Switch Theme:

2500pt Grey Knight Tourney Lists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Drone without a Controller




Montana, U.S.A.

I'm hoping to go too an 'Ard Boys tournament next month, but I wasn't sure what kind of army to use (thus my post). You will notice that neither list has Purifiers or Paladins, this was intentional, I believe most people would probably expect to see those guys in a Grey Knights list, so I thought I might be able to catch people by surprise with these lists.

List One:

HQ: 470pts

Grey Knight Grand Master: 235pts
Psycannon, Psychotroke Grenades
Grey Knight Grand Master: 235pts
Psycannon, Psychotroke Grenades

Elites: 390pts

Venerable Dreadnought: 195pts
Two Autocannons, Psybolt Ammunition
Venerable Dreadnought: 195pts
Two Autocannons, Psybolt Ammunition

Troops: 1030pts

Grey Knight Terminator Squad: 515pts
5 Additional Terminators, 2 Psycannons, 6 Nemesis Force Halbers, 2 Nemesis Daemon Hammers,
1 Nemesis Warding Stave, Brotherhood Banner, Psybolt Ammunition
Grey Knight Terminator Squad: 515pts
5 Additional Terminators, 2 Psycannons, 6 Nemesis Force Halbedrs, 2 Nemsis Daemon Hammers,
1 Nemesis Warding Stave, Brotherhood Banner, Psybolt Ammunition

Fast Attack: 410pts

Stormraven Gunship: 205pts
Twin-linked Multi Melta, Twin-linked Assault Cannon
Stormraven Gunship: 205pts
Twin-linked Multi Melta, Twin-linked Assault Cannon

Heavy Support: 200pts

Purgation Squad: 100pts
4 Incinerators
Purgation Squad: 100pts
4 Incenerators

The idea is that the Purgation Squads go in the Stormravens, whose job is to delivery said Purgation Squads where I want them, and provide fire support as well.
The Grand Masters obviously each go with one of the Terminator Squads, while the Venerable Dreadnoughts pop transports, preferably while sitting in cover. In
an objectives game, my goal would be to make both Venerable Dreadnoughts scoring using Grand Strategy, and Scouts or Counter Attack on the Terminators,
possibly even re-rolls on to-wound of 1, depending on who my opponent is.

List Two:

HQ: 530 pts

Grey Knight Grand Master: 265pts
Psycannon, Psychotroke Grenades, Rad Grenades, 3 Servo Skulls
Grey Knight Grand Master: 265pts
Psycannon, Psychotroke Grenades, Rad Grenades, 3 Servo Skulls

Troops:

Grey Knight Terminator Squad: 250pts
Psycannon, 3 Nemesis Force Halberds, 1 Nemesis Daemon Hammer, Brotherhood Banner
Grey Knight Terminator Squad: 250pts
Psycannon, 3 Nemesis Force Halberds, 1 Nemesis Daemon Hammer, Brotherhood Banner

Fast Attack: 840pts

Grey Knight Interceptor Squad: 280pts
5 Additional Grey Knights, 2 Psycannons
Grey Knight Interceptor Squad: 280pts
5 Additional Grey Knights, 2 Psycannons
Grey Knight Interceptor Squad: 280pts
5 Additional Grey Knights, 2 Psycannons

Heavy Support: 630pts

Nemesis Dreadknight: 210pts
Heavy Incinerator, Heavy Psycannon, Nemesis Daemon Hammer
Nemesis DreadKnight: 210pts
Heavy Incinerator, Heavy Psycannon, Nemesis Daemon Hammer
Nemesis Dreadknight: 210pts
Heavy Incinerator, Heavy Psycannon, Nemesis Daemon Hammer

Ideally, I would make my Interceptors scoring using Grand Strategy, and maybe the Dreadknights as well.
The Dreadknight would all almost certainly start the game in reserve and enter via Deepstrike, although having them outflank
might be kinda of fun. The Grand Masters would each deploy with a unit of Terminators, and be supported by 30 Interceptors!

With two Grand Masters, I'll likely be having my Dreadknights show up on turn 2 on a 2+ because of the cumulative effects of
Psychic Communion. That is why I didn't give them Personal Teleporters and took the Servo Skulls instead.

