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Empire v. Ogres 2000: In which I strike a blow for justice  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




For an explanation of the backstory, feel free to mosey on over to my thread in the tactics forum. Before this game, my opponent had gone to another league member for a scouting report on me, and gotten told that I don't use steam tanks (true, as far as that other individual knew), so he took nothing to handle one.

Game 1 of 2 took place yesterday. 2000 points. I'll add photos to this eventually, but they don't really add much.

My list:

Arch Lector, War Altar, Speculum, 1+ armor save, great weapon.

Warrior Priest, hand weapon, shield, heavy armor

Wizard Lord, Lore of shadow, attractive green dress... er, robe.

BSB captain, 2+ armor save, luckstone.

Steam Tank

48x Halberdiers, cmd

49x Halberdiers, cmd

27x Flagellants

5x Outriders

5x outriders

His list: Probably pretty rough since I don't know the ogre book.

Tyrant with WS10 swords and some other stuff.

Butcher, no idea of his items

Bruiser BSB, see above.

9 Bulls, full command, ironfists

6 ironguts, great weapons (all his characters were here)

2 gorgers

10 gnoblar trappers

Whatever they call that lone ogre with the bolt thrower (he did a pile of nothing and won't be mentioned in this report).

Scraplauncher

and the obligatory troop of gnoblars (around 45 or so)

He had very few drops. From my perspective, is line was Guts/characters, gnoblars, Bulls on the front line, and then the scraplauncher way back in the corner. He then scouted his trappers behind a hill on the extreme left in the middle of no-man's land.

I had the flaggs way out on the left, then the tank behind both units of outriders, halberds 1, halberds 2, and the pope behind the lines to provide leadership.

Turn Vanguard: I moved both units of outriders up, one (in front of the ironguts) as far as it could go, and the other (facing the gnoblars) slightly less, but still within range.

He went first.

Ogres 1: He decided not to try for the 13" charge to the outriders, contenting himself with moving both ogre units and the gnoblars forward. He also moved his trappers up on the hill into the line of sight of the flagellants. I squished his magic and the scraplauncher scattered to nowhere. Two of his characters had the brace of handguns upgrade, and managed to kill an outrider.

Empire 1: I moved the tank up a few inches, too far to get overrun into but close enough to charge him if he failcharged the outriders. The flags passed frenzy and moved forward to threaten the ironguts. Everything else just shuffled a bit.

I withered his bull unit (the ironguts were out of range) down to toughness 2, and then put 13 wounds on them with outriders (wounding on 2's with no armor saves is awesome!)

Ogres 2: A gorger arrived and settled in behind my right-hand unit of halberdiers. The Ironguts charged the left-hand outriders, which fled and got away. The bulls debated charging the other outrider unit, remembered that they were still t2, and thought better of it. He still couldn't get any magic done, but he did land a direct hit with the scraplauncher on the left-hand halberdiers, killing 20 or so and putting a wound on the wizard, who failed LOS. Sharp stuff from the trappers also killed two flags.

Empire 2: Taking a risk, I went for 5 steam points, got them, and used them to charge the ironguts. The flags failed frenzy ( )and charged into the gnoblar trappers, which were closer than the ironguts. The right flank halberdiers attempted a very long charge to catch the bulls, but couldn't make it. The fleeing outriders rallied and the others moved to block the gnoblar from flanking the tank. I reformed the other halberdiers into a torpedo (now containing my BSB and one priest) and faced it toward the gorger that was going to charge the second halberdier unit. Magic saw my wizard lord miscast on enfeebling the irongut unit, taking a wound and killing 8 halberdiers to reduce the guts' strength by 1 (miscast 6).

In combat, I tried really hard but couldn't wipe out the gnoblars completely despite 2 martyrs, meaning I had to pursue the last 10 when they fled. The tank put 9 wounds on the ironguts, but they easily held on steadfast and couldn't wound it in return.

Ogres 3: He charged the right-flank halberdiers in front with the depleted bull unit, and in the rear with the gorger. The trappers didn't rally and fled off the board. Interestingly, the gnoblar didn't charge the outriders, but rather walked up 4 inches to throw sharp stuff at them. This they did, killing 2.

He managed to get the regen+ stubborn spell off on the ironguts. The scraplauncher misfired and rolled in such a way that I got to fire it as if I owned it. I killed 15 of his gnoblars He couldn't wound the tank in that combat, and the halberdiers, sans hatred due to my priest being busy elsewhere, killed another ogre (he now had 4 in the unit, one of them wounded). The ogres and gorger managed to win combat, but the halberdiers held on their steadfast 9.

