which only shook the crew so they couldn't fire in the next turn! The vehicles were still spun around to face a random direction, but the worst of the storm had passed.


A little frustrated, we moved onto the assault phase. The Banshees charged into the group of bikers fighting the Warp Spiders while the Shining Spears charged the group of bikers waiting to destroy a Fire Prism. The Striking Scorpions went to assault the Chaos Lord, but the rubble of the Fire Prism prevented them from reaching him.


In the end the Shining Spears were wiped out by the Biker Champions Power Fist, and the Banshees wiped out the Chaos Bikers before they could even react.

This message was edited 3 times. Last update was at 2010/09/10 23:55:33


 
   
Made in us
Guardsman with Flashlight





Table looks sweet. Definitely going to have to get my IG up there sometime soon.
   
Made in au
Dakka Veteran






In da middle of da WAAAGH! Australia.

Nice armies. Can't wait to see them painted.

WAAAGH! Gutsnagga Mo-ork- 5000pts Kult of speed + goffs
red space marines, (almost angry enough!) 2000 points
Here's my P&M blog - http://www.dakkadakka.com/dakkaforum/posts/list/551978.page
And here's a thread of my completed miniatures -
http://www.dakkadakka.com/dakkaforum/posts/list/551971.page
'You have that the wrong way around. Space Hulk teaches the inmates how large numbers of fast moving vicious hand to hand combatants can over come a small number of gun armed adversaries, in a sequence of narrow corridors.' -Orlanth
 
   
 
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