Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/09/30 18:35:57
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Regular Dakkanaut
|
Obviously you have the Pain Boy - 30 points for feel no pain on an entire squad is a no brainer.
I also know the Waaagh Banner is a steal for 15, because it gives everything +1A, and also makes him unique for wound allocation sleaze.
My question is, beyond this, what should I take for wound allocation? How many Nobz should I take (My cap is 500 points - I have a 1500 point Wagon list, and I can fit one more Wagon into it with the Nobz, and whatever else I can fit if it's below 500)? How many Powerklaws is too many?
I want to fit these Nobz in a Wagon, if that helps at all.
My current guess is:
8 Nobz
-1 Painboy
-1 big choppa Waagh banner
-1 big choppa Cybork Body
-1 powerklaw 'eavy armor
-1 powerklaw
-1 big choppa cybork body ammo runt
-1 big choppa 'eavy armor
-1 big choppa bosspole cybork body
|
This message was edited 4 times. Last update was at 2010/09/30 18:49:11
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 18:45:53
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Been Around the Block
|
ones probbaly got a uge gun because if so you should have an ammo runt
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 18:50:56
Subject: Re:Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Dakka Veteran
|
I don't believe doing things in halves - so 10 Nobz however...
I wouldn't be tempted to take that many power klaws as all your Nobz striking last could be a problem (perhaps 2-4).
I think combi-burnas are a good all round choice and I'd be tempted to throw at least 1 of these in.
As for the rest - Big Choppas! They look awesome and their Strength 7 on the charge is a killer to most units!
So Pain Boy, Waaagh! Banner w/power klaw, another 1-2 klaws, a combi burna, 5 Big Choppas and maybe Cybork bodies as well!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 18:56:00
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Charing Cold One Knight
Lafayette, IN
|
I usually say anything more than 3 klaws including the WB is too many points being spent on something likely to end up being over kill.
You stated that the Banner give +1 attack? IIRC it gives +1 WS. And yes, it is a steal when your PKs hit most enemies on 3s.
As for unit size, it depends on how disposable you consider the assault element to be, and if you expect to score with them (assuming warboss with nob unit as troops). I would pay attention to which number you have to take morale tests at when picking. For instance, with 8, if you lose 2 models, you force a morale, but at 9 you need to lose 3. Nobs unless they have the attached Warboss (which they should) are prone to Ld problems when they take loses.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 18:56:42
Subject: Re:Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Growlin' Guntrukk Driver with Killacannon
|
I'll try to work through this step by step. I like to use 4, 7 or 10 Nobz so the PK ratio works out. 33% PK is pretty much perfect for me. For 500pts, let's try 10 Nobz. 1st: Painboy and three of all the other types gives us a good mix. 2nd: All get Cybork Bodies, so far we've got 370pts 3rd: Waaagh Banner and Bosspole are required, Ammo Runt for the Vanilla 4th: Komb-Skorchas for the rest 5: Totals up to 408, so under the cap  6: You could even give them all 'eavy Armor. Painboy PK Waaagh Banner PK Kombi-Skorcha PK Big Choppa Bosspole Big Choppa Kombi-Skorcha Big Choppa Vanilla Kombi-Skorcha Vanilla Ammo Runt Vanilla
|
This message was edited 1 time. Last update was at 2010/09/30 18:57:15
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 18:59:05
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
|
3 PKs is probably enough on the unit, especially if you are adding a warboss with another. Big Choppas all around on the other guys, as points permit.
Waaagh banner a must (note, it's not +1 attack, it's +1 WS, so you hit on 3+ against most units), ditto for Painboy. Otherwise, mix and match cheap upgrades (Runts, Kombi-Weaps, Bosspoles, etc.) to get your unique set-up. If points allow, Cybork bodies allow you to risk going after terminators, monstrous creatures, etc.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 19:43:52
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Regular Dakkanaut
|
FYI, since a lot of you guy's [awesome] tips are hinging on having a Warboss attached, my setup would be something like this:
Wagon #1 - Boyz and Big Mek with KFF
Wagon #2- Boyz and Ghaz
Wagon #3 - Burnas
Wagon #4 - Nobs
My philosophy is you don't put all your eggs in one basket. Equally spreading the threat across all Wagons ensures the enemy basically has no idea what the destroy first.
I guess I could put Ghaz with the nobs, but I'm not comfortable having a non-threat wagon of just boyz.
|
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 19:47:50
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Magnalon wrote:FYI, since a lot of you guy's [awesome] tips are hinging on having a Warboss attached, my setup would be something like this:
Wagon #1 - Boyz and Big Mek with KFF
Wagon #2- Boyz and Ghaz
Wagon #3 - Burnas
Wagon #4 - Nobs
My philosophy is you don't put all your eggs in one basket. Equally spreading the threat across all Wagons ensures the enemy basically has no idea what the destroy first.
I guess I could put Ghaz with the nobs, but I'm not comfortable having a non-threat wagon of just boyz.
This looks good to me. Just make sure to split off Ghaz to hit another target from the boyz as he's fully capable of handling any non-horde or non- CC oriented unit by himself.
|
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 19:52:07
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Regular Dakkanaut
|
"Just make sure to split off Ghaz to hit another target from the boyz as he's fully capable of handling any non-horde or non- CC oriented unit by himself. "
Last night I actually had him wreck a Monolith with a Nob. Hilariously enough the Monolith has to take 7 weapon destroyed before it becomes wrecked.
