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Made in ch
Flashy Flashgitz





Hello everyone!

I'm working on my first 40k army, with a 1000pts' Orks.

Here is what I plan to use, please tell me what you think about it.

HQ

Warboss
- PK
- Attack squig
- Cybork
- Heavy armor

Big Mek
- CFF

ELITE

5 Burnboyz

10 Lootas

TROOPS

20 Boyz
- Shootas
- 2 Big Shootas

10 Boyz
- Nob
- PK
- Truk

FAST ATTACK

10 Chokboyz
- Nob
- PK

HEAVY SUPPORT

3 Killa Kans
- 3 bazookas

1 Looted Vehicle
- Big flamer
- 2 Big shootas

Big Mek + 5 Burnboyz in the Looted Vehicle, to burn whatever crosses their road from inside, with a 5+ invulnerable save.
Warboss + 10 Boyz in the truk to rush and go in hand to hand asap.

Here are my questions:
1) What do you think of this army?
2) I'm hesitating regarding the weapons on the Killa Kans, your opinion?
Any advice are more than welcome.

Thank you, and WAAAAAGH!

This message was edited 1 time. Last update was at 2010/10/12 16:10:32


 
   
Made in us
Lord of the Fleet





Texas

You may be crossing on "Not allowed to post individual point costs" (faq on top)

Maybe split the lootas up into 2 mobs of 5. Although yes that makes it easier to kill them off. Army seems a bit slow so one lone trukk will get blown up fast. I think you should footslog this. Not sure what chokboyz are. If they're storm boyz then I think 10 of them might be a bit small. rather have more foot sloggers or get some suicide koptas. Kan weapon wise, unless you want them to be cheap, should always have either all zookas or rokkits. Looted vehicle is the worst way to use burnas. 1/6 chance of doing nothing and you only have rhino armor. either use left over points for wagon or swap burnas for more lootas and use KFF on footsloggers

 
   
Made in ch
Flashy Flashgitz





Hello Kenshin!
Thank you for your feedback regarding my army list.
Sorry for some terms, but I've the codex in French over here and, obviously, some names change
Yes, Chokboyz are Stormboyz.
I wanted to use the Burnboyz because of the new rules for templates.
I'll mostly play vs shooter armies (Tau, Eldars, ...), so I guess I've to rush them.
Against such ennemies, what about a mix of Lootas and Truckboyz?
Sorry if my questions look n00bz, but I really need your input for my first army!
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

First off, you need to read the sticky at the top of the army list forum and edit your post.

At 1000 points, 5 Burnas aren't going to do much, and they'll do even less if they're riding in the craphole that is the Looted Wagon. If you really want to use Burnas, get at least 10 and put them in a Battlewagon.

Split your Lootas into 2x5. Running them in a single group of ten means you can only shoot one target per turn, and you only need to lose 3 before 105pts flee off the board.

You need more Boyz in this list, my 1000pt list has 60. You also want to focus on one theme for Orks. They work better if everyone is either in a transport or walking, but suffer if you have a mix.

I love Stormboyz, but they don't really fit in this list. You really need a max squad to do a lot of damage, and that's a lot of points.

A Kan wall is a very competitive tactic, and, if you like Kans, I'd suggest running 3x2 at 1000pts.

Get rid of that Looted Wagon; it's awful.

Also, Welcome to Dakka!

This message was edited 1 time. Last update was at 2010/10/12 14:45:50


Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in ch
Flashy Flashgitz





Thank you Claypool!
Ok so I'll get rid of those Burnas for the moment.
I now that my Tau opponent will focus his weapons on templates weapons (flamers, explosives, etc).
Isn't it too dangerous to rush by walking?
I like the idea to put a Kan wall!
So, a 1000pts Orks army looks quite poor in troops diversity: Boyz, Boyz, Boyz and Kans.
Big Mek with KFF still advised?
   
Made in us
Sneaky Kommando




Hemet california

big mek with a kff is always advised. He is the only way to make a wall possible, the 4+ save he give your kanz and the 4+ save the kanz give your boys is priceless (well its 85 pts)

drop the wagon and get more lootas to give you more ranged fire support. Also getting rid of the "chokboyz" would get you twice as many regular boyz.

no trukk in this list, it will die. Use some of the points for better gunz on the kanz.

at only 100pts I would drop the warboss and go for some koptas or buggies to give you more fire power while your boyz cross the board.

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in ch
Flashy Flashgitz





Thanks for your advice bigmek

So Big Mek for the 5+ save on the kanz and the 4+ for the repair... What a great idea!

How do you equip the Big Mek? KFF for sure, but does he need something else?

I'll go for the 3x2 kanz. 3 with zookas (with the Big Mek behind) and 3 with rookits.

I've understood that I need to use as much Boyz as possible. But what about the size per squad? 10 guys? 20 guys?


