Welcome Me Hearties to my first Battle Report and also my first Dreadfleet specific Battle Report
I took many pictures so most are hidden within spoilers view them if you wish to see the more indepth happenings.
The Fleets
Red Brokk and his Grimnirs Thunder
VS
Tordrek Hackhart and his Black Kraken
GAME TYPE: Scenario 1
WIN CONDITIONS: 8 Damage Cards on a ship in the end phase or your enemies ship must be sank or crew killed off
The Board
Wind started in the south at 5,4
TURN 1:
Initiative: Red Brokk First Tordek Second
Red knowing that his revenge would soon be in his grasp if he could only navigate through the Corpse Reef safely to find that pesky Chaos Dwarf that ruined his old experimental ship.
The Fate Red would soon be revealed different than he hoped for as he entered into Galleons Graveyard.
Drawing Red's first Fate card revealed Blood Sharks, these sharks would follow the ship nearest the wind Gauge and attack if that ship was run aground or lay anchor (this never happened so the card stayed in place the whole game not doing much)
Tordek knew that Red was following his Black Kraken that stupid Dwarf was headed to his own doom.
Drawing Tordeks fate the Galleons Graveyard proved to favor its dark disciple and granted him a sea Giant (Sea Giant is placed by the nearest ship to the wind gauge and is controlled by that players opponent, Red's ship was closer so the monster was placed by Tordek)
With that Red took his turn Yelling out Hard a Starboard as his order Red's Command being a 2+ meant that he needed a 2 or higher to pass the order, Rolling a 1 the dwarf knew that this was not his lucky day. The Dwarf ship proceeded to move into a boarding action with the sea giant as it had no room to maneuver away or get a broadside
Combat ensued
The Sea Giant won with 2 Victories (Combat you roll crew vs crew, each 5+ is a victory)
Red had no victories so took 2 Damage cards drawing a Speed and Hull card
The Black Kraken then took its own turn and moved towards the Corpse Reef area (Terrain area)
TURN 2:
Initiative: Red Brokk First Tordek Second Once again
Red Drew the Gale Force Winds Fate Card which increased wind speed immensely (You will notice wind played little role other that who was closer to the Sea Giant since both ship used engines instead of sails)
, Tordek drew the fate card Curse of the Undead Mariner which gave 1 randomized Captain a -1 Command for the rest of the game (Course Red was the one it was put on)
Red first move was another sad failed Repair check rolling a 1, then in the movement phase he chose to attempt to escape jeopardy which was a command check with a -1 mod so he needed a 4+ with factoring in his Curse. Rolling a 6 red passed and was able to move D3 plus 1 away and turn in anyway. Red took the chance to set up a broadside and fired away Scoring a wound (Sea Giant drew a Hull Damage Card)
Tordek right away decided the fastest way to travel was his submerged special order which He passed a command check on, allowing him to submerge for the turn reemerging in the end phase
2D6+10 Rolling an 18 Tordek was now close to Red's Area (Red had not even moved but a few inches from his starting spot yet.)
TURN 3:
Initiative:Tordek took First Red took Second
Fate decided that Tordek would get granted Grape shots (which gave the Kraken a boost to its Broadside)
Fate then decided that Red was going to get attacked by Shimmerlings (Red surely was rethinking entering Galleons Graveyard at this point)
Shmmerlings attack a grand alliance ship with an immediate Crew vs Crew attack Shimmerlings had Crew 2 and Red's ship the Grimnir's Thunder had 3
Red took another Damage Card a Crew card
Tordek then took his turn calling out "Full Speed Ahead" Passing the order on a 5 Tordek moved the Kraken in Broadside position rather than using its powerful tentacles wanting to try out the Grape Shot that Fate had bestowed upon him
Being within 6 inches and it being the first shot and lastly raking fire the Kraken needed 2+ to hit
Grimnir's Thunder took 2 armor saves making 1 (3+) the other made Red's Ship draw a damage card. 1 More card was drawn due to Grape shot which forced the card to be a crew card
On Red's turn he attempted a repair once more A pass rolling a 5 which was 2 more than his current Command 3+ (Curse) He was able to repair 2 cards due to his Engineer special rule, both cards that he had just received were fixed. Red once more was in the position to only be able to ram so he went into a boarding action with the kraken which luckily at this position was unable to use its tentacles.
