Switch Theme:

AstroToronto 1500pt Tyranids Game 1: vs Mech Guard  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Infiltrating Broodlord





Canada

This is the first of six battle reports from the June 13th Astronomi-con tournament in Toronto, Canada. 1500Pts

See my Astronomicon Toronto thread in the Tournaments forum for an overview of the tables and some of the armies present.

Astro Toronto Battle Reports:
Game 1 vs Mech Imperial Guard This Thread
Game 2 vs Leafblower Imperial Guard
Game 3 (coming soon)
Game 4 (coming soon)
Game 5 (coming soon)
Game 6 (coming soon)

For something new, I'm attempting to weave the six battles into some sort of narrative (see text in italics).

Tyranids:

HQ: Hive Tyrant (Heavy Venom Cannon, Scything Talons, Paroxysm, Leech Essence, Adrenal Glands)

Elite: 3 Zoanthropes
Elite: 3 Hive Guard

Troops: 10 Genestealers (Toxin Sacs)
Troops: 3 Warriors (2x Deathspitters, 1x Venom Cannon; all with dual Boneswords)
Troops: 4 Warriors (Scything Talons, Rending Claws, Toxin Sacs)

FA: Harpy (Twinlinked Stranglethorn Cannon, Cluster Spines, Adrenal Glands)
FA: Meiotic Spore Sack
FA: Meiotic Spore Sack

HS: Trygon (Adrenal Glands)




Imperial Guard

HQ: Company Command Squad (2 Plasmaguns, Medic, Master of Ordnance) in a Chimera (Autocannon, HHB, extra armour)

Troops: Veterans (2 Melta, 1 Flamer) in a Chimera (Autocannon, HHB)
x4

Fast: Hellhound (HHF, Pintle Heavy Stubber)
Fast: Squadron of 2 Tauros Venators (TwL Multilasers)

Heavy: Leman Russ Battle Tank (HLC)
x2




Table/Mission:: Err Supply
Deployment: Table Quarters
Special Rules: Dawn (turn 1 Nightfight); Supply Pallets: 3 Supply Pallets drop at the top of turn 2, scattering from the board center. These are the game objectives.

Primary Objective:
Hold more uncontested Supply Pallets than opponent

Secondary Objectives: +1 each: Hold 2 more Supply Pallets than opponent does; Own General within 6” of a Supply Pallet; Opponent neither controls nor contests any Supply Pallets
Price of Failure (-1 each): Hold or contest NO Supply Pallets; No enemy units destroyed/fleeing; Enemy unit in your deployment zone.



Wreckage of Imperial and Tyranid ships littered the planet of Astrotoronto. The fleets had all but destroyed one another: only a few Blood Angel escorts remained in orbit, hunting the last few Tyranid drones. The Tyranid forces from the ships that had successfully made planetfall had converged on the Blood Angels` outpost, leaving the creatures from a single Cruiser as a rearguard force. Though the destruction of the outposts seemed assured, the Hive Mind had felt strange warp energies piercing its Shadow – energies called by the doomed Marines themselves in their desperation. The main Tyranid force had been obliterated by the dark energies.

As the warp energies faded, the rearguard Hive Tyrant tuned its psychic senses in to the radio frequencies used by the food to communicate, and called on the linguistic understanding that the Genestealers had absorbed from consuming their prey. Orders issued from the Blood Angels`outpost, instructing the planetary defense forces to sally forth from their citadels to retrieve unspecified `supplies` from the scorched battlefield where the Tyranid force had been, and to deliver them to the outpost.

The Hive Tyrant summoned its retinue as it raced through the night towards the indicated coordinates; determined to intercept the unknown supplies for the Great Devourer (and deny them to the food). Arriving just as twilight began to break, it brought itself up short – there was nothing at the indicated coordinates, but strange ripples in the warp could be sensed even as the sound of many engines echoed from ahead.


Deployment:
Tyranids won the roll for deployment choice, and I chose to deploy first and take the first turn. I selected the corner that left my opponent with the least cover in his own corner.

I placed my main force in a tight “brick” as far forward as possible: Zoanthropes out front as mobile cover, then Tyrant + Guard, then Hive Guard, with CC Warriors on the left side of the brick. My Shooty Warriors and the Biovore deployed in the middle of the short edge of the board, with some tasty cover one turn away. I figured that even if he stole the initiative, the first turn nightfight would prevent my brick from being battle-cannoned.

Genestealers outflanking; Harpy, Trygon, Meiotic Spores deepstriking





The Imperial Guard deployed three Veteran Chimerae forward, with 2 Battle Tanks a little back and the Command Chimera covering the rear. He reserved his 4th mounted Veteran squad, the Hellhound, and the Venators.




