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Made in es
Stalwart Tribune





La Coruna, Spain

Could you please make an evaluation of my armylist, about what may be wrong and which unit(s) could be added? Many thanks! ^^

HQ
- Daemon Prince + MoT + Wind of Chaos + Bolt of Change
- Chaos Lord + Terminator Armor + MoK + Daemon Weapon

Elite
- 5x Chaos Terminators + MoK + Powerfist + Chainfist + Lightning Claws (pair) + Combi-melta + Reaper Cannon
- 10x Possessed (actually I have 5 but I'm thinking on adding 5 more) + Mok
- Chaos Dreadnought + TL lascannon

Troops
- 10x CSM + Champion with Powerfist + Plasmagun + Flamethrower
- 10x CSM + Heavy Boltgun + Lascannon (I don't have it yet so I can change this part)
- 8x Plague Marines + Champion with Power Weapon and Melta Bombs + Plasmagun + Meltagun
- 10x Khorne Berzerkers + Champion with Power Weapon and Melta Bombs
- Chaos Rhino + Daemonic Possesion + Havoc Launcher
- Should I add more Plague Marines?
Fast Attack
- 2x Chaos Spawns (not using them always)
- 3x Blight Drones (in squadron or separated) (not having them yet)

Heavy Support
- 3x Obliterators
- Chaos Vindicator + Daemonic Possesion + Combiflamethrower
- Thinking on adding a Chaos Predator or a Chaos Land Raider, which one would be better here?
   
Made in dk
Spawn of Chaos





Denmark

allright, let's start at the top

Daemon Prince:
Firstly, a daemon prince is always a solid choice for you'r HQ option. What he lack's though, is mobility. A problem easily fixed with a pair of wings, highly recomendeable.
secondly, bolt of change is not a very good option. he's not gonna win his fights shooting anyway, so a better power would be Warptime, which boosts his close combat effectiveness tremendeously. i would recommend it over Bolt of change any day.

Chaos lord:
Not a very used HQ choice, but i personally always like seeing him out there, and with a couple of termonators as a bodyguard, he's quite the hard hitter. i would drop the MoK combination with the daemonweapon, because those ones WILL come, and when they do it hurts. rather, the +1 str. of a daemon weapon of undivided, the poison weapon of nurgle, or the instagib of slaneesh are all okay options in comparison.

Terminators:
Here i would recommend dropping one terminator, and getting a landraider. they'll be too slow otherwise. with 4 termies, there's room for the lord too. oh, and a heavy flamer beats the reaper at close encounters, so i would go with that instead.

Possessed:
many say that these are not worth taking. i personally run 10 with a MoT, on foot. if you do take them, i would recommend either MoT or MoN for the added durability, as they are expensive, and deserve the protection if footslogging.

Chaos Dreadnaught:
an okay choice, don't personally use one, due to the firering frenzy, but can't fault others for doing so.

Chaos Marines:
Specialize these. use two sets of special weapons, and save the heavy weapons for the Havocs. they'll do one job 10x better (flamers, plasma or meltas) than a dual role of mix n' match. an IoCG is a solid choice on these. also, Rhino's make their day so much better. see the berzerkers for why.

Plague maries:
again, specialization. don't mix it up, pick one and roll with it.

Berzerkers:
Can't fault these, they're good, although the meltabomb is quite redundant when you have str. 5 against rear armour anyways. i assume the rhino is going on these guys? they will definitely need it the most, as they'll otherwise be splattered all over the pavement long before reaching the enemy.

Spawn:
arguably the worst unit in the entire game. i would drop these entirely, and use the extra points elsewhere....

Blight drones:
never used these myself, so can't really give any advice here.

Obliterators:
always good. definitely keep these bad boys, they'll always earn their keep.

Vindicator:
the vindicator is nice, but I would drop the combi weapon, as it's main gun is an ordnance weapon, and can thus not be fired at the same time as any other weaponry.

hope it helped a little

This message was edited 1 time. Last update was at 2011/07/16 00:04:35


Universal rule 1:
The dice WILL roll ones on the critical rolls.

Universal rule 2:
If no one is rolled on the critical rolls, the dice are storing them for an even more critical roll.

Universal Rule 3:
NEVER Feel safe. The ones are watching and waiting. Always. 
   
Made in ca
Regular Dakkanaut





For the vindicator I would take a boltgun on it or something at least, yeah he's right ordinance weapons can only be fired so the boltgun isn't firing. But for 5 points when you roll a weapon destroyed result you won't lose your cannon.. and then it becomes a big metal box with NO guns.

Chaos spawn are only good if you take the GoC spell to use them to sub in, I've turned nearly 7 terminators in one game into spawns! Mwuahah.

Blight Drones, if your games allow you to use IA rules they sound cool but most of my friends dont have any IA stuff so I cant stand any IA stuff.

Posesssed are deemed bad for 2 reasons, one they are entirely random on what they get, and 2 they are more expensive khorne berzerkers and khorne berzerkers are better in melee imo. As you can drop them in a rhino, give them a powerfist.. and away they go to cause havoc. Possessed will find themselves footslogging,vunerable, and with the way i roll I'll never see a 6 =0
   
 
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