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![[Post New]](/s/i/i.gif) 2010/10/19 16:07:38
Subject: Khorne Mech Massacre 1850pts
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Raging Ravener
Rio Grande, New Jersey
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HQ:
Chaos lord
Mark of khorne
Daemon weapon
Elite:
Chaos terminators x4
lightining claws
mark of khorne
3 have champ upgrade
Landraider
Troops:
3X Squads of 8 berserkers
2 with fist champ
1 with Power weapon
Heavy:
Landraider
Landraider
Landraider
THis list is alot of fun and people usually just don't know what to do against 4 LRs. I have used this in tournaments and had lots of fun with it but there is a 2500 point tourney coming up and i would like to take this list with a little bit more added on to it. Any suggestions?
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2000pts Hive Fleet Gargant 20% painted
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![[Post New]](/s/i/i.gif) 2010/10/19 16:54:09
Subject: Khorne Mech Massacre 1850pts
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Khorne Rhino Driver with Destroyer
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I usually run a daemon prince behind a land raider, you can basically fully screen him and he can pop out and destroy those pesky melta squads
I would consider either plague marines (rhinos will be completely covered by land raiders in most instances) or summoned daemons as objective holders
May want to consider some deep strikers or out flanking chosen with meltas also (or raptors behind the land raiders)
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![[Post New]](/s/i/i.gif) 2010/10/19 17:01:59
Subject: Re:Khorne Mech Massacre 1850pts
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Revving Ravenwing Biker
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I definitely second the Plague Marines in Rhinos to hold objectives. They are incredibly difficult to dislodge. Chosen in Rhinos with Meltas to Outflank would probably work pretty well too. It really depends on how you want to do it, but I would guess those will be your major weaknesses, objectives and heavily armoured lists.
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![[Post New]](/s/i/i.gif) 2010/10/19 19:19:24
Subject: Re:Khorne Mech Massacre 1850pts
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Raging Ravener
Rio Grande, New Jersey
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to me plague marines are kinda expensive for what they actually do. Sure the t5 and FNP is great but at 23 points a pop, they aren't really flexible enough for me to embrace them as i should. Also i was trying to keep this mono god as much as possible but vanilla marines wouldn't subtract from the fluffiness. I was thinking of running either chosen with plasma or regular marines with meltas. They are flexible enough to take on the task of holding an objective and tough enough to fight off contesters. A Daemon prince might not be a bad idea but they are squishy when not in combat and nothing feels worse than hiding your ultimate badass demon behind cover for 2 turns or until someone decides to get close. Automatically Appended Next Post: What do you guys think of dreadnaught with plasma cannons or with autocannos?
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This message was edited 1 time. Last update was at 2010/10/19 19:27:27
2000pts Hive Fleet Gargant 20% painted
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![[Post New]](/s/i/i.gif) 2010/10/19 19:31:20
Subject: Re:Khorne Mech Massacre 1850pts
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Revving Ravenwing Biker
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Well, if you go with normal CSM, then you probably want 3 squads of them (at 2500 points), as your zerkers aren't holding no objectives and you can rely on a squad of CSM surviving like you can PM. 3x 10 CSM with Melta Guns would probably work, but it still doesn't solve your vehicle issues. I don't think you can fit in a chosen squad. You have no HS Slots open for Oblits either...
I dunno, try it with the 3 CSM and if heavy mech armies run a train on you, drop one for a tank hunter squad. /shrug
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![[Post New]](/s/i/i.gif) 2010/10/19 21:23:27
Subject: Re:Khorne Mech Massacre 1850pts
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Raging Ravener
Rio Grande, New Jersey
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yeah im gonna try play test with 3 squads of csm with melta. Seems that with that many meqs on the table something good is bound to happen
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2000pts Hive Fleet Gargant 20% painted
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![[Post New]](/s/i/i.gif) 2010/10/19 21:34:49
Subject: Khorne Mech Massacre 1850pts
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Dark Angels Neophyte Undergoing Surgeries
Staten Island, NY
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If I'm doing my math right, your army stands at 1791. That leaves a lot of points to play with.
One unit that I bring with me almost every game is 5 raptors with an Aspiring Champion and a power weapon, 2 meltaguns and Icon of Khorne. That's 180 points.
And a Daemon Prince wouldn't hurt. Last game I played, my prince drew all the firepower for 2 turns, while all my other units moved into position.