With this list, I know I'm going to hear from some of you about how Interceptors are too expensive (especially compared to how
nasty Purifiers are), or that the Heavy Psycannon isn't worth it due to its inaccuracy. I wanted to make a list (and in this case
two) that didn't feature Purifiers (which I almost always use) or Paladins (which I sometimes use), and I thought 30 Interceptors
would look pretty scary as well as making for a really flexible core force. Regarding the Heavy Psycannon, yes, it is a bit inaccurate,
however, I would hazard to guess that in a battle of this size, even if it scatters, it has good odds of scattering onto something else,
and Strength 7 AP 4 Rending with a Large Blast can wreck just about anything's day.

Thanks for looking over these lists, I welcome your comments.

 Tuagh wrote:
If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.

3500pts
2500pts
2000pts 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Shas'O...Crap wrote:I wanted to make a list (and in this case
two) that didn't feature Purifiers (which I almost always use) or Paladins



It seems that you really want a Grand Master (though I think 2 is a but much), Strike Squads, and Interceptors. Your lists seem decent, but just for comparison here is how I would build a list based around those units.

Grand Master Rad, Skull 195
Malleus INQ Termi, Psycannon, Skull 85

Henchmen 5x DCA, 3x Crusaders 120
Chimera 55


Ven Dread: Psy-rifle 195
Ven Dread: Psy-rifle 195
Ven Dread: Psy-rifle 195


Strike Squad: 10x dudes, 2x Psycannons, Psybolt 240
Rhino 40

Strike Squad: 10x dudes, 2x Psycannons, Psybolt 240
Rhino 40

Strike Squad: 10x dudes, 2x Psycannons, Psybolt 240
Rhino 40


Interceptors: 10x dudes, 2x Psycannons, Psybolt, Hammer 310
Interceptors: 10x dudes, 2x Psycannons, Psybolt, Hammer 310


The Chimera holds the Grand Master, Inquisitor and the Henchmen Unit. This gives you a very strong close combat unit (grand master+Henchmen). It also gives you a relentless Psycannon that can shoot out of the fire points as well.

Grand Strategy can go on the interceptors if you want to be aggressive, or the Ven dreads for defensive scoring units.

You have a lot of shooting from the Strike squads and the interceptors, backed up by the 3 venerable dreads (though you could change that to a mix of venerable and normal dreads, if you wanted)



It is similar to your lists, with a few changes.

I think that Strike Squads are simply better than terminators. Normal termies are not that great in combat, and are difficult to transport.
Strike squads in Rhinos move well, they shoot well and are not that expensive either.
The Rhinos are great as they give the Venerable Dreads mobile cover, allowing them to move to the midfield and score if you need them too.

You get your close combat ability from the Henchmen. They are WS5, Int 6, and have 4 attacks on the charge. You even ahve a few 3++ INV saves as well. With Rad and Hammerhand from the Grand Master they are very deadly. This replaces the close combat power the terminators gave you. The only difference is that now you have a transport, so your combat unit can move to where it is needed.

Personally, I think that 2x Grand Strategy is too much. 400 pts in HQ's is a lot, especially as they are kinda stuck out on their own. If they deep strike with Terminators, they can not use Communion to arrive on turn 2. If they are walking, then 800 pts worth of stuff is exposed to enemy shooting, and they can start to take them out. Massed Fire will eventaully kill terminators, especially if there are no other targets on the board.

This message was edited 2 times. Last update was at 2011/07/11 13:33:26


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

First off, I can appreciate staying away from named characters and no-brainer builds. IMO there are plenty of options in the GK dex that many people are overlooking. That being said, here are some suggestions.


I wouldn't put psycannons on the Grand Masters. They're just way too expensive on that platform. Just keep him/them cheap-ish and go with perhaps an upgraded weapon (halberd), and maybe grenades and an incinerator if needed.

I do like the dirt cheap Purg squads. I've been real tempted to find a use for them, but delivering them isn't all that convenient in my lists. 4 uber heavy flamers for 100pts is a great deal.

I would also stick Psybolt on the Interceptor squads, the points can be freed up by dropping the Psycannons on the GMs. Hammers on the Justicars are really handy as well and allows you to make some really versatile combat squads in objective games. Without large numbers of Psycannons/Dreads you'll likely want the extra Hammers to help with tanks.