The Imperial Guard fail to steal the initiative.

Tyranids Turn 1:

The Tyranids moved out quietly under cover of darkness, loosening up formation. Warriors ran towards cover, while the Tyrant's Heavy Venom Cannon sluiced over the lead Chimera, pitting and cracking its targeting sensors (The Tyrant was the only Tyranid to make a decent spotting roll, glancing and shaking the center-most transport)





Imperial Guard Turn 1:

The Chimerae parked while the 2 Tanks rumbled forwards. A blinding light cut through the twilight as the shaken Chimera's searchlight played over the fields, seeking the source of the venom which had scarred it. Catching an odd reflection from an upturned horn in the distance, the operating guardsman angled the light down to illuminate the bulk of a Hive Tyrant. Smaller shadows swarmed all around it (he made a really long spotting roll with his first searchlight).

“Target acquired: it's a big one!”, the radio crackled, “All guns, fire on my mark...”

Two turrets swiveled hastily, and a double roar echoed through the dawn. Two dirt-muffled explosions followed as the battle cannon rounds both sailed over the heads of the aliens, grounding out harmlessly behind them.

“...uh...mark...? (gulp)”

A steady chatter of rounds erupted from the more disciplined Chimera crews. The heavy bolter rounds failed to damage the huge creature, and the autocannon rounds bounced off of some invisible force field to the fore of the beast.

(Yep...all the combined shooting of the IG failed to cause a single wound. Lots of 3's and 4's were rolled for Heavy Bolter wounds, and several cover saves made against the autocannons thanks to the Zoeys out front covering the Tyrant Guard)


TyranidsTurn 2:
Dawn finally broke and the ripples from the warp intensified suddenly, coalescing into three seemingly mundane piles of crates. Inhuman mewling sounds emanated from the vessels, plaintively crying out for release. The crates had materialized nearly under the feet of advancing Tyranids, and they licked their teeth in anticipation – then reared back as the silhouettes of Imperial tanks and armored transports were thrown into sharp relief by the rising sun.
(triangular marker indicates board center, from where the pallets scattered...minimally).


A Harpy descended from the sky behind the Tyranid vanguard, its stranglethorn cannons seeking soft human targets but sensing only metal shells. The winged beast shrieked in frustration.


The ground between the vehicles shook and a Trygon burst forth in a shower of earth and rock.


As the serpentine beast extracted its bulk from the ground, psychic energies crackled and sparked from its containment spines into the exposed engines and fuel tanks of a Leman Russ. Fuel lines melted and ignited, exploding the vehicle. Warp Lances from the Zoanthropes drilled through the front of the second tank, setting off its ammunition and causing another explosion!

The Hive Guards' impaler cannons launched their living spines towards a Chimera, but while two spines penetrated the crew compartment and terrified both driver and gunners, no third explosion was imminent (2 pens, 2 stuns). The Hive Tyrant's venom cannon scattered wide, but the Harpy's stranglethorn cannon landed a glancing hit that bent the autocannon of a second transport off of true.




Imperial Guard Turn 2:
Though the rumble of more engines could be heard in the distance, no Imperial reinforcements had yet arrived on the scene (failed all his reserves rolls). The Chimera transports repositioned quickly to surround the Trygon while maintaining some distance. Plasmagunners and Meltagunners braced their weapons on the edge of the rear hatches and poured fire into the huge beast that towered over them, as turret autocannons boomed over their heads. The combined fire of the entire Imperial force riddled the monster with gaping holes and plasma burns. With a final surprised hiss its body descended, coil after smoking coil, onto the battlefield.




TyranidsTurn 3:
The Command chimera plasmagunners were still high-fiving one another over the defeat of the Trygon when they looked down and behind them, to see a horde of Genestealers silently scuttling up to their transport. Ahead, a Meiotic Spore Sack plummeted to earth (summoned from a Prowler Drone passing overhead) narrowly missing the lead Chimera. The giant Spore floated ominously, its turgid venom sacs protruting grotesquely from under its protective carapace.



Impaler cannon spines hailed into one Chimera while Warp Lances shot into another. Both transports exploded, and only a few guardsman managed to crawl out of the wreckage of each. The Harpy's stranglethorn cannon landed as they stood to their feet, killing several more; the remaining men turned away in terror.



The Genestealers scrabbled at the armoured hull of the Command Chimera, but managed to do no more than force the crew to button down (only two rends from 30 attacks, for one Shaken and one Stunned, downgraded to Shaken by extra armour)


Imperial Guard Turn 3:
The few remaining soldiers from the exploded Chimerae staggered away dazedly from the approaching Tyranids.