Automatically Appended Next Post:
Dear advisors

I took good notes of your comments, here is my new 1000pts Orks army:

HQ

Big Mek/KFF

ELITES

2x5 Lootas

TROOPS

11 Boyz/1 BS/Nob/PK/Pole

11 Boyz/1 BS/Nob/PK/Pole

11 Boyz/HArmors/2 Rokkits/Nob/PK/Pole

FAST ATTACK

2x1 Buggy

1 Kopter

HEAVY SUPPORT

3 Killa Kanz/3 zookas

3 Killa Kanz/3 rokkits

What's your opinion?

This message was edited 1 time. Last update was at 2010/10/13 09:52:25


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Instead of taking 'eavy Armor on your boyz, I think you would be better served with more of them. You really want max squads, if possible. That's how Orks win games, by putting more bodies on the field than the enemy can kill.

I would highly recommend at least 2x20 mobz with PK Bosspole Nob.

TBH, I don't think Buggies are that great and I would drop them for more boyz. The Kopta could probably go too.

I'd run the Kans 3x2, 2 Rokkit Mobz and 1 Grotzooka mob to get another Rokkit in the list.



Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Sneaky Kommando




Hemet california

the big mek is fine with just the kff. The boyz do not nee the eavy armour (they get that 4+ from the "shoot through squads rule" due to the kanz in front of them). The buggies can go, I know that I was raveing about them before.

let me give you a sample list that might help.

bigmek kff

x2 lootas (5)

x2 boyz (25) nob pk bp

x1 gretchin (10) runtherd

x1 deffkopta tlr

x2 killakanz rokkits

That gives you a model count of 78 (not bad at 1000pts)

the grots can hold your objective/table quarter the kanz provide cover to your boys and at. the mek covers the canz. the lootas kill transports and the deffkopta does his thing.

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in ch
Flashy Flashgitz





I like your sample list bigmek, it sounds great!

TBH I'm hesitating between:
1) 2.x20 Boyz + 2xkopta
or
2) 2x25 Boyz + 1xkopta.

The idea would be to not deploy the koptas from the beggining and use them as a surprise and rush specific targets after 2-3 turns.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

There's no way 2 Kans are gonna screen 50 boyz. You need at least 4 Kans to make a Kan Wall work.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in au
Malicious Mandrake





Seconded Claypool's comment.

But 6 kanz is better than 4 kanz, and 8 kanz is better than 6 kanz...


Screw it, go with 9!

*Click*  
   
Made in ch
Flashy Flashgitz





I plan to have 6 kanz. Hope it'll be enough.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

6 Kans will definitely be enough. Just be sure to run them 3x2 and not 2x3.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Sneaky Kommando




Hemet california

sorry my bad I did not look over the list when I posted.

the kanz are

2x (3) kanz tlr


who in the h#$% would run only 2 kanz at 1000pts, maybe at 300pts or 400pts.

as for the topic at hand one kopta is enough. Orks need bodies and protection. The line between the two is finite. either you get trukks and bw or you get numbers with kanz and bigmeks or you have numbers ( and a big mek) thats it.

I really do believe that gw came up with a mathmatical equation to incompass the orc tactical method.

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in ch
Flashy Flashgitz





Why some of you guys advice to put 3 squads of 2 kanz?
Why is that better than 2 of 3?
I think it's better to have the Big Mek tocover a full squad of 3 kanz instead of 2 no?
   
Made in us
Sneaky Kommando




Hemet california

the big mek is in with the boyz squad and ALL the kanz should be able to get in range of the kff.

If you have 3 squads of 2 then that means you have 3 squads that can shoot rather than just 2.

I personally would rather shoot the 3 rokkits than just 2, it has a better chance of killing the target.

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in ch
Flashy Flashgitz





Big Mek, it's maybe my lack of experience, but I really do not see how my 6 Kanz can be in range of the KFF...

Shall we make a plan or map? ^^
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Perhaps this will help?
[Thumb - KanDiagram.png]
A simple diagram


Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in ch
Flashy Flashgitz





Thx Clay, now it's clear for me.

So that means that everyone got a 4+ save for a while. Gr8!

This message was edited 1 time. Last update was at 2010/10/15 18:32:37


 
   
Made in us
Sneaky Kommando




Hemet california

sweet aint it just watch out for deep striking and infultratoring units and you will be fine.

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in gb
Commoragh-bound Peer





Definitely have the Kanz in 3x2- they can shoot at more targets and can't all be wiped out so easily. Other than that, it seems like a good solid list to me.

 
   
Made in ch
Flashy Flashgitz





Ok, then my 1000pts are selected
Thanks to you all guyz.
I'll also adopt your 3x2 kanz.
Now I've to finish to paint and to get some game experience!
   
 
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