Let's see if I can come up with some quickies.
The mission format for the event was three hierarchical win conditions each round. If you won on the primary, you win the game. If the primary is a draw, go on to the secondary, etc. If all three goals were Drawn at the end, then go to straight
VPs, with no Draw margin. The three objectives were always the same, just the order of priority changed. They were five objectives (one center table, one center of each quadrant); table quarters (whoever has most
VPs worth of stuff in a quad controls; Troops always count as worth full for this even if under half);
KPs but must have a 3
KP margin.
R1 was against James T of the Battle for Salvation club, and was a super nice guy. Very cool.He had Mech
IG. Tons of chimerae full of melta squads, two vendettas. All tanks had hull heavy flamers. Unusual elements were he included two squads of Stormtroopers in Chimerae with meltas for the option to Outflank, and he included two
LR Exterminators for AV14 and S7 support. My opponent forgot his third Vendetta in the car(!), but I don't think it would have made much difference. Mission was Dawn of War,
KP primary, then Quarters and lastly objectives.
The game was mostly him shooting me up and me failing saves while advancing around the center hill and into his DZ. My Chosen came in on my Right and his outflanking squad of
STs came in deep on my left, and both blew stuff up. His only got my dread, though, while mine got a Vendetta and a Leman Russ. Despite my Princes both dying like bitches, I managed to overrun the center and kill a bunch of stuff. I won on the primary & secondary, Drew on the tertiary.
Game 2 was against Drop Pod SW, run by another nice guy called Fareed. Fareed's list was Logan in a pod with multimelta longfangs and Arjac, four more pods full of 8
GH with melta, led by wolf guard in terminator armor with Fists and combi-meltas, a squad of 5
GH on foot led by a Cyclone-toting terminator wolf guard (although he bought them a pod to drop empty), and a 5-missile longfang squad accompanied by a runepriest with Lighting & hurricane. Mission was Spearhead, Quadrants/Objectives/
KP.
Fareed made me go first, and just deployed his fangs w/priest & backfield objective-holdig foot squad. He did not have much experience against chaos, and deployed his
LFs too far forward. I made a bit of a gamble and partially exposed both Princes to try double-lashing his
LFs +
RP into assault range on turn 1, and luckily managed to get past his 4+ twice, and assaulted with both princes and 10
CSMs. He then dropped his three regular pods full of
GH all on my left flank and shot me up a bit (including killing a squad of oblits). I countered by Exploding all three pods with melta, and shoot/assault/destroying 2/3 of the
GH squads, leaving the third rather lonely. On Fareed's T3 none of his other Reserves arrived, allowing me to finish off his remaining pod squad and consolidate for some more board control. Turn three he got all three units, dropping the empty pod to contest the center objective, dropping the super-pod of death on my middle-right to threaten the stuff I had running down the long table edge, and the last pod of
GH far to the right to take that quadrant & objective. I lost a few units but counter-punched and took the game. We only went four turns due to some play-speed issues. We Drew quadramts, I won Objectives &
KP.
Game 3 was my buddy OrdoSean running beastmaster webway Drazhar comedy Dark Eldar. Drazhar leading 7 incubi, Archon with webway & a ton of toys starting game deployed with 7 harlequins with kisses and seer, two squad of 15 wyches with hekatrix, shardnets, haywire, two squads of 3 beastmasters leading 4 razorwings, 5 Kymeras, two Talos with chains + heatlance, 1 chronos with spirit probe. We played Pitched Battle, Objectives/
KP/Quadrants.
Sean nearly rolled me. I know what this list basically does, and deployed defensively, but I got a little too close early. His single heatlance which arrived turn 2 managed to peek around a hill to get a shot on a Rhino full of
CSMs and got a lucky Explodes, which (combined with good Fleet rolls) left the 10
CSMs in assault range of the Incubi with Drazhar (and Archon tagging along in the back to contribute grenades) and one squad of wyches to assault them and wipe them out. Sadly the wyches randomly got the pain token, which made them a massive pain to finish off. The following turn, as an example, I lashed them into double-oblit
TL flamer range, and they suffered 17 wounds, but only lost 5-6 models due to awesome
FNP rolls. From there I was fighting from the back foot all game. I only won on Objectives at the end due to my surviving Lash prince BARELY being able to see his other Wych squad holding an objective around the big central hill and lash them off of it at the bottom of 4. And I only had that
LOS because there was a dead rhino exactly where I needed it to be to land on and get me extra height. I won Objectives, lost
KPs and Quadrants.