It literally took one deff rolla, Ghaz, a PK Nob, and ANOTHER deff rolla to finally blow it up via weapon destroyed. Only like 1 hit was penetrating, and it was immobilized!
|
This message was edited 1 time. Last update was at 2010/09/30 19:52:18
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 19:52:55
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Never-Miss Nightwing Pilot
|
Like your eggs and basket way of thinking.
For 10 nobs, my setup would be:
2 PKs
2 combi-burnas
Painboy
Waaggh-Banner
4 Big Choppas.
It has two PKs in for some extra killy power and tank/termie busting. More than 2-3 PKs, imo, gets two expensive and having all your nobz strike last can be a problem. The burnas are in there incase they come across a horde or just need some support. The painboy and waagh banner are in there as no-brainer choices, and the rest have big choppas because +2S for 5pts is pretty damn good.
|
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 22:00:08
Subject: Re:Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Decrepit Dakkanaut
|
Everything I would of said is covered. But just wanted to add that personally, taking more then 2 pks in a nobz mob is wasting points. Unless I KNOW Im fighting against something huge and tough (monolith comes to mind) Ill take 3. But usually 2 is plenty enough punch to smoke some vehicles/KO tough guys
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/30 23:05:29
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Navigator
|
Magnalon wrote: Hilariously enough the Monolith has to take 7 weapon destroyed before it becomes wrecked.
Monolith cant be wrecked from weapon destroyed results.
|
Oh I come from a land, from a faraway space
Where the caravan shuttles roam
Where the war is immense
And the fights are intense
It's barbaric, but hey, it's home
Imperium nights
Like Imperium days
More often than not
Are hotter than hot
In a lot of good ways |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/01 02:21:07
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Regular Dakkanaut
|
Walrus wrote:Magnalon wrote: Hilariously enough the Monolith has to take 7 weapon destroyed before it becomes wrecked.
Monolith cant be wrecked from weapon destroyed results.
This is coming from my Necron friend.
Looking at the codex, why wouldn't it? The Gauss Flux have a weapon profile, and can be destroyed. Once you destroy all it's guns, it becomes immobilized as per the vehicle rules - then it's wrecked.
|
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/01 22:51:18
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Never-Miss Nightwing Pilot
|
Anyway, back on topic, i can see the point of KingCraker's statement, on the charge nobz have 4 attacks. So with two PKs thats 8 power klaw attacks. That's gonna kill most things. If nobz had less attacks then maybe more PKs in a unit would be viable but if you look at it that way you really don't need more than 2.
|
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/02 03:28:07
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Regular Dakkanaut
|
Yea, the build at the top is listed with two - I'm happy with it.
|
Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/02 04:59:10
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Irked Necron Immortal
On the train headin down to delicious town
|
Magnalon wrote:Walrus wrote:Magnalon wrote: Hilariously enough the Monolith has to take 7 weapon destroyed before it becomes wrecked.
Monolith cant be wrecked from weapon destroyed results.
This is coming from my Necron friend.
Looking at the codex, why wouldn't it? The Gauss Flux have a weapon profile, and can be destroyed. Once you destroy all it's guns, it becomes immobilized as per the vehicle rules - then it's wrecked.
Thing is you can never destroy all its guns...each weapon destroyed result just takes 1 away from the amount of shots you roll to shoot...so after 6 firing it is moot but you never kill the flux arc...besides you also have the particle whip which the codex explicily says cannot be destroyed (its part of the power matirix) I play necrons too and I say your necron friend is wrong...
|
loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/02 06:03:45
Subject: Re:Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Sneaky Kommando
|
Other people have already stressed it, but i'll stress to give all your Nobz Cybork bodies, on paper its not the greatest of all saves, but it will definatly help keep them alive if their wagon get buried. 3 PK's is also a solid number imo
|
They say the Emperor protects; tell that to the Orks. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/02 15:17:25
Subject: Re:Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Charing Cold One Knight
Lafayette, IN
|
NeedsMoreDakka wrote:Other people have already stressed it, but i'll stress to give all your Nobz Cybork bodies, on paper its not the greatest of all saves, but it will definatly help keep them alive if their wagon get buried. 3 PK's is also a solid number imo 
Agree. cybork keeps them safer from power weapons and ID weapons. Also, anything more than 3 PK ends up being over kill against most units. If you are facing something where 3 doesn't do the job, maybe you shouldn't assault it, lol.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/02 18:18:20
Subject: Calling all Orks: What is the ideal Nobz Mob setup?
|
 |
Longtime Dakkanaut
|
I am the odd guy out it would seem. I run Nobz at their barest minimum of 3 Nobz and a Klaw; they're there to provide an extra Power Klaw, and extra Battlewagon (with Boarding Plank, of course). Provides the Ork equivalent of a Meltagun team, and DAVU-scoring. The Nobz won't beat dedicated assault units solo, but can work as a credible threat against weaker units or as a supporting threat; MSU multicharging can do a lot to deny the strength of enemy units.
|
|
 |
 |
|