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Made in us
Regular Dakkanaut





After trying out the original list I pointed up and testing a few games with them, I decided to mix things up and try something new since my original list wasn't as effective as I hoped it would be. So after going back and looking through Army Book as well as the rulebook, this is what I came up with so tell me what you guys think.

Lords/Heros:

*Tyrant:
-w/Cathayan Longsword, hvy. armor, Talisman of Preservation, Dragon Helm, Crown of Command, Mawseeker

Comes in w/a WS7 and I5, has 5 S5 atacks which are -3 armor-piercing, has a 4+ Armor & Ward save, is Stubborn LD9, and is T6. Overall, a very nasty character!


*Slaughtermaster:
-w/Blood-Cleaver, Wrydstone Necklace, Halfling Cookbook, Dispel Scroll

Tried to cover all of the bases here, has Blood-Cleaver to help regenerate any wounds he suffers, halfling cookbook to help w/his gut magic, has a 5+ ward save and the dispel scroll to stop a particularly nasty spell ( aka Dwellers Bellow Purple Sun, etc ).


*Bruiser BSB:
-w/Cathyan Longsword, Hvy. Armor, Enchanted Shield, Talisman of Endurance, Mawseeker

Tough to kill, has a 3+ armor save and a 5+ ward, has a WS6, I4, 4x S5 -3 armor-piercing attacks, and is also T6.

*Bruiser:
-w/Cathyan Longsword, Armor of Fortune

Cheap but effective, gives my Ironguts some extra punch in CC and also has 4x WS6, I4, S5, -3 armor-piercing attacks.


Core:

*(16x) Bulls: (w/Tyrant & BSB in a 6x3 formation)
-w/Full Command, Ironfists

My horde, can dish out a ton of damage whenever they charge or not, and with the Tyrant and BSB in the unit making them stubborn LD9 with rerolls, they will be a pain for any opponent to deal with .


*(7x) Ironguts: (w/Bruiser)
-w/Standard, Bellower, War Banner

Standard unit, will be backed up by a Bruiser and will already have +1 to combat resolution thanks to the War Banner.

*(7x) Bulls: (w/Slaughtermaster)
-w/Standard, Bellower, Ironfists

Standard unit, will provide my Slaughtermaster w/a bunker to hide in as well as a unit to support the rest of my army.

*(40x) Gnoblars: (10x4) Formation)
-w/Champion, HW, Sharp-Stuff

*(20x) Gnoblars:
-w/HW, Sharp-Stuff

Cheap, reliable, and annoying to my opponent. Enough said .

Special:

*Scrap-Launcher #1:

*Scrap-Launcher #2:

My only long-range fire support, can be effective in both shooting as well as in assult.

Rare:

*Slavegiant

Can be very entertaining as well as effective, as well as a distraction from the rest of my army.

Total: 2,999 points.

Now as you can see, I'm going to be trying out the Bull horde, and the unit will be beefed up with my Tyrant and BSB, have Stubborn, re-rollable LD 9, and will overall be a pain for any opponent to deal with. As for the Ironguts, I am going to have the War Banner w/them, so they will now have +1 to there combat resolution, and will be with the Bruiser to give them some extra punch in CC, which can be just nasty . As for the Slavegiant, it has done good for me in the past by being a distraction, plus when it does die some fun things can happen (killed off a bunch of a 60x man Goblin Horde, and then crushed a whole bunch more when it died after I ate his lvl. 2 shaman ) so I decided to keep it, with the Gnoblars providing screens and doing what they do best.

This message was edited 18 times. Last update was at 2011/04/04 08:17:56


 
   
Made in us
Regular Dakkanaut




I would cannibalize the points from the second unit of bulls to beef up the Ironguts and fill out your units of gnoblars. Given the scenarios that we are going to be running (#2 and #3) I'd want 2-3 tar pit units I knew could soak up multiple turns worth of hammer-unit beating.

The slave giant is fun. Fun is great... but for an 'Ard Boyz tournament I'd look for something faster I could use as a distraction/sacrificial unit to shape the battlefield (IE get frenzied enemies stuck in with your Gnoblar in the middle. Otherwise a smart general is going to draw out your ogres unsupported and defang your army.

I'm surprised by what a great choice the Scrap-launchers are in these scenarios. I'd think about adding 1-2 more.
   
Made in us
Longtime Dakkanaut





Looks pretty good, I like the two smaller units of Ogres (Bulls and Ironguts) since they can do a pretty decent job at holding down any unit challenging your horde before it reaches your intended destination. Other then that maybe drop the Iron Guts for more bulls, I know they get a magic banner but with the cost of the banner you could get another two or three bulls or even better, more gnoblars or scrap launchers!

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
 
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