Empire 3: The war altar charged into the combat with the ironguts, and the depleted halberdiers flank charged the gorger (with BSB and priest in tow). I took 4 steam points. The flags, their gnoblar nemesis being gone, reformed to face the battle again.

I cast a few inconsequential debuffs, and forgot completely to dispel his regen The outriders were too busy running away to shoot anybody.

In combat, I killed another ogre bull and my BSB put 2 wounds on the gorger, but I could only fight with 6 halberdiers, and out of 6 hits I got zero wounds, despite having reduced the toughness of the gorger by 1 After all of this and stomps, I actually lost combat by 1, but both units easily held. The tank put 9 wounds on the ironguts and he regenerated six of them, and also the lone impact wound that the war altar managed. However, he made the error of accepting my pope's challenge with his Tyrant. He couldn't wound me through my unkillable setup, and I put 3 wounds on him (actually 5 but he regenerated 2) using his own 5 s5 attacks plus my great weapon. The 'guts easily held, but their days are numbered. (they did wound the tank once, though)

Ogres 4: The other gorger showed up and set up to flank the BSB's halberdiers. Nothing else moved much.

He used his magic phase entirely to dispel the strength debuff on the ironguts, and the toughness debuff on the gorger (unfortunately he only 3-diced this and failed to dispel, so it stayed). Unfortunately I forgot to dispel his regen again, although I had used up zero DD. The scraplauncher killed a few flags, they being the only thing not in combat, for whatever that's worth.

He wounded the tank again, and the pope wounded the tyrant again through his regen. In the other combat, the halberdiers killed two more ogres (leaving only the champion) and the BSB slew the gorger before he could swing. The champion couldn't roll to stick, and the halberds chased him down. The other unit, with the BSB and priest, reformed to face the second gorger.

Empire 4: I charged the gorger, I did some magic, I finally dispelled his regen , we moved on. The halberdiers obliterated the t3 (from The Withering) gorger without even trying, and without his regen the tyrant couldn't hold on to his final wound in the face of all that s7 pain from the pope. At this point my opponent conceded the game.

Conclusion: Mission Accomplished. Although he inflicted some casualties on my large units, my opponent scored zero victory points, and I get credit for the full 2000 under the league rules because of the concession.












This message was edited 1 time. Last update was at 2011/04/11 15:25:20


Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat.
 
   
Made in us
Automated Rubric Marine of Tzeentch






I don't know which made me laugh more. How nice your list was or how silly his was.

Ironfists? A Hunter? 2 Gorgers? Only one Scrap Launcher? All the Characters in a small Irongut unit? 10 Trappers? Really? Really?
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

Never ever ever ever ever take the Hunter. His list was pretty sad.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Deadly Tomb Guard




South Carolina

Im just glad to see justice done, congrats brother Malleus!!

 
   
Made in au
Navigator





The Emperor Class Battleship 'The Sky Ablaze'

Once again, justice was delivered under the faith, steel and gunpowder of the Imperial Army
All Hail The Empire, All Hail Sigmar!
Hopefully Ogreboy will now be much more reasonable now he knows what it feels like to be cheese stomped.

Empire - 2000pts 'The Greygear Battalion'
Imperial Guard - 2000pts Krieg 23rd Panzer Regiment 'The 'Steel Spears'


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

That ogre list is among the worst i have ever seen.

they guy could easily have had twice as many bulls, but he spent too many points on upgrades.


he would have had to max out all his character's magic allotments to get to 2000 points.




Ironfists arn't bad FWIW, they are actually quite awsome.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Surtur wrote:Never ever ever ever ever take the Hunter.
Even I no longer take my hunter, and I like to take 'less good' units

Well smashed Mal. Not sure that you needed to pop the stank on him too, but then you could probably have pulled off the W down 300 points entirely

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Grey Templar wrote:That ogre list is among the worst i have ever seen.


There is no good Ogre list below 2500 points. I won't even bother pulling my models out if my opponent can't field at least that much.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

well, i think Ogres are ok at 2k.

you can still fit in a Tyrant and SM, not at full kit, but SMs dont NEED kit.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Gor with Big Horns





That was not enough Bulls :(
And also a rather crappy list lol. I do think that Ironfists are good though. The oppurtunity for extra attack or a save vs low Str comes in handy
But well played Sir!

GW:
Beastmen , Ogre Kingdoms
Eldar
 
   
Made in es
Cultist of Nurgle with Open Sores






Nice and funny battle report to read. I feel kind of sorry for the Ogre player.


 
   
 
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