Counter-Strike Mission
After Playing many Counter-Strike with my brother and being inspired to make this objective marker which is basically an Ork bomb, (although I called it an Ork Doomsday Device) I had an Idea for a new style of mission.
In its simplicity This Mission type is basically just like counter strike one side is the 'Terrorists' and their aim is to blow up a bomb site and one side is the "Counter-Terrorists" and their aim is to defuse the bomb and stop the Terrorists.
It will follow all the
40k rules but will have a few extra rules.
Size of and composition forces
'Counter-Terrorist' forces.
Deploying at turn 1 is an Elite 500pts force
Then from turn 3 reinforcements start arriving (also 500pts).
For deployment this Force organisation chart will apply.
1
HQ choice
Up to 3 Troop Choices (no minimum)
Up to 3 Elite Choices (no minimum).
500pts
Then from turn 3 when reinforcements start arriving. May be from a different codex as the first wave.
No force organisation chart will apply just have to make it up to 500pts.
'Terrorist' forces
Deploying at turn 1 is a 500pts force
Then from turn 3 elite reinforcements start arriving (also 500pts).
For deployment this Force organisation chart will apply.
1
HQ choice
Up to 2 Troop Choices (minimum)
No other limitations apply
500pts
Then from turn 3 when reinforcements start arriving. May be from a different codex as the first wave.
No force organisation chart will apply just have to make it up to 500pts.
Deployment
This will be played on a 4'x4' board.
Along with your other terrain place a suitable target building or terrain piece in the dead centre of the board.
'Terrorists' will deploy in the red zone marked on the picture below, which in the dead centre of the board with a 1 foot or 12 inch radius.
'Counter-Terrorists' will arrive in play at any board edge or may deep strike in using normal
40k rules.
'Counter-Terrorists' always have the first turn
On turn three reinforcements arrive. Roll off, the player who has the highest result gets to pick which side their reinforcements will arrive from, the other player has to deploy his forces on the side directly opposite.
Game Objective
Victory conditions
'Terrorists'- 'Counter Terrorists' fail to defuse the bomb.
'Counter-Terrorists'- 'Counter-Terrorists' Defuse the bomb.
To defuse the bomb a 'Counter-Terrorist' Infantry unit (yes not only troops) within 6 inches of the bomb can attempt to defuse it by rolling a die. There must be no 'Terrorists' within 6 inches of this bomb. The unit must first pass a leadership test and then roll the dice consulting this table below for the result needed to defuse the bomb.
Turn 1- N/A
Turn 2- N/A
Turn 3- 6+
Turn 4- 5+
Turn 5- 4+
Turn 6- 3+
Turn 7-
Bomb Explodes
Questions, Comments and any Ideas on how to improve the rules (or my spelling and grammar) are appreciated.
Thanks for looking,
FP.