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Made in au
Liche Priest Hierophant







Ok, to start off, this will in the end be a codex for everything to do with Malal, but, I have a problem.
This is my first attempt at making a codex, and I don't know where to start. I am grateful for any help, Wether it just be putting me in the right direction or actually making rules up your self.

So I plea for help so that all players have a chance to use/verse a proper Malal army
Stuff decided on:
Matt.Kingsley wrote:I dont see why everyone thinks Malal stuff should have Preferred Enemy: Chaos, personally, I think it should be Preferred Enemy: Everyone as the fluff just stated he and his followers hurt everyone.

Anyway, would this be good for a Lesser Daemon of Malal?

Spoiler:
Points Cost: 15pts per model

Lesser Daemon:
Ws-5
Bs-0
S-4
T-4
W-1
I-4
A-2
Ld-10
Sv- 5++


Unit Champion:
Ws-5
Bs-0
S-5
T-4
W-1
I-4
A-3
Ld-10
Sv-5+, 5++

Unit type: Infantry

Unit Size: 10-20

Special Rules:
Fearless, Furious Charge, 5+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Scythes (Lesser Malal Daemons) - Close Combat Weapons
Sharpened Scythes (Unit Champion) - Rending Close Combat Weapons

Options:
May take a unit champion armed with Sharpened Scythes - 10pts


And this for a Greater Daemon?

Spoiler:
Greater Daemon of Malal
Ws-8
Bs-0
S-6
T-6
W-4
I-4
A-5
Ld-10
Sv-5+,4++

Unit Type:Monstrous Creature

Unit Size:1

Special Rules:
Fearless, Furious Charge, 4+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Greater Scythe - Rending (4+) Close Combat Weapons

Options:
May take Wings for - 20pts



Also, if anyone can tell me some of the gifts in C:CD so I can add them to the Greater Daemon, please tell me (PM preferred in this case...)


Matt.Kingsley wrote:How is this for a troop choice (still needs a name):
(The stat line is that of a normal chaos space marine)

Spoiler:


You may take 0-50 ______ in an army list
_______ does not take up a Force Organiseation Slot but is otherwise treated as a troop choice


Cost-15pts

(The stat line is that of a normal chaos space marine)

Wargear:
Power Armour
Bolt Pistol
Close Combat Weapon
Bolter
Frag and Krak Grenades

Special Rules:
Independent Character
Mark of Malal

Options:
-May replace bolter with 1 of the following:
--Flamer.................................5pts
--Plasma Gun..........................15pts
--Melta Gun............................10pts
--Missile Launcher....................10pts
--Plasma Cannon......................15pts
--Lascannon............................20pts
--Heavy Bolter.........................10pts
--Heavy Flamer.........................15pts
--Twin-Linked Bolter.................5pts
--Combi Weapon......................10pts

-May replace close combat weapon with:
--Power Weapon......................15pts
--Power Fist.............................25pts
--A Lightning Claw.....................15pts

-May relpace Bolt Pistol with:
--Hand Flamer...........................5pts
--Plasma Pistol...........................15pts
--Infernus Pistol.........................10pts

-May take Melta Bombs...............5pts

-May replace close combat weapon and Bolt Pistol with:
--a pair of Lightning Claws...........30pts

Icon:
-May take an Icon of Chaos Glory.10pts

Transport:
May take a Rhino



Matt.Kingsley wrote:Thanks!
As I said, though, it still needs a name...
Maybe 'Chaos Space Marine of Malal'


Anyway...

Chaos Cultist of Malal!

Spoiler:

You may take 0-20 Chaos Cultists Squads in an army
They do not take up a Force Organisation Slot but otherwise count as a troop choice


Squad size: 1-5

Chaos Cultist-Cost 6pts
Ws..Bs..S..T..W..I..A..Ld..Sv
.3 ...3...3..3...1..3..1..7...5+

Aspiring Cultist Champ-Cost +10pts
Ws..Bs..S..T..W..I..A..Ld..Sv
.3 ...4...3..3...1..4..2..8...5+

Wargear:
Lasgun
Laspistol
Close Combat Weapon
Flak Armour
Frag Grenades

Special Rules:
Attachable Squad
This squad follows all the rules for Independent Characters. They must stay in Coherency with themselves as well as the squad they are joined to.
Unnoticed
Malal doesn't fully notice his lesser servants
At the start of each game turn, roll a d6 for each squad with this rule. On a 5 or 6, the squad gains the Mark of Malal rule.
Squads with an Aspiring Cultist Champ can re-roll failed results

Mark of Malal (Aspiring Cultist Champ only)