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The Goffs - 2140
Cobalt Skulls - 2722
<in progress>
<in progress>
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![[Post New]](/s/i/i.gif) 2010/10/19 22:35:15
Subject: Khorne Mech Massacre 1850pts
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Kovnik
Bristol
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Aye, a DP would really boost up the army, and spread out the saturation from the Land Raiders.
And with over 700 points to play about with, there is no reason why not to use PM's, they may be 23 points apiece, but its a solid investment. My squad of 7 PM's survived a combine total of 110 Loota shots and Burna Boy templates, and still held the objective. +1 point to Chaos.
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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14! |
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![[Post New]](/s/i/i.gif) 2010/10/19 22:38:47
Subject: Re:Khorne Mech Massacre 1850pts
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Kabalite Conscript
British Columbia, Canada
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The list would definitely benefit from Plague Marines. In the last half a dozen games, I have not had any of my Plague Marine units completely wiped out (not even by Space Wolves in assault).
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2000 pts.
5000 pts.
4000 pts.
3000 pts. |
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![[Post New]](/s/i/i.gif) 2010/10/20 00:10:02
Subject: Khorne Mech Massacre 1850pts
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Grisly Ghost Ark Driver
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If you are going to 2500, what about changing the chaos lord out for abbadon?
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2010/10/20 01:45:43
Subject: Khorne Mech Massacre 1850pts
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Hurr! Ogryn Bone 'Ead!
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I see "Khorne Mech Massacre"... with no Kharn?! Khorne himself would be furious! Besides, Kharn kills most things pretty well, he is extremely fun and he obviously fits with the mono god thing.
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This message was edited 1 time. Last update was at 2010/10/20 01:47:26
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![[Post New]](/s/i/i.gif) 2010/10/20 02:03:29
Subject: Re:Khorne Mech Massacre 1850pts
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Calm Celestian
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You could field Termicide squads with Land Raider transport, deep strike the termies and use the Land Raiders to transport something else. Or you could just run more lightning claw Khorne guys.
Either way, you can run up to six 'Raiders.
Small squads of Bloodletters - playing as Lesser daemons of course, can be used to hold objectives. They also don't waste Force Organization Chart slots, a very handy thing in 2,500-point lists.
I agree with those who call for Kharn to be included. Possessed might make the best retinue to accompany him. Or else you might try some trick like splitting him off after getting close and joining up with some lil' daemons.
I ran Abbadon last year in 'Ard Boyz, and I found it's tough to get your money's worth with him.
A summoned Greater Daemon might fit as well, but you'll need to give some thought to who will die to bring him in.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2010/10/20 02:16:22
Subject: Re:Khorne Mech Massacre 1850pts
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Stern Iron Priest with Thrall Bodyguard
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I'm for the idea of Kharn with either Possessed or Terminators...having 5 Land Raiders with Gorechild and friends while taking a Lord of Khorne would be absolute murder...I don't care who you are... Something I just thought of H.Q. Chaos Lord Mark of Khorne, Daemon Weapon -140 Kharn -165 Elites Terminator Champions 4x 3x Twin Lightning Claws, Chain Fist, Mark of Khorne, Land Raider:Extra Armor -470 Terminator Champions 4x 3x Twin Lightning Claws, Chain Fist, Mark of Khorne, Land Raider:Extra Armor -470 Troops Khorne Berzerkers 7x Skull Champion, Power Weapon -177 Khorne Berzerkers 7x Skull Champion, Power Weapon -177 Khorne Berzerkers 7x Skull Champion, Power Weapon -177 Heavy Support Land Raider Daemonic Possession -240 Land Raider Daemonic Possession -240 Land Raider Daemonic Possession -240 Total: 2496 Just a thought...would it beat face...probably...ridiculously expensive...sure...fun as hell though!
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This message was edited 1 time. Last update was at 2010/10/20 02:24:41
"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/10/20 14:47:22
Subject: Re:Khorne Mech Massacre 1850pts
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Raging Ravener
Rio Grande, New Jersey
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How could i forget kharn?! kharn is damn badass and that would keep with the mono god theme i've got goin on right now. The only worry i had about running kharn is that if he hits my zerkers theres gonna be nothing left due to them only being 8 strong, but blood for the blood god none the less.
@Unholy_Martyr that list looks pretty nasty but i don't think you can have 5 raiders although it would be amazing. Automatically Appended Next Post: @pzbw7 Never used lesser daemons before im going to have to give that a try. i can see them being great turn 4-5 objective holders
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This message was edited 1 time. Last update was at 2010/10/20 14:51:10
2000pts Hive Fleet Gargant 20% painted
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![[Post New]](/s/i/i.gif) 2010/10/20 20:57:59
Subject: Khorne Mech Massacre 1850pts
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Hurr! Ogryn Bone 'Ead!
