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![[Post New]](/s/i/i.gif) 2010/11/02 10:33:32
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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So because my order from mythicast came in a bit differently than I had originally intended, I altered my list a bit. What do you think? Yes I am lacking ranged shooting. But, beyond that. (2 long fang squads would be added to make this an 1850) Mr. Angry (and his pet smoochie) Wolf Lord, Thunderwolf, 2 fenrisians, runic armor, wolf tail talisman, storm shield, thunder hammer, saga of the bear, 285pts Mr. Furious Wolf lord, thunderwolf, 2 fenrisians, runic armor, storm shield, frost weapon, Saga of the Warrior Born 275 pts (debating on dropping the saga of majesty or not.... havent play tested it yet) Mr. Vicious Wolf Lord, Thunderwolf, 2 fenrisians, runic armor, storm shield, Wolf Claw, 235 pts Rune Priest, JOTWW, Living Lightning 100 pts Thunderwolf cavalry, Thunder hammer, storm shield, storm shield, storm shield(melta bombs) 325pts Grey hunters x5 PF, melta, rhino 140 Grey hunters X5, PF, melta, rhino 140 Troops would either be held in reserve to strike where I need them to or not depending on the enemy. Please do not simply tell me the one list that will wreck face on this list. Every list has one that it will fall to. What I am looking for is something that maybe I have included that is not as good on paper as it seems to play.
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This message was edited 4 times. Last update was at 2010/11/04 18:41:47
Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/02 11:21:20
Subject: Re:1500pts Thunderwolves
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Waaagh! Warbiker
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Drop both saga of the majesty and saga of the wolfkin. Get some wolf claws on one of the lords along with saga of the warrior born, it's really fun and effective. I also don't like thunder hammers or powerfists on my wolf lords, as they have high initiative which becomes wasted. Get your tank/MC killing elsewhere (longfangs, powerfist/TH thunderwolf cavalry, melta/PF grey hunters)
Also mark of the wulfen is a huge waste on Thunderwolf Cavalry... you have 4 base attacks, +1 for ccw and bolt pistol. You are paying points to statistically lose out on attacks most of the time (d6+1 averages 3.5 which is < 5)
Since you're already thinking of getting long fangs... which you desperately need, I would suggest dropping one of the lords for two squads of missile launchers.
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This message was edited 1 time. Last update was at 2010/11/02 11:23:21
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![[Post New]](/s/i/i.gif) 2010/11/02 11:41:12
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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Yea I am working on getting the Long fangs... might be a while due to the holidays. I hear what you are saying about the I loss on the Wolf lords, I have been thinking about that a bit.... I figured mark of the wulfen wouldn't go over well on a thunderwolf, but it was funny to think about because it s the same point cost as melta guns. When I did my math I didn't think about the +1A from the 2 weapons, so mine came out the same-ish statistically. But, d6+1 averages to 4.5 btw.... but yea that's still less than 5.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/02 20:06:22
Subject: Re:1500pts Thunderwolves
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Longtime Dakkanaut
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Skelly wrote:Drop both saga of the majesty and saga of the wolfkin. Get some wolf claws on one of the lords along with saga of the warrior born, it's really fun and effective. I also don't like thunder hammers or powerfists on my wolf lords, as they have high initiative which becomes wasted. Get your tank/MC killing elsewhere (longfangs, powerfist/TH thunderwolf cavalry, melta/PF grey hunters)
Also mark of the wulfen is a huge waste on Thunderwolf Cavalry... you have 4 base attacks, +1 for ccw and bolt pistol. You are paying points to statistically lose out on attacks most of the time (d6+1 averages 3.5 which is < 5)
Since you're already thinking of getting long fangs... which you desperately need, I would suggest dropping one of the lords for two squads of missile launchers.
I agree with most of this advice. The one caveat I would apply is I would drop either the PF or TH from one of the WL not both. Having one of the WL eat his Initiative isn't that bad. I suggest a PW on one, FB and PF.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2010/11/02 20:52:27
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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What would be the point of only a pw on one when I can have a frost blade that ups his strentgh by one at same I?
