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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ok so Ive had my own created boss for awhile now, but Iev always felt like he was a bit out of place and unused as I pretty much always use BigMeks. So it hit me I should make him a BigMek, kind of like the BigMek for BigMeks, a Thraka of the Meks mostly. Not as badass as Thraka mind you but still pretty potent. Heres what I came up with but Im not sure on a fair price point. Im thinking under 200pts but over 160pts. What do you guys think? What sounds like a good points for him? What would YOU allow to play him at? Also he doesnt seem over powered or over the top to me personally, but I wrote him lol hows the rules and such feel? Thanks ahead of time

Unta da Great Mekaniac
WS BS S T W I A Sv
5 2 5 6 3 4 4 3++

Wargear
Mekaniacs Tools
Kustom Force Field
Stikkbombs
Power Klaw
Burna

Speacial Rules
Indipendent Character
Furious Charge
Mob Rule
WAAAAGH!
Mekanical Monster


Mekanical Monster

Through the countless battles (and one fungus beer stupor) Unta has lost most of his green skinned body. But being such a powerful Boss and Mek, his boyz kept him alive and killin.

Untas Mekanikal body makes his save invunerable, and hes immune to ID. The down side, is it is Orky engineerin, so every turn (unless in a transport) roll a die for Unta. a 2-6 Unta funtions as normal. On a roll of a 1 Unta melts down and instantly attacks the closest unit to him, friend or foe. If no unit is close enough to charge, he attacks his own unit if attached to one. If alone, treat as if you rolled a 2-6

Mekaniacs Tools

Its argued throughout Orkdom that Unta is the best at fixin fings. He has fashioned one arm into a set of incredibly useful tools.

The Mekaniacs tools are meks tools, but repair a weapon destroyed/immobolised on a roll of a 3+ instead of a 4+

This message was edited 3 times. Last update was at 2011/01/19 23:58:59


 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

I love it. Not immensely powerful, and comes with a negative for all of his positives.

I'd price it around the 160 mark, myself.

S_P

Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?

Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Wow thanks for that, you made me smile

I also thought it would be hilarious if he had a chance to just go nutz and possibly screw up my chances of winning

Again I think 160 might be a tad low, I mean he IS T6 and a 3++
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

Beef him up with a few snotling helpaz on a 40 mm base. A few attack Squigs can up his attack, or have him use a onetime squig bomb attack that might be funny.

Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Naw, I think him (stat wise) is really good, and I like it. He repairs on a 3+, so adding snotling helpers would be over kill there, and a bomb squig is a bit weird for a Mek, that would give him the feeling of, well I just threw that on there.

So your opinion though, what points wise would you ask?
   
Made in gb
Kovnik




Bristol

185 points sounds good to me.

also I comment you on a SC which would be both alot of fun to game against and fair ^^

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Well 185 would be about in the middle of what I was thinking, close enough anyways Im liking that one.


And thanks for the compliment. I pride myself on playing fair and above all enjoying myself. I know when I played CSM forever ago, I use to take alot of dreds because the games were so much funner when they would flip out and kill my stuff. It never fails, thats when you pass all hits and all wounds and fail all saves, makes me laugh
   
Made in gb
Kovnik




Bristol

I normally took Dreads in a trio for a laugh

Dread 1 spends half the match showering ANYTHING remotely spiky (aka, my men) with explode bolts or plasma, depending on load out

Dread 2 decides to play tag with Eldar Jet bikes

Dread 3 sighs, gets the job done and complain about his brothers getting all the cool crazed results.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

47 looks and only 2 people suggested a points cost? Cmon guys, I want this to be as balanced as possible here.
   
Made in gb
Ork Boy Hangin' off a Trukk






He sounds fun! Maybe you could introduce a rule where he dose extra damage on vehicles (including his own if he roles a 1 in a transport?), just to make him a bit more of a mek (not that he needs it!)
   