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Yeah there is that problem with kharn... he's been known to lose entire combats single handedly... But he hits everyone else on 2s so it makes up for it.
Lesser daemons: They look like good objective holders but I think that they have a few problems.
1) you cannot control when they come in (having your objective holders come on turn 2 sucks, especially at higher point games)
2) they are sooo shrimpy and easy to dislodge
3) they have to come in off of an icon, which means that in order to get on to an objective, you need a unit with an icon nearby
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This message was edited 1 time. Last update was at 2010/10/20 20:59:40
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![[Post New]](/s/i/i.gif) 2010/10/20 21:06:13
Subject: Re:Khorne Mech Massacre 1850pts
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Longtime Dakkanaut
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Or, Kharn can go charge something on his own.....he might die, but at least he's not killing Zerkers...There aren't too many things that need 8 Zerkers and Kharn to take care of them... (although there are some things...) it will be very situational as to wether or not Kharn goes off on his own... (if your play Guard/Tau etc, their really is no point Zerkers and Kharn charging one squad....)
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/10/20 21:07:12
Subject: Khorne Mech Massacre 1850pts
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Deadly Dire Avenger
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For 13 points a model, with fearless, and a 5+ invuln, I am going to have to go ahead and disagree with your statement ghastli. If you go to ground on the objective, and if you were able to place it in some sort of cover, they can survive a good amount of shooting. I have found them to be a cheap troops choice that can serve as a tarpit, or a decent objective holder while the rest of your army trudges forward.
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![[Post New]](/s/i/i.gif) 2010/10/20 21:27:20
Subject: Khorne Mech Massacre 1850pts
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Hurr! Ogryn Bone 'Ead!
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@Doomenbot
I agree they do have lots of benifits but going to ground on an objective gives you a 3+ save (assuming that the cover is 4+ to begin with) turning them into MEQs. How hard is a small squad of MEQs with no allocation groups to kill?
I'm going to have to go ahead and disagree with the tarpit idea. Their 5+ save is still just a 5+ save, even if it is an invulnerable save. The fearless doesn't help for tarpitting either because of the overflow when they lose goes onto their crappy invulnerable save. Lesser daemons usually lose combats or cause friendly units to lose combats in my experience. Maybe my dice are just bad?
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![[Post New]](/s/i/i.gif) 2010/10/20 21:34:56
Subject: Khorne Mech Massacre 1850pts
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Banelord Titan Princeps of Khorne
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Kharn works well with possessed, as they get a 5++ save against his shenanigans. Terminators do as well, but then you can't sweeping advance, and the possessed work out to just a tad cheaper than the terminators.
Going this way means you'll have to forfeit an elite land raider, though, although it gives you a good opportunity to turn a termi unit into a termicide unit, and then let some other infantry take their ride.
Abbaddon is a beast and requires a land raider to get him anywhere, and since you're already using theml, he's a good fit.
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![[Post New]](/s/i/i.gif) 2010/10/21 02:08:43
Subject: Re:Khorne Mech Massacre 1850pts
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Calm Celestian
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bigblackzach242 wrote:How could i forget kharn?! kharn is damn badass and that would keep with the mono god theme i've got goin on right now. The only worry i had about running kharn is that if he hits my zerkers theres gonna be nothing left due to them only being 8 strong, but blood for the blood god none the less.
@Unholy_Martyr that list looks pretty nasty but i don't think you can have 5 raiders although it would be amazing.
Automatically Appended Next Post:
@pzbw7 Never used lesser daemons before im going to have to give that a try. i can see them being great turn 4-5 objective holders
At least Kharn will never kill himself as Abaddon or a daemon-weapon-toting Lord will sometimes do.
Six Land Raiders are legally possible. Three can be taken as dedicated transports for terminators and three more can be taken as heavy support.
Lesser daemons can work in that role. At 65 points, it's a cheap unit. Due to it's non-threatening nature, players will sometimes give them a pass as long as there are better targets.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2010/10/22 03:46:41
Subject: Re:Khorne Mech Massacre 1850pts
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Raging Ravener
Rio Grande, New Jersey
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i like the idea of possessed and they are just the right amount of killy to handle most things without completely wiping the squad off the face of the earth unless they happen to get a good roll at the beginning of the game. No one likes to get shot after obliterating a squad. Kharn riding with them seems dope i'm going to have to proxy them.
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2000pts Hive Fleet Gargant 20% painted
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