I was a little miffed, as I thought I had a good force, just exceedingly bad luck, and maybe some bad initial placement/distance misjudgements.
So for the 750 pt game, I added the following:
Elite:77 pts
Crisis Team:77 pts
Team Leader w/
TL PR,
MP, hwMT 77 pts
Troops:80 pts
Fire Warrior Squad:80 pts
8 Fire Warriors w/Pulse Carbines (Didn't get a chance to see how effective the were or not,
lol)
Heavy Support:93 pts
Broadside Team:93 pts
Team Leader w/ASS, hwMT, hwBSF 93 pts
He added a locator beacon on the Drop Pod and a Termie Squad with
AC.
Deployement was a Capture and Control with Dawn of War. the board was set up with buildings on the north and south, with a no-mans' land between them filled with some craters, rubble, razorwire, and one very critical ruined wall.
Objectives were placed in the central buildings on our respective edges.
He won the roll-off and placed first.
Scouts on a rooftop (of his objective building) on his side of the board, Razorback with
Tac Squad and Captain right next to, entirely in cover, except for one angle, 'insert evil laugh'. His Dread in the Drop Pod, Termies in Reserve.
I held the
TL PR suit in Reserve, deployed one fire warrior Squad behind the ruined wall, just to the west of center of the table, the additional fire warrior squad just outside a crater, with hopes of getting to the crater and its glorious cover. My Commander was deployed next the first Squad, also behind the ruined wall.
I roll to seize the initiative...

, how interesting.
Turn 1:
My Broadsides enter the table, with Slow and Purposeful on, one with a crystal clear firing lane to the Razorback...FIRE...hit!...pen...

, Explosion kills one
Tac Marine, don't you love redemtion?
The other Broadside takes a pot-shot at the scouts on the roof...hit...wound...failed 3+ Cover Save

Kroot enter map just shy of building with my objective.
TL FB suit enters the table between the two Broadsides, much better positioning than the last game.
TL MP suit advances on East Central Side, fires at but fails to kill a Scout.
Fire Warrior Squad rolls to see scouts, succeds, 8 S5 shots, 1 Dead Scout, nice.
Other Fire Warrior Squad gets to the crater, sees Scouts, 8 S5 shots, 2 Dead Scouts,

.
Commander
JSJs, puts one wound on his Captain...GAME ON!!!
His Drop Pod (Did I mention I hate these things

) lands...Scatters!...3"

Dread disembarks, and fires
MM and
HF at my Commander, with the
HF also scoring 6 hits on the
FWs.
MM...miss

...whew...
HF wounds the commander, who fails the armour save, -1 Wound,
HF only wounds 4
FWs, who pass their Morale Test

, this would prove pivotal.
His Captain, which separates, and 4 remaining
Tac Marines seek the cover the objective building barely making the difficult terrain test
Remaining Scout can't see.
Turn 2:
TL FB suit
JSJs the rear armor of the Dread,
FB...hit...pen!...

One Broadside gets to the roof, again with Slow and Purposeful, and fires at the last scout...hit...wound...failed 3+ Cover Save...Messy!
The Boradside that popped the Razor moves with Slow and Purposeful, 2",
lol, wrecks Drop Pod
8 man
FWs advance further into the large crater, fire 8 S5 shots at
Tac Squad, killing 1,

, Morale Test Passed
TL MP suit advances but doesn't kill anything.
Commander
JSJs the
Tac Squad, killing 1 more, Morale Test FAILED

The remaining two Marines almost retreat off the table,
lol 4 Man
FWs fires 4 S5 shots at Commander, inflicting 1 wound, fails armor save

Kroot enter my objective building, also will prove pivotal.
My
TL PR suit fails reserve roll, guess I'll just have to wait another turn.
Sam, my brother, is quite bewildered at this dramatic (and rather

tty for him) turn of events, especially in light of the recent thumping he layed on me in the previous mission.
His Termies fail to show this turn.
Tac Squad regroups, and advances back into the cover of his objective building, out of range for the
RF Bolters
Captain bravely (fine-line between bravery and stupidity) leaves the safety of the ruined structure in attempt to exact some revenge upon my Commander, he fires his Combi-melta, MISS!
Turn 3:
My
TL PR suit arrives kills one
Tac Marine, Morale Passed
Broadside on the building fires at his Captain, hit, wound, damn Iron Halo

Other Broadside moves with Slow and Purposeful, rolls

, dosen't have line of sight to anything,

8 man
FWs advances out of the crater fires 8 S5 shots, kills last
Tac Marine
TL MP fires and hits Captain, who saves.
Commander fires and hits Captain, who saves again
TL FB fires and misses Captain double

Kroot chill in the Objective building

4 Man
FWs fires 4 S5 shots at Commander, 4 wounds, 2 Failed Saves, insert evil laugh
His Termies still don't show up!
Turn 4:
I have nothing to shoot at, nothing at all,
lol!!!
So I manuever my suits to the center of the table, or as close as I can get them, so they will be able to faster react for when/if his Termies ever do show up,
lol.
8 man
FWs secures objective in his starting zone!
His Termies show up!
He rolls a hit on the scatter die, right in front of my objective building
For some reason, I think probably battle fatigue on his part, he elects to shoot at my 8 man
FWs, killing 4, they fail Morale, and susequently flee to back to the middle of the board.
Turn 5:
Broadside on roof kills one Termie
Kroot, Holy

, unleash a fusilade of fire, killing not 1, not 2, but 3 of his Termies,

ing 3 OF THEM!!!

Broadside number 2 fires
TL Railgun, hits, wounds, Saves, fires
SMS, hits, wounds, fails save
Game Over
I hope you all enjoyed the Batrep, it was my first one (wells, technically second if you count the first battle up above).
The reason I included it was so I could show you the Army Lists in action. Tell me what you think.