The roar of engines grew louder and another Chimera came in on the Tyranid flank, supported by two Tauror Venators.


The Command Chimera drove away from the Genestealers at top speed. The Company Commander bellowed at the fleeing guardsmen over the Chimera's external loudspeakers, exhorting them to Get Back In The Fight!. Both units rallied.

Fire from the Venators and the reserve Chimera felled two of the four CC Warriors which had moved to secure the northern objective. The rallied veterans shot at the Meiotic Spore Sack, but the meltagun missed and the lasguns were unable to do more than graze its thick blubber (T5, so needed 6's to wound). Autocannon fire from the central Chimera managed to put a wound on the Hive Tyrant, and its passengers' lasguns put a wound on a Zoanthrope.


TyranidsTurn 4:

A second Meiotic Spore Sack plummeted to earth, narrowly missing the exposed Guardsmen.


The CC Warriors moved towards the flanking vehicles...then ran back towards the supply pallets at the behest of the Hive Mind (oops – I should have moved them back into cover instead of being aggressive, I forgot that I needed all my troop units for the supply pallets until the shooting phase). The shooty Warriors ran towards the central pallet as the other Tyranids moved forwards to shield them as best they could.


Side shots from Zoanthrope Warp Lances destroyed the central Chimera, and its passengers bailed out only to lose a few soldiers to a scattering stranglethorn cannon shot from the Harpy. The Hive Guard penetrated and, yes, exploded the reserve Chimera with their impaler cannons. The Hive Tyrant's Heavy Venom Cannon melted the multilaser off of one of the Venators.


Genestealers assaulted the Command Chimera again, and this time their claws pierced the fuel tanks and exploded it! The Command squad was largely unharmed, due to the medic. However, the Master of Ordnance died: he never even got to call in his shot with the Chimera moving every turn. Several Genestealers also died in the explosion.

Imperial Guard Turn 4:
The Command Squad and the remnants of the two rallied squads fired under First Rank/Second Rank orders into the Genestealers,


...killing 4 of them and causing a failed morale test (boo)! The Genestealers begin to flee across the board.

The CC Warriors were caught in deadly crossfire between two Veteran squads and the Venator multilaser, and fell under the prismatic spray of lasgun fire.



As my opponent was about to pass the turn over to me, he realized he'd forgotten to roll for reserves. I let him, and his Hellhound arrived next to the Venators. Its inferno cannon belched napalm over my shooty Warriors and Harpy, resulting only in two wounds to the Warriors.



TyranidsTurn 5:

The shooty Warriors ran again, getting within 3” to claim the central pallet.

The two Veteran squads were perfectly lined up for a Harpy run: shrieking in satisfaction, the flying beast pulled a tight arc over the reserve Chimera's veteran squad, releasing two spore mines. The creature's stranglethorn cannon and cluster spines rained down on the central Chimera's squad. When the shrieks faded, all the veterans from both squads lay twitching and bleeding on the ground.

Zoanthropes were just out of range for their Warp Lances on the Hellhound, and while the Hive Guard managed to hit, none of their spines caused even a glance.




Imperial Guard Turn 5:

The Hellhound moved forward and spat a gob of napalm over the Hive Guard, immolating one of the shooty Warriors. The Venators raced across the ground, one bouncing just underneath the circling Harpy. The weaponless Venator crested over the barricades near the central supply pallet, causing the Warriors there to pause just before opening it. The mewling, which had grown fainter and more desperate over the course of the battle, fell silent with a whimper.





We were already well into the lunch hour, so we did not roll for another turn. Game over – Tyranids claimed one objective, but with that Venator contesting it, neither side had any uncontested objectives.

Result: Draw!

Battle Points: We each got 7 BP for the tie, and the only Secondary Objective satisfied was my Tyrant being within 6” of a supply pallet for +1. No Prices of Failure applied to either of us.

Tyranids: 8 BP; Imperial Guard: 7 BP

The mewling cries from within the crates had died down over the course of the battle, and finally fell silent. The Tyrant sensed that whatever had been living inside was now dead or gone back to the Warp, thwarted in their desire for release. Hearing the sound of Imperial Aircraft approaching, the Tyrant retreated from the field, calling its forces to follow it into a nearby area of ancient ziggurats and pyramids for cover.

The Imperial Command Squad breathed a sigh of relief. The Commander surveyed the carnage, and they began salvaging what they could...lashing the now-silent crates onto the Hellhound tank for transportation to the Blood Angels' outpost as ordered.

