For an explanation of the backstory, feel free to mosey on over to my thread in the tactics forum. Before this game, my opponent had gone to another league member for a scouting report on me, and gotten told that I don't use steam tanks (true, as far as that other individual knew), so he took nothing to handle one.
Game 1 of 2 took place yesterday. 2000 points. I'll add photos to this eventually, but they don't really add much.
My list:
Arch Lector, War Altar, Speculum, 1+ armor save, great weapon.
Warrior Priest, hand weapon, shield, heavy armor
Wizard Lord, Lore of shadow, attractive green dress... er, robe.
BSB captain, 2+ armor save, luckstone.
Steam Tank
48x Halberdiers,
cmd
49x Halberdiers,
cmd
27x Flagellants
5x Outriders
5x outriders
His list: Probably pretty rough since I don't know the ogre book.
Tyrant with WS10 swords and some other stuff.
Butcher, no idea of his items
Bruiser
BSB, see above.
9 Bulls, full command, ironfists
6 ironguts, great weapons (all his characters were here)
2 gorgers
10 gnoblar trappers
Whatever they call that lone ogre with the bolt thrower (he did a pile of nothing and won't be mentioned in this report).
Scraplauncher
and the obligatory troop of gnoblars (around 45 or so)
He had very few drops. From my perspective, is line was Guts/characters, gnoblars, Bulls on the front line, and then the scraplauncher way back in the corner. He then scouted his trappers behind a hill on the extreme left in the middle of no-man's land.
I had the flaggs way out on the left, then the tank behind both units of outriders, halberds 1, halberds 2, and the pope behind the lines to provide leadership.
Turn Vanguard: I moved both units of outriders up, one (in front of the ironguts) as far as it could go, and the other (facing the gnoblars) slightly less, but still within range.
He went first.
Ogres 1: He decided not to try for the 13" charge to the outriders, contenting himself with moving both ogre units and the gnoblars forward. He also moved his trappers up on the hill into the line of sight of the flagellants. I squished his magic and the scraplauncher scattered to nowhere. Two of his characters had the brace of handguns upgrade, and managed to kill an outrider.
Empire 1: I moved the tank up a few inches, too far to get overrun into but close enough to charge him if he failcharged the outriders. The flags passed frenzy and moved forward to threaten the ironguts. Everything else just shuffled a bit.
I withered his bull unit (the ironguts were out of range) down to toughness 2, and then put 13 wounds on them with outriders (wounding on 2's with no armor saves is awesome!)
Ogres 2: A gorger arrived and settled in behind my right-hand unit of halberdiers. The Ironguts charged the left-hand outriders, which fled and got away. The bulls debated charging the other outrider unit, remembered that they were still t2, and thought better of it. He still couldn't get any magic done, but he did land a direct hit with the scraplauncher on the left-hand halberdiers, killing 20 or so and putting a wound on the wizard, who failed
LOS. Sharp stuff from the trappers also killed two flags.
Empire 2: Taking a risk, I went for 5 steam points, got them, and used them to charge the ironguts. The flags failed frenzy (

)and charged into the gnoblar trappers, which were closer than the ironguts. The right flank halberdiers attempted a very long charge to catch the bulls, but couldn't make it. The fleeing outriders rallied and the others moved to block the gnoblar from flanking the tank. I reformed the other halberdiers into a torpedo (now containing my
BSB and one priest) and faced it toward the gorger that was going to charge the second halberdier unit. Magic saw my wizard lord miscast on enfeebling the irongut unit, taking a wound and killing 8 halberdiers to reduce the guts' strength by 1 (miscast 6).
In combat, I tried really hard but couldn't wipe out the gnoblars completely despite 2 martyrs, meaning I had to pursue the last 10 when they fled. The tank put 9 wounds on the ironguts, but they easily held on steadfast and couldn't wound it in return.
Ogres 3: He charged the right-flank halberdiers in front with the depleted bull unit, and in the rear with the gorger. The trappers didn't rally and fled off the board. Interestingly, the gnoblar didn't charge the outriders, but rather walked up 4 inches to throw sharp stuff at them. This they did, killing 2.
He managed to get the regen+ stubborn spell off on the ironguts. The scraplauncher misfired and rolled in such a way that I got to fire it as if I owned it. I killed 15 of his gnoblars

He couldn't wound the tank in that combat, and the halberdiers, sans hatred due to my priest being busy elsewhere, killed another ogre (he now had 4 in the unit, one of them wounded). The ogres and gorger managed to win combat, but the halberdiers held on their steadfast 9.
Empire 3: The war altar charged into the combat with the ironguts, and the depleted halberdiers flank charged the gorger (with
BSB and priest in tow). I took 4 steam points. The flags, their gnoblar nemesis being gone, reformed to face the battle again.
I cast a few inconsequential debuffs, and forgot completely to dispel his regen

The outriders were too busy running away to shoot anybody.
In combat, I killed another ogre bull and my
BSB put 2 wounds on the gorger, but I could only fight with 6 halberdiers, and out of 6 hits I got zero wounds, despite having reduced the toughness of the gorger by 1

After all of this and stomps, I actually lost combat by 1, but both units easily held. The tank put 9 wounds on the ironguts and he regenerated six of them, and also the lone impact wound that the war altar managed. However, he made the error of accepting my pope's challenge with his Tyrant. He couldn't wound me through my unkillable setup, and I put 3 wounds on him (actually 5 but he regenerated 2) using his own 5 s5 attacks plus my great weapon. The 'guts easily held, but their days are numbered. (they did wound the tank once, though)
Ogres 4: The other gorger showed up and set up to flank the
BSB's halberdiers. Nothing else moved much.
He used his magic phase entirely to dispel the strength debuff on the ironguts, and the toughness debuff on the gorger (unfortunately he only 3-diced this and failed to dispel, so it stayed). Unfortunately I forgot to dispel his regen again, although I had used up zero
DD. The scraplauncher killed a few flags, they being the only thing not in combat, for whatever that's worth.
He wounded the tank again, and the pope wounded the tyrant again through his regen. In the other combat, the halberdiers killed two more ogres (leaving only the champion) and the
BSB slew the gorger before he could swing. The champion couldn't roll

to stick, and the halberds chased him down. The other unit, with the
BSB and priest, reformed to face the second gorger.
Empire 4: I charged the gorger, I did some magic, I finally dispelled his regen

, we moved on. The halberdiers obliterated the t3 (from The Withering) gorger without even trying, and without his regen the tyrant couldn't hold on to his final wound in the face of all that s7 pain from the pope. At this point my opponent conceded the game.
Conclusion: Mission Accomplished. Although he inflicted some casualties on my large units, my opponent scored zero victory points, and I get credit for the full 2000 under the league rules because of the concession.