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/02 21:09:09
Subject: 1500pts Thunderwolves
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Longtime Dakkanaut
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themrsleepy wrote:What would be the point of only a pw on one when I can have a frost blade that ups his strentgh by one at same I?
Taking the PW is to differentiate wargear because every WL must have different wargear.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2010/11/02 22:25:26
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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True, but I could also add melta bombs or a wolf tail talisman, I am thinking maybe a wolf claw for something
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/02 22:47:19
Subject: 1500pts Thunderwolves
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Speedy Swiftclaw Biker
Warrensburg
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I would not take a PW. A WC or a Frost Blade are much better options on a Wolf Lord. Also, if you plan on taking Dual Wolf Claws on a Wolf Lord, you might as well take Canis. He does that much better for much cheaper.
I have to ask, why are you building this list right now? Not to be mean, but this list is in no way going to be combat effective. You have put almost 1100 points into one squad (assuming you are putting all Wolf Lords w/ TWC). This one unit is going to soak up all the fire the enemy has. Literally. This unit will more than likely be gunned down by turn two, or rendered combat ineffective by the time they get their.
My suggestion, wait for a bit, paint the models you have, and plan the army you actually want to field. Pitch Dakka your future lists, because they are going to help you thin out the good from the bad, and make your next purchase the right one.
My 2 cents, and the best of luck, regardless.
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![[Post New]](/s/i/i.gif) 2010/11/03 00:13:01
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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I am building this list because it sounds fun. Winning or losing the games should prove fun.... I played a 1500 2vs2 and had this squad wreck face on well over there points value... won't happen every time. But it was extremely fun during that game. I have been thinking about canis, he does save me a few points considering I am taking saga of the wolfkin to raise the I of the fenrisians... and if I change a lord to wolf claws practically same thign except canis has no invuln save. Ouch. And one lord survivng is still combat effective  I use the fenrisians and the regular cavalry as ablative wounds for the lords.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/03 15:11:05
Subject: 1500pts Thunderwolves
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Longtime Dakkanaut
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themrsleepy wrote:True, but I could also add melta bombs or a wolf tail talisman, I am thinking maybe a wolf claw for something
Taking a WC or two is never a bad choice imo. I have many TWG and PAWG armed with twin WC and WL on TWM with 2WC they all perform well.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2010/11/04 00:05:28
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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Did some updates on the list. (post 1)
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/04 02:36:36
Subject: 1500pts Thunderwolves
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Speedy Swiftclaw Biker
Warrensburg
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Alright, fair enough.
So, with your updated list, I like how the WL's and the TWC are set up. Let me ask about the Rune Priest tho. What is his function? He really doesn't fit this list (imo). I would drop him for the points and add another TWC + SS.
On the GH squads, I don't see why they have a PF. The TWC are the big hitters, and there are a ton of them to go around. I would drop those PF's and maybe even the melta's and find a way to free up another 20 points. If you do that, I would upgrade the Rhino's to Razorbacks w/ a Twin Linked Lascannon or a Lascannon/Twin linked Plasma gun. Gives you that little bit of ranged punch this list is really lacking. (I would say Las/TLPlas, simply because of the added guns, but that's just me).
Seems like a fun list. Certainly a "Do or Die" feel, lol.
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![[Post New]](/s/i/i.gif) 2010/11/04 03:42:20
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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The gh have PF in case something deepstrikes and they end up in combat there are so few of them I felt it was worth it to equip them. In lines with the do or die, my original plan was to keep the rhino s back, but then I'm playing at a point disadvantage. I think running the rhino s up right behing the cavalry might let me get more shots off and a better use of my points that are on the table. Especially if I play someone who doesn't have deepstrikers or outflankers. The rhinos push forward with the rest making the opponent choose what they are shooting at, instead of giving them the obvious twc... careful objective placement will help with that.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/04 14:44:53
Subject: Re:1500pts Thunderwolves
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Widowmaker
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For me at least, looking at the do or die nature of this list, i think that the Rune priest probably isn't adding that much to the list, especially since he is either on foot or else riding in the rhino. Maybe i am incorrect on this and your in game experiece would definitely tell you more than mine with this list, but i might consider dropping the Rune Priest and upping the size /effectiveness of your GH. I personally love Rune PRiests, but can't really identify a point to the one in your list, I mean JotWW is very nice for downing monsters and all, but that is theoretically what your WL and PF wielding GH are for.
Really if you want to keep him it's fine i'm just wondering why.
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Khador - 25pts
Tau Empire - 500pts |
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![[Post New]](/s/i/i.gif) 2010/11/04 15:22:26
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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The Rune priest is in there as an extra long range shooter. I didn't realize I wrote murderous hurricane. I meant for it to be living lightning instead. Unlimited range S7 D6... that and to be a target. draw fire from the thunderwolves if he can. and help protect the grey hunters. I haven't had a chance to play test but i was thinking about Storm Caller to help protect the grey hunters if the rhino's get popped. Does anyone have any experience with that power? Or is it just not worth it to drop something else to take that one.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/04 19:34:24
Subject: Re:1500pts Thunderwolves
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Widowmaker
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Living lightning at range makes sense to me, although i have had my best results when i have used a ranged rune priest in conjunction with LF packing missile launchers. I haven't ever tried one on it's own in the backfield. If i were going to do that though i would try and squeeze he points for a familiar so that i could ensure that i would be hitting. The +1 BS isn't alwys neccissary or even helpful, but when it is in the backfield i have found that i want to be sure that i am hitting with his shooting psycic attacks.
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Khador - 25pts
Tau Empire - 500pts |
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![[Post New]](/s/i/i.gif) 2010/11/04 19:47:41
Subject: 1500pts Thunderwolves
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Focused Dark Angels Land Raider Pilot
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You're right saying you need a long range shooter ... but is a rune priest worth his points for this role?.... anyway, it seems a very funny list...
But i'd drop the rune priest for more GH... in objective missions, opponentcould win simply destroying your grey hunters and starting and finding a way to keep your WLs busy...
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This message was edited 1 time. Last update was at 2010/11/04 19:48:12
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![[Post New]](/s/i/i.gif) 2010/11/04 20:03:43
Subject: Re:1500pts Thunderwolves
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Andy Chambers
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A few things:
Drop the fist from the GH. Paying 25 points for one punch isnt smart.
You want saga of majesty on one of your lords, so your opponent doesnt get lucky and run your 900pt+ unit off the board turn 1. Almost happened to me, thank god I brought majesty along. For 15pts, its a no brainer.
Saga of the wolfkin isnt worth it for the 6 fenrisian wolves you have, especially as they are just body bags really. Same with saga of the warrior born, sure, its awesome, but how killy do you need to be with all that CC power there already?
Take a WC over a frost blade. Always.
I'd take murderous hurricane for lulz if you decide to keep the rune priest, now that GW rules its unlim range you can really troll people with it
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/11/05 01:17:30
Subject: Re:1500pts Thunderwolves
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Widowmaker
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Wait where does it say that Murrderous Hurricane is unlimited range. I've looked at all the FAQ's i can find and don't see where it says that. Living Lightning i know is unlimited range but i haven't seen anything about murderous hurricane being unlimited range.
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Khador - 25pts
Tau Empire - 500pts |
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![[Post New]](/s/i/i.gif) 2010/11/05 05:07:01
Subject: Re:1500pts Thunderwolves
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Andy Chambers
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Murderous hurricane is a psychic shooting attack, range 18" etc.
Taken from the BRB pg17:
Any model that is found to be out of range of all the models he can see in the target unit MISSES automatically.
Taken from the space wolves faq:
Q: Does murderous hurricane have to wound to cause the difficult terrain effect?
A: No, it doesnt have to hit or wound at all.
So you pick a unit 70" away, pass you psy test, then measure range. Confound it! They're too far away. Oh well, you forfeit your 3D6 str3 hits but they're under the effect anyway.
