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Made in gb
Longtime Dakkanaut





Norwich

HQ:
Daemon Prince 175 Points
-Mark of Nurgle
-Wings
-Warptime

Elites:
Dreadnought 110 Points
-Plasma Cannon
-Heavy Flamer

Dreadnought 125 Points
-Lascannon

Troops
Plague Marines x7 181 Points
-Melta Gun x2
---Dedicated Rhino 35 Points

Plague Marines x7 181 Points
-Melta Gun x2
---Dedicated Rhino 35 Points

Khorne Bezerkers 208 Points
-Skull Champion
-Power Fist
--- Dedicated Rhino 45 points
-Combi Melta

Fast:
N/A

Heavy:
Predator 115 Points
-Heavy Bolter Side Sponsons
-Extra Armour

Vindicator 145 Points
-Daemonic Possession

Vindicator 145 Points
-Daemonic Possession


Here is my 1500 point (vaguely Nurgle themed, well all my models are Nurgley anyway apart from the Zerkers, so for that reason i don't want any other kind of Daemon Prince....for now)
Not especially efficient in long range AT, but a lot of the armies i will be facing most aren't all that mechanised, and I have some stuff to deal with all types of armour, just not loads of it.

I'm not 100% on this list, i will probably be using this (or something very similar) to start with, as i don't have many more models available to me (10 Marines, 5 Possessed, LC Predator, Rhino, 5 Terminators/maybe Obliterators if i feel like converting them, and could possibly use some of my standard Marines but only have a 1500 points TH/SS Termie/Duel Land Raider list) I'm just not sure if there is 'enough' to deal with a variety of problems, when i play Nids having to deal with 2-4 MC (2 Tervigons and maybe 2 Tyrannofexs or Harpies, although them probably only at 1750, maybe just 1 other at 1500) 6-9 Hive guard and lots of Genestealers. Stealers will rip Plagues apart in combat with rending (they are big squads, and get FNP from tervigons, which makes Bolters pretty useless against them) Vindicators can do some damage, as can predator, but wouldn't be confidant in assault with them, and when there is two big squad, plus all the hive guard shooting the tanks, there might not be all that much shooting at them. Nids aren't the only army i will be facing though, i'm just not sure if this has the balance to deal with armour, MSU and powerful units (like Paladins). It might work well, i'm yet to use it yet, and won't have the chance for another 3 weeks, but want to be ready.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Beast of Nurgle




East Texas

I'd drop the lascannon on the dread. If you roll a one he could cause alot of damage. The plasma cannon too. I personally use two DCCW with a bolter and heavy flamer. Makes a nice CC unit and can flame infantry before rushing them. The one predator seems out of place. try oblits for a bit of flexibility (easy to convert from termies) . The vindicators are nice, but work better with a lash prince to group stuff up and maximize the number of wounds caused.
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Aderdere has it pretty spot on. The Nurgle DP is a nice CC monster & able to tackle most units thanks to T6, but be sure to stay away from other MC's & TH/PF's. If you must run Dread's, definitely drop the ranged weapons, Fire Frenzy is a bitch - it always seems to happen during the 1st two turns when you're closer to your own units than the enemy. Dakka Pred's are nice, can definitely throw the hurt out there against Nids & Orks. Vindi's are fantastic, however, they're best used when you have a Lash Prince to get units into range & template radius. For 5pts more you can have 2 oblits - I would probably take this option as they are far more flexible (they're fairly easy to convert from Chaos Termies too!).

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in gb
Longtime Dakkanaut





Norwich

Well Fire Frenzy isn't actually that bad, last time i played against Chaos Dreads, he never rolled a 1 or a 6. Plus at the moment, the models have the guns on, this list is a WYSIWYG type thing.

I don't think the Predator is out of place as such. I don't normally like taking 1 of something, but i think it adds something extra.

I know what your saying about Lash Princes and obliterators, but when you use them people just think cheese, which is annoying, and Lash Princes don't fit in with the look of my army unfortunately, but Oblits could, but i've bought all the tanks now, i don't really want to have bough 3 Heavy Supports only to never use them When this becomes a tournament list, the Obliterators might come in. And the Dreads will probably be changed, eventually i want 3 Dreads, 3 Defilers and 2 Lash Prince list for 1750, but for now i want to keep to this kind of build.

