Kid_Kyoto wrote:Funny you two are the only ones to comment!
Looking at the original post I didn't pay quite enough attention to the bell curve, it's now pretty unlikely to lose a SP. So let's try again.
The low results are trivial, most superheavies have enough weapons that the loss of 1 for a turn does not matter, that's why I put it near the bottom. I also made the loss of secondary weapons worse for the weapon destroyed result.
2 One secondary weapon shaken, may not fire next turn
3 One primary weapon shaken, may not fire next turn
4 Stunned, may not move, must roll 4+ to fire any primary weapons next turn (may fire secondary weapons, roll for each)
5 Stunned, may not move, must roll 4+ to fire any weapons next turn (roll for each)
6 d6 Secondary weapons destroyed
7 Primary weapon destroyed
8 Drive damaged, may only move at half speed (immobilized if this is rolled again)
9 Lose a structure point
10 Lose a structure point and armor damaged (-1 AV to that facing for the rest of the game)
11 Lose a structure point and Fire (+1 to damage results for the rest of the game, embarked models take S3 hit)
12 Lose a structure point and roll again (if you roll a second 12 you may continue to roll)
One problem was where to put the loss of a structure point. On a d6 you have a 33% chance, but on 2d6 it's either a 27% chance (rolling a 9) or a 42% chance (rolling 8). So I went with the 27% chance but added additional bad stuff to most of the rolls.
I like this version better, although the results you have in the middle are still a bit severe for my tastes

. Something like this is what I had in mind:
2 Lose a structure point and Fire (+1 to damage results for the rest of the game, embarked models take S3 hit)
3 Primary weapon destroyed
4
d6 Secondary weapons destroyed
5 One primary weapon shaken, may not fire next turn
6 One secondary weapon shaken, may not fire next turn
7 Stunned, may not move, must roll 4+ to fire any weapons next turn (roll for each)
8 Stunned, may not move, must roll 4+ to fire any primary weapons next turn (may fire secondary weapons, roll for each)
9 Drive damaged, may only move at half speed (immobilized if this is rolled again)
10 Lose a structure point
11 Lose a structure point and armor damaged (-1
AV to that facing for the rest of the game)
12 Lose a structure point and roll again (if you roll a second 12 you may continue to roll)