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Made in us
Smokin' Skorcha Driver




Is dangerous terrain test done per model or is it allocatable? Like say I have a squad of 10 with a sarge and they ALL walk in to a minefield. Do I roll for the sarge separately or do I just roll 10d6 and allocated the DT 1 results?

Thanks in advance.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

You roll separately for each model.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Cowboy Wannabe



London

per model. Bottom of page 14, main rulebook.

D6 is rolled per model, and then that model takes the wound.
   
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[DCM]
Tilter at Windmills






Manchester, NH

Per model. It's not allocated like shooting.

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Made in nz
Fresh-Faced New User




New Zealand

Because if 1 melta gun armed marine steps on a mine the guy with the missile launcher isn't going to blow up

2k 
   
Made in ca
Focused Fire Warrior




Chompy1804 wrote:Because if 1 melta gun armed marine steps on a mine the guy with the missile launcher isn't going to blow up


Don't try to use logic with 40K...in fact i think it's against the rules in YMDC . After all why can i only be able to see one guy in a squad and shoot him 40 times but kill the whole squad?
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Dangerous terrain tests override the usual allocation rules and tell you who the wounds are allocated to. However, casualty removal rules still let you choose which of the identical models you remove.

That is, if in your squad of 10, 9 are identical, you can safely roll those 9 all at once.

This message was edited 1 time. Last update was at 2011/04/19 21:22:06


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Made in us
Heroic Senior Officer





Woodbridge, VA

Unless you're assaulting, then you have no choice in which to remove. And it can lead to a failed assault.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

don_mondo wrote:Unless you're assaulting, then you have no choice in which to remove. And it can lead to a failed assault.


I've never seen anything to support this (even though I used to run it that way), do you have a reference?

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

ElCheezus wrote:
don_mondo wrote:Unless you're assaulting, then you have no choice in which to remove. And it can lead to a failed assault.


I've never seen anything to support this (even though I used to run it that way), do you have a reference?


It says per model, each model that begins, ends or passes through makes a dangerous terrain check, not each unit. It makes more sense to me...


   
Made in us
Rough Rider with Boomstick




Champaign, IL

Right, I can agree with that it seems to make sense. That's why I played it that way for a while. The way I see it now is that when it talks about "per model," it only overrides the wound allocation step. After the applicable saves (invuln only, if I remember), then you move to the Remove Casualties step. In that step, you can remove any specific model you want from the "group" of identical models that were assigned the wounds.

It's a bit on the rules-lawyer side of things, but after taking a long look at it, it seems clear. I'd play "my" way by default, but wouldn't really have a problem with changing if it bothered someone enough.

This message was edited 1 time. Last update was at 2011/04/19 22:37:58


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Made in se
Wicked Warp Spider






Ios

ElCheezus wrote:Dangerous terrain tests override the usual allocation rules and tell you who the wounds are allocated to. However, casualty removal rules still let you choose which of the identical models you remove.

That is, if in your squad of 10, 9 are identical, you can safely roll those 9 all at once.

No, rolls are made per model, casualties are removed per model. The rules you are referring to are found in the Shooting Phase section and apply only to casualties suffered from shooting (Assault phase section later reference these rules). Rolling for each model separately is important as it may severely impact a unit's squad coherency, and as such your troop movement.

GW never gives you any rules for how to deal with casualty removal in the general case.

I really need to stay away from the 40K forums. 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Mahtamori wrote:GW never gives you any rules for how to deal with casualty removal in the general case.


There's a lot things that GW doesn't do, sadly. Since we don't have any other way of casualty removal, does that mean the model stays on the board? I think it's safe to use the only method we've been given as the general case.

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Made in se
Wicked Warp Spider






Ios

Ah, actually, my bad. The rules for dangerous terrain actually does reference the rules for wounds "in the next section", which has a few words dedicated to identical casualties. *bleeping* sloppy piece of writing.

I really need to stay away from the 40K forums. 
   
Made in us
Longtime Dakkanaut





US

Yet another way we Eldar can piss off an Ork player. Hit 3 units of 30 orks with a Nightspinner and as he advances the horde remind him that dangerous terrain is per model.

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Made in us
Sinewy Scourge





Long Island, New York, USA

ElCheezus wrote:Right, I can agree with that it seems to make sense. That's why I played it that way for a while. The way I see it now is that when it talks about "per model," it only overrides the wound allocation step. After the applicable saves (invuln only, if I remember), then you move to the Remove Casualties step. In that step, you can remove any specific model you want from the "group" of identical models that were assigned the wounds.

It's a bit on the rules-lawyer side of things, but after taking a long look at it, it seems clear. I'd play "my" way by default, but wouldn't really have a problem with changing if it bothered someone enough.


The problem with what you propose is what Don_mondo was referring to.



If the red models were assaulting the green model through the dangerous terrain, and they are 4" away and roll a '4' on a dangerous terrain test, the closest model 'A' has to move to contact 'D'.
When it moves through the dangerous terrain, if it fails and takes a wound then it is removed and the assault fails.
If, instead, you allocate the wound to another model in the unit (like 'C') then 'A' can still get into base contact, which is an incorrect way to play.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

time wizard wrote: which is an incorrect way to play.


why?

