My List
HQ
Belial, twin lightning claws
Grey Knight Brother Captain, psychic hood, auspex
Troops
5 Deathwing Terminators, 4x thunder hammer/storm shield, 1x chain fist/storm bolter, 1x cyclone missile launcher
5 Deathwing Terminators, 4x thunder hammer/storm shield, 1x chain fist/storm bolter, 1x cyclone missile launcher
5 Deathwing Terminators, 4x thunder hammer/storm shield, 1x chain fist/storm bolter, 1x cyclone missile launcher
5 Deathwing Terminators, 5x thunder hammer/storm shield, 1x chapter standard
5 Deathwing Terminators, 4x twin lightning claws, 1x chain fist/heavy flamer
Fast Attack
Typhoon, multi-melta
Typhoon, multi-melta
Typhoon, multi-melta
Heavy Support
Vindicator
Vindicator
Vindicator
Game #1 vs. Drop Space Wolves
HQ
Rune Priest, plasma pistol, power weapon, muderous hurricane, living lightning
Rune Priest, plasma pistol, power weapon, muderous hurricane, something to make him different
Wolf Priest, plasma pistol, power weapon, something to make him different
Wolf Priest, plasma pistol, power weapon
Elite
4 Wolf Guard w/ plasma pistol, power fist
Venerable Dreadnaught, multi-melta, heavy flamer, drop pod
Venerable Dreadnaught, multi-melta, heavy flamer, drop pod
Troops
8 Grey Hunters, mark of the wulfen, power weapon, standard, melta gun, drop pod
8 Grey Hunters, mark of the wulfen, power weapon, standard, melta gun, drop pod
8 Grey Hunters, mark of the wulfen, power weapon, standard, melta gun, drop pod
8 Grey Hunters, mark of the wulfen, power weapon, standard, melta gun, drop pod
I win the roll off and give him the first turn. The deployment was the old diagonal one from rogue trader tournament days. Basically you measure 18 inch's in from the corner's on opposite ends of the table and then draw a line across the table creating a 24 inch no mans zone through one corner the middile and then the other side.
Mission: Primary: Victory points, win by over 300 to get the massacre.
Secondary: Have more mobile units in your opponents deployment zone than they have in yours.
Tertiary: Place 3 objectives in the no mans zone, whoever controls more objectives wins it.
Deployment: I castle in the corner and wait to see how he drops.
Space Wolves Turn #1: He drops in 2 rune priests and 1 wolf priest. He gets off both powers from the priests that do
3d6 str3 hits and makes the opponent in difficult/dangerous the next round. I lose 6 terminators from various units from random bolter fire, psychic attacks, his melta guns and plasma pistols. Of special note was losing the brother captain to a bolter shot the first save he had to take.
Deathwing Turn #1: The vindicators shoot at pods and hit random chunk's of space wolves, and I fire a lot of cyclones and typhoons at his squads. One squad is down to 5 model's, the other two are down to 7-8. I charge into his 3 squads with my command squad (down 1 terminator but it has Belial in it), my lightning claw squad (untouched), and an untouched cyclone squad. The lightning claws manage to kill all of 3 model's he then hits with 6 out of 7 power weapon attacks and wounds with all of them, I make one save, he then gets 2 out of 3 fist attacks and I fail both of them to lose the squad leaving the power fist and rune priest alive. The wolf priest squad counter attacks back against my command squad. He wounds with 5 of his 7 attack's and I fail all of them on my
th/
ss models leaving only Belial alive, who takes a couple of them out. The third squad kills off everyone and routes the rune priest (my attacks against him all missed). I had 2 squads of 3 terminators that had been the victims of his pyshic powers. I didn't charge them into the combats because I figured they should be fairly easy fights and with the rate I was rolling one's for armor saves I didn't want to risk it, big mistake on my part, should have gone all in.
Space Wolves Turn #2: He gets in one dreadnaught that drops in and fries a vindicator. He finish's off Belial in hand to hand (there were 3 guys left besides the wolf priest, belial only killed 2 and died to the fist). The rune priest and wolf guard with fist charge into one of my remaining 3 man squads and kills 1, and I kill the fist in return (whiffed both attacks on the rune priest).
Deathwing Turn #2: I fire all 3 typhoon's into the dreadnaught and fail to do anything but shake it. I shoot 2 vindicators at the wolf priest and power fist and manage to kill off the power fist. I gun down the running rune priest and assault his dreadnaught with a 3 man terminator squad, ripping his power fist off locking us in hand to hand. I manage to kill off his other rune priest and have 1 terminator survive the combat.
Space Wolves Turn #3: He gets his other dreadnaught in, which tries for another vindicator but only shakes it (missed with the melta, shaken with the heavy flamer). His wolf priest charges my lone terminator and kills it. I stay locked in
hth with his other dreadnaught immobilizing it and ripping weapons off of it.
Deathwing Turn #3: I again shoot 3 typhoon's into his dreadnaught and manage to rip off his power fist and shake it. I blow up some random drop pods (I've lost 2 terminators to the storm bolters from them now). My terminators finally manage to destroy his dreadnaught in
hth and consolidate towards the other dreadnaught.
Space Wolves Turn #4: In comes his last squad near a vindicator which the plasma pistols roast. He immobilizes a speeder with a storm bolter from a drop pod. His dreadnaught tries to catch my last vindicator but fails to hit it on 6's.
Deathwing Turn #4: The speeder's start their dash towards his deployment zone. and vindicator shoots into his newly arrived squad killing a couple. I destroy the last dread with a cyclone shot.
Space Wolves Turn #5: He moves up to try to get some shots on one of the speeders but is out of range.
Deathwing Turn #5 : The speeder's continue their dash towards his deployment zone. and the vindicator make a b line towards his deployment zone.
He rolls to see if the game continues and it comes up a 1. One of my land speeder's misses his deployment zone by about an inch, and the vindicator would have needed another turn. So he gets the secondary. I have 225 victory points over him so I get a major win on the primary and I get the tertiary. All told 26 points to me 21 points to him. On my turn one I should have just taken the risks on the dangerous terrain checks and charged in with both of the other squads of terminators, being too timid there probably cost me the game. That and trying to shoot down those venerable dreadnaughts. I should have boosted the speeders out and away a turn earlier and left the vindicators to their death by dreadnaught.