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Made in ca
Twisted Trueborn with Blaster





Find the original Journey here: http://tomb-kings.net/index.php?showtopic=7838

Warriors of Chaos 2200pts.
His list was not an ultra competitive list this is what he took:
Khorne lord on Jugger
3 units of 15 Tzeench warriors FC
2 Level 2's one with tzeench, one with death. Infernal Puppet (I did not like this thing).
4 units of Hounds, 5 strong
5 Khorne Knights (maybe chosen?)
Hellcannon

And now to the list that I have written up for the Journey of 20 games:

Tomb King, Golden Death Mask, Sword of Might, Dragonhelm, Shield, Seed of Rebirth

High Liche Priest- Level 4, Hierophant, Cloak of the dunes, talisman of preservation.

Tomb Prince- Glittering Scales, HW, Shield, Dragonbane Gem

Liche Priest lv 1, Dispel Scroll, Ironcurse Icon

40 Skeleton warriors, FC

20 Archers, Mus, Champ

3 Chariots, Mus, Standard, Banner of Flame

5 Horse Archers

23 Tomb Guard, BoUL, FC

3 Carrion

Colossus (really the concept should have this as a Hierotitan, but I want to make a model for it, same points cost)

1 SSC

Casket of souls!

Anyway some pics and the general overview of the game:
Deployment:


Tomb King Turn one:
- King and Guard charge into building. The 20 archers take out one unit of hounds on the far left, and cause panic on the 15 warriors beside them... who fail and run off the table taking the level 2 wizard with the scroll off the table :O.


WoC turn 1:
- He moves the hounds about to block lanes of advance, splits his lord from the knights as he is not getting a LOS roll from the catapult and he needs the knights to get into the midle. The hellcannon does 3 wounds on the giant.


TK Turn 2:
- The King and Guard assault the building once again, the unit inside fails their terror test, because they are in a building they count as having failed their fear test. The carrion fly in front of the jugger lord to direct him away from the battle (as frenzied units must overrun). The giant charges the hounds in front of him, they fail terror and run, magically I move the giant into a better position for next turn, he gains a wound back. My prince and skellies charged into more hounds right in front of them and killed them in cc, making sure they withheld pursuit so that the knights only had a front charge. My HLP irresitibles a boosted smiting spell, giving everyone with 24" more shots and attacks. He miscasts and rolls an 8, not bad, but the enemy wizard used the puppet to up the value to a 10... this meant that now my wizard would loose 2 levels of magic and 2 spells (including the one I had just cast)... nasty.

TK turn 2 cont:
The King and TGuard storm the building, the enemy fled and the they took possession of the tower.


WoC Turn 2:
- The lord charged the carrion, murdered them and overran over towards the far right of the table away from the actual fight. The knights charged into the skelly block and killed about 13 with crumble loosing none in return. The hellcannon took a wound off a chariot after scattering off the giant. Other units rallied.

TK Turn 3:
- The giant charged the far unit in the backfield with the other sorceror they failed terror and ran... he redirected against the closer unit together with the chariots, they passed and held their ground. The casket of souls used a lot of dice and zapped the jugger lord... for one dead jugger lord :O. The skelly combat was again stagnant, shooting saw some wounds off the hellcannon, and the giant and chariots smashed the unit of warriors and ran them down.


And lo and behold... the game was called. The time was up but the Tomb Kings were in firm control of the tower!

Tactical Review:
- My opponent was not running a super hard list and he is relatively new to fantasy so there were a lot of mistakes on his part, such as putting his general out on a flank. The hounds were more of a hamper than a bonus as they were easily shot down buy asp arrows and dealt with quickly in cc. The combat for the tower was quite something, the King with his Sword of Might turned the tide both times, one to tie the combat, the other to win it. The death mask was really nice and would have meant that even if his general was near the unit they would have suffered the same fate! I like it.
- The unit of 20 archers is a nice bunker for the HLP and provides a decent "just in case" unit. Although it seems that most armies are built around 3 larger blocks of fighters and then 1 supporting block. There was another TK player with a unit of 40 TG (no BOUL).
- I liked having the level 1 caster... he is nice and giving him the movement spell was not bad, luckily i rolled dobles for my HLP and was able to pick the ones I wanted.
- His army did not really have any shooting, and so I was unable to really see how my units did against them (especially the smaller units like carrion and the horse archers).
- The casket was awesome, and actually bounced this time.
- He got super unlucky with the first turn run away unit of warriors...


 
   
Made in us
Stoic Grail Knight



Houston, Texas

Would be interesting to see how the game would have panned out had he not failed pretty much every...single....ld....test.....


Good report!

Also the mask is what, within 6 inches you cant use the generals inspiring presence or bsb reroll? How much does that cost? (just curious)

This message was edited 1 time. Last update was at 2011/05/06 13:30:49


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

It can only go on a Lord level character, I know that much. It also causes Terror, unless I'm very much mistaken.

As I mentioned in the other thread- looking forward to watching this series greatly. Thanks for posting!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in ca
Twisted Trueborn with Blaster





@ ShivanAngel: Yes, he failed almost every one, and even the panic re rolls... he put his general on the far flank and that was quite a mistake... I think he will never leave home without a BSB after that.

Mask Causes Terror, and all enemy units within 6" can't use Generals LD bubble or BSB re roll... VERY nasty. About 25 skeleton warriors worth. And by about I mean because the book is not out yet, this is all "speculation" uuuuu! . This single item cancels out a lot of what has made 8th awesome for rank and file suddenly fear and terror and breaking is something that opponents will have to worry about.

Cheers!


 
   
Made in us
Stoic Grail Knight



Houston, Texas

Ok thats what I figured... Its going to be awesome seeing slaves test on 5's not rerollable for a change. Anything that brings skaven down a power level is a good thing in my book.

It also helps bring a few armies back up in power level by proxy... Elves of all variety with generally across the board ld9... My bretts bypass the rule lol... Oh no I cant use my generals ld.... Guess what, my general is a knight so I get to use his ld for peasants anyway!!! Unfortunantly daemons could care less, but they arent nearly as stupid as most people make them out to be.

Just found out the mask is 60 points.

This message was edited 3 times. Last update was at 2011/05/06 14:55:27


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