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Made in us
Sinewy Scourge





Long Island, New York, USA

Because dangerous terrain tests are taken on a model by model basis.
In my diagram, model 'A' moving 4" would move through the dangerous terrain and have to test.
If it passes the dangerous terrain test, then models 'B' and 'C' could move forward and join in the assault.
If 'A' failed the test, it is removed and the assault fails because even if 'B' moved 4",it would not be able to move into base contact with model 'D' so the assault would fail.
If, when 'A' failed the test, you chose to remove 'B' or 'C' instead, then 'A' would be in base contact proceeding with the assault. That would be wrong.

This message was edited 1 time. Last update was at 2011/04/19 23:32:26


I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

I'm familiar with it's effects on assault, I have no problem with that part.

You see it that if a model takes a wound from a DT test, the specific model is removed.

I see it that a model fails a DT test, then they suffer an unsaved wound. Then we reference "Remove Casualties" on pg. 24, which lets us remove any model we choose as long as they are identical.

So if A, B, and C have different stats or wargear, we go by your example. If they're all the same, then we can pick which model leaves.

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Made in us
Sinewy Scourge





Long Island, New York, USA

ElCheezus wrote:I'm familiar with it's effects on assault, I have no problem with that part.

You see it that if a model takes a wound from a DT test, the specific model is removed.

I see it that a model fails a DT test, then they suffer an unsaved wound. Then we reference "Remove Casualties" on pg. 24, which lets us remove any model we choose as long as they are identical.

So if A, B, and C have different stats or wargear, we go by your example. If they're all the same, then we can pick which model leaves.


But the rule for removing casualties covers targetted units.

The rule for dangerous terrain on page 14 specifically says that you roll for every model that moves into, out of or through the terrain, not for any unit that moves that way.
And if you roll a '1' for the model, it suffers a wound. There are no cover or armor saves allowed.
The rules then say that wounds and saves are explained in the next section, not that you can allocate wounds in that manner.
For you to allocate wounds throughout the unit, permission would have to be given in the dangerous terrain section.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

At no point that I'm aware of (other than what you're trying to say now) does the BRB ever have a different method of resolving wounds and casualties than presented on pg. 24. We don't need permission to use that method because that's the only method we have.

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Made in us
Sinewy Scourge





Long Island, New York, USA

ElCheezus wrote:At no point that I'm aware of (other than what you're trying to say now) does the BRB ever have a different method of resolving wounds and casualties than presented on pg. 24. We don't need permission to use that method because that's the only method we have.


Gets Hot! - page 31
Sweeping advance - page 40
Fall Back! - page 45

There may be others, but these are off the top of my head.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Get's Hot is the same situation as DT tests, in my book. I know that seems like a whole other can of worms, but in both cases the rules tell you how to allocate the wound, not how to resolve casualties. It was a rules threat about Gets Hot!, actually, that changed my mind about all this from the way I used to play it (the way you're advocating).

Sweeping advance and Fall Back! don't have to do with wounds, just situations where models are removed from play.

This message was edited 1 time. Last update was at 2011/04/20 00:32:55


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Anything is possible when you think before you comment or post.

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Made in us
Smokin' Skorcha Driver




I am so sad :(
Allocating DT wounds would've been nice.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

The fact that the rules for dealing with resolving wounds lists only the examples they are refing to is not an indication that it only applies to those situations.

For example: Resolving shooting attacks is used references and needed for resolving close combat--simply because the turn occurs in that order and the rules are written in relation to when the rules will occur.

Not written to assume every situation in which they may occur.

See: Cover saves being denied by Close Combat attacks and the large number of people that assume and assert falsely that it all non-shooting attacks deny cover saves because they are not shooting.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






ElCheezus wrote:Get's Hot is the same situation as DT tests, in my book. I know that seems like a whole other can of worms, but in both cases the rules tell you how to allocate the wound, not how to resolve casualties. It was a rules threat about Gets Hot!, actually, that changed my mind about all this from the way I used to play it (the way you're advocating).

Sweeping advance and Fall Back! don't have to do with wounds, just situations where models are removed from play.


The key part is, neither shooting nor assault wound models, but units. Models only matter when actually removing casualties. "Get's Hot" and dangerous terrain wound models.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Focused Fire Warrior




Nottingham

@Time Wizard - I play this the same as you as it makes more sense IMO. I know GW don't usually make sense but that's the whole point of Dangerous/Difficult terrain. To hinder or stop an assault.

What would be the point in DT if Model A took the wound but Model C was removed STILL allowing Model A to attack?! Totally bloody pointless.

-= =- -= =- 
   
Made in nl
Guard Heavy Weapon Crewman




I agree with ElCheezus. Even though the model suffers a wound, you can remove someone else if they are identical. If you don't use the remove casualties section then you can avoid having to remove multiple wound models. For example, a nob squad of 10 identical nobz walk into DT, they suffer 2 wounds. Are you going to remove 1 model or are you going to give 2 models 1 wound each to avoid removing models, thus breaking the rules?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You are not breaking any rule. Only wounds suffered by units are allocated to groups, and thus force you to remove whole models. Wounds suffered by models are not. Psychic powers like Mind War allow multiple identical nobz to be wounded, too.

This message was edited 1 time. Last update was at 2011/04/20 11:11:34


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Decrepit Dakkanaut




As above.

Only the model that failed the test can suffer the wound, same as for Gets Hot.
   
 
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