This message was edited 3 times. Last update was at 2011/07/03 02:01:36


-S

2000 2000 1200
600 190 in progress

 
   
Made in us
Sinewy Scourge





Lodi CA

Very nice read I'm looking forward to the rest of the reports!










 
   
Made in ca
Regular Dakkanaut



Canada

Great report! It was a nice, close-fought game, and I thought you were going to win it until those Venators contested everything. Great fluff as well. I look forward to further batreps from you.

My battle report thread:
Ars Scripta Batreps 
   
Made in ca
Infiltrating Broodlord





Canada

Thanks for the comments! I've edited the report for a couple of minor errors and one wrong picture.

Yeah, with all his vehicles exploding left right and center I was sure I had it in the bag - until I realized how exposed my Warriors were. During deployment, I had spread out and outflanked my troops with the idea that the objectives would be scattering far and wide, but they ended up really clumped up. I'd have been better off running all my troops behind the central clump of shooty stuff, as the shooty Warriors could have secured the rear objective and left the CC Warriors to sit on the central one.

Those Venators really surprised me with their move distance as well; I had not expected anything of his to be able to contest after I wiped his infantry squads with the Harpy.

My MVP of the game was definitely the Trygon: popped a Leman Russ with shooting (!) and distracted his entire army for one turn. My Meiotic Spores accomplished a whole lot of nothing, and the Biovore...well, one of the large blasts that took out some infantry may have been from the Biovore and not the Harpy, but I don't remember. Biovore wasn't very effective against his mostly mounted force.

The Harpy is a real infantry-killer though, and I like her ability to wipe out two units in one turn (Spore Mine overfly + two large blasts at a second unit). A lso, this was my first time fielding Hive Guard, and I am definitely sold. I was often taking out two vehicles per turn with the Hive Guard and the Zoeys.

-S

2000 2000 1200
600 190 in progress

 
   
Made in gb
Powerful Irongut





On a sombreo, wearing a deckchair.

Well playted.

However one thing, genestealers don't take morale tests. They are fearless due to Brood Telepathty, it means they don't need synapse.

This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.

Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box
 
   
Made in us
Twisting Tzeentch Horror




New Jersey

Lorna that is incorrect. Brood Telepathy means that they do not need to test for Instinctive Behavior if they are out of synapase range. They still follow all the normal rules for morale, and leadership.
   
Made in ca
Infiltrating Broodlord





Canada

hawkeye wrote:Lorna that is incorrect. Brood Telepathy means that they do not need to test for Instinctive Behavior if they are out of synapase range. They still follow all the normal rules for morale, and leadership.


Yup, the little buggers managed to roll an 11 on Ld10 There were only 3-4 left after the explosion and the guard shooting, but they could definitely have rolled all those infantry if they'd had the stones...sigh. I guess I can't really complain when the rest of my army is fearless!

-S

2000 2000 1200
600 190 in progress

 
   
Made in us
Twisting Tzeentch Horror




New Jersey

Unfortunately i've seen my Genestealers run off on several occasions. Good job on the batrep. I'm looking forward to the next 5 games.
   
Made in gb
Powerful Irongut





On a sombreo, wearing a deckchair.

Just check the dex, and they do, however if in synapse range they would be fearless.

But fair enough, i hate it when you fail Ld10

This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.

Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box
 
   
Made in us
Deadly Dire Avenger




California

Yes, good game, sir.

I love the models of the IG army.
Are those tanks relics from the dark age of technology?

"The wind whipping across your face as your blades whip across the throats of the foe. It makes the blood sing." -Hrythar Dreamweave, Wild Rider 1250

"Gather the dead for war, let them join our ranks, lest we are forced to join theirs." -Farseer Kelmon 1000
 
   
Made in ca
Infiltrating Broodlord





Canada

Autarch of Saim-Hann wrote:Yes, good game, sir.

I love the models of the IG army.
Are those tanks relics from the dark age of technology?


Yes, my opponent had a really nicely converted and awesomely painted army. He started out as a historical gamer before delving into 40k, and he converted up all his IG vehicles from (I believe) current Canadian Armed Forces model kits. So I think that would make those Leopard Tanks? Maybe some military buff can confirm...

It's hard to see from the pics, but his infantry had pretty detailed camo painted on them. This may only mean something to other Canadians and/or hockey fans, but on his display board he included a (to-scale) cutout of Don Cherry next to his CCS, lol.


-S

2000 2000 1200
600 190 in progress

 
   
 
Forum Index » 40K Battle Reports
Go to: