Switch Theme:

Tyranid vanguard. Reserve based 2000point list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Sneaky Lictor





Greece

Sup? Bitches and ho’s!
I have a Tyranid list that was inspired by something I saw fellow Dakkanaught Janthkin play and I have been running it with a fair amount of success so far. I love the novelty feel about the way it plays and the problems it causes opponents trying to defend against it. I need some help now with filling it out:
The core is as follows:
---
Hive Tyrant (Wings, 2x Twin linked Devourers, OA, HC)
Tervigon (AG, TS, Catalyst)
---
3 Zoathropes in a Spod
3 Hive Guard
7 Ymgarl
---
Tervigon
12x Genestealers (TS)
8 +1 Genestealers (TS) with a Broodlord (TS, ST)
---
18x Gargoyles (AG,TS)

That leaves 220 points for one of the following
a)
+1 Ymgarl
+1 Gargoyle
+12 Devilgaunts in a Spod
+ Crushing claws on the outflanking Tervigon
b)
+1 Tyranid Prime
+2x 10 Termagaunts (must so the Tervigons can both be troops)
c)
+1x 10 Termagaunts (must for one Tervigon to be a troop)
+1 Moreluck or 1 Harpy
d)
+1x 10 Termagaunts (must for one Tervigon to be a troop)
+5 Ravangers with rending or 10x Genestealers with TS

The strength in this list is that it strikes first and then you only have 3 or 4 turns to beat it. Given how resilient Tyranids can be this is a difficult task. I started of with option b) with the Prime going together with the Hive Guard but it seems it’s a waste of points as the hive guard are not targeted very often (in this list) and 100 points for an HQ that does nothing feel wasted.
Option a) is what I have been working with lately and was very pleased. The larger ymgarl squad can take on almost anything by itself and with a buff (catalyst ,paroxysm or OA) it can take on anything even going last in cover. The Tervigon with the crushing claws is a Trygon wannabe and the devilgaunts put some hurt on rear armors AV10 or devastator squads
I will now try out option c) with a Mawlock. What I want to achieve is to remove firepower aimed at the tyrant and hopefully cause some mayhem in the very small area the opponent must deploy in.
Option d) I don’t know about this one.. should work probably?

So what do you think? What does the list need most. C&C is welcome

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gr
Sneaky Lictor





Greece

nudge?

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tower of Power






Cannock

I cannot make my mind up if I am a bitch or a ho, but anyway....

The list to me looks like a lot of points invested in units and not a lot to show for it. Only the Tervigons can generate numbers and lets face it the Termagants aren't that awesome.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gr
Sneaky Lictor





Greece

Agreed, but to compensate for that I dont have to spend two turns getting "there". And with the flexibility in deployment "there" is anywhere on the board.

Kill points: The list only has 12 which is very few for 2000points
Lots of objectives: I get to put a couple near the board edges within genestealer territory
Single objective: the opponent either plays for a draw and defends his base against the deepstrikers and outflankers, or splits his army up which is what this list is built to handle

I should probably get some battle reports written to show how this list plays. it's stronger than it look on paper

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tower of Power






Cannock

When you say "there" lets say opposite of the board, that's a turn 2 job for the flying units. If it's anywhere I presume deep striking and deep striking those rats with wings isn't cool.

Tyranid Nidzilla style lists don't have a huge amount of kill points, mine had 13. It's when you generate Termagants which can be a pickle depending on your situation.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gr
Sneaky Lictor





Greece

It is indeed turn 2 for the flyers (3 actually because they are off the board turn 1) and no deepstriking.
However in the small space that the opponent's army occupies at the end of turn 2 there should be genestealers within 12 Hive tyrant with 12 gargoyles within 12 ymgarl in there zoanthropes in there 2 spores in there and devilgaunts or a mawlock
Thats alot to deal with and again providing there has been no mistake and he is perfectly in his 36x24 box in the middle of his table side.

The list can fail if reservs dont come in or somebodyelse messes with your reserve bonus

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tunneling Trygon






Played my flyant/DS list against IG with OOTF. That messed life up badly!

On the list, at 2,000 points I feel there will generally be far too much mech on the table for you to deal with.

I note the 3 hive guard, but they can only shoot at one target and your zoanthropes will be in reserve. While ymgarl are nice, they are a luxury I don't think you can afford. Put another hive guard brood in there.

I have tried outflanking tervigon, but problem is he can't spawn on the turn he comes in. Still workable though if you have 2.

I think the 9 strong stealer brood is also a bit small for 2,000 points. They are bound to lose some before they hit and want to ensure you still have enough of a hammer when you do hit.

Gargoyles I find are massivley useful as long as I don't want them to actually kill anything. As such, upgrades are not necessarily worth it. Don't know how run you run these and the flyrant but I find their footprint is so huge that DS is almost impossible at higher points levels so you have to start them on the board. If you don't then have enough other targets down on T1/T2 then they and the flyrant are in for an absolute pasting. If you do start them off on the board with the tervigon and hive guard then you can at least give the gargoyles FNP and the flyrant gets his cover save, so the army as a whole becomes a bit more robust.

If you have points to spend then more anti-mech is mayeb required. Mawloc could work as the outflanking will encourage bunching in the middle.



"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gr
Sneaky Lictor





Greece

Thanks ruminator! The OOTF will cause serious pain indeed.

This list plays as follows:
It goes second whenever possible.
Unless there are places which completely hide LOS everything goes in reserve. Otherwise the Hive guard and/or genestealers deploy there.
Turn 1 and 2 the opponent has the table to himself. He can't safely move out of the 36x24 box however without putting his units at risk
Turn 2 things start arriving. Hive Guard, Hive tyrant, Gargoyles, and HQ Tervigon walk in and run unless a juicy target presents itself. Flyrant has cover and FNP.
Genestealers come in from the sides as does the troop Tervigon.
With deepstriking I try to gets some pods next to rear armor or to block LOS to other stuff. Zoanthropes do their thing, Ymgarls are actually star perfomers and after that I am debating what to add.
A mawlock to deepstrike into the mass or devilgaunts to hit devastators or similar


Automatically Appended Next Post:
Heres where I got my inspiration from:
http://www.dakkadakka.com/dakkaforum/posts/list/365434.page

This message was edited 1 time. Last update was at 2011/11/02 13:50:26


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tower of Power






Cannock

sn0zcumb3r wrote:It is indeed turn 2 for the flyers (3 actually because they are off the board turn 1) and no deepstriking.
However in the small space that the opponent's army occupies at the end of turn 2 there should be genestealers within 12 Hive tyrant with 12 gargoyles within 12 ymgarl in there zoanthropes in there 2 spores in there and devilgaunts or a mawlock
Thats alot to deal with and again providing there has been no mistake and he is perfectly in his 36x24 box in the middle of his table side.

The list can fail if reservs dont come in or somebodyelse messes with your reserve bonus


Why would the opponent occupy a small space for?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gr
Sneaky Lictor





Greece

I because if he gets closer to the edges (18" on either side) he gets assaulted by genestealers, quite probably with the support of a Tervigon. Once they get stuck into melee they are very addept at hiding there. I do have to perform multiple shenanigans to make sure that I barely win the first round of combat but it is possible.
If he crosses the middel of the board he is in danger from the stuff arriving on foot (or wing/hoof) and is also in range of stuff like TL devourers, paroxysm etc


Automatically Appended Next Post:
Truth is I don't know if I can handle something like 11 vehicles. But I am dictacting how and where the game will be played and hopefully he as already lost two rounds of shooting, which is what tyranids are vunerable to.

This message was edited 1 time. Last update was at 2011/11/02 14:10:59


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tower of Power






Cannock

Well what you say is true, but the opponent will deploy in the middle and to avoid that 18" 'Stealer range the opponent will still have a 40" deployment area - that's not a small space.

It also might be better to deal with the Genestealers head on, or gamble that they come on another flank. I've been in the position where I've deployed on a single flank for other reasons and risking the 'Stealers and luckily the buggers come on the wrong flank lol.

TBH I don't see much where you're dictating a lot. Sure the opponent will probably deploy in the middle and sure the opponent could lose two turns of shooting if you go second and you pop stuff in reserve, but that will end up in a short game because your stuff might not be able to reach in assault or when it deep strikes just stands there anyway.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gr
Sneaky Lictor





Greece

Well I can't convince you with talk
I'll must now get my lazy ass to start writting battle reports

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Tower of Power






Cannock

Shall you must!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gr
Sneaky Lictor





Greece

There you go
I did it
http://www.dakkadakka.com/dakkaforum/posts/list/408389.page

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
 
Forum Index » 40K Army Lists
Go to: