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Made in es
Raging Ravener







This is a list for a SPEARHEAD game, created just to use miniatures I already have:
DEPLOYMENT BY:
HQ: -----------------------------------------------
HIVE TYRANT (SCYTHING TALONS, T/L/ BRAINLEECH DEVOURERS, WINGS, HIVE COMMANDER) 270 Pts. DEEP STRIKE

ELITE:
DOOM OF MALAN'TAI (MYCETIC SPORE) 130 Pts. DEEP STRIKE
ZOANTHROPE BROOD (x2, MYCETIC SPORE) 160 Pts. DEEP STRIKE
ZOANTHROPE BROOD (x2, MYCETIC SPORE) 160 Pts. DEEP STRIKE

TROOPS:
(MASS ATTACK SPEARHEAD) +90 Pts.
(S7 krak grenades for all TROOPS, all come the same turn, preferred enemy Vs. MC, "...and they will know no fear")
GENESTEALER BROOD (x8, TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts. INFILTRATION/OUTFLANKING
GENESTEALER BROOD (x8, TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts. INFILTRATION/OUTFLANKING
GENESTEALER BROOD (x8, TOXIN SACS, BROODLORD) 182 Pts. INFILTRATION/OUTFLANKING
GENESTEALER BROOD (x8, TOXIN SACS, BROODLORD) 182 Pts. INFILTRATION/OUTFLANKING
HORMAGAUNT BROOD (x26, TOXIN SACS) 200 Pts. OUTFLANKING (COMMANDER)

HEAVY SUPPORT:
CARNIFEX (MYCETIC SPORE, CRUSHING CLAWS, T/L BRAINLEECH DEVOURERS, ADRENAL GLANDS) 250Pts. DEEP STRIKE

Words on it, please?
Thank you everybody.

This message was edited 2 times. Last update was at 2010/12/17 17:36:52


 
   
Made in gb
Fresh-Faced New User




zoanthropes are a good call however your carnifex will fail most of the times, especialy since he dosent have a spore he will have trouble getting to his target.

I would say lose the nids and take some hive guard with them str 8 assault 2 guns, remember I dont play nids so im not sure if this is rly a good idea, but it would be better.

Also I dont know the rules for spearhead, dont know if this matters but I should mention that
   
Made in gb
Tunneling Trygon






Carnifex. Drop bioplasma and take spore in order to fit the list.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Tower of Power






Cannock

Looks alright but Hormagaunts are better with toxin sacs.

Personally I prefer Hive Guard over Zoanthropes as got more shots and cost less, though you lose synapse. Here's a post on my blog about Zoanthropes vs Hive Guard: http://www.imperiusdominatus.com/2010/12/discussion-zoanthrope-vs-hive-guard.html

Carnifex needs a Pod and ditch the claws - that living battering ram you get with the Fex doesn't work and being I3 in the charge ain't bad - add adrenal glands and it's I4 which is pretty nasty!!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in es
Raging Ravener







Yeah, the zoan Vs. guard routine once again... As I said this list is comprised of models I already have and is also deep strike oriented , so some guards would but lumber a bit away from action and synapse, same as tyrannofex would (a well known option of mine). Trygon could be an alternative, but neither I have one nor it has 6-8 S10 MC attacks on charge, to pop all those tuna cans as what they really are: tuna cans (wait, am I repeating myself? nevermind) it is 2 wound below the snake-y fellow, but will as well deep strike, be shot at (attracting attention= mission accomplished) and , if surviving, charge closest armored van to tear it apart(so synapse is not an issue really, same for -S7 grenadier- gaunts).

This message was edited 1 time. Last update was at 2010/12/09 16:32:23


 
   
Made in gb
Tower of Power






Cannock

You don't need S10 attacks because rear armour is mostly 10 and being a monstrous creature you get 2D6, adrenal glands make is S7 which is more than enough. Trygon can get into combat quicker too.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in es
Raging Ravener







Yeah, but I usually face Leman Russ and such, and it is a pleasure to say "ok, now let's roll for penetrating or hard penetrating hit", I don't like glancing in my games (greatest bliss to date: a baneblade down in a single combat round) and in second place but not in importance is having a carnifex that can instant-kill almost anything at I=4.

That, and most importantly, I have no trygon and global economy in general and mine in particular strongly recommends to leave it that way.

This message was edited 2 times. Last update was at 2010/12/09 19:09:11


 
   
Made in us
Regular Dakkanaut




Glancing is not as bad as people think. Stop thinking like a space marine player for just one second.

Tyranids are almost always CC oriented. Even when we are using Termagants we are still close combat oriented. We don't have the greatest defensive lines in the game, and AV makes it very hard for us to get to the little bits of "yumm" that hit in those hard to open cans.

Those cans, unfortunatly, also like figting back. Vindecators, Battlewaggons, LR, dreadnaughts, defilers, and other AV have guns. And not guns that can eailly be ignored. How do we deal with it all? We hit the vehicle 1 time. We DO NOT focus fire into it, because that is a waist of time and firepower.

Looking at a vindicator. On a penitrating hit, we need a 1,2,3,5, or 6 to deal with it for that turn. 3,5, and 6 deal with it for the rest of the game. On a Glancing hit, a 5 or less will deal with it. A 5 gets rid of its weapon, a 4 or less stops it from shooting for that turn.