Options:
-May replace Lasgun with:
--Flamer.........................5pts
--Plasma Gun..................15pts
--Melta Gun....................10pts
--Heavy Flamer................20pts
-Every 2 Chaos Cultists In the Squad may replace their Lasguns with:
--Heavy Bolter.................10pts
--Mortar..........................5pts
--Lascannon....................20pts
--Autocannon.................10pts
--Missile Launcher............15pts
-1 Cultist May take:
--A Vox-caster................5pts
--Medi-pack....................30pts
-The entire squad may have krak grenades for 5pts
-1 Chaos Cultist may be upgraded to an Aspiring Cultist Champ for 10pts
-They may take Melta Bombs for 5pts
-They may replace their close combat weapon with:
--Power Weapon.............15pts
--Lightning Claw...............15pts
--Power Fist....................25pts
-May replace Laspistol with:
--Bolt Pistol.....................5pts
--Plasma Pistol.................15pts
--Hand Flamer.................5pts
--Infernus Pistol...............10pts
-May replace lasgun with a Boltgun for 5pts
-May take Carapace Armour for 5pts

Icon:
-May take an Icon of Chaos Glory for 10pts

Transport:
-May take a Rhino
-May take a Chimera


How's that?


Matt.Kingsley wrote:New unit!

Spoiler:

Possessed

(Insert Possessed + Possessed Champion ststs here)

cost: see codex Chaos Spacemarines

Unit: Infantry

Wargear:
2 rending close combat weapons (Champion has 4+ rending, rest have 6)
power armour
frag + krak grenades

Special Rules:
Fearless
5+ invo save
Mark of Malal
Daemonkin
At the beginning of each game, after deployment, roll a D6 on the table below

1-Scouts
2-furious charge
3-Fleet
4-Feel no Pain
5-Venom-Gains poisoned 4+ weapons and a shooting attack with the following profile:
Range-6" Str-3 AP-0 Type-Assault 1, Poisoned 4+
6-Power Weapons-The posessed have rending power weapons that follow all the normal rules


Options:

Possessed Champion 20pts

Icon:
Icon of chaos glory 10pts



Until next time...


M.K

This message was edited 1 time. Last update was at 2011/07/06 20:53:58


 
   
Made in us
Nigel Stillman





Austin, TX

OK. First off, Malal's whole deal is that he hates Chaos. So everyone with the Mark of Malal should have Preferred Enemy: Chaos

Secondly, Malal is all about the few against the many and about fighting injustice and fighting for the oppressed. This means that Malal's champions are few but on the whole are incredibly powerful.

This means that for an army dynamic, it will be based around a smaller model count army with bonuses if they're outnumbered.

For a codex:

HQ: Chaos Lord, Chaos Champion, Chaos Sorcerer, Humanoid Champion
Elites: Chaos Space Marines, Terminators, veteran renegades, Chosen, Avenger (sort of a Lone-Wolf model, his attack characteristic is equal to the amount of models in btb contact)
Troops: Mutants, Chaos thugs, renegades
Heavy Support: Land Raider, Leman Russ
Fast Attack: Renegade rough riders

I see it as being more of a hero-focused codex because Malal's champions are supposed to be so powerful. So I could see having a space wolves esque-dynamic with more than 2 HQ choices

This message was edited 1 time. Last update was at 2011/04/19 01:51:09


 
   
Made in au
Liche Priest Hierophant







Yeah that would be a good start... Thanks!
I've also decided to add Daemons to it, as well as an ally rules so units from C:CSM and C:CD can be used.
   
Made in us
Nigel Stillman





Austin, TX

Matt.Kingsley wrote:Yeah that would be a good start... Thanks!
I've also decided to add Daemons to it, as well as an ally rules so units from C:CSM and C:CD can be used.


Eh I wouldn't have ally rules for C:CD, and I would say that you should only be able to ally with non-marked units from C:CSM.

Invent some Malal Daemons for fun's sake.

   
Made in au
Liche Priest Hierophant







I dont see why everyone thinks Malal stuff should have Preferred Enemy: Chaos, personally, I think it should be Preferred Enemy: Everyone as the fluff just stated he and his followers hurt everyone.

Anyway, would this be good for a Lesser Daemon of Malal?

Spoiler:
Points Cost: 15pts per model

Lesser Daemon:
Ws-5
Bs-0
S-4
T-4
W-1
I-4
A-2
Ld-10
Sv- 5++


Unit Champion:
Ws-5
Bs-0
S-5
T-4
W-1
I-4
A-3
Ld-10
Sv-5+, 5++

Unit type: Infantry

Unit Size: 10-20

Special Rules:
Fearless, Furious Charge, 5+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Scythes (Lesser Malal Daemons) - Close Combat Weapons
Sharpened Scythes (Unit Champion) - Rending Close Combat Weapons

Options:
May take a unit champion armed with Sharpened Scythes - 10pts


And this for a Greater Daemon?

