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Made in nz
Regular Dakkanaut




Empire

Level 2 life mage //Shield of thorns and regen
1 mortar
1 canon
25 flagellants, champ
27 swordsmen, musician, standard bearer
10 crossbows
20 greatswords, musician, standard bearer

Everything 5 wide except for flagellants which is 10 wide

Dwarves

Runesmith, GW
35 warriors, GW
2x7 warriors, rangers, GW
Dragon slayer
2 grudgethrowers



Turn 1

Magic

5 PD, 4 dispel

2 to cast shield of thorns on flagellants
3 to cast regen on swordsmen, dispelled

Shooting

Canon fires, hits nothing
Mortar fires, hits nothing

Turn 1 dwarves



Magic

Shield dispelled

Shooting

GT 1 kills 8 swordsmen
GT 2 kills 3 swordsmen

Turn 2 empire

Magic

9 PD, 7 dispel

3 to cast shield on flagellants, pass

5 dice regen on swordsmen, 7 dispels

Shooting

Canon kills GT 1 and inflicts 1 wound on GT 2
Mortar misfires, cant shoot this turn
Crossbows inflict 1 wound on the dragon slayer

Warriors fail panic test and flees

Turn 2 dwarves



Rangers charge canon

Magic

Shield auto dispelled

Shooting

GT 2 kills 6 swordsmen, they panic and flee 8 inches

Combat

Canon dies, overrun into mortar

Turn 3 empire

Greatswords charge rangers
Flagellants charge dragonslayer
Swordsmen rally

Magic

3 dice regen on swordsmen, pass
6 dice shield on flagellants, dispell scroll

Shooting

Crossbows kill 1 warrior

Combat

Dragonslayer kills 1 and then evaporates
Mortar crew dies, Greatswords kill 3, warriors flee 11 inches, greatswords pursue 6 inches

Turn 3 dwarves



Shooting

GT 2 kills 3 greatswords

Turn 4 empire

Greatswords charge rangers

Magic

3 PD, 2 dispel, empire channels

4 dice regen on swordsmen, fail to dispel

Shooting

Crossbows kill 1 warrior

Combat

Rangers kill 3 greatswords, 5 die, flee off the board, greatswords reform

Turn 4 dwarves

Warriors charge flagellants

Shooting

Mortar misses

Combat

Flagellants challenge, rune smith accepts, sacrifice, flagellants have hate

Runesmith kills champion

10 warriors die, 7 flagellants die, win combat by 1, stuck.

Turn 5 empire

Magic

9 PD, 6 dispel

3 dice regen on swordsmen, pass

6 dice shield on flagellants, 6 dice fails to dispel

Combat

Flagellants sacrifice, hate and re-roll to wound

Flagellants kill 2, warriors kill 7, stuck

Turn 5 dwarves

Magic

Shield dispelled

Shooting

Grudgethrower blows up

Combat

Flagellants kill one before being wiped out

Turn 6 empire

Challenge rune, swordsmen charge warriors

Magic

3 PD, 3 dispel

3 dice regen on swordsmen, 3 dispels

Combat

Swordsmen kill none, warriors kill 3, swordsmen flee 6 inches, dwarves pursue 1 inches

Turn 6 dwarves

Warriors charge and catch swordsmen

Thoughts :

140pts or so for a runed up grudge thrower is SERIOUSLY overpriced...considering its a small, s4 template.

I dont think i should have used the dragon slayer. It did pretty much nothing.

Flagellants are suprisingly deadly...why dont more people use them?

Losing first turn hurt really badly since it now took an extra turn for the rangers to get into position.

Dwarves really arent that good in 8th ed.

Probably should have shot the flagellants with the GTs instead.
[Thumb - Deployment.jpg]
Deployment

[Thumb - turn 1 dwarves movement.jpg]
turn 1 dwarves movement

[Thumb - turn 2 dwarves movement.jpg]
turn 2 dwarves movement

[Thumb - turn 3 dwarves movement.jpg]
turn 3 dwarves movement

This message was edited 1 time. Last update was at 2011/08/16 11:37:45


Play warhammer fantasy online : www.universalbattle.com 
   
Made in gb
Shunting Grey Knight Interceptor





Nice report, appreciate the effort.

I know the GTs are expensive but they do get a 50% chance vs other stone throwers 33%.

The problem dwarfs have is their artillery wont wipe a unit. Now all units are ~30 large, if they lose 10-15 and become combat ineffective, your opponent can simply refuse to engage, thus you get no points and its not like dwarfs have anything to go get em. Of course you can smack em every turn, but im sure youll have plenty of other pressing targets to soften.
   
 
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