Thanks for your advice, and it helps for future tournament planning, but in the friendly games i will be playing in near future i would rather keep it similar to what i've got.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in ca
Longtime Dakkanaut





Thunder Bay, Ontario, Canada

aderdere wrote:I'd drop the lascannon on the dread. If you roll a one he could cause alot of damage. The plasma cannon too. I personally use two DCCW with a bolter and heavy flamer. Makes a nice CC unit and can flame infantry before rushing them. The one predator seems out of place. try oblits for a bit of flexibility (easy to convert from termies) . The vindicators are nice, but work better with a lash prince to group stuff up and maximize the number of wounds caused.





If this is just a fun list it should be fine.

In a tournament setting at 1750 I would also be milking wargear to try and fit in a 4th troop squad or AC/PF's in the PM squads

This message was edited 1 time. Last update was at 2011/05/14 13:04:24


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Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

rodgers37 wrote:Well Fire Frenzy isn't actually that bad, last time i played against Chaos Dreads, he never rolled a 1 or a 6. Plus at the moment, the models have the guns on, this list is a WYSIWYG type thing.


Fire frenzy's damage is possible to minimize, but using thinking like "well it didn't happen in one game so it isn't that bad" isn't really logical. You may go through your next game and roll it every single turn. What you can count on is that on average your dreads will take control away from you every 2 out of 6 rolls you make. Having a plasma cannon as a possible weapon fired on your own troops can be disastrous if caution isn't used.

I think you should try this list out if you believe you have a list you like. Theory only gets us so far and actual testing is far more valuable than what we think should or might happen. So let us know how it works out for you or post some battle reports so we can see how you did with it.

This message was edited 1 time. Last update was at 2011/05/14 19:25:29


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in gb
Longtime Dakkanaut





Norwich

Halsfield wrote:
rodgers37 wrote:Well Fire Frenzy isn't actually that bad, last time i played against Chaos Dreads, he never rolled a 1 or a 6. Plus at the moment, the models have the guns on, this list is a WYSIWYG type thing.


Fire frenzy's damage is possible to minimize, but using thinking like "well it didn't happen in one game so it isn't that bad" isn't really logical. You may go through your next game and roll it every single turn. What you can count on is that on average your dreads will take control away from you every 2 out of 6 rolls you make. Having a plasma cannon as a possible weapon fired on your own troops can be disastrous if caution isn't used.

I think you should try this list out if you believe you have a list you like. Theory only gets us so far and actual testing is far more valuable than what we think should or might happen. So let us know how it works out for you or post some battle reports so we can see how you did with it.


Yeah i know theory isn't perfect. But I just think although Fire Frenzy is a bit of an annoyance, its really not all that bad. I'll try them out in this list, and if they really don't work, i will have to re-work them. As i said i want the walker/MC list, the Dreads will just have CCW then.
And to your first line, i didn't really mean it to come across like that, just that in some games a 1 or a 6 might not be rolled at all, but your right could have games where 1 is rolled every turn. But i will make sure the Plasma Cannon is never sitting next to Plague Marines etc.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

rodgers37 wrote:
Yeah i know theory isn't perfect. But I just think although Fire Frenzy is a bit of an annoyance, its really not all that bad. I'll try them out in this list, and if they really don't work, i will have to re-work them. As i said i want the walker/MC list, the Dreads will just have CCW then.
And to your first line, i didn't really mean it to come across like that, just that in some games a 1 or a 6 might not be rolled at all, but your right could have games where 1 is rolled every turn. But i will make sure the Plasma Cannon is never sitting next to Plague Marines etc.


Well, you do have the option (albeit a crappy one) to make a count-as chaos army with a loyalist codex. The blood angels have incredible rules for walkers that kinda mesh with chaos. Their red thirst/etc and FnP and librarian dreads are pretty easy to use to describe a chaos army and their units are actually very good compared to our barely usable options.

So if you find that our chaos dreads are simply no good (I think defilers are better but still lacking) you still have the back-up option of using a much better built codex that still has a chaos(mostly khorne really) feel w/o the BS.

In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
 
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