Spoiler:
Greater Daemon of Malal
Ws-8
Bs-0
S-6
T-6
W-4
I-4
A-5
Ld-10
Sv-5+,4++

Unit Type:Monstrous Creature

Unit Size:1

Special Rules:
Fearless, Furious Charge, 4+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Greater Scythe - Rending (4+) Close Combat Weapons

Options:
May take Wings for - 20pts



Also, if anyone can tell me some of the gifts in C:CD so I can add them to the Greater Daemon, please tell me (PM preferred in this case...)

This message was edited 3 times. Last update was at 2011/06/30 22:32:29


 
   
Made in gb
Fixture of Dakka






Ol' Blighty

I can't help from a fluff or creating rules term as I know next to nothing about malal, but I could help judge it to be OP, UP or just right.


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in au
Liche Priest Hierophant







Well then are they OP?
   
Made in gb
Fixture of Dakka






Ol' Blighty

I shall judge when I'm done on minecraft


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Fixture of Dakka





Malal can't support an army in any form. His whole bit is the inability to work with others.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in fr
Shunting Grey Knight Interceptor





In front of my computer

For those who don't know who is Malal (like me) here's a link:

http://warhammer40k.wikia.com/wiki/Malal
http://whfb.lexicanum.com/wiki/Malal

Am I to understand he was retconned or something as it's the first time I hear about him? He doesn't even have an article on the 40K Lexicanum website!

This message was edited 1 time. Last update was at 2011/04/29 14:09:35


"this is a first in naval history, a torpedo sunk a truck!" McHale's Navy

"In confusion there is profit."

 
   
Made in au
Fresh-Faced New User




It doesn't really seem like Malal would use squads of anything, let alone a whole army.

Prehaps every model in a unit is deployed seperately, but only the champion/sergent counts for kill points.

Overall, I'd think the whole army should be small and elite.

And for characters/hqs, don't give them the independent character rule, to force them to stay on their own.

Prehaps no transports? Instead let bikes/jump packs be an upgrade for alot of ideas.

An example Unit:
Spoiler:

Champions of Malal

Elite: 35 points
WS BS S T W I A LD Sv
5 5 5 4 2 4 2 10 3+

Unit type: Infantry

Unit Size: 1 High Champion

Special Rules:
Fearless, Furious Charge, Feel no Pain, 6++ Invulnerable save, Mark of Malal, Independence

Independence - Each model in the unit is deployed seperately, only the High Champion awards a kill point when killed.

CCW + Boltpistol, Power Armour, Krak + Frag Grenades

Up to 4 Champions may be added for 35 points per model
Any model may take:
Reaping Scythe (Rending 4+) 10pts
Combi-wapon for 10pts
Terminator Armour for 20pts
Daemon Weapon of Malal for 30pts
If Terminator Armour is not taken:
Jump Pack for 15pts

Daemon Weapon of Malal - +D6 attacks, Rending(4+), +1 Initiative. On a roll of 1 for the additional attacks, all attacks are taken at Initiative 1 with no modifiers applying.


Could prolly use some tweaks.

Just some ideas for you.
   
Made in us
Fixture of Dakka





M'Kachen's Nemesis wrote:For those who don't know who is Malal (like me) here's a link:

http://warhammer40k.wikia.com/wiki/Malal
http://whfb.lexicanum.com/wiki/Malal

Am I to understand he was retconned or something as it's the first time I hear about him? He doesn't even have an article on the 40K Lexicanum website!

His entire representation in 40k is now limited to a squad of Chaos Space Marines.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Hey I would be glad to help out with the codex. Here is one for a troop

Malal Renegade 16pts
WS: 4 BS:4 S:4 T:4 W:1 I:4 A:1 LD:8 Sv +3
Malal Renegade Champion +15pts
WS: 5 BS:4 S:4 T:4 W:2 I:4 A:3 LD:10 Sv +3
Special Rules: Preferred Enemy (All); Fearless
Wargear: Boltgun; Bolt Pistol; Chainsword; Frag Grenades; Krak Grenades
If you take 5 models in a squad on model may purchase
Meltagun.......5pts
Plasma Gun.....10pts
Flamer.....free pts
If you take 10 models 1 model may take an additional special weapon from the above. Or you may select one of the following
Heavy Flamer ......10pts(C'mon if guard can hold them marines should
Missile Launcher.....Free
Plasma Cannon......10pts
Multi-melta.......Free
Heavy bolter.......free
Autocannon.....5pts
If you select the Malal Renagade Champion you may replace your bolter with
Combi Melta/Plasma/Flamer.....5pts

You may replace your Bolt Pistol/ Chainsword for:
Power Sword.....15pts
Champion of Malal 20pts (working on it)
Powerfist.....25pts
Plasma Pistol.....15pts

Unit Composition 5-15 Models
Dedicated Transport: You may select a transport (Rhino)

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Fixture of Dakka





necronsftw wrote:
Malal Renegade 16pts
...
Unit Composition 5-15 Models

They're called Sons of Malice. And if you had 15 in one spot, that's probably all of them.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Fresh-Faced New User




DarknessEternal wrote:
necronsftw wrote:
Malal Renegade 16pts
...
Unit Composition 5-15 Models

They're called Sons of Malice. And if you had 15 in one spot, that's probably all of them.

