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Made in us
Decrepit Dakkanaut





Vallejo, CA

A.)

CCS - autocannon

5-man stormies, 2x melta

PCS - autocannon
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - meltabombs
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

B.)

CCS - autocannon, MoO

Marbo

PCS - autocannon
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - autocannon
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers


C.)

CCS - 2x melta

PCS - 2x melta
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers
HWS - 3x autocannons

PCS - 2x flamers
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers


D.)

CCS - MoO, autocannon

PCS - autocannon
PIS - power weapon, commissar with power weapon
PIS - power weapon


PCS - autocannon
PIS - power weapon, commissar with power weapon
PIS - power weapon

Basilisk
Basilisk

Basically, what I'm looking at is a continuum between A and D and trying to figure out what's the best.

And yes, I know there's an MoO in there. With BiD they hit what they shoot at 1/3 of the time, which is good enough for me (given that that's probably what basilisks will be doing while hiding out of LOS). Plus, I need to have some way to get at baddies behind stuff, which is why every list has either basilisks, and MoO, stormies, or Marbo.

After review of comments, we now also have...

E.)

CCS - Lascannon

Marbo

PCS - 3x melta
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - 3x grenade launchers
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers


F.)

CCS - MoO Lascannon

Marbo

PCS - 2x melta
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - autocannon
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x autocannon


This message was edited 4 times. Last update was at 2011/01/12 20:28:35


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Made in us
Dakka Veteran





Alexandria, VA

at 750, what size table will you be playing on?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

a regular 6x4 foot.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Stalwart Veteran Guard Sergeant





Salisbury md

Hrmm... you have alot of options that are really close in their ability. I never thought of using BID on the MoO, but I find it quite intriguing.

I have to say being a tank lover that the Bassies are quite good at this level. They're not going to run into a ton that can kill them, so if you get first turn you could even deploy them in the open for direct fire. The downside of of list D is that all of you anti tank is tied up in those bassies.

At the same time I have really really come to love the versatility that Marbo and Stormies bring to the table. My instinct is to go with C, but drop the AC squad and take Marbo.

I'm afraid that playtesting is your best bet though, because all of these lists offer different options for different play styles.

This message was edited 2 times. Last update was at 2011/01/10 05:10:01


Frogstar 101st Mechanized Guard 
   
Made in se
Dakka Veteran




Ailaros wrote:
>>MoO

>>With BiD


Oh my god this is awesome, why didn't I think of that.
   
Made in us
Revving Ravenwing Biker




I like C.
Having unnecessary vehicles (even awesome ones like Basilisks) seems like a weakness to me and at 750 point level I think points should not be wasted on units that are "Throwaway" like stormies and marbo; despite the pressure and psychological edge they can bring. I think C gives you the best balanced firepower without opening yourself up to any unnecessary risks (besides HWS which are so easy to kill).

Honestly, I feel like if you bring vehicles at this point level, you want them to be AV14.



 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Indeed, C would be my pick as well.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Leprousy wrote:My instinct is to go with C, but drop the AC squad and take Marbo.

So...

E.)

CCS - Lascannon

Marbo

PCS - 3x melta
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - 3x grenade launchers
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Tunneling Trygon






E

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Stalwart Veteran Guard Sergeant





Salisbury md

I vote E. I kinda have to since I suggested it. Your ML, LC, and Melta should handle any armor you run into, while also giving Meq some trouble. The Blobs can handle anything else at this point level, plus you have marbo to keep everyone on their toes.

Frogstar 101st Mechanized Guard 
   
Made in ca
Longtime Dakkanaut





E.

Fun and Fluff for the Win! 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I feel like I'm at an optometrist...

E.)

CCS - Lascannon

Marbo

PCS - 3x melta
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - 3x grenade launchers
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

...or...

F.)

CCS - MoO, Lascannon

Marbo

PCS - 2x melta
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - autocannon
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x autocannon

I could see some wiggle with the last one, like dropping a lascannon down to a missile launcher in order to up the PCS autocannon to a missile launcher, or 3x sniper rifles, or something.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ph
Regular Dakkanaut




I'd have to say F
But drop the MoO, then you can go Missiles and stuff. Even with BiD there's too little models to hit with the full scatter.
I would keep the Lascannon just in case someone sneaks in AV13-14
   
Made in us
Regular Dakkanaut




personally a fan of C. but E. might be more effective at what you'll see at 750pts.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

E.1)
CCS - 3 melta

Marbo

PCS - 3x flamers
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

PCS - 3x grenade launchers
PIS - power weapon, commissar with power weapon
PIS - power weapon
HWS - 3x missile launchers

I think the lone lascannon is a waste of 15 pts by itself. and why have the CCS hanging back doing nothing. give the CCS the meltas for the bs4 and have him support the blobs.

as s side note, i think "fast" armies could give you problems. i'd consider having a Objective holding blob(Hvy wpns, no pwr wpns), and a CC blob(Commissar and pwr wpns). the fit in 2 Hydras.
at 750, they could have a better chance of surviving as the only to Vehicles. and they'll handle fast targets to boot.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in ca
Longtime Dakkanaut





I disagree with the LC in the CCS being a waste. I also think the best place for the CCS in this list is supporting the HWS's. They get the most out of BiD and FomT, especially in this list. They would also need GBitF more than the commieblobs. All the blobs need is rrr, frfsrf, and I! - which are what the pcs does.

E.2.)

CCS - Lascannon

Marbo

PCS - 2x meltagun
PIS - power weapon, commissar with power weapon
PIS - power weapon, meltagun
HWS - 3x missile launchers

PCS - AC, 2xGL
PIS - power weapon, commissar with power weapon
PIS - power weapon, meltagun
HWS - 3x autocannon

Or go 4x melta in the PCS. I'm thinking spread the melta love around a bit, so that no matter where the enemy vehicles/monsters go (and there can't be too many at this pt. lvl), they're faced with a combination of HW in the backfield and melta up front. If you have it all in one squad, it's easy to take out and makes 1PCS an easy target to choose, given it's importance. 2 PCS would give you your 4th AC, which meshes with the GL somewhat. The 2 shots on the move is only slightly less effective than 3, and moving one AC isn't a big deal. Both PCS's would be 50pts. I'd agree that 750 is too small for the MoO. Marbo will have to git 'er dun eh.

Fun and Fluff for the Win! 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

alarmingrick wrote:as s side note, i think "fast" armies could give you problems

That's actually what all those heavy weapons are for.

Hmm, I like E2. Given a newfound idea of using my PCSs as throwaway squads that lead from the front, I'm thinking of using either E-series, or perhaps F with throwing a fist on a JO. Yes, he's not likely to survive, but if he's not surviving anyways (or doing anything), I might as well give him upgrades to incentivise him to stay ahead of the blobs.

...or would it be better to just sit him back with a lascannon instead?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Longtime Dakkanaut





I think that would involve a significant rewrite, no? At least in terms of the setup of the HWS, CCS, PCS. I'm thinking cheap and mobile; throwaway support for the blobs.

Fun and Fluff for the Win! 
   
 
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