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Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

HQ:
Draigo (275)
Librarian (205) w/ The Shrouding, Warp Rift, Might of Titan, Quicksilver, Warding Stave

TROOPS:
Paladin Squad x6 (405):
-Psycannon, Halberd
-No Upgrades
-MC Demon Hammer
-Flachions
-Brotherhood Banner
-Psycannon

Paladin Squad x5 (345):
-Psycannon, Halberd
-No Upgrades
-MC Demon Hammer
-Psycannon
-Brotherhood Banner, Psycannon

HEAVY:
Dreadnought (135) w/ Twin Auto Cannons, Psybolt Ammo
Dreadnought (135) w/ Twin Auto Cannons, Psybolt Ammo

TOTAL: 1500

Hows this looking? I honestly have no experience with GK, but this is the only sort of list I would run with them.

Both squads kitted out for wound allocation.

Tear it apart.

This message was edited 3 times. Last update was at 2011/08/30 19:25:28


 
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Hey Rev,

That's nearly identical to my list at 1500. I have not playtested it much at this point level, as I prefer the 2000 point bracket for this list.

It has very few models, but lots of versatility and firepower.

I don't like the staves in the Paladin squads, though they are fine for what they do. I only give a staff to the Libby, as in CC he will definitely be caught up by some models. Plus while he's in CC with the staff, if he happens to Perils he still gets his 2++.

Let us know how you do at 1500 with the list (again I haven't tested my 1500 much but it's pretty much identical to this except for the Paladins being kitted out differently).

Again I prefer 2000 points for Draigowing - but it would be interesting to see how 15 models do

 
   
Made in us
Parachuting Bashi Bazouk




Stillwater, OK

I don't know anything about GK, but from what I've read, this seems to be a pretty tournament-ready list.

Jon

Dakka's No.1 Official Topic Stopper!

zombiegleemax wrote: You know you qualify as artillery when it's more effective to use divination magic to locate your targets than a Spot check.



 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Erudog wrote:Hey Rev,

That's nearly identical to my list at 1500. I have not playtested it much at this point level, as I prefer the 2000 point bracket for this list.

It has very few models, but lots of versatility and firepower.

I don't like the staves in the Paladin squads, though they are fine for what they do. I only give a staff to the Libby, as in CC he will definitely be caught up by some models. Plus while he's in CC with the staff, if he happens to Perils he still gets his 2++.

Let us know how you do at 1500 with the list (again I haven't tested my 1500 much but it's pretty much identical to this except for the Paladins being kitted out differently).

Again I prefer 2000 points for Draigowing - but it would be interesting to see how 15 models do


Doh! Dropping the Staves!!

I misread, no 2++ All the Time , I got anxious and saw 2++...heh.

I'll be throwing one on the Libby.

I know exactly what you mean about the lack of models at this point level, I generally start at 1,500, 2,000 would be ideal.

I'm about to try it on Vassal against a friend who plays Vanilla Marines, should be interesting.

Sin_Un_Nombre wrote:I don't know anything about GK, but from what I've read, this seems to be a pretty tournament-ready list.

Jon


Thats what I'm hoping!
   
Made in us
Regular Dakkanaut





To OP, the Paladin with a Banner, cannot have a Nemesis Weapon. GK p.30 All he gets is a gun.

"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Ray Age wrote:To OP, the Paladin with a Banner, cannot have a Nemesis Weapon. GK p.30 All he gets is a gun.


Thanks for clarifying that, edited the list.
   
Made in us
Shunting Grey Knight Interceptor




alright, in regards to this list: Draigowing works best starting at 1750 pts. that said, lets look to the list.

Point 1: footslogging is always dangerous, but 2 wounds on each model + draigo to take las shots, not horrible. just make sure that the other termi squad is a little defence-minded.

In the squad the librarian is in I would strongly suggest making nearly all members of that squad have force swords, halberds are useless if you get quicksilver off, and considering falchions just give +1 attack as compared to increasing the invuln save from 5++ to 4++ in melee... it just pans out better on the math-hammer is all to take swords in the end.

in order to maximize wound allocation, lets look to the cost of falchions for paladins... 5 pts, which means you could have up to 4 models have force swords in each unit (2 on psycannons, 2 on non-psycannons) with a master crafted sword on one of the two sets each. this will allow for maximized wound allocation and survivability.

I know how tempting the +1 attack can be, but there are just too many things that ignore armor saves any more to warrant NEEDING a good invuln save in close combat. I would suggest having the bro banner on a normal storm bolter instead of one of the psycannons, as it gives you better versatility in regards to wound allocation.

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
 
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