Landraider with its machine spirit is a different story entirely. The debate between HG and Zoanthrope comes mainly from this common tank. Guard can glance it, stopping it from doing anything... but with extra armor and machine spirit, glancing will almost never do anything. The zoanthrope can pen on a 3+ and add 1 to Vehicle damage.

Librarians and Farseers shut this down... but don't think for a second that all armies have these.

Take one unit of Zoanthrope and one of Hive guard. If it is made only to deepstrike... well good luck... and keep just the zoeys. Hope you win.
   
Made in es
Raging Ravener







Some of the ideas using this list is performing multi-assaults, and, for starters, an outflanking 26 "man" unit can assault many cars in just one turn...
The best outcome I would like to get from these assaults is (just) wrecked tanks providing cover for the brood until next turn, when it leaps again in search and destroy mode.

 
   
Made in gb
Tower of Power






Cannock

ENKHANNA wrote:Yeah, but I usually face Leman Russ and such, and it is a pleasure to say "ok, now let's roll for penetrating or hard penetrating hit", I don't like glancing in my games (greatest bliss to date: a baneblade down in a single combat round) and in second place but not in importance is having a carnifex that can instant-kill almost anything at I=4.

That, and most importantly, I have no trygon and global economy in general and mine in particular strongly recommends to leave it that way.


A Trygon would be S7, you need 3+ to 4+ to glance and get 2D6 armour pen - you're hardly going to glance either so I'm not sure what the problem is.

Glancing isn't all that bad either, you immobilise a tank you auto hit next turn which is great for a c.c army like Tyranids. You shake it and that tank isn't firing at you, you shake it and then it's not firing or moving - again setting your assault units up next turn if you can capitialise on it. Tyranids is all about synergy working together and glancing tanks is what helps Tyranids the most, nothing like auto hitting a vehicle because it hasn't moved.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in es
Raging Ravener







I have recently challenged a 2 Vs. 1 SPEARHEAD game, 2x 1500 and my list on 3000 (not apocalypse yet)
I post this here since my list is strongly based on the one at the first post.
I will face IG and marines or tau, second is not defined yet.

I know it may not be the best combination of miniatures but, like the first, it's made out of models I already have so, what can I do with this list?
I expect strategic advice rather than "drop this, use that" routine, but any comment is welcome.
DEPLOYMENT BY:
HQ: -------------------------------
HIVE TYRANT (SCYTHING TALONS, T/L/ BRAINLEECH DEVOURERS, WINGS, HIVE COMMANDER) 270 Pts. DEEP STRIKE
HIVE TYRANT (BONE SWORD, LASH WHIP, T/L/ BRAINLEECH DEVOURERS, WINGS, OLD ADVERSARIES) 270 Pts. DEEP STRIKE

ELITE:
DOOM OF MALAN'TAI (MYCETIC SPORE) 130 Pts. DROP STRIKE
ZOANTHROPE BROOD (x2, MYCETIC SPORE) 160 Pts. DROP STRIKE
ZOANTHROPE BROOD (x2, MYCETIC SPORE) 160 Pts. DROP STRIKE

TROOPS:
ALL 6: MASS ATTACK SPEARHEAD +90 Pts.
(All come the same turn, S7 krak grenades for all TROOPS, preferred enemy Vs. MC, "...and they will know no fear")
GENESTEALER BROOD (x8, TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts. OUTFLANKING
GENESTEALER BROOD (x8, TOXIN SACS, BROODLORD W/ SCYTHING TALONS) 184 Pts. OUTFLANKING
GENESTEALER BROOD (x8, TOXIN SACS, BROODLORD) 182 Pts. OUTFLANKING
HORMAGAUNT BROOD (x20, TOXIN SACS, MYCETIC SPORE) 200 Pts. DROP STRIKE
TERMAGANT BROOD (x20, DEVOURER, MYCETIC SPORE) 240 Pts. DROP STRIKE
TERVIGON (ADRENAL GLANDS, TOXIN SACS, ONSLAUGHT, CATALYST) 210 Pts. OUTFLANKING (COMMANDER)

HEAVY SUPPORT:
ALL 3: MONSTRUOUS SPEARHEAD +60 Pts.
(All come the same turn, can run AND shoot, counter-attack, fleet, furious charge, rage...)
CARNIFEX (SCYTHING TALONS, T/L BRAINLEECH DEVOURERS, FRAG SPINES, MYCETIC SPORE) 220Pts. DROP STRIKE
CARNIFEX (SCYTHING TALONS, T/L BRAINLEECH DEVOURERS, FRAG SPINES, MYCETIC SPORE) 220Pts. DROP STRIKE
CARNIFEX (SCYTHING TALONS, T/L BRAINLEECH DEVOURERS, FRAG SPINES, MYCETIC SPORE) 220Pts. DROP STRIKE

3000 POINTS TOTAL.

I think they expect me to get these 2 SPEARHEAD types since there are few that tyranids can get at all, but might not expect a full-deep-strike army this large.

This message was edited 2 times. Last update was at 2010/12/17 17:37:19


 
   
 
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