Thats the problem with Malal. A Malal army would probably be outnumbered by grey knights.

Unless you want to bend the fluff a bit.

Prehaps these renegades could be striving to become servants of Malal, and not recognised by the god.

Prehaps have some guys who think they are good and but trying to destroy chaos, and they are being corrupted by Malal.

Does Malal even have daemons? And aren't the Sons of Malice a renegade sm chapter? Would they have enough marines for troops?

This message was edited 1 time. Last update was at 2011/04/30 09:26:46


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Sorry just trying to help make it then to 10 and you have a good point the problem will be creating a codex were you have low models and can still win.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in nz
Depraved Slaanesh Chaos Lord







May i make a reccomendation?

Malal has a pure hatred of pretty much everything ordered right? being the ultimate scion of chaos, why not make an army that defies the standard way of building a force, have some of the troops coices incredibly powerful, but expensive and slim, and be able to take squads of hq's that are fairly weak but can by powerful ranged weapons?

if i sound like an idiot someone speak up

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in au
Liche Priest Hierophant







You sound like an idiot...



...in a good way!


All though that may not work...

I like the idea of some humans so antichaos that they are slowly being corrupted by Malal
   
Made in us
Consigned to the Grim Darkness





USA

DarknessEternal wrote:
necronsftw wrote:
Malal Renegade 16pts
...
Unit Composition 5-15 Models

They're called Sons of Malice. And if you had 15 in one spot, that's probably all of them.
Probably not, the writer made them to be such villain sue that they make my face hurt to think about them. If they deemed to continue writing that horrendous fluff, the SoM would get better.

This message was edited 1 time. Last update was at 2011/05/01 14:47:57


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in my
Sagitarius with a Big F'in Gun





Tyranic Marta wrote:May i make a reccomendation?

Malal has a pure hatred of pretty much everything ordered right? being the ultimate scion of chaos, why not make an army that defies the standard way of building a force, have some of the troops coices incredibly powerful, but expensive and slim, and be able to take squads of hq's that are fairly weak but can by powerful ranged weapons?

if i sound like an idiot someone speak up



Malal:I reject this, this, this, FOC!!!!!!!!!!!!!!!!

(End of my stupidity)

Maybe give him a rule where he completely IGNORES Foc limitations & rules

This message was edited 1 time. Last update was at 2011/05/02 10:28:03





 
   
Made in au
Fresh-Faced New User




Totally agree with Zoat.

The FOC is defined in each codex, just before the point costs. Why shouldn't he get a different one? Maybe with like 2 troops max and 5 elites or something crazy.

And to help in objective games, simply allow certain elite or fast attack or whatever hold objectives.
   
Made in gb
Scarred Ultramarine Tyrannic War Veteran






I don't know!

God this is going to take a million years good luck!

   
Made in nz
Depraved Slaanesh Chaos Lord







haha my ideas have taken root mwahahahahahahaha

jokes im jsut here to help

i like Jatyu's ideas, just say feth you to the standard codex and make one that is completely chaotic, although still easy to construct an army from

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in au
Liche Priest Hierophant







Yes, yes it is...
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

I like that idea of changes of force org

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in au
Liche Priest Hierophant







Can I even bring this back?

anyway, I've been thinking on how to do the mixed up force org and I have an idea!
Probably won't work though...

I'm thinking something like this:

Malal is a renegade in all forms, and so shuns the usual ways of battle.
Each battle, before you choose your units that you will use, roll a D3 for each force organisation slot.
on a 2, 4 or 6, you add the corresponding number on to the slot, if a 1, 3 or 5 is rolled, you take that number off the slot (to a minimum of 1) e.g. A D3 is rolled for the HQ slot, the result is a 4, meaning instead of having up to 2 HQs, you can have 4.


Another idea is use the slot rules for a chaos spawn, or the slot rules for an IG techpriest engineseer.

   
Made in nz
Depraved Slaanesh Chaos Lord







hard to prove because most armies are built as lists before the game is even decided upon, its also not good for Take All Comers, ists as you cant count on the same army each time

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in au
Liche Priest Hierophant







Well then, I'll use option 2 instead
   
Made in au
Screamin' Stormboy





Melbourne

Swap the number of elites and troops around (e.g. 6 elites and 3 troops), and make Malal's elites able to capture objectives, while troops can't.

That'll result in an elite based army, with troops only really used for fire support/tarpits.
   
Made in au
Liche Priest Hierophant







Good idea!
   
 
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