Toban wrote:I wll drop the 3 Carnifexes for instead, 3 Trygons with Adrenal glands.
Ok, just send me 120 € and we fully agree, because I currently have no trygon model available... (I could always try the "counts as" trick)
Automatically Appended Next Post:
Also, spore spam provides a nice meat wall for the opponent to shoot/pass through
Toban wrote:I will drop all the Stealers Broodlords, grow up 2 units to 10x and 9x respectively using the resultant points to exchange the doom for another 2x Zoans in spod unit.
Removing broodlords/doom is not an option, I love the gaze of fear in my opponents as I spore a Doom just in the middle of his infantry, the fire magnet it becomes serves me almost better than its abilities.
As for broodlords, they have their a gaze of their own and grant stealers an anti-
AV 14 chance (and other advantages) and the only drawback I see is -2 to -4 base attacks, so they will stay... Also, same as above, no more zoans in my box...
Toban wrote:I will also consider to double the Tervigons as troops, dropping the third Stealers brood.
Yeah, that has been taken into account before, but that would have the 2nd tervigon deploying normally, removing all reserves from the title.
I have several ideas about hybrid deep strike/normal deploy all reserves army, that including hive guard, swarmlord, t'fexes... But that's another story.
Toban wrote:Besides, why the Monsters Spearhead to the loner Tervigon? You'll don't want a Tervigon runing ahead on the rage effects. you have Trygons for that....
This way the tervigon outflanks the same turn as carnifexes, ensuring synapse for them from the beginning, it can be changed back to mass attack, for the same purpose with gaunts, though they are some sort of suicide units and shooting down the tervigon will slaughter them down, unlike with carnifexes. Rage is not an issue because it still lets me shoot, and If I want carnifexes to stomp forward (tervie will most likely run behind) all the time, they need synapse to run along.
BTW, target saturation will probably have some of those 4 T6
MC's team survive longer (care not which).
Toban wrote:Please, avoid the caps.
Caps issue noted, sorry.
Your list is nice, but I don't want (more) overpriced tyrants for them to be a greater loss (removed old adversaries from my current lists)
I don't pay for acid blood because I don't expect the tyrants to die in
CC, rather than shot down (likely before getting into
CC, or after
winning a combat), if I was to pay 15 more points on them it would be to get 2 dakka tyrants but I don't want to remove the whip anyway...