But first a Swashbuckling Duel ensued between the 2 Captains and Tordek won (Again 5+ are victories but in the case of duels only 1 wound can be taken no matter what)
(Side note the first wound causes a -1 to Command so now Red had a -2 to his 2+ he needs 4+ for orders now)
Then the Crew fought between the two ships
Finally Red had some luck beating the Kraken by 2 the game was now tied with both players having 2 Damage Cards (both Crew so only 1 Crew needed for Red to but on Tordek to cause the Kraken to be abandoned
End Round the Sea Giant moved into the closer ship being Reds and attacked however it took 2 cards and lost to Grimnirs thunder
TURN 4:
Initiative: Tordek first Red Second
Fate was unusual this turn two Fate cards that had no effect because either A Dealt with ships with sails or B dealt with ships not involved so 2 Brief Respites were taken (any card that says BR and cannot be used allows 1 Free Order Repair pership)
Red Repaired 2 so all of his Damage Cards were gone and the Kraken repaired 1
Kraken went straight into a duel dealing Reds Second wound (he now had less swashbuckling dice)
Crew against crew, but this time the Sea Giant was involved
A Tied battle each took a damage card
Red's Turn he First issued a Repair Order and passed with a 4 he dropped the Hull damage he had just received from the tie
Going into another boarding action
Tordek once again beat Red in a duel Red now had 1 in his Swashbuckling and needed 5+ to pass orders
Combat ensued once again a tie, the Sea Giant finally died, Red could now focus on the Kraken.
TURN 4:
Initiative: Tordek went first and Red second
Fate first unleashed a storm of Magic, which caused the next person too draw fate cards roll
2d6 draw that many and apply all Spell cards. Only 1 Spell was drawn and it was for the Bloody Reaver so a Brief Respite was taken. The Kraken fixed 1 Damage and Red did not
Tordek moved his ship out of Combat with escape jeopardy to place his beastly warhships tentacles in better postion.
Red stayed put he didnt want to get in combat and hoped that Fate would save him next round, he had no room to get away and failed and attempted hard turn.
TURN 5:
Initiative: Tordek went first and Red second
Fate A chaos moon arrived but didnt damage anyone, and a BR was taken. This was grimacing to Red who thought Fate would save him, But this game proved the Galleons Graveyard favored the home team.
tordek charged headlong his Black Kraken into the Grimnirs Thunder the Resolute Dwarf Red would pay for his skill at staying alive. Boarding Action ensued and to Tordek's Dismay Red won the duel the grizzled Dwarf with 1 Die beat Tordek, Tordek' Special Rule didn't block the wound and Red came closer to evening the playing field.
The Crew on Crew battle seen above proved the Chaos Dwarves Resolve to beat the Dwarves even if their Captain lost the duel.
3 Damage Cards Drawn for the Grimnirs Thunder.
Reds turn he first attempted a repair needing a 5+ but rolling a 2, then attempted an escape also failing.
Combat ensued the Duel a Draw wounding Tordek again but Red fell upon the blade of his infernal enemy and died Red's First Mate Gromfir was now in charge.
Combat for the Crew proved demoralizing as the Captain just died taking another damage card Water Line card which caused a further card Hull Damage things were looking bad
TURN 6:
Initiative: Gromfir went First and Tordek second.
The first mate attempted a repair and an escape but his inexperience at being Captain led to failure
Combat ensued and the Kraken proved its ferocity when using the tentacles
The Grimnir's thunder had taken much damage below is the Card with the Damage as it stands now
Thats 6 Damage Cards 2 more and the Dwarves lose (Note that the 7th card is a Fate card the Curse from way earlier)
Tordek went straight to combat going for the quick kill and only won by single victory so Gromfir drew a single damage card thinking he was safe for another round.
MAGAZINE was drawn
Within the cards he drew
A look at his Ship card again
All that remain a sunken dwarf more souls for the Galleons graveyard.
Hope this was not to long and good to read thank.