Dont pull that in friendly games, and if you use it in a tourney be prepared for some douche TO to disallow it. Although I cant find any reason as to why its illegal. Just badly written; nice job jervis
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/11/05 05:12:26
Subject: 1500pts Thunderwolves
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Stern Iron Priest with Thrall Bodyguard
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Well...it's more than 18" away?
Really though, that's taking advantage of bad writing to the nth degree.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/11/05 05:14:19
Subject: Re:1500pts Thunderwolves
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Andy Chambers
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Any model that is found to be out of range of all the models he can see in the target unit MISSES automatically.
Q: Does murderous hurricane have to wound to cause the difficult terrain effect?
A: No, it doesnt have to HIT or wound at all.
Even if I miss, they're still affected. They're out of range, so I miss automatically.
Yup, its a douche move
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/11/05 05:49:04
Subject: Re:1500pts Thunderwolves
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Stealthy Space Wolves Scout
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Jabbdo wrote:Any model that is found to be out of range of all the models he can see in the target unit MISSES automatically.
Q: Does murderous hurricane have to wound to cause the difficult terrain effect?
A: No, it doesnt have to HIT or wound at all.
Even if I miss, they're still affected. They're out of range, so I miss automatically.
Yup, its a douche move
You know he is absolutely right. Time to become a douche >
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There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? |
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![[Post New]](/s/i/i.gif) 2010/11/05 15:16:12
Subject: Re:1500pts Thunderwolves
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Widowmaker
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Wow, That is a douche move... i can't believe i missed it, I try not to act like a rules lawyer, but seeing as i am in law school i do try to read things like a lawyer, and wow i totally missed that one. Your right if it doesn't have to hit to cause the terrain effect it can do that, So it's just that you don't get the attacks unless they are within 18". I wonder how my Local Gaming Group will respond to me trying that one.
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Khador - 25pts
Tau Empire - 500pts |
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![[Post New]](/s/i/i.gif) 2010/11/05 15:22:28
Subject: Re:1500pts Thunderwolves
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Andy Chambers
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Have a camera ready, I'd love to see their expressions
Just noticed it a couple of days ago, we'll see how it goes when I try and pull it at a tourney in a month
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This message was edited 2 times. Last update was at 2010/11/05 15:24:22
"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/11/05 21:01:55
Subject: 1500pts Thunderwolves
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Focused Dark Angels Land Raider Pilot
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jabbdo... personally, I would use A LOT of violence if anybody tried to use the hurrican in this way.... or I would make my compliments for the extremely brave rule interpretation but...
It's obviously a bug...
anyway I wouldn't allow it...
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![[Post New]](/s/i/i.gif) 2010/11/05 21:24:28
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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1st point, I wouldn't use it in this list anyway. I want them to come towards me. Although, it would be handy to keep skimmers from running away... there's a thought.
2nd point. I wouldn't play it this way.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/11/06 03:58:02
Subject: Re:1500pts Thunderwolves
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Widowmaker
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Yeah i doubt that i would ever try to use it in that way other than maybe to start an interesting discussion... I'm not a bad person but i do occasionally like to play devils advocate just to see what people would have to say on the subject.
But yeah back on topic it probably isn't a trick that would work too well with thunderwolves. I still kind of feel like a rune priest might be superflous in this list, but i guess only play testing would be able to tell if it really is doing what you want it to do.
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Khador - 25pts
Tau Empire - 500pts |
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![[Post New]](/s/i/i.gif) 2010/11/06 08:40:56
Subject: Re:1500pts Thunderwolves
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Andy Chambers
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As for the list, drop the TWC squad and put the lords in a unit of max fenrisian wolves. Saves a lot of points.
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/11/06 14:20:00
Subject: 1500pts Thunderwolves
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Sure Space Wolves Land Raider Pilot
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The TWC is the core of the list. I like them. Dropping them completely would destroy the point of the death or glory point of the list. It would also make falling to a psyker battle squad much much more likely and my primary opponent always has a psyker battle squad. (losing models and being forced to take a 25% morale check at ld 2...)
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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