I like the Interceptor list better overall. I'd lose at least 100 pts off the HQs there though. I'm not a huge fan of Dreadknights in general, but thats just preference.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Battlefield Professional





New York

The biggest issue I see is you only have 2 scoring units, the terminators.

I love the stormraven gunship. For 205 points it's a tank killing beast. At an 'ard boys you are going to face a number of AV14 vehicles, from land raiders to leman russ tanks, and so I feel the ghunship is a solid option.

That said, I've also heard people complain they die to easy. Maybe they aren't fielding them well? The key to stormraven is to move all out every turn and let the machine spirit take a shot with the multi-melta. I assume your going to drop in the purgation squads? Sounds like a cool tactic.

In the end tho I like list 2 better - although that one is pretty much dependent on you getting first turn. I wouldn't leave so much on a single dice roll.

Personally I commend you on NOT running a crowe/purifier list. Crowe/purifier spam is the list I often use - it's pretty solid but I agree that there are other viable options people are overlooking which should be taken into consideration.



Automatically Appended Next Post:
Ohh yea, playtest playtest playtest! That is the best advice. I really REALLY don't like strike squads on foot because in playtesting they were always shot up too much to hold an objective when they finally got there. The rhino is a grey knight's best friend, especially with fortitude!


Automatically Appended Next Post:
So I just read the new GK FAQ like a few hours ago and apparently the ruling on making a shunt move with a personal teleporter during the scout move is that a unit with a personal teleporter can't do that.

So much for the grand master - dreadknight list :/

By the way the FAQ is dated July 7th and there;s a lot of good info in it. I would highly advise all take a look.

This message was edited 2 times. Last update was at 2011/07/12 03:58:18


Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Drone without a Controller




Montana, U.S.A.

Thanks for the replies, guys, I appreciate the input.

To Svendrex:

I couldn't agree more regarding the DCAs and Crusaders unit, very nasty, especially in a Stormraven to get them where you need them quickly. However, I am going for a pure Grey Knights list in this particular case. I understand about your concerns/issues with the Grand Master Termie units being out in the open, but there will also be 30 Interceptors on the table as well, and if my opponent wishes to shoot my HQ/Termie units up, that's fine, the Interceptors are the ones who will be doing the damage until the Dreadknights show up anyways. Speaking of which, I revamped the lists a bit. See Below.

To Creeping Dementia:

Thanks for acknowledging my attempt at originality with these lists, that's what I was going for. I took your advice regarding the Grand Masters for one of the lists, and went in a completely different direction with the other . Purgation squads do seem to not get as much love as maybe they should, especially when Incinerators are free. Revamped lists below.

To 2000 Volts:

Yes, I only have two scoring units in the FOC, but that's what I plan on using Grand Strategy for, among other things. Stormravens are awesome in my opinion, especially with Power of the Machine Spirit and being a Fast Assault Vehicle. I have heard other people say they die too easy as well; I'm with you, they must not be using them right, or are unlucky. For starters, everybody takes Melta weapons, which are nullified a great deal by Ceramite Plating. Throw in Fortitude and it, in my opinion, is more durable than anything but AV14. Thanks for the Commendation!

Now, on to the revamped lists.

List One:

HQ: 465pts

Grey Knight Grand Master:
Orbital Strike Relay, 3 Servo Skulls
Grey Knight Grand Master:
Orbital Strike Relay

Elites: 390pts

Venerable Dreadnought: 195pts
Two Twin-linked Autocannons, Psybolt Ammunition
Venerable Dreadnought: 195pts
Two Twin-linked Autocannons, Psybolt Ammunition

Troops: 640pts

Grey Knight Strike Squad: 320pts
5 Additional Grey Knights, 2 Psycannons, 6 Nemesis Force Halberds, 1 Nemesis Daemon Hammer, Psybolt Ammunition
*Rhino
Grey Knight Strike Squad: 320pts
5 Additional Grey Knights, 2 Psycannons, 6 Nemesis Force Halberds, 1 Nemesis Daemon Hammer, Psybolt Ammunition
*Rhino