Game 4 was Joey R with thunderwolves. TW wolflord w/shield, frostblade, runic armor, warrior born,
TW wolflord w/shield, runic armor, hammer, majesty, wolf tail, 5
TWC w/2shleds, 2 meltabombs, fist, 8
GH w/melta, banner in pod w/Arjac, 2 squads of 10
GH w/dual melta, banners in pods, 2x Long fangs with three missiles & 2 las + wolf guard for an ablative wound. Mission was Spearhead, quadrants/objectives/
kp.
This game I deployed in depth, Reserved some stuff, and ran up both flanks staying as far away from the center and his
TWC as possible, to minimize how much damage they could do over the course of the game. Arjac & friends arrived turn 1 and it took me about two full turns and all three of my monstrous creatures to deal with them. One of the wolf lords eventually split up and killed off one or both of my surviving
MCs, but was tied up for the rest of the game doing it. I plinked wounds slowly into the
TWC over the game, and eventually finished them off with a hot round of shooting with
TL plasma from both Oblit squads + my havocs, though I couldn't kill the other lord, he only got one unit himself (plus they killed the Chosen Rhino earlier, but didn't want to slow down to assault the Chosen who were Melting them). I killed the other pod squads and gradually took control of the board while (again) minimizing how much damage the
TWC did to me. Final result was Win Quads, W objectives, Draw (1pt my favor)
KP.
Game 5 Nick Nanavati AKA Yermom, running Tau. I posted his list over in the BFS coverage thread. We played Dawn of War
KP, Quadrants, Objectives.
This game he layered his defenses well, but not quite well enough. I maximized my usage of the limited
LOS-blocking terrain on the board and protected my easy
KPs as much as possible, while targeting his easy ones (like the three individual Piranhas) early and often, so I could take an early
KP lead. I expected him to shoot me up and possibly pass me on
KP, but I expected that I could keep it within 3, while forcing him back and having good odds to take the secondary and/or tertiary. As it was I had some good Smoke rolls on turn 1, and got into his lines a little faster than expected. He still played cagey and we traded units in bloody fashion. At the end my plan had worked better than expected and I won on all three goals. Nick is an excellent player and we agreed that a major factor here was simply experience. I know my army, and he was in the 6-8 games of experience range with Tau. He did great considering that.
Game six was Mike Brandt's mech IG, which he has posted on [url=http://whiskey40k.blogspot.com/
his blog. Basically Straken + friends w/banner in chimera w/dozer, Marbo, 5 squads of melta/shotgun vets, Al Rahem in Chimera w/meltas and two more infantry squads w/melta in chimerae outflanking, + 3 vendettas. Spearhead, quadrants/objectives/
kp.
The table was pretty open, with kind of a low-ish hill in the middle which did not completely hide my taller daemon prince (which sucked in the game as he ate a ton of multilaser fire). I won the roll and chose to go first to either force him to reserve the Vendettas or let me get first-turn shots on them. He reserved them. I played a cagy range game with him for most of the game as I outranged him on antitank fire except for his Vendettas, and they were priority #1 when they arrived. Again he managed to wipe one squad of oblits, but over two turns I knocked the birds down. Gradually he advanced to midfield, hammering my big daemons with multilasers and picking away at other targets of opportunity while positioning for the late-game win. I repeatedly whiffed and failed in close combat, and could not kill any Chimeras with my first two turns of shooting, only getting a few Shaken results. Despite all that, I only needed a single
CSM from my little 5 man squad to survive the bottom of 6 to win me the game on the primary. He meltad my two remaining guys, I had one survive, and then my guy blew his Ld9 Morale test. This meant we Drew quadrants instead of me winning it 3/1. It gave Mike the Win on objectives as that guy was also within 3"of an objective.
KPs was a Draw.
VPs he had by ~200-250.
Thus ended my Run, and Mike went on to the final with Neil Gilstrap's
GK, with Neil winning that one, and Mike taking 2nd overall as well as Ren Man.