Made in us
Yellin' Yoof





If you are going to make him an eternal worrior you need to drop him to T5 as at T6 he is for the most part immune ID. Add in that his kff is what gives him the involn save but only 4up. 3 wounds as he is getting Beefyer then a warboss. I like the extra damage against vehicle idea. Might be able to add in another special rule maybe like letting the army take kanz as troops choices as most SCs in the ork dex give something along those lines. Probly give him a kmb and twin link it or maybe let him carry a Zapp gun. And why the stiki bombs? He has a pk and will always go at one...

Overall I think a mek special charactor would be very cool and I think it's needed.

Price wise should be around the same as Old Z and Waza so around 180.

This message was edited 3 times. Last update was at 2011/01/15 16:26:05


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Theres a few reasons a why I made him immune to ID then to duck a double his T attack taking him out. (Force weapons come to mind)

Also he doesnt need a special rule against vehicles I mean hes STR10 from the pk, so any special rule would be silly, and make it unbalanced.

KFF gives a 5+ to troops. The KFF isnt for his benefit, its for other units, I mean hes got a 3++ so he will get a better save no matter what

I also am shying away from him getting a shooting weapon because he is based off of a BigMek with a KFF, not a SAG. If a mek has a KFF the only shooting attack they get is from a burna, but thats usually used as a power weapon, and again, hes got a PK. So the other weapons would be cool on a different SC but not on how Im building this guy. I too think a BigMek SC is needed, thats kindda where the idea came from, I just adapted it from the version I made up when he was a warboss, but as I stated above, I rarely ever use a warboss.

So yea 180-185 seems to be the butter zone on Unta, thanks everyone


Oh yea, stikkbombs are because all SC in the Ork Dex has them, AND him going at the same time in an assault as whoever is attacking him would be better then him going last

This message was edited 1 time. Last update was at 2011/01/15 23:03:19


 
   
Made in us
Yellin' Yoof





At T6 you are getting into the range of a monsterous creature . I know you want to give hikthe best of both worlds but that's starting to get oped and will start running him up over 200 points. The stikkies will let him go at the same time as only none meq armies that don't have grenades themselfs and that's just for cover situations, I don't see this guy stayng in cover vey offten. And not all SCs in the dex have them. As for the 3+ involn save that's again getting up there is power if you do want to keep him T6, he would be a 6s to wound model with an involn save againstpower weapons... There is nothin out there that has that. He needs some kind of shooty attk even if it's just there to make noise or even catch stuff on fire, even Ghazzy the master of CC and canopener extrodinair has a big shoota because it goes BOOM! (and it only works because he thinks it works!) along he lines of havng the ability to do more against vehicles (and hell maybe even walkers in some form or another) how offten are you going to go against a vehicle that hasn't moved? So with 6s to hit a land raider your only going to hit once on average and still need 4s to glance AND you still have to roll on the damage table...

In the overall just trying to keep him reasonable gameplay wise.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Im pretty confident in his reasonable game play so far. He doesnt have to have a shooting attack, because I dont want him to, plain and simple. Even Ghaz the "can opener" has the same chance of ripping up a tank as my boss (not counting his impressive amount of attacks mind you) Also T6 isnt that hard to counter, yea against a regular troops choice they will struggle, and thats what Im going for. But a REAL MC or pretty much any special weapon from a Space Marine list/IG list wouldnt have trouble causing him harm, and he is STILL only 3 wounds. A Sternguard squad would laugh at him, hell a SM Sgt. would cause him some grief, and theres plenty of them in a SM army.

I Hope you werent insulted when I responded to your ideas, if I did then it wasnt intentional. Im keeping Unta how he is, I was merely wanting input on points cost. And you suggesting over 200pts is just silly, he is stat wise rather similar to Wazdakka and he is 180.

So thanks everyone for the input, Im going to play a few games at him being 185 and see how it goes, guess now its time to work out his new fluff

This message was edited 1 time. Last update was at 2011/01/19 23:59:15


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ok few things, Ive got a WIP thread up of his progress so far here
http://www.dakkadakka.com/dakkaforum/posts/list/340896.page#2346710

And also the more I thought about it, the more I realized he DID need a shooting attack of some kind. SO I added a burna
   
 
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