Fast Attack
: 705pts

Stormraven Gunship: 235pts
Twin-linked Multi-melta, Twin-linked Assault Cannon, Hurricane Bolters
Stormraven Gunship: 235pts
Twin-linked Multi-melta, Twin-linked Assault Cannon, Hurricane Bolters
Stormraven Gunship: 235pts
Twin-linked Multi-melta, Twin-linked Assault Cannon, Hurricane Bolters

Heavy Support: 300pts

Purgation Squad: 100pts
4 Incinerators
Purgation Squad: 100pts
4 Incinerators
Purgation Squad: 100pts
4 Incinerators

With the points cost savings I received from dropping Termies for Strike squads, and changing the role of the Grand Masters to Fire Support, I was able to add an additional Stormraven and Purgation Squad. For 100pts, Its tough to find a more awesome unit than a 5 man Purgation Squad with 4 Incinerators, I think. The Grand Masters will now be hanging back in cover raining pie-plates down. The Servo Skulls are more defensive in this case, keeping Infiltrators and Scouts at bay from the 2 Grand Masters and Venerable Dreadnoughts. I chose to put all the extra Force Weaponry on the Strike Squads as I believe it fits this lists play style (At least that's the theory), as those Rhinos won't last all game, and likely not even to turn 3, so I figured I would equip them for the inevitable gory toe-to-toe bloodshed to come. With the additional Stormraven and Purgation Squad my thinking was two was nice, but three is better.

List Two:

HQ: 450pts

Grey Knight Grand Master: 225pts
Incinerator, Psychotroke Grenades, Rad Grenades, 3 Servo Skulls
Grey Knight Grand Master: 225pts
Incinerator, Psychotroke Grenades, Rad Grenades, 3 Servo Skulls

Troops: 490pts

Grey Knight Terminator Squad: 245pts
Psycannon, 3 Nemesis Force Halberds, 1 Nemesis Daemon Hammer, Psybolt Ammunition
Grey Knight Terminator Squad: 245pts
Psycannon, 3 Nemesis Force Halberds, 1 Nemesis Daemon Hammer, Psybolt Ammunition

Fast Attack: 930pts

Grey Knight Interceptor Squad: 310pts
5 Additional Grey Knights, 2 Psycannons, 1 Nemesis Daemon Hammer, Psybolt Ammunition
Grey Knight Interceptor Squad: 310pts
5 Additional Grey Knights, 2 Psycannons, 1 Nemesis Daemon Hammer, Psybolt Ammunition
Grey Knight Interceptor Squad: 310pts
5 Additional Grey Knights, 2 Psycannons, 1 Nemesis Daemon Hammer, Psybolt Ammunition

Heavy Support: 630pts

Nemesis Dreadknight: 210pts
Heavy Incinerator, Heavy Psycannon, Nemesis Daemon Hammer
Nemesis Dreadknight: 210pts
Heavy Incinerator, Heavy Psycannon, Nemesis Daemon Hammer
Nemesis Dreadknight: 210pts
Heavy Incinerator, heavy Psycannon, Nemesis Daemon Hammer

This is essentially the same list as the previous one, with only minor tweaks to equipment so I could give everything Psybolt Ammunition and put Daemon Hammers in the Interceptor squads. Otherwise, it should still function the same way, with the HQ/Termie units and Interceptors being deployed, and the Dreadknights being held in reserve. Although, I'm thinking maybe Outflanking would be better versus Deepstrike. I get a 2/3 chance to get the edge I want versus a 1/3 chance for a hit on the scatter die, not withstanding the reduced distance granted by the Servo Skulls. How awesome would it be to have 3 Outflanking Dreadknights show up on turn two to perform a denied flank maneuver!

Thanks for reading these rather long-winded lists, I appreciate it.

This message was edited 1 time. Last update was at 2011/07/12 06:51:11


 Tuagh wrote:
If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.

3500pts
2500pts
2000pts 
   
Made in us
Drone without a Controller




Montana, U.S.A.

Oops, Duplicate post, I hate that when that happens, x2.

This message was edited 1 time. Last update was at 2011/07/12 06:50:03


 Tuagh wrote:
If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.

3500pts
2500pts
2000pts 
   
 
Forum Index